| Time |
Nick |
Message |
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| 02:33 |
jonadab |
You can change the GUI while it's open; what you absolutely positively must not do ever, though, is change the GUI layout while the GUI is open, in response to which GUI element the mouse is pointing at. |
| 02:33 |
jonadab |
Changing the GUI in response to other events, is ok. |
| 02:34 |
jonadab |
Well, it *can* be ok, depending on circumstances. |
| 02:34 |
MTDiscord |
<Warr1024> inb4 clickjacking mod for MT |
| 02:34 |
jonadab |
Heh. |
| 07:25 |
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| 13:19 |
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| 13:20 |
pyrollo |
Will merge #10129 (lua_api.txt update) in 14mn34s |
| 13:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/10129 -- lua_api.txt: author, release and title fields when downloading from ContentDB by Zughy |
| 13:39 |
rubenwardy |
pyrollo: ping |
| 13:39 |
rubenwardy |
also, merging #10075 |
| 13:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/10075 -- Clean up server-side translations, remove global variable by rubenwardy |
| 13:39 |
rubenwardy |
in 10 |
| 13:47 |
pyrollo |
Oh dear! Oh dear! I shall be too late! |
| 13:51 |
pyrollo |
I appreciate your ability to reduce scope of vars, enums, and so on, |
| 13:52 |
pyrollo |
I always do mimetism, this is a good way to learn, but it makes me get bad habits too. |
| 13:53 |
rubenwardy |
huh? did you implement server-side translations? |
| 13:53 |
pyrollo |
If I remember correcly, yes :) |
| 13:53 |
rubenwardy |
ah |
| 13:55 |
pyrollo |
Yes, it was #9733 |
| 13:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/9733 -- Add server side translations capability by EvidenceBKidscode |
| 13:56 |
pyrollo |
I didn't make any effort to get it better, just reproduced client side stuff (old) style |
| 14:31 |
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| 21:11 |
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| 21:11 |
appguru |
Please take a look at #10405 |
| 21:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/10405 -- Fix short 180 degree rotation when using set_bone_position by appgurueu |
| 21:24 |
pgimeno |
these symptoms look a lot like a problem I reported quite some time ago. Initially I thought it was something wrong with my patch here: https://notabug.org/pgimeno/minetest/pulls/5 (the one I mention in the first paragraph about switching arms) |
| 21:24 |
pgimeno |
I'll check when I can |
| 21:25 |
pgimeno |
sorry, first paragraph of second comment |
| 21:26 |
pgimeno |
oh, he just left |
| 21:56 |
pgimeno |
why is the "Node highlighting" setting in Graphics>In-Game>Basic and "Show Entity Selection Boxes" in Graphics>In-Game>Advanced? that sounds inconsistent, I expected both to be together |
| 21:57 |
pgimeno |
alas, appguru's patch does not fix the issue even though it looks quite similar |
| 21:59 |
pgimeno |
we still don't have a copy of Irrlicht in our source tree, right? |
| 22:01 |
pgimeno |
because that problem looks soooo much like a consequence of doing some calculation in Eulers |
| 22:01 |
sfan5 |
we don't no |
| 22:02 |
sfan5 |
but there's a fork at https://github.com/minetest/irrlicht which might become used when ready/necessary |
| 22:02 |
sfan5 |
(used = we'd build minetest with it) |
| 22:03 |
pgimeno |
as in, it would become a submodule? |
| 22:04 |
pgimeno |
that'd be promising |
| 22:45 |
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| 23:09 |
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| 23:36 |
pgimeno |
yeah, the Irrlicht bu is exactly that. IBoneSceneNode derives from ISceneNode, not from IDummyTransformationSceneNode. That means it operates in Eulers, not in matrix form, and Eulers have these kinds of problems. |
| 23:36 |
pgimeno |
that's not easily fixable, unfortunately |
| 23:37 |
pgimeno |
bu -> bug |