| Time |
Nick |
Message |
| 00:05 |
|
appguru1 joined #minetest-dev |
| 00:31 |
|
Taoki joined #minetest-dev |
| 02:24 |
|
YuGiOhJCJ joined #minetest-dev |
| 02:32 |
|
reductum joined #minetest-dev |
| 02:33 |
|
oil_boi joined #minetest-dev |
| 02:40 |
|
DevyHeavy joined #minetest-dev |
| 02:41 |
DevyHeavy |
I'm working on a camera attachment and rotation PR. I have a question about how this should affect reported player pitch and yaw values: https://github.com/minetest/minetest/pull/10072#issuecomment-652151937 |
| 02:58 |
|
DevyHeavy left #minetest-dev |
| 06:52 |
|
absurb joined #minetest-dev |
| 07:01 |
|
calcul0n joined #minetest-dev |
| 07:22 |
|
calcul0n joined #minetest-dev |
| 07:24 |
|
calcul0n joined #minetest-dev |
| 08:00 |
|
ShadowNinja joined #minetest-dev |
| 08:07 |
|
oiaohm joined #minetest-dev |
| 09:10 |
|
oil_boi joined #minetest-dev |
| 09:21 |
|
oil_boi joined #minetest-dev |
| 10:11 |
pgimeno |
I have to say I'm a bit disappointed at how #9572 was expedited vs how #8515 is hanging there for more than a year |
| 10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/9572 -- Some vector functions useful for working with rotations by NetherEran |
| 10:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/8515 -- Add matrix helpers to builtin by Desour |
| 10:14 |
|
erlehmann joined #minetest-dev |
| 10:17 |
|
Kimapr joined #minetest-dev |
| 10:18 |
sfan5 |
huh didn't even know we had that one |
| 10:18 |
sfan5 |
timing is everything it seems |
| 11:12 |
|
absurb joined #minetest-dev |
| 11:16 |
|
Kimapr_ joined #minetest-dev |
| 11:32 |
|
Fixer joined #minetest-dev |
| 12:29 |
|
Fixer joined #minetest-dev |
| 12:30 |
|
JTE joined #minetest-dev |
| 12:56 |
|
tuedel joined #minetest-dev |
| 13:23 |
|
bodqhrohro joined #minetest-dev |
| 13:48 |
|
ANAND joined #minetest-dev |
| 13:59 |
|
olliy joined #minetest-dev |
| 14:01 |
|
Taoki joined #minetest-dev |
| 14:03 |
ANAND |
Hello everyone. I'd like to inform y'all that due to a recent turn of events IRL, I'm leaving Minetest. The timing is unfortunate, but it needs to be done. |
| 14:03 |
ANAND |
Nothing against MT or anyone in particular, this is entirely due to personal reasons. |
| 14:04 |
sfan5 |
that's ... unforunate |
| 14:05 |
ANAND |
Indeed |
| 14:05 |
ANAND |
Thanks for a great time. I hope MT continues developing into a mature, well-developed engine. :) |
| 14:06 |
ANAND |
Please also mark my PRs for adoption, if possible. I won't be able to attend to them any more. |
| 14:06 |
ANAND |
You guys rock :) |
| 14:06 |
sfan5 |
I wish you good luck with whatever is happening irl and hope you'll be back some day |
| 14:07 |
sfan5 |
since you have push access you should be able to bulk-tag them with "Adoption needed" |
| 14:07 |
ANAND |
Okay, I'll do that now |
| 14:08 |
ANAND |
I'm not dealing with any problems, per-se. It's just that I need to move on now, if that makes sense. :) |
| 14:08 |
ANAND |
Farewell o/ |
| 14:35 |
rubenwardy |
Core development scared him away :'( |
| 14:39 |
|
appguru joined #minetest-dev |
| 14:41 |
oil_boi |
Holy shit |
| 15:18 |
|
proller joined #minetest-dev |
| 16:58 |
|
appguru joined #minetest-dev |
| 17:19 |
|
loggingbot_ joined #minetest-dev |
| 17:19 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. 5.3.0-dev FEATURE FREEZE in effect! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
| 17:19 |
|
nashimus joined #minetest-dev |
| 17:29 |
|
cheapie joined #minetest-dev |
