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appguru |
Hi. Would any core dev happen to have the time to review one (1) line of code? https://github.com/minetest/minetest/pull/13638#discussion_r1248124242 |
| 17:48 |
appguru |
wsor: do your triager permissions suffice to move the Minetest Game issue to the engine? |
| 17:49 |
*Ā celeron55 |
is taking a quick look |
| 17:49 |
wsor |
nope, try Zughy[m] |
| 17:49 |
wsor |
or c55 𤷠|
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celeron55 |
it would require digging up the mapping of api functions to network packets to fully understand what's going on and what the intention of the obviously wrong -1 was |
| 17:54 |
celeron55 |
NO_ANIM is definitely obviously better than -1 |
| 17:55 |
celeron55 |
hmm... |
| 17:58 |
celeron55 |
isn't this where the problem actually occurs, once the value is -1? https://github.com/minetest/minetest/blob/cbc0fce6cacf5cbdabbfcf9a96cbf2e5bcd6a40d/src/client/content_cao.cpp#L1091 |
| 18:01 |
celeron55 |
maybe not. the animation logic isn't very easy to follow |
| 18:04 |
celeron55 |
the naming is silly also. isn't NO_ANIM the idle animation? |
| 18:07 |
Desour |
NO stands for natural organism idling simulation |
| 18:08 |
Desour |
so, do we finally get a way to make sam sit reliably? nice! |
| 18:16 |
celeron55 |
well, i'll just say if that one line fix seems to work by testing and doesn't seem to break other animation changes it's ok |
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