| Time |
Nick |
Message |
| 00:30 |
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| 02:03 |
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| 02:47 |
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| 03:43 |
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| 04:59 |
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| 05:00 |
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| 06:50 |
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| 10:12 |
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| 12:51 |
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| 12:53 |
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proller joined #minetest-dev |
| 13:10 |
kilbith |
FYI: the French' Ministry of Defense is looking at MT for future projects |
| 13:10 |
kilbith |
(this is an internal information) |
| 13:16 |
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proller joined #minetest-dev |
| 13:33 |
rubenwardy |
Conseiller numérique France recently looked at Minetest and did some investigations into it, I believe it's an advisory body to the French government |
| 13:34 |
rubenwardy |
The name literally means "digital advisor france" |
| 13:34 |
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HuguesRoss joined #minetest-dev |
| 13:52 |
nrz |
kilbith: interesting, but why ? we make a war ? they want to simulate war on MT ? 😮 |
| 14:13 |
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| 14:37 |
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Fixer joined #minetest-dev |
| 14:47 |
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| 15:11 |
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| 16:10 |
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| 16:19 |
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| 16:25 |
MTDiscord |
<x2048> CS:GO with destructible environment |
| 16:33 |
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| 19:51 |
MTDiscord |
<x2048> #13104 contains both old and new drawlist generation algorithms behind a switch. I'd like to remove the old one, but I want to hear other opinions. |
| 19:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/13104 -- Occlusion culling algorithm based on recursive descend by x2048 |
| 20:07 |
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| 20:25 |
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| 20:49 |
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| 21:11 |
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| 21:15 |
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proller joined #minetest-dev |
| 21:24 |
sfan5 |
I say we pull that in, wait a month (for users to report bugs) and drop the old one |
| 21:40 |
MTDiscord |
<x2048> And we make the new one the default |
| 21:40 |
MTDiscord |
<x2048> During this month |
| 21:40 |
sfan5 |
yes |
| 21:40 |
sfan5 |
thought that was the plan anyway |
| 23:32 |
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