| Time |
Nick |
Message |
| 00:06 |
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| 00:14 |
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| 01:01 |
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| 10:01 |
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| 10:08 |
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| 10:28 |
sfan5 |
random idea: have buttons in the client that open the OS's file browser in the mods/games/texture pack folders |
| 10:29 |
sfan5 |
s/client/menu/ |
| 10:29 |
sfan5 |
would be much less confusing for people who install mods manually for the first time |
| 10:49 |
NetherEran |
I agree, that would be neat |
| 11:15 |
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| 11:39 |
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| 12:38 |
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| 13:34 |
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| 14:54 |
MTDiscord |
<Lone_Wolf> Yeah |
| 14:55 |
MTDiscord |
<Jordach> oh god yes |
| 15:15 |
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user30421 joined #minetest-dev |
| 15:26 |
rubenwardy |
Are they ever in different folders? Having a single button for user data makes more sense |
| 15:27 |
MTDiscord |
<Lone_Wolf> With the Windows installer they are |
| 15:27 |
MTDiscord |
<Lone_Wolf> And Windows likes to store stuff 50 folders away from C: |
| 15:48 |
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| 16:11 |
rubenwardy |
is that just with Minetest Game though? |
| 16:12 |
rubenwardy |
It's common for MTG to be installed system-wide, away from user data |
| 16:12 |
rubenwardy |
but users would install things to user data folders |
| 16:24 |
rubenwardy |
where should such a button go? |
| 16:24 |
rubenwardy |
There's no much space on the content tab |
| 16:24 |
rubenwardy |
gosh, GUI scaling is terrible |
| 16:24 |
rubenwardy |
at low screensizes, it should scale up to fix the window |
| 16:33 |
rubenwardy |
well, the actual C++ code behind it is fairly easy: https://github.com/rubenwardy/minetest/commit/6661fabf1f6fb2f595a258e5b5f0e2bd16995ffb |
| 16:36 |
MTDiscord |
<Lone_Wolf> Windows has its worlds, mods, and games in a hard-to-get-to directory |
| 16:36 |
MTDiscord |
<Lone_Wolf> When you install via the installer |
| 16:37 |
rubenwardy |
Not all Android phones will have a file browser app, it would be worth also adding `can_open_uri()` as well |
| 16:37 |
rubenwardy |
Where is that? |
| 16:39 |
MTDiscord |
<Lone_Wolf> /Users/lonew/AppData/Roaming/Minetest/ Guess it isn't as bad as I remember. Still a lot of folders to go through though |
| 16:39 |
rubenwardy |
isn't that the user data dir though? |
| 16:39 |
rubenwardy |
The point is such a button would open that userdata dir, rather than having individual buttons for mods, games, and txps, etc |
| 16:45 |
sfan5 |
rubenwardy: I'd just not implement this feature on android |
| 16:45 |
rubenwardy |
fair |
| 16:51 |
rubenwardy |
sfan5: what would you like to be done with #10547 ? |
| 16:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/10547 -- Check interact direction to prevent some cheats by rubenwardy |
| 16:51 |
rubenwardy |
should I remove everything except for the bugfix? |
| 16:51 |
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lisac joined #minetest-dev |
| 16:52 |
sfan5 |
maybe keep the other thing as something to be printed to warningstream, then we could ask server owners if they've seen the msg in their logs |
| 16:52 |
sfan5 |
but I wouldn't mind if everything except the fix was removed |
| 17:02 |
rubenwardy |
#10579 |
| 17:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/10579 -- Add open user data button to main menu by rubenwardy |
| 17:05 |
zughy[m] |
how about #10152 ? People gave feedback when it's been closed |
| 17:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/10152 -- Semi-transparent background for nametags by Zughy |
| 17:06 |
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kilbith joined #minetest-dev |
| 17:06 |
kilbith |
the Irrlicht file browser sucks ass, guys |
| 17:06 |
rubenwardy |
good thing we don't use it anywhere |
| 17:06 |
kilbith |
nope |
| 17:06 |
kilbith |
it is used for the fonts |
| 17:07 |
rubenwardy |
oh really |
| 17:07 |
rubenwardy |
I used a C library called tinyfiledialog when making my C++ voxel modeller a while back |
| 17:07 |
rubenwardy |
it was a nice abstraction over native file dialogs |
| 17:07 |
kilbith |
but you use it for https://github.com/minetest/minetest/pull/10579 right? |
| 17:07 |
rubenwardy |
no, that uses `open` / `xdg-open` |
| 17:08 |
rubenwardy |
to open in explorer.exe / thunar / whatever file explorer that exists |
