| Time |
Nick |
Message |
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| 04:10 |
MTDiscord |
<wwar> Lemme take a look |
| 04:11 |
MTDiscord |
<wwar> I think this... is a false bug report? #12635 |
| 04:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/12635 -- Field of view setting doesn't work |
| 04:15 |
rubenwardy |
90+% chance that a mod or game is overriding it |
| 04:16 |
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| 04:18 |
MTDiscord |
<wwar> Could worth asking the reporter to try it on a "vanilla" server in that case?... |
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| 08:03 |
sfan5 |
rubenwardy: the compiler should catch such things |
| 08:05 |
sfan5 |
@x2048 good catch |
| 08:32 |
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| 16:03 |
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| 16:34 |
MTDiscord |
<Ronoaldo> Are the shadows expected to drop from 120 to 10 FPS when enabled? Or that depends on the mods/features? I am seeing it goes considerably down even on a 16 VRAM GPU. |
| 16:46 |
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| 16:47 |
MTDiscord |
<ROllerozxa> do you have them set to Very High? |
| 16:47 |
MTDiscord |
<Ronoaldo> Yes |
| 16:48 |
MTDiscord |
<Ronoaldo> I would expect it to work reasonably with plenty of resources, but it seems it don't utilizes them at full potential with that setting. |
| 16:49 |
MTDiscord |
<Ronoaldo> With very low I got it working. Perhaps something need to be tuned to get it good without halving the FPS? There are several options on settings I don't know which ones to test first. |
| 16:50 |
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| 16:51 |
MTDiscord |
<Ronoaldo> even on medium it still goes down to 15 when I switch to morning at my server spawn |
| 16:53 |
MTDiscord |
<Ronoaldo> https://i.imgur.com/Yw1o1OY.jpg |
| 16:53 |
MTDiscord |
<Ronoaldo> Without shadows the same spot renders at 60 (or more if I up the cap) but with them enabled even at medium, it goes down to < 20 |
| 16:54 |
MTDiscord |
<Ronoaldo> I know the feature is new and I was just sharing it because perhaps it is wise to set some settings differently based on the selection in order to have a better experience. |
| 16:55 |
MTDiscord |
<Ronoaldo> I did managed to get an amazing visual tho but it seems to get significantly lower FPS when the scene is a bit complex (like in the screenshot above) |
| 16:56 |
MTDiscord |
<Ronoaldo> I'm also seeing it quite cloudy (perhaps due to how Ethereal biomes work?) and with too many clouds sometimes I can barely see the shadows as the minetest_game intensity is very low. |
| 16:57 |
MTDiscord |
<Warr1024> Shadows are expected to reduce framerate to some extent, but your case does sound a bit extreme... |
| 16:59 |
MTDiscord |
<Ronoaldo> Yeah.. I honestly play several games at max at 120 FPS so I would expect 16G of VRAM to be plenty for Minetest ... |
| 17:00 |
MTDiscord |
<Ronoaldo> or maybe I sort of managed to set some very weird settings? on dev build I'm using RUN_IN_PLACE to avoid things like a high viewing range to tamper with the testing tho. |
| 17:01 |
MTDiscord |
<Ronoaldo> These are the settings I have with the last Screenshot: https://paste.debian.net/hidden/a7e4113c/ |
| 18:03 |
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| 19:08 |
sfan5 |
release today? |
| 19:14 |
x2048 |
Is there anything blocking? |
| 19:14 |
sfan5 |
the credits tab |
| 19:14 |
x2048 |
Just general review or sign-off from each contributor? |
| 19:15 |
sfan5 |
former |
| 19:25 |
sfan5 |
oh also #12637 but I can quickly test that |
| 19:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/12637 -- Disable dynamic shadow dropdown on OGLES2 by rollerozxa |
| 19:33 |
x2048 |
About tab look fine on desktop, I don't have Android to test the extra button. |
| 19:34 |
sfan5 |
its the same place & dimensions as "open user data" so that should be fine |
| 19:38 |
x2048 |
Yes, just saw that :) |
| 19:47 |
x2048 |
In #12637 Greyed out "Dynamic shadows" will pop up if shaders are disabled and disappear if they are enabled. |
| 19:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/12637 -- Disable dynamic shadow dropdown on OGLES2 by rollerozxa |
| 19:54 |
MTDiscord |
<ROllerozxa> will fix |
| 20:57 |
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| 21:08 |
sfan5 |
do you plan to do that soon or |
| 21:09 |
sfan5 |
ah nvm |
| 21:09 |
MTDiscord |
<x2048> not today, right? |
| 21:09 |
sfan5 |
nah |
| 21:16 |
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| 23:02 |
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