| Time | 
            Nick | 
            Message | 
        
        
	| 00:14 | 
	 | 
	v-rob joined #minetest-dev | 
        
	| 03:01 | 
	MTDiscord | 
	<MisterE> Yay! But I would like to be able to control bloom on individual parts of individual textures. So, make a torch very bright for ex. I guess that's planned eventually? | 
        
	| 03:02 | 
	MTDiscord | 
	<MisterE> Or, make something glow with a specific color | 
        
	| 04:00 | 
	 | 
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	| 04:16 | 
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	| 04:39 | 
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	| 05:01 | 
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	| 07:56 | 
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	| 08:04 | 
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	| 08:07 | 
	Zughy[m] | 
	sfan5: I think that for now it'll suffice, icons are not mandatory for now. I mean, it's not like the mainmenu is great anyway | 
        
	| 09:43 | 
	MTDiscord | 
	<luatic> I would like to draw some attention to #11913. If merged, it will allow to greatly improve debugging (although I'll probably have to hackily override debug.traceback for that; I'd prefer if this was querying minetest.traceback or something similar...). See my comment on the issue: https://github.com/minetest/minetest/issues/11634#issuecomment-1253459944. | 
        
	| 09:43 | 
	ShadowBot | 
	https://github.com/minetest/minetest/issues/11913 -- Call tostring in the error handler by TurkeyMcMac | 
        
	| 10:01 | 
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	| 10:39 | 
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	| 11:09 | 
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	| 11:35 | 
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	| 11:57 | 
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	| 11:59 | 
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	| 13:26 | 
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	| 13:28 | 
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	| 13:34 | 
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	| 13:40 | 
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	| 14:59 | 
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	| 14:59 | 
	MTDiscord | 
	<FatalError> What are the chances of server sent settings being implemented? If we font have sscsm, we should at least get settings to work with | 
        
	| 15:00 | 
	MTDiscord | 
	<FatalError> Especially with how problematic some of these settings are for modding | 
        
	| 15:00 | 
	sfan5 | 
	with few exceptions overriding client settings is basically a hack | 
        
	| 15:00 | 
	sfan5 | 
	the relevant stuff should be changed to be directly controllable by mods via usual APIs and client-side settings be removed | 
        
	| 15:03 | 
	MTDiscord | 
	<FatalError> Yes, but thats not going to happen | 
        
	| 15:03 | 
	MTDiscord | 
	<FatalError> And if it does itll be what... a year or three from bow | 
        
	| 15:03 | 
	MTDiscord | 
	<FatalError> Now* | 
        
	| 15:03 | 
	MTDiscord | 
	<FatalError> A hack is better then nothing. | 
        
	| 15:03 | 
	MTDiscord | 
	<FatalError> Clientside settings are needed though either way | 
        
	| 15:04 | 
	sfan5 | 
	the amount of work needed for either is about equal | 
        
	| 15:05 | 
	MTDiscord | 
	<GoodClover> Specifically for camera smoothing I'd be surprised if it couldn't easily be wriggled in alongside with the camera API. | 
        
	| 15:06 | 
	MTDiscord | 
	<FatalError> You mean reworking the entire visuals system, basically creating an entire system for clientside server-sent animations, (for camera smoothing, view bobbing etc) would be easier then sending some plaintext | 
        
	| 15:06 | 
	MTDiscord | 
	<FatalError> Ntm all the other shit loaded in client settings | 
        
	| 15:06 | 
	MTDiscord | 
	<GoodClover> The camera API is already been worked on, have you not seen the videos? | 
        
	| 15:06 | 
	MTDiscord | 
	<FatalError> Somehow i dont think itll fix anything | 
        
	| 15:07 | 
	MTDiscord | 
	<GoodClover> have some hope man, insisting the engine can never progress is a waste of time | 
        
	| 15:08 | 
	MTDiscord | 
	<GoodClover> (camera API vids: https://www.youtube.com/channel/UCL3-3UWAMEjalYeGYzZvjxg/videos ) | 
        
