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Message |
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| 09:11 |
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| 09:13 |
Andrey |
can #10363 be merged now? It has already been ready and reviewed long ago |
| 09:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/10363 -- [MainMenu] Add clear button and icon for search one. by Andrey2470T |
| 09:14 |
Andrey |
the PR is pretty trivial |
| 09:42 |
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| 10:04 |
nerzhul_ |
hey |
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| 11:26 |
Krock |
will merge #10476 in 10 minutes |
| 11:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/10476 -- Add missing type check to InvRef:set_lists() by Zughy |
| 11:33 |
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Krock |
merging |
| 11:42 |
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| 12:20 |
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| 12:30 |
jas_ |
instead of loading games from world directories (which is fine), I propose creating an archive format, call it .MTZ for example, and allow to load any available resources from it. put the resource.mtz in minetest/packs and it detects the world, the game, and the settings |
| 12:37 |
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| 14:10 |
pmp-p |
jas_: hi, would that help for incremental downloads and integrity checks ? what about pack/unpack tools for every platform ? |
| 14:29 |
jas_ |
traditionally a standardized format is used |
| 14:29 |
jas_ |
for example, all archive managers worth their bits can read quake .pak (or quake3 .pk3) filez |
| 14:30 |
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| 14:30 |
rubenwardy |
if you were to do that, you'd make it a .zip file but with a different extension |
| 14:30 |
rubenwardy |
like how .jar files are actually .zip files |
| 14:30 |
jas_ |
that is correct |
| 14:31 |
jas_ |
to my mind i think of tgz tho, where it's the combination of archive and compression |
| 14:32 |
pmp-p |
that precise combination has a an horrible access cost |
| 14:32 |
pmp-p |
zip is fine |
| 14:33 |
rubenwardy |
zip is the archive format that Minetest supports |
| 14:33 |
rubenwardy |
I think this is probably overengineering |
| 14:34 |
sfan5 |
s/minetest/irrlicht/ |
| 14:35 |
sfan5 |
irrlicht can read stuff from a zip file but MT doesn't use the irrlicht filesystem functions |
| 14:35 |
rubenwardy |
I thought Minetest supported zips itself |
| 14:36 |
rubenwardy |
zips are supported in order to install things from ContentDB |
| 14:36 |
rubenwardy |
it doesn't matter too much whether the support is by Minetest or Irrlicht |
| 14:37 |
sfan5 |
dunno how cdb extracts those |
| 14:38 |
sfan5 |
but media loading goes through normal filesystems calls, not Irrlichts filesystem stuff (which would support zips) |
| 14:41 |
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| 20:13 |
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| 20:14 |
Zughy |
hey there. Is there a reason variables like this are called "co" and not "sao"? https://github.com/minetest/minetest/blob/81c66d6efb9fb0ab8a03b40e2bc22aa49eff9a04/src/script/lua_api/l_object.cpp#L747 |
| 20:18 |
rubenwardy |
\o/ |
| 20:19 |
rubenwardy |
I don't know, probably no reason |
| 20:20 |
Zughy |
Is it alright if I refactor them on a separate PR? It's confusing |
| 20:20 |
Zughy |
(yes, I was working on that class) |
| 20:20 |
Krock |
copypasta-related. was clientobject or so, perhaps |
| 20:26 |
rubenwardy |
there wouldn't have been a client-side API at that point |
| 20:30 |
Zughy |
so uhm, is it a yes or a no? Because I guess it'd ask for a few rebases, but at the same time it'd make the code more coherent |
| 20:32 |
sfan5 |
just change the name to whatever you think fits |
| 20:59 |
pgimeno |
there are quite a lot of similar functions, are they all going to be changed? that will make the PR hard to read |
| 21:11 |
Zughy |
uhm, one class at a time? |
| 22:06 |
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