| Time |
Nick |
Message |
| 00:23 |
|
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| 00:34 |
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| 01:24 |
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| 02:29 |
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| 04:00 |
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| 05:57 |
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| 06:32 |
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| 07:33 |
celeron55 |
oh man the "are you looking at a cave or not, dawg?" algorithm behaves badly in that video |
| 07:34 |
celeron55 |
is it even getting the correct camera parameters? |
| 07:35 |
celeron55 |
seems like it probably is |
| 07:38 |
kilbith |
not sure what you mean by "looking at a cave or not" but I've disabled occlusion culling |
| 07:43 |
celeron55 |
look at what the sky is doing |
| 07:44 |
celeron55 |
the reason it's doing that is there's an algorithm that tries to make sure the sky (i.e. the background of all rendering) is black when looking at a cave, and the actual sky when not looking at a cave (eg. being on the surface, or being in a cave, but looking out from that cave) |
| 07:44 |
celeron55 |
there are probably caves just below the surface at that location and it's getting confused |
| 07:45 |
kilbith |
oh yes that's probably occlusion/frustrum returning something to Sky |
| 07:58 |
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| 08:07 |
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| 08:36 |
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| 09:18 |
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| 10:09 |
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| 11:09 |
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| 11:09 |
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| 11:17 |
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| 11:21 |
kilbith |
has MT gone apathetic or it's just September's back-to-work effect? |
| 11:49 |
MTDiscord |
<Crystalwarrior> Youtube Kids moment |
| 11:49 |
|
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| 11:50 |
MTDiscord |
<Crystalwarrior> But yeah this is awesome! |
| 12:28 |
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| 12:52 |
MTDiscord |
<FatalError> Will the camera API allow attaching to objects? |
| 12:53 |
MTDiscord |
<FatalError> Like if i wanted to attach a camera to a gun so i could basically move the player camera forward closer to the irons |
| 12:53 |
MTDiscord |
<FatalError> Just out of curiosity :p |
| 12:56 |
kilbith |
they're attached to ObjectRef |
| 12:57 |
kilbith |
ObjectRef:attach_camera(cam:get_id()) |
| 12:58 |
rubenwardy |
makes a lot of sense to use objects as you can benefit from future improvements to interpolation and movement |
| 12:58 |
rubenwardy |
although, at the same time, objects are wack |
| 12:59 |
kilbith |
objects are ObjectRef; which are ServerActiveObject |
| 12:59 |
kilbith |
so the answer to the question is: yes |
| 13:03 |
MTDiscord |
<FatalError> So when do you think this camera api will be done? Because this looks so sick |
| 13:03 |
MTDiscord |
<FatalError> This'll completely change modding |
| 13:05 |
kilbith |
I'm working full time on it and I'm paid for it; I'm doing as fast as I can |
| 13:05 |
kilbith |
planned PR: beginning of September |
| 13:07 |
MTDiscord |
<FatalError> Paid? Whos paying you... also @Warr1024 screw you, i told you paying devs was a good idea |
| 13:07 |
MTDiscord |
<FatalError> Dont mute me im jk |
| 13:08 |
MTDiscord |
<FatalError> But seriously, who's paying you |
| 13:08 |
MTDiscord |
<luatic> He's paid by French organizations |
| 13:08 |
MTDiscord |
<ROllerozxa> the French employment agency iirc? |
| 13:08 |
MTDiscord |
<FatalError> ? |
| 13:09 |
MTDiscord |
<FatalError> French employment agency? |
| 13:09 |
MTDiscord |
<FatalError> What |
| 13:09 |
MTDiscord |
<FatalError> What the hell |
| 13:09 |
MTDiscord |
<ROllerozxa> you know the country france |
| 13:09 |
MTDiscord |
<luatic> ?? |
| 13:09 |
MTDiscord |
<luatic> ? |
| 13:09 |
MTDiscord |
<FatalError> Yeah, but why would france be paying him to work on minetest |
| 13:10 |
MTDiscord |
<ROllerozxa> some mental evaluation program that's going to be made with minetest |
| 13:10 |
MTDiscord |
<ROllerozxa> kilbith can probably elaborate on the details |
| 13:10 |
