| Time |
Nick |
Message |
| 01:50 |
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| 02:48 |
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| 04:00 |
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| 04:24 |
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| 05:32 |
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| 05:54 |
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nouspra joined #minetest-dev |
| 05:58 |
nouspra |
hello, I am a college student quite strong in computer science, and I wanted to suggest that you create a luncher to install minetest with the shortcuts to the offices, and the instalations like a real game, |
| 05:58 |
nouspra |
(I'm not asking for money of course, I'm doing it because I like your games, and I would strongly like to contribute to its success) |
| 05:58 |
nouspra |
(I am an independent game creator so I want to do it with the game files I downloaded) |
| 05:58 |
nouspra |
all you need is a message before/after the installation (not obligatory) but above all a license (if you don't want to do it, it's your choice) is also a name for the creator(s) is corporate (it may have the names of the creators) |
| 06:01 |
nouspra |
if you wish I can send you an example :), just tell me how I could send it to you... |
| 06:05 |
nouspra |
hello ? -_- |
| 06:08 |
nouspra |
I will make you an example... |
| 06:09 |
MTDiscord |
<ROllerozxa> ??? |
| 06:17 |
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calcul0n joined #minetest-dev |
| 06:37 |
MTDiscord |
<FatalError> What |
| 06:38 |
MTDiscord |
<FatalError> Local man thinks there's one minetest dev |
| 06:38 |
MTDiscord |
<FatalError> And that they could get something such as "making it have a launcher" done |
| 06:38 |
MTDiscord |
<FatalError> Launchers are for windows people, devs have made it abundantly clear they dont give a single fuck |
| 06:39 |
MTDiscord |
<FatalError> Im surprised it even runs on windows anymore |
| 06:47 |
MTDiscord |
<ROllerozxa> local guy stumbling into minetest-dev spouting his conspiracy theory about minetest devs killing off windows support |
| 06:48 |
MTDiscord |
<ROllerozxa> minetest does not need a launcher, this is not a Java game, you can just click the executable yourself like a normal person. or make a shortcut of it to your desktop |
| 06:49 |
MTDiscord |
<FatalError> Indeed. But my point is, theres not a chance even if it desperately needed one lol |
| 06:49 |
MTDiscord |
<FatalError> Its not some outlandish theory that the devs dont care much about windows |
| 06:49 |
MTDiscord |
<FatalError> Didnt a dev leave or something because of it |
| 06:51 |
MTDiscord |
<ROllerozxa> how many coredevs develop primarily on windows now again? two I think? |
| 06:51 |
MTDiscord |
<ROllerozxa> it get infinite times more love and care than the android version |
| 07:00 |
Pexin |
"love" is not a word that comes to mind when I think about my experiences trying to play MT on android |
| 07:01 |
Pexin |
I really hate touchscreens |
| 08:31 |
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| 09:26 |
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| 09:45 |
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Fixer joined #minetest-dev |
| 10:53 |
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proller joined #minetest-dev |
| 12:11 |
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| 12:11 |
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| 13:13 |
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proller joined #minetest-dev |
| 13:20 |
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appguru joined #minetest-dev |
| 13:36 |
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erle joined #minetest-dev |
| 14:30 |
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proller joined #minetest-dev |
| 14:59 |
MTDiscord |
<FatalError> Android is... android though |
| 15:00 |
MTDiscord |
<FatalError> Its harder to work with, its perfomance is less than desirabme |
| 15:02 |
MTDiscord |
<ROllerozxa> my point still stands |
| 15:04 |
MTDiscord |
<ROllerozxa> btw modern phones have come a long way in performance, even I manage a smooth 60fps on my low-end budget phone |
| 15:23 |
MTDiscord |
<FatalError> If they have a bad/nonexistence and do you really think they have a good phone |
| 15:26 |
MTDiscord |
<ROllerozxa> what? |
| 15:26 |
MTDiscord |
<FatalError> Edited |
| 15:26 |
MTDiscord |
<FatalError> Nvm |
| 15:49 |
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| 15:50 |
MTDiscord |
<MisterE> Some cheapish android devices are significantly more powerful than some older laptops people play on |
| 16:20 |
appguru |
I'd like #7652 to be reopened - Zughy: could you have a look? It was paramatted and a couple "duplicates" are now also closed |
| 16:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/7652 -- Rotating Selectionboxes for Entities |
| 16:31 |
Zughy[m] |
It's a duplicate of multiple issues, both closed |
| 16:39 |
appguru |
Zughy: closed for what reason? |
| 16:40 |
appguru |
#1586 is an entirely different issue |
| 16:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/1586 -- Depend the selection box of players on their model |
| 16:40 |
appguru |
#3996 is a general discussion issue which was closed *without* a wontfix label |
