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arthureroberer |
yes |
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| 15:53 |
Sokomine |
was something serious changed in last versions? it seems startup and mapgen are much faster |
| 15:56 |
Krock |
I don't remember any optimizations there |
| 16:00 |
Sokomine |
strange. though it might be related to my experiments with lighting...either i get it proper lighted (with rather frequent crashes) and very slow or fast and mapgen griefing in villages not fixed or lighting not fixed |
| 16:03 |
Jordach |
>calls get_spawn_level on an already generated co-ordinate |
| 16:03 |
Jordach |
>Lua error |
| 16:04 |
Jordach |
this didn't happen in 5.2 |
| 16:07 |
MTDiscord |
<appguru> Use a raycast |
| 16:11 |
MTDiscord |
<Jordach> Disgusting |
| 16:12 |
MTDiscord |
<appguru> Using mapgen info, that is disgusting |
| 16:12 |
MTDiscord |
<appguru> Sure, the raycast is slightly harder on performance |
| 16:12 |
MTDiscord |
<appguru> But it is better |
| 16:21 |
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| 16:38 |
MTDiscord |
<Warr1024> I've heard a rumor about mapgen becoming more deterministic, but not one about it becoming more efficient. It's possible though that it's been improved in many ways. |
| 18:05 |
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| 19:46 |
pgimeno |
Sokomine: maybe related to recompiling in release mode? I remember you were using a debug build by mistake |
| 19:46 |
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| 22:06 |
Sokomine |
pgimeno: could be an aftereffect of that as well to some degree, yes. still..it feels much faster in the latest version |