rubenwardy |
The US paid us to make a game with Minetest |
| 13:10 |
rubenwardy |
technically |
| 13:10 |
MTDiscord |
<FatalError> Whaaat? This is crazy |
| 13:11 |
kilbith |
this is offtopic, another time on #minetest maybe |
| 13:11 |
MTDiscord |
<FatalError> Fair |
| 13:11 |
MTDiscord |
<ROllerozxa> anyways guys friendly reminder this is minetest-dev |
| 13:11 |
MTDiscord |
<FatalError> Roll, he already said that |
| 13:11 |
MTDiscord |
<FatalError> (: |
| 13:11 |
rubenwardy |
(Craft the Web was funded by the US mission to Geneva, part of the US gov foreign dep) |
| 13:12 |
MTDiscord |
<FatalError> Anyway, how much are you getting payed kilboth |
| 13:12 |
MTDiscord |
<FatalError> Kilbith* |
| 13:12 |
rubenwardy |
that's probably none of your business :) |
| 13:12 |
kilbith |
exactly |
| 13:13 |
MTDiscord |
<FatalError> Im trying to figure out how much money its take to get people to make the keyboard control scheme lol |
| 13:13 |
MTDiscord |
<luatic> More than you can afford. |
| 13:13 |
MTDiscord |
<FatalError> You dont know that |
| 13:13 |
rubenwardy |
computer: *lag spike* |
| 13:13 |
rubenwardy |
me: I wonder what caused that |
| 13:13 |
rubenwardy |
android studio: *glances suspiciously from the corner* |
| 13:14 |
MTDiscord |
<FatalError> Wha |
| 13:14 |
MTDiscord |
<FatalError> Is c++ hard to learn coming from lua? |
| 13:15 |
schwarzwald[m] |
#minetest? |
| 13:15 |
MTDiscord |
<FatalError> More importantly, does minetest have a system for netcoding that wouldnt require me to learn 3 new languages |
| 13:16 |
MTDiscord |
<FatalError> Should probably be in discord #programming |
| 13:17 |
rubenwardy |
#engine |
| 14:05 |
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| 14:06 |
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| 14:59 |
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| 15:06 |
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| 15:36 |
kilbith |
improved camera attachment + smooth zooming: https://www.youtube.com/watch?v=a7HMv7qcubk |
| 15:41 |
kilbith |
cam:set_physics{mouse_control = true, zoom_speed = 10, translate_speed = 5, rotate_speed = 5} |
| 15:45 |
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| 16:00 |
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| 16:18 |
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kilbith joined #minetest-dev |
| 17:01 |
MTDiscord |
<Jordach> Oh my |
| 17:03 |
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| 17:49 |
MTDiscord |
<MisterE> Oh my is right. Good stuff |
| 17:55 |
MTDiscord |
<x2048> Yeap, this is cool |
| 17:58 |
MTDiscord |
<x2048> I'm being told this reminds of Brawlstars |
| 18:26 |
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| 18:43 |
MTDiscord |
<x2048> I've now responded to comments and fixed GLES2 support in #12465. It would be great to have it reviewed and merged before it gets in conflict with master again. |
| 18:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/12465 -- Implement rendering pipeline and post-processing by x2048 |
| 18:48 |
kilbith |
I propose a deal: c55 reviews and merges your PR; in return you review and merge his big fat PR |
| 18:48 |
kilbith |
sounds like a fair deal to me |
| 19:06 |
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| 19:31 |
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| 19:33 |
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| 20:28 |
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| 21:13 |
rubenwardy |
merging #12700 in 10 |
| 21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/12700 -- Fix and enable x86 build for Android by savilli |
| 21:20 |
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| 21:22 |
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| 21:25 |
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| 21:29 |
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| 21:32 |
MTDiscord |
<MisterE> Does that restore the android build? |
| 21:37 |
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| 21:48 |
rubenwardy |
no, another PR did |
| 22:45 |
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| 22:45 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
| 23:04 |
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| 23:22 |
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| 23:49 |
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