| Time |
Nick |
Message |
| 00:05 |
MTDiscord |
<GreenXenith> Preaching to the choir |
| 00:05 |
MTDiscord |
<GreenXenith> Gltf or dae, who cares, someone do it pls |
| 03:12 |
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| 04:00 |
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| 04:26 |
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| 06:36 |
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| 07:26 |
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| 09:05 |
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| 09:09 |
MTDiscord |
<luatic> glTF is a horribly bloated format compared to B3D |
| 09:09 |
MTDiscord |
<luatic> Honestly B3D is a decent format, it's just not mainstream since the engine behind it pretty much died |
| 10:03 |
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| 10:59 |
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| 12:38 |
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| 12:58 |
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| 14:42 |
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| 14:55 |
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| 15:16 |
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| 15:17 |
Zughy[m] |
I'm pretty sure #2419 and #10733 are the same issue. Should I close the former, as the latter is more straightforward? |
| 15:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/2419 -- Formspec and HUD images scale badly |
| 15:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/10733 -- Item images use inconsistent scaling |
| 15:47 |
MTDiscord |
<luatic> Zughy[m]: This is not the same issue. The latter is only about items; the former is about images in general. |
| 15:48 |
MTDiscord |
<luatic> Although TBH considering that is was reopened just for items scaling badly, close it :P |
| 17:25 |
Krock |
atof converts "NaN" and "inf" to its floating point representation. would it make sense to set those to zero on purpose? |
| 17:26 |
Krock |
this is a behaviour change from C++98 to 11 |
| 17:33 |
sfan5 |
in which cases is that expected to make a difference |
| 17:33 |
Krock |
#11740 random users on the internet typing random inputs |
| 17:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/11740 -- A shader fails to compile if shadows activated and shadow_soft_radius is set to NaN |
| 17:34 |
Krock |
plus formspecs are not guarded either. basically all positions could be filled with "inf", causing somewhat weird behaviour |
| 17:35 |
Krock |
no sane person would ever do that. position calculation errors might be the most likely cause for that |
| 17:45 |
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| 17:48 |
MTDiscord |
<GreenXenith> @luatic mainstream support and features are arguably more important than a little less size |
| 17:48 |
MTDiscord |
<GreenXenith> Besides, gltf has a binary format |
| 17:49 |
MTDiscord |
<GreenXenith> Er, compressee |
| 17:49 |
MTDiscord |
<GreenXenith> Compressed |
| 18:10 |
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| 18:27 |
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| 18:41 |
Krock |
sfan5: isn't doxygen usually done in headers? |
| 18:41 |
sfan5 |
possibly |
| 18:41 |
sfan5 |
I dunno |
| 18:42 |
Krock |
function comments in source, doxygen in headers. that's what I've seen so far |
| 18:42 |
Krock |
well I guess it does not matter |
| 18:46 |
rubenwardy |
that's correct |
| 18:46 |
rubenwardy |
"function comments in source" -> anything needed to understand the implementation, rather than how to use it |
| 18:47 |
rubenwardy |
then doxygen is how to use it correctly, without diving into the implementation |
| 19:30 |
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| 19:47 |
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| 22:05 |
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| 22:35 |
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