| Time |
Nick |
Message |
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| 15:40 |
sfan5 |
opinions needed >> #14483 |
| 15:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/14483 -- [no squash] Irrlicht import by Desour |
| 15:40 |
sfan5 |
from coredevs obv |
| 15:40 |
rubenwardy |
If it's ready then ๐ |
| 15:40 |
sfan5 |
neutral is a valid opinion too, let's not wait more than necessary |
| 15:44 |
rubenwardy |
irr/.github should probably be deleted as it's unused. I'm also surprised it's at irr/ and not lib/irr or src/irr |
| 16:44 |
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| 16:46 |
allan |
Bonjour, est-ce que quelqu'un parle bien le franรงais ? |
| 16:47 |
rubenwardy |
pas moi, desole |
| 16:