| 17:29 |
|
ssieb joined #minetest-dev |
| 17:51 |
|
fluxflux joined #minetest-dev |
| 18:43 |
|
Wuzzy joined #minetest-dev |
| 19:29 |
|
Zughy joined #minetest-dev |
| 19:30 |
Zughy |
Hey there, can I ask a simple C++ question related to Minetest? I know you're on feature freeze, thus I'm asking first |
| 19:32 |
sfan5 |
sure |
| 19:32 |
Wuzzy |
trivial PR #10133 |
| 19:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/10133 -- Fix undeclared global in devtest by Wuzzy2 |
| 19:34 |
Zughy |
Is the memset still necessary here? I don't totally get how memset works, so I don't know if it was necessary just when translated used to be a pointer https://github.com/minetest/minetest/pull/10128/files#diff-4923071cefc5878ea141416f1841076dR161 |
| 19:35 |
sfan5 |
since you're initializing it using = SEvent(), no |
| 19:37 |
Zughy |
many thanks |
| 19:39 |
Krock |
sfan5: not because SEvent(), it's a struct, but rather because all union values are assigned below |
| 19:40 |
sfan5 |
the constructor doesn't initialize it? |
| 19:40 |
Krock |
there's no constructor |
| 19:40 |
Krock |
none that initializes them |
| 19:40 |
Krock |
IEventReceiver.h |
| 19:41 |
sfan5 |
oh |
| 19:41 |
Krock |
if it were a class, yeah.. defaults would be fine, and constructors too |
| 19:41 |
Krock |
but this is just a plain struct |
| 19:41 |
sfan5 |
Zughy: in that case you can leave off both the = SEvent() and memset |
| 19:41 |
Wuzzy |
What does the "shaded" property for entities do? |
| 19:41 |
Wuzzy |
for me, it does noting no matter if true or false |
| 19:42 |
Krock |
darkens the sides |
| 19:42 |
Wuzzy |
no it doesnt |
| 19:42 |
Wuzzy |
try devtest |
| 19:42 |
Wuzzy |
testentities:mesh vs testentities:mesh_unshaded |
| 19:42 |
Wuzzy |
same result |
| 19:42 |
Wuzzy |
it seems all entities are unshaded to me |
| 19:42 |
sfan5 |
do you have shaders disabled? |
| 19:42 |
Wuzzy |
ano |
| 19:43 |
Zughy |
sfan5: leave off = remove? |
| 19:43 |
Wuzzy |
no |
| 19:43 |
Krock |
https://github.com/minetest/minetest/issues/9985#issuecomment-643614459 <-- this should be the difference |
| 19:43 |
sfan5 |
Zughy: yes |
| 19:43 |
Krock |
Wuzzy: well, shaded depends on shaders |
| 19:43 |
Wuzzy |
oh sorry. i meant "yes" |
| 19:44 |
Wuzzy |
it is very hot today... xd |
| 19:44 |
Wuzzy |
makes my brain melt |
| 19:44 |
Krock |
nvm, sfan5's question was inverted. your answer was correct |
| 19:44 |
Wuzzy |
anyway, shaders were enabled, so its still broken no matter what i do |
| 19:45 |
Krock |
builtin and shaders are up to date? just in case you're not running Minetest from the build directory |
| 19:45 |
Wuzzy |
and how am i supposed to do it correctly? |
| 19:45 |
sfan5 |
wfm https://a.uguu.se/Y2DT2R0Kwbgp_.png |
| 19:45 |
Wuzzy |
dumb question how can builtin **not** be up to date? O_O |
| 19:45 |
Wuzzy |
i'm on HEAD |
| 19:46 |
sfan5 |
if you build 5.3.0-dev with run_in_place=0 and have 5.2.0 installed globally minetest might end up using 5.2.0 builtin |
| 19:46 |
Krock |
^ ninja'd me |
| 19:46 |
Wuzzy |
wtf? |
| 19:46 |
Krock |
if you have RUN_IN_PLACE=1 it's nothing to care about |
| 19:47 |
sfan5 |
running run_in_place=0 built Minetest without installing it is only a convenience fallback |
| 19:47 |
Wuzzy |
of course.... |
| 19:48 |
Wuzzy |
i had RUN_IN_PLACE=OFF... |
| 19:48 |
Wuzzy |
rebuilding............ |
| 19:48 |
Krock |
please wait............. |
| 19:48 |
|
Lone_Wolf joined #minetest-dev |
