| Time |
Nick |
Message |
| 03:00 |
|
specing_ joined #minetest-dev |
| 04:11 |
|
ShadowNinja joined #minetest-dev |
| 04:48 |
|
Guest9947 joined #minetest-dev |
| 05:01 |
|
basxto joined #minetest-dev |
| 05:06 |
|
clavii joined #minetest-dev |
| 05:06 |
|
BuckarooBanzai joined #minetest-dev |
| 05:06 |
|
rubenwardy joined #minetest-dev |
| 05:11 |
|
Thomas-S_ joined #minetest-dev |
| 05:12 |
|
sfan5 joined #minetest-dev |
| 05:15 |
|
Shara joined #minetest-dev |
| 05:15 |
|
Shara joined #minetest-dev |
| 06:24 |
|
olliy joined #minetest-dev |
| 06:35 |
|
YuGiOhJCJ joined #minetest-dev |
| 07:05 |
|
Kimapr joined #minetest-dev |
| 07:51 |
|
tech_exorcist joined #minetest-dev |
| 09:00 |
|
entuland joined #minetest-dev |
| 09:33 |
|
tech_exorcist joined #minetest-dev |
| 09:35 |
|
tech_exorcist joined #minetest-dev |
| 10:01 |
sfan5 |
pushing http://sprunge.us/osMm9v?diff in 5m |
| 10:03 |
|
YuGiOhJCJ joined #minetest-dev |
| 10:15 |
|
entuland joined #minetest-dev |
| 10:16 |
|
calcul0n__ joined #minetest-dev |
| 10:18 |
|
appguru joined #minetest-dev |
| 10:58 |
|
appguru joined #minetest-dev |
| 11:50 |
|
tech_exorcist joined #minetest-dev |
| 12:06 |
|
YuGiOhJCJ joined #minetest-dev |
| 12:09 |
|
tech_exorcist joined #minetest-dev |
| 13:56 |
MTDiscord |
<josiah_wi> Getting approvals is as tough as expected. :) |
| 14:36 |
|
Fixer joined #minetest-dev |
| 14:39 |
MTDiscord |
<Warr1024> Are there instructions for cross-compiling MT for android? Preferably in a container if possible, I hate having all this android crap cluttering up my main system... |
| 14:40 |
MTDiscord |
<Warr1024> It occurs to me that enough of the UX is different (e.g. main menu layouts, in-game controls) that I need to test PRs on android as well. |
| 14:44 |
rubenwardy |
Android Studio is the easiest way, it's as simple as opening the project up and clicking build |
| 14:44 |
rubenwardy |
no idea how to do it without that |
| 14:45 |
rubenwardy |
it's built in GitHub CI |
| 14:45 |
rubenwardy |
so you could see how that does it |
| 14:45 |
rubenwardy |
probably downloads the SDK and uses the CLI |
| 14:49 |
MTDiscord |
<Warr1024> Yeah, I don't know how to script "clicking build". Maybe android studio itself has like a cmdline process. |
| 14:51 |
MTDiscord |
<Warr1024> Wow, android studio is pretty chonky. This seems like a lot of trouble to go through just to make sure your apps don't also work on Linux, Windows, iOS, etc. |
| 14:53 |
sfan5 |
don't use android studio |
| 14:55 |
sfan5 |
not for one-off builds at least |
| 14:56 |
rubenwardy |
Android Studio itself just uses the SDKs to build |
| 14:56 |
rubenwardy |
so you don't need it, but for development it's easier |
| 14:57 |
MTDiscord |
<Warr1024> I'm trying to download the SDK images now, it's a couple GB |
| 14:57 |
MTDiscord |
<Warr1024> Not huge by today's standards, but pretty huge for what I'm actually going to need it for :-/ |
| 15:00 |
|
specing_ joined #minetest-dev |
| 15:03 |
sfan5 |
if you are downloading SDK images that are "a couple GB" you have the wrong ones |
| 15:04 |
MTDiscord |
<Warr1024> No, that's just the base image, it doesn't include the NDK either. |
| 15:05 |
MTDiscord |
<Warr1024> I'm trying androidsdk/android-30:latest, is there one that's better? |
| 15:08 |
sfan5 |
start from a docker image with openjdk installed, run the build command and watch it do stuff |
| 15:08 |
sfan5 |
if it works like the CI build it'll do everything for you |
| 15:17 |
MTDiscord |
<Warr1024> It bootstraps fully from just openjdk? |
| 15:17 |
MTDiscord |
<Warr1024> I'll have to give that a shot once I find out whether my currrent build works or not |
| 15:19 |
MTDiscord |
<Warr1024> hmm, this time stuff actually IS compiling... |
| 15:39 |
|
Extex joined #minetest-dev |
| 15:48 |
MTDiscord |
<Warr1024> It looks like I'm able to successfully build using the fat android SDK images, but trying to bootstrap from just an openjdk image doesn't seem to work. It's fine though, I suppose. |
| 15:49 |
MTDiscord |
<Warr1024> Rather than optimize for space, I'm more interested in optimizing for time so I can iterate faster. It seems like when I run assembledebug/assemblerelease, it builds both the armv7 and arm64 images. Is there a way to tell it to only build one so I can just do only the one for the device I plan on testing with? The kinds of changes I want to test are not likely to exhibit drastic cross-device differences. |
| 15:52 |
sfan5 |
yes you can |
| 15:53 |
sfan5 |
should be in some of the .mk files |
| 16:32 |
|
Lone_Wolf joined #minetest-dev |
| 16:42 |
|
tech_exorcist joined #minetest-dev |
| 16:46 |
|
calcul0n_ joined #minetest-dev |
| 17:48 |
|
Foz joined #minetest-dev |
| 18:22 |
Krock |
will merge #11409 and #11443 in 10 minutes |
| 18:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/11409 -- Fix revoke debug privs not reliably turn off stuff by Wuzzy2 |
| 18:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/11443 -- Remove hardcoded "You died." message in chat by Wuzzy2 |
| 18:32 |
Krock |
mergign |
| 18:32 |
Krock |
done |
| 19:22 |
|
Lone_Wolf joined #minetest-dev |
| 20:54 |
|
Extex joined #minetest-dev |
| 22:47 |
|
Foz joined #minetest-dev |
| 23:13 |
|
v-rob joined #minetest-dev |
| 23:38 |
|
AliasAlreadyTake joined #minetest-dev |
| 23:45 |
v-rob |
Oh, I didn't know we had util/quicktune. That's really nice |