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rubenwardy |
srifqi would be a good candidate for a core dev to focus on our Android port |
| 16:26 |
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| 16:29 |
Guest54 |
i noticed a rendering bug: liquidlevel in the glasslike_framed_optional does not render if connected glass is false. here is a patch that fixes this, hopefully in time for the release. it is pretty straight-forward – the case in question (which is likely to become more common since the default changed) is now handled. |
| 16:29 |
Guest54 |
https://mister-muffin.de/p/SjxU.diff |
| 16:29 |
Guest54 |
if you have questions, please read the commit description before and then ask if you still have questions. |
| 16:32 |
Guest54 |
to apply the patch, pipe it into “git am”. i am sorry for not making a github PR, i am on a different computer and do not have access right now. |
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