| 17:08 |
kilbith |
I'll backport the Lua file browser that I made for Kidscode if no objection |
| 17:08 |
kilbith |
which is much more advanced |
| 17:08 |
kilbith |
and looks better |
| 17:08 |
rubenwardy |
that could be good |
| 17:09 |
rubenwardy |
That PR uses the same code as the opening a URL PR, but without that HTTP(S) check |
| 17:10 |
kilbith |
btw your plan to redo the mainmenu is hindered by the v-rob formspec refactor? |
| 17:11 |
kilbith |
if the format changes |
| 17:11 |
rubenwardy |
not on the refactor |
| 17:11 |
rubenwardy |
err |
| 17:11 |
rubenwardy |
v-rob has been working on both refactors and a new GUI API |
| 17:12 |
rubenwardy |
the mainmenu could be done without waiting for a formspec refactor |
| 17:12 |
rubenwardy |
but if there's to be a new GUI API, then a mainmenu redo should/could wait for that |
| 17:12 |
rubenwardy |
I understand you meant the latter |
| 17:13 |
rubenwardy |
the real reason that it is hindered is that I don't have the energy to do it |
| 17:13 |
kilbith |
alright |
| 17:13 |
kilbith |
I have no real idea/motivation how to clip model[] in scroll_container[] btw |
| 17:13 |
rubenwardy |
does Irrlicht provide masking capabilities? |
| 17:13 |
kilbith |
don't think so |
| 17:14 |
rubenwardy |
it seems that converting a clip rect to a mask is the best approach |
| 17:14 |
rubenwardy |
heh |
| 17:14 |
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| 17:14 |
kilbith |
the clipping rect size isn't know in the GUIScene class |
| 17:15 |
rubenwardy |
I'm happy with the model just not supporting clipping in an initial version, it's better to have it merged than for it to rot and die |
| 17:16 |
kilbith |
I'd happy to as there are modders that are looking forward to it |
| 17:16 |
kilbith |
but not completely satisfied tho |
| 17:17 |
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fluxflux joined #minetest-dev |
| 17:29 |
rubenwardy |
updated #10174 |
| 17:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/10174 -- Fix segfault in deprecation logging due to tail call, log by default by rubenwardy |
| 17:34 |
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proller joined #minetest-dev |
| 17:55 |
rubenwardy |
could be worth organising a meeting soon |
| 17:57 |
Krock |
The last few meetings happened in an interval of 2 months, but I wouldn't be opposed to an earlier one |
| 17:58 |
rubenwardy |
well, next week will be roughly a month before 5.4.0 - assuming that we release 6 months after 5.3.0 |
| 17:58 |
Krock |
fair enough |
| 17:58 |
rubenwardy |
maybe worth seeing what there is to discuss, if there's not much then there's no point really |
| 17:59 |
Krock |
I recently lost track of the development. working on other things, so I cannot give an input there yet. |
| 18:01 |
rubenwardy |
same |
| 18:01 |
rubenwardy |
I'm currently only able to give a few hours a week |
| 18:01 |
rubenwardy |
well, willing |
| 18:08 |
|
kilbith joined #minetest-dev |
| 18:08 |
rubenwardy |
merging #10174 in 10 |
| 18:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/10174 -- Fix segfault in deprecation logging due to tail call, log by default by rubenwardy |
| 18:08 |
rubenwardy |
thanks for the reviews |
| 18:29 |
kilbith |
#10580 |
| 18:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/10580 -- Add new standalone file-browser in Lua by kilbith |
| 18:34 |
rubenwardy |
Nice |
| 18:44 |
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| 19:03 |
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| 19:06 |
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| 19:13 |
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| 19:23 |
MTDiscord |
<Genshin> nice easteregg |
| 19:24 |
MTDiscord |
<Genshin> :trollface: |
| 19:55 |
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| 20:37 |
kilbith |
https://github.com/minetest/minetest/pull/10580#issuecomment-719982875 |
| 20:38 |
kilbith |
he's not allowed to do that and I'm gonna repost the screenshots |
| 20:41 |
MTDiscord |
<appguru> looks like file system checks (fsck) have become unpopular these days... |
| 20:42 |
kilbith |
I do know someone for sure who is unpopular ... |
| 20:42 |
MTDiscord |
<appguru> (but tbh I didn't get the offense at first) |
| 20:52 |
sfan5 |
is there any reason the buttons are green instead of the standard irrlicht grey? |
| 20:53 |
kilbith |
because we changed the color in the kidscode fork |
| 20:53 |
kilbith |
this doesn't apply to this PR |
| 20:55 |
sfan5 |
ah |
| 22:24 |
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| 22:47 |
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| 23:09 |
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