	| 15:14 | 
	rubenwardy | 
	Settings act as a central storage hub, allows a single protocol to change a lot of data | 
        
	| 15:24 | 
	MTDiscord | 
	<Jordach> Just do as set_sky does: load user settings once, and if set by Lua and should it be invalid, reuse the original user setting value | 
        
	| 15:25 | 
	MTDiscord | 
	<Jordach> So in the extreme event of a Lua sided mess it’s not possible to break things by pure accident | 
        
	| 15:47 | 
	MTDiscord | 
	<FatalError> Will the camera api fix this? No, probably not. | 
        
	| 15:47 | 
	MTDiscord | 
	<FatalError> That is assuming its done this year also | 
        
	| 15:48 | 
	MTDiscord | 
	<GoodClover> Idk the camera API being able to change smoothing sounds reasonable to me. Changing settings, no, but that's not what I was saying if you read. | 
        
	| 15:49 | 
	MTDiscord | 
	<FatalError> The main issue is that the smoothing doesnt show up in any of the get:offset shit | 
        
	| 15:49 | 
	MTDiscord | 
	<FatalError> Or the height | 
        
	| 15:49 | 
	MTDiscord | 
	<FatalError> Etc | 
        
	| 15:49 | 
	MTDiscord | 
	<FatalError> Its a problem | 
        
	| 15:49 | 
	MTDiscord | 
	<FatalError> I doubt and I mean doubt the camera api will fix the clientside api problems | 
        
	| 15:49 | 
	MTDiscord | 
	<FatalError> Clientside camera problems* | 
        
	| 15:49 | 
	MTDiscord | 
	<FatalError> But theres that too kek | 
        
	| 15:51 | 
	sfan5 | 
	if you require the exact position a player clicked at for your mod disabling smoothing is also just bandaid | 
        
	| 15:51 | 
	sfan5 | 
	might work, but bandaid | 
        
	| 15:52 | 
	MTDiscord | 
	<FatalError> Its not that, its the player attached objects | 
        
	| 15:53 | 
	MTDiscord | 
	<FatalError> They look like shit because of the smoothing, they go ahead of the camera on stairs and blocks and shit | 
        
	| 15:53 | 
	MTDiscord | 
	<FatalError> Its infuriating | 
        
	| 15:58 | 
	sfan5 | 
	ah that sounds like it exposes the workaround nature of the smoothing, indeed | 
        
	| 16:01 | 
	MTDiscord | 
	<FatalError> Who knew making a 3d guns mod would make me want to throw a 800 dollat laptop out a window | 
        
	| 16:16 | 
	 | 
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	| 16:28 | 
	MTDiscord | 
	<Jordach> why are you getting mad over a FOSS game engine | 
        
	| 16:53 | 
	 | 
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	| 16:55 | 
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	| 17:04 | 
	MTDiscord | 
	<FatalError> Jordach, shut up. | 
        
	| 17:05 | 
	MTDiscord | 
	<FatalError> So, i feel like ive asked this before, but is there any change the camera api will allow entity attachments? | 
        
	| 17:10 | 
	kilbith | 
	man | 
        
	| 17:10 | 
	kilbith | 
	I've answered it several times already | 
        
	| 17:10 | 
	MTDiscord | 
	<FatalError> Ou fuck | 
        
	| 17:10 | 
	MTDiscord | 
	<FatalError> Oh* | 
        
	| 17:10 | 
	MTDiscord | 
	<FatalError> Yeah, kilbith, but theres no way to ping me | 
        
	| 17:11 | 
	MTDiscord | 
	<FatalError> So i believe ive missed it | 
        
	| 17:11 | 
	MTDiscord | 
	<FatalError> That or i forgot | 
        
	| 17:11 | 
	MTDiscord | 
	<FatalError> Maybe both | 
        
	| 17:11 | 
	MTDiscord | 
	<FatalError> This camera api is hawt though ? | 
        
	| 17:12 | 
	MTDiscord | 
	<FatalError> Just cant wait for it to not be merges | 
        
	| 17:12 | 
	MTDiscord | 
	<FatalError> Merged* | 
        
	| 17:12 | 
	 | 
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	| 17:50 | 
	 | 
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	| 17:53 | 
	MTDiscord | 
	<MisterE> The answer was yes | 
        
