| Time |
Nick |
Message |
| 00:52 |
MTDiscord |
<josiah_wi> Guys Minetest is bugged. It has linker errors compiling on Nix on Replit. |
| 00:56 |
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| 00:58 |
MTDiscord |
<josiah_wi> I accomplished this with SQLite and LuaJIT enabled, and practically everything else disabled. |
| 01:11 |
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| 01:13 |
MTDiscord |
<josiah_wi> With ncurses enabled, it builds. |
| 01:14 |
MTDiscord |
<Jonathon> pray tell why are you even compiling it there? |
| 01:15 |
MTDiscord |
<josiah_wi> It started with a friend of mine saying he got a horrible idea. |
| 01:15 |
MTDiscord |
<josiah_wi> And I agreed with the "let's see how far we can push Replit" sentiment. |
| 01:16 |
MTDiscord |
<Jonathon> i dont think you can even use multiplayer because replit doesnt support udp last i remember |
| 01:16 |
MTDiscord |
<josiah_wi> Unfortunately, it sounds like their firewall blocks UDP, so I'm afraid you won't be able to connect. But the server is running. |
| 01:16 |
MTDiscord |
<josiah_wi> We have already tested the Minetest client on Replit earlier, which is confirmed to work, albeit quite laggy. |
| 01:34 |
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| 02:00 |
MTDiscord |
<exe_virus> What is replit? |
| 02:01 |
MTDiscord |
<exe_virus> Wait the online ide? How the heck? Does it let you debug online or something? |
| 02:24 |
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| 02:33 |
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| 02:43 |
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| 02:47 |
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| 02:59 |
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| 04:00 |
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| 04:27 |
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| 05:23 |
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| 06:39 |
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| 09:00 |
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| 09:14 |
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| 09:24 |
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| 09:37 |
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| 10:43 |
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| 10:49 |
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| 11:21 |
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| 11:39 |
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| 12:09 |
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| 12:30 |
MTDiscord |
<josiah_wi> It's very inconvenient for this kind of thing, we were testing it partly as a joke. I think I can repro the linker errors on my own computer though, and if I can I may be opening an issue. |
| 14:22 |
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| 15:10 |
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| 15:52 |
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| 15:53 |
Krock |
will merge #10729 #11623 #11636 and #11650 in 10 minutes |
| 15:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/10729 -- Allow Enabling The Touch UI In A Desktop Build by TheBrokenRail |
| 15:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/11623 -- Fix several typos in settingtypes.txt by Wuzzy2 |
| 15:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/11636 -- Use CMake's GNUInstallDirs for install directories on Unix by alarixnia |
| 15:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/11650 -- Update builtin locale files by Wuzzy2 |
| 15:59 |
sfan5 |
+1 |
| 16:03 |
Krock |
merging... |
| 16:04 |
Krock |
done |
| 16:31 |
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| 16:38 |
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| 17:04 |
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| 18:32 |
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| 19:22 |
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| 19:35 |
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| 19:58 |
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| 20:40 |
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| 20:45 |
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| 21:00 |
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| 21:08 |
MTDiscord |
<Benrob0329> @Exe, Virus Would you mind reminding me why SoundFonts look better than Tracker music nowadays? I know there was a reason, I just don't remember what it was |
| 21:09 |
MTDiscord |
<exe_virus> Not a great reason besides smaller files, allowing users to rely on a built-in soundfont, and allowing us to support in-game track creation, basically a super-noteblock. All that said, I don't see why we can support both. My efforts would be on fluidsynth and midi+ .sf3 first |
| 21:10 |
MTDiscord |
<exe_virus> why we can't* support both. |
| 21:11 |
MTDiscord |
<exe_virus> the two libraries are libmodplug and fluidsynth, feel free to make your own determinations |
| 21:11 |
MTDiscord |
<exe_virus> Just coming from my music and composition background, midi is more standard. Most DAW's use midi as their track definitions. |
| 21:12 |
MTDiscord |
<Benrob0329> Standard is a decent reason IMO, even if it doesn't give me an excuse to learn a Tracker :P |
| 21:13 |
MTDiscord |
<exe_virus> ? |
| 21:13 |
MTDiscord |
<exe_virus> I feel that |
| 21:14 |
MTDiscord |
<Benrob0329> One nice thing with Tracker music though, is that (afaik) its a lot easier (and smaller) to ship MODs with different sample sets rather than making different soundfonts |
| 21:15 |
MTDiscord |
<Benrob0329> But the nice thing with MIDI is that you can theoretically swap the soundfont for a different area or mood |
| 21:15 |
MTDiscord |
<exe_virus> well yes, I do agree. That's why i would say everyone should either use the soundfont we would ship with MT or use tracker music if they plan to run their own samples |
| 21:16 |
MTDiscord |
<exe_virus> the idea with midi is we cut down on bandwidth extremely, and allow dynamic music for the cost of a chat message |
| 21:16 |
MTDiscord |
<Benrob0329> Thats fair |
| 21:17 |
MTDiscord |
<Benrob0329> I think that supporting SoundFont swapping from the Lua API opens up a lot of potential |
| 21:17 |
MTDiscord |
<Benrob0329> Do SFs need to be complete? |
| 21:23 |
MTDiscord |
<exe_virus> No? |
| 21:23 |
MTDiscord |
<exe_virus> You would just specify the soundfont in the api, and provide either a string of midi (some format we invent) or a .midi filename. eg playmidi("midifile","soundfont") |
| 21:24 |
MTDiscord |
<exe_virus> if soundfont is nil, then the default is used |
| 21:24 |
MTDiscord |
<exe_virus> if your midi tries to play an undefined sample, nothing happens |
| 21:24 |
MTDiscord |
<exe_virus> that's basically all there is to my thought process |
| 21:24 |
MTDiscord |
<exe_virus> for midi |
| 21:34 |
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| 21:45 |
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| 22:19 |
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| 22:28 |
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| 22:29 |
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| 22:34 |
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| 22:46 |
MTDiscord |
<Benrob0329> Sounds fairly sane |
| 23:12 |
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| 23:54 |
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