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| 17:58 |
MTDiscord |
<luatic> @grorp i'd merge #13328 in 10m if you're fine with it now |
| 17:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/13328 -- Add wear bar color API by techno-sam |
| 18:04 |
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| 18:06 |
MTDiscord |
<grorp> hmm, so I'm not sure whether "wear" vs "durability" is actually that important, it just triggers me because it's inconsistent with the rest of the Minetest API |
| 18:07 |
MTDiscord |
<grorp> what do you think about this? |
| 18:08 |
MTDiscord |
<luatic> I don't have strong feelings either way. I think durability is slightly more intuitive and wear was a mistake to begin with, but as long as either option is documented clearly, I'm fine with it. |
| 18:08 |
MTDiscord |
<jordan4ibanez> I think it should be, one, or the other, because I've used that, and even your reminder that exists, I still can't remember which does what |
| 18:10 |
MTDiscord |
<grorp> yeah, I'm not saying that wear is better, I'm arguing that Minetest has decided for wear and now we should stick with it |
| 18:11 |
MTDiscord |
<grorp> but since a version based on durability is already implemented, it could be smarter to just document it properly and move on |
| 18:14 |
MTDiscord |
<grorp> could you confirm that my definition of durability (1.0 - (wear / 65535)) is correct? then I'd add it to lua_api.md in the PR and remove "Action/change needed" |
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MTDiscord |
<luatic> Yes, that is correct. If you want to emphasize the f32 types, write it as 1.0f - (wear / 65535.0f) (C++), otherwise I'd write it as 1 - (wear / 65535) (Lua). |
| 20:07 |
MTDiscord |
<grorp> @Lars done. |
| 20:09 |
MTDiscord |
<luatic> Alright, merging in 10m then |
| 20:58 |
Krock |
will merge #13937 and #14317 in 15 minutes |
| 20:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/13937 -- Add help formspec for CSM commands by zmv7 |
| 20:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/14317 -- RemotePlayer: make peer ID always reflect the validity of PlayerSAO by SmallJoker |
| 21:04 |
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| 21:13 |
Krock |
merge done |
| 21:33 |
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| 21:38 |
lhofhansl |
If anybody knows anything about, MSAA, multi-sample textures, and Irrlicht, please comment on #14338 |
| 21:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/14338 -- Allow disabling the post processing pipeline by lhofhansl |
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