| Time |
Nick |
Message |
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| 19:19 |
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| 19:19 |
kilbith |
FYI: irrlicht 1.9 has deprecated `clearZBuffer` |
| 19:31 |
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| 19:43 |
sfan5 |
merging #11048 and the addtl. commits in https://github.com/sfan5/minetest/commits/misc (each trivial) in 10m |
| 19:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/11048 -- [DONT SQUASH] CMake changes + Gitlab-CI by sfan5 |
| 19:44 |
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| 19:50 |
Krock |
Schematic::Schematic inherits and calls the constructors of NodeResolver and ObjDef due to "= default". What's the best way to keep this behaviour after defining the function? |
| 19:51 |
sfan5 |
not sure if best but you can manually call parent class constructors in there |
| 19:53 |
Krock |
hmm yes.. will do that |
| 19:53 |
kilbith |
Minetest API get_animation():30 |
| 19:53 |
kilbith |
IAnimatedMeshSceneNode::getAnimationSpeed(): 60 |
| 19:53 |
kilbith |
very nice |
| 19:54 |
kilbith |
for the same mesh that is |
| 19:55 |
Krock |
maths 100/100 |
| 20:03 |
Krock |
omfg these stupid schematic functions finally work |
| 20:04 |
Krock |
how did that stuff ever work previously? It's a mystery to me |
| 20:28 |
MTDiscord |
<Jordach> like most C++ classes with templates |
| 20:37 |
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| 21:06 |
kilbith |
https://github.com/minetest/minetest/pull/11055 |
| 21:37 |
kilbith |
build / VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} (pull_request) |
| 21:37 |
kilbith |
what's dat |
| 22:00 |
sfan5 |
msvc CI builds, currently disabled since no irr1.9 |
| 22:38 |
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