| 16:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/3996 -- Thoughts about a more accurate shaped selection/collision box? |
| 16:41 |
appguru |
In conclusion, #7652 is not a duplicate or any of the so-called "duplicates" should be reopened as no proper close reason was provided. |
| 16:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7652 -- Rotating Selectionboxes for Entities |
| 16:41 |
appguru |
Zughy: ^ |
| 16:49 |
|
nouspra joined #minetest-dev |
| 16:51 |
nouspra |
evening, I finished the example I talked about, if you can give me an email address so that I can send it... (ps: I'm talking to the dev of the game...) ;D |
| 16:56 |
appguru |
bruh |
| 16:57 |
Pexin |
even sadder than the 1st year student or whatever that wanted to add sound effects to the main menu |
| 16:58 |
MTDiscord |
<ROllerozxa> nouspra: if you really were talking to c55 then you probably would know this isn't a game |
| 16:59 |
Zughy[m] |
appguru: #2721 is the same identical issue and no core dev complained about that for years (and there was actually SmallJoker saying that the engine wasn't ready anyway in 2018). I don't see why I should reopen that |
| 16:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/2721 -- Possibility to rotate entity's collision box |
| 16:59 |
appguru |
Zughy: NO! Collision boxes aren't selection boxes. |
| 17:00 |
Zughy[m] |
wait, why should they differ? |
| 17:00 |
appguru |
Implementing rotatable selection boxes is a **A LOT** easier than implementing rotatable collision boxes |
| 17:00 |
MTDiscord |
<ROllerozxa> Pexin: oh my god I remember that. the sound effects weren't the worst part but they weren't even implemented and there was also the terribly looped music without any sort of attribution given xD |
| 17:01 |
appguru |
Rotatable collision boxes require the entire concept of angular momentum |
| 17:01 |
Zughy[m] |
I expect selection boxes to follow collision boxes, not to move on their own |
| 17:01 |
appguru |
Zughy: Yet they are two distinct entity properties |
| 17:01 |
Zughy[m] |
which is not a valid reason imho..? |
| 17:01 |
appguru |
Nevertheless the closure reason is invalid |
| 17:01 |
appguru |
Collisionboxes != selectionboxes |
| 17:02 |
Zughy[m] |
... |
| 17:02 |
appguru |
This can easily be fixed for selectionboxes whereas fixing this for collisionboxes requires a physics overhaul |
| 17:02 |
Zughy[m] |
well, that's core dev decision really, we're now discussing whether implement something or not, and it's not up to me to choose |
| 17:03 |
appguru |
That's why you should reopen the issue |
| 17:03 |
appguru |
It was closed incorrectly |
| 17:03 |
sfan5 |
don't selection boxes reuse the raycasting code? |
| 17:03 |
appguru |
It is (1) not a duplicate and (2) even the "duplicates" weren't closed as "won't fix" |
| 17:03 |
appguru |
sfan5: yes? |
| 17:04 |
appguru |
still, implementing this is as simple as inversely rotating the ray around the entity |
| 17:04 |
appguru |
some care must be taken to also rotate the halo of a rotated selectionbox |
| 17:04 |
appguru |
but the implementation should basically be ~ 50 lines |
| 17:04 |
Zughy[m] |
my question is: why have you bothered me (having me going through 4 different issues), when you could have simply opened a new issue linking to your old one saying "look, the engine has changed so maybe we can now discuss this thing"? |
| 17:05 |
appguru |
Zughy: This is not an "the engine has changed thing" |
| 17:06 |
appguru |
This is a "paramat paramatted my issue" thing |
| 17:06 |
appguru |
And I called upon a triager to correct this |
| 17:07 |
Zughy[m] |
Yet again, it's an issue from 2018 with no valuable info inside, you could have created a new one anyway. Like, to me, asking to go scavenging into 4 y.o. issues is quite.. weird? |
| 17:08 |
appguru |
Zughy: The issue very much contains valuable info |
| 17:08 |
appguru |
Opening a duplicate can't be the correct way of dealing with this |
| 17:09 |
Zughy[m] |
No, it doesn't, there is Paramat telling you that it's a duplicate, and a guy telling you that it might be bad in a couple of lines |
| 17:10 |
Zughy[m] |
I won't reopen that, if you think that it was "paramatted", please open a new one (as it'll also obtain more visibility than reopening a 4 year old issue that people won't notice if they don't sort by last update) |
| 17:11 |
appguru |
Whatever, guess I'll just open a duplicate |
| 17:12 |
Zughy[m] |
thank you for your cooperation |
| 17:15 |
sfan5 |
or you ask for your older issue #7xxx to be reopened? |
| 17:20 |
appguru |
#12372 there you go |
| 17:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/12372 -- Rotatable entity selectionboxes |
| 17:46 |
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| 18:21 |
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| 19:23 |
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| 19:32 |
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| 19:48 |
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| 20:08 |
erle |
ROllerozxa why have you made the “chest with everything” so infuriating |
| 20:08 |
erle |
oops wrong channel sorry |
| 20:32 |
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| 21:48 |
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| 22:34 |
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| 23:30 |
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