| Time |
Nick |
Message |
| 00:32 |
|
ShadowBot joined #minetest-dev |
| 01:08 |
|
v-rob joined #minetest-dev |
| 01:24 |
|
appguru joined #minetest-dev |
| 01:37 |
|
fluxionary joined #minetest-dev |
| 01:39 |
|
[MTMatrix] joined #minetest-dev |
| 02:39 |
|
YuGiOhJCJ joined #minetest-dev |
| 03:22 |
|
v-rob joined #minetest-dev |
| 03:55 |
MTDiscord |
<exe_virus> Depends, as the formspec API improves, people may need performance, and rebuilding the whole thing is probably less performant. Think like formspec games like tetris or pacman. |
| 05:00 |
|
MTDiscord joined #minetest-dev |
| 05:21 |
|
v-rob joined #minetest-dev |
| 05:28 |
Mantar |
I think for that sort of thing you'd want something like a specialized formspec rendering surface |
| 06:54 |
|
calcul0n joined #minetest-dev |
| 09:02 |
|
cranez joined #minetest-dev |
| 09:17 |
|
cranezhou joined #minetest-dev |
| 09:56 |
|
cranezhou left #minetest-dev |
| 11:56 |
|
appguru joined #minetest-dev |
| 12:44 |
|
turtleman joined #minetest-dev |
| 15:17 |
MTDiscord |
<warr1024> Really you should just build the GUI tree once, not make any changes to it after that, and just call like update_bindings() |
| 16:04 |
|
imi joined #minetest-dev |
| 17:15 |
|
fluxionary joined #minetest-dev |
| 18:08 |
|
v-rob joined #minetest-dev |
| 19:04 |
|
v-rob joined #minetest-dev |
| 19:12 |
v-rob |
@warr1024 Not sure what you mean by that. What would update_bindings() do? |
| 19:24 |
MTDiscord |
<warr1024> Reapply bindings. So I'm kind of implying here that there should be data bindings. 😄 |
| 20:02 |
|
appguru joined #minetest-dev |
| 20:58 |
|
v-rob joined #minetest-dev |
| 21:15 |
|
fluxionary joined #minetest-dev |
| 21:45 |
|
Desour joined #minetest-dev |
| 22:58 |
|
appguru joined #minetest-dev |
| 23:24 |
|
v-rob joined #minetest-dev |
| 23:33 |
|
panwolfram joined #minetest-dev |