	| 17:53 | 
	MTDiscord | 
	<FatalError> Neat! | 
        
	| 17:53 | 
	MTDiscord | 
	<FatalError> Thatll be really nice, when can it be expected to be released? Is it going to be done by 5.7 | 
        
	| 17:53 | 
	MTDiscord | 
	<FatalError> ? | 
        
	| 17:54 | 
	MTDiscord | 
	<FatalError> Whos making it anyway | 
        
	| 17:54 | 
	MTDiscord | 
	<MisterE> Ie the camera attached to an entity | 
        
	| 17:54 | 
	MTDiscord | 
	<FatalError> Oh... thats not quite what i mean... though regardless, that may be even better for my uses | 
        
	| 17:54 | 
	MTDiscord | 
	<MisterE> You may expect it whenever you like, throw a dart at a calendar | 
        
	| 17:55 | 
	MTDiscord | 
	<FatalError> Ok, so... uknown? Whos making it | 
        
	| 17:55 | 
	MTDiscord | 
	<MisterE> Kilbith | 
        
	| 17:56 | 
	MTDiscord | 
	<MisterE> I guess he could speak to when he would like it done but thats not the way these things work usually. if he gets it done, then it may miss a release after that waiting to be merged. Or it might be merged instantly. Who knows? | 
        
	| 17:57 | 
	MTDiscord | 
	<MisterE> Also to add that it can't get done soon enough ? | 
        
	| 17:58 | 
	kilbith | 
	it depends on two things: 1. the priorities that my hierarchy assign to me and 2. the core-devs | 
        
	| 18:00 | 
	kilbith | 
	it's unlikely that the core-devs are ready to take a diff of +2.5 KLOC in the face | 
        
	| 18:01 | 
	kilbith | 
	and touching 25 files | 
        
	| 18:01 | 
	kilbith | 
	* 23 | 
        
	| 18:10 | 
	kilbith | 
	plus I had to bring back lots of stuff from irrlicht that hecks removed in the past; I'm not sure that sfan5 would accept it following the current trend to shave everything down to the last hair that sticks out | 
        
	| 18:49 | 
	MTDiscord | 
	<FatalError> So... you mean we're probably not going to get the amazing camera api thatd open up incredible possibilities to modders | 
        
	| 18:49 | 
	MTDiscord | 
	<FatalError> ? | 
        
	| 19:00 | 
	kilbith | 
	nothing without a major collective effort | 
        
	| 19:00 | 
	kilbith | 
	I insist on the word collective | 
        
	| 19:00 | 
	 | 
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	| 19:00 | 
	kilbith | 
	s/nothing/not | 
        
	| 19:02 | 
	MTDiscord | 
	<FatalError> sfan5, what do you say about this | 
        
	| 19:04 | 
	MTDiscord | 
	<luatic> we need a larger core dev collective | 
        
	| 19:04 | 
	MTDiscord | 
	<luatic> hopefully TurkeyMcMac has joined the core devs by the time the camera PR is submitted for review | 
        
	| 19:04 | 
	MTDiscord | 
	<luatic> (will have joined*) | 
        
	| 19:58 | 
	 | 
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	| 20:05 | 
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	| 20:39 | 
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	| 20:49 | 
	sfan5 | 
	@FatalError I don't see why the camera api would fail because of that | 
        
	| 21:08 | 
	MTDiscord | 
	<Jordach> oh no a PR took 3 weeks instead of a week to review and merge | 
        
	| 21:22 | 
	MTDiscord | 
	<Jordach> that and i very much doubt having a new fangled camera api will solve your issues anyway | 
        
	| 21:50 | 
	 | 
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	| 22:35 | 
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