| 19:48 |
|
indiana joined #minetest-dev |
| 19:48 |
Wuzzy |
i am testing Minetest with devtest, just to see if there are any regressions... |
| 19:48 |
Wuzzy |
(you should too) |
| 19:49 |
sfan5 |
regressions from when? do you compare it with 5.2? |
| 19:49 |
Wuzzy |
no, i just check if anything broke |
| 19:49 |
Wuzzy |
looking for something stupid like all entities turn invisible |
| 19:49 |
Wuzzy |
ok, maybe not THAT obvious,but u get the idea |
| 19:49 |
Lone_Wolf |
Sounds like mipmapping |
| 19:50 |
Wuzzy |
sfan5: but when something behaves differently to 5.2, i might notice as well, unless is a very subtle difference |
| 19:50 |
Lone_Wolf |
IIRC my grenade sprites disappear after a certain distance away from the player whenever I have it enabled |
| 19:51 |
Wuzzy |
how long is the distance? |
| 19:51 |
Krock |
Lone_Wolf: for particles that's expected for a certain range, entities not. |
| 19:51 |
Wuzzy |
actually, entities "disappear" (=unload) if all players are X nodes away |
| 19:52 |
sfan5 |
mipmapping should just be fixed to downscale correctly |
| 19:52 |
Wuzzy |
but they reappear if players are back in range |
| 19:52 |
Wuzzy |
i notice this can be an issue for long-range weapons... |
| 19:52 |
Wuzzy |
if you fire a grenade for like 100 nodes, the effect will trigger way earlier |
| 19:52 |
Wuzzy |
there's a setting for that..... |
| 19:54 |
Wuzzy |
Krock: OK the rebuild was the solution. entity shading is fine. |
| 19:55 |
Wuzzy |
so far, i have only found new 0 bugs in -dev |
| 19:55 |
Wuzzy |
but testing has just started lol |
| 19:57 |
Lone_Wolf |
I'll test again, pretty sure it disappeared after going 10 nodes away though |
| 19:58 |
Wuzzy |
devtest is more helpful for testing, since you can exclude (most) side effects from complex mods |
| 19:59 |
Lone_Wolf |
heh, been a while since I've used MTG, is this expected? https://i.imgur.com/rx5QUlt.png |
| 19:59 |
sfan5 |
that's a feature yes |
| 19:59 |
sfan5 |
but I recently wondered why I approved that, the cart side doesn't actually look like that |
| 19:59 |
Wuzzy |
really??? |
| 19:59 |
Wuzzy |
this looks horrible xd |
| 20:00 |
Wuzzy |
oh its just mtg, nvm. |
| 20:01 |
Lone_Wolf |
Huh, can't reproduce the grenade thing anymore |
| 20:02 |
Wuzzy |
Dumb question: Has German translation (and other langs) been pulled from Weblate for this release already? |
| 20:02 |
Wuzzy |
i see a few translation update commits in history, but some langs are missing |
| 20:02 |
sfan5 |
no |
| 20:02 |
Wuzzy |
intentional? |
| 20:03 |
Lone_Wolf |
Yep, nvm then |
| 20:03 |
sfan5 |
it's pulled right before release |
| 20:03 |
Wuzzy |
k |
| 20:03 |
sfan5 |
and once at the start of feature freeze (already done) |
| 20:03 |
Wuzzy |
strange that german does not appear in the feature freeze phase |
| 20:03 |
Wuzzy |
not that it matters |
| 20:03 |
Wuzzy |
maybe the script ignores 100% langs? would be hilarious bug |
| 20:04 |
sfan5 |
did you do the changes before 13th June? |
| 20:04 |
Wuzzy |
uhhhh... no idea. its been ages ? |
| 20:04 |
Wuzzy |
doesnt matter anyway, as long all langs are pulled from weblate |
| 20:05 |
Wuzzy |
i was just slightly confused |
| 20:14 |
|
Lone_Wolf joined #minetest-dev |
| 20:24 |
|
calcul0n joined #minetest-dev |
| 21:44 |
|
appguru joined #minetest-dev |
| 21:51 |
|
erlehmann joined #minetest-dev |
| 21:55 |
|
fluxflux joined #minetest-dev |
| 22:22 |
|
Lone_Wolf joined #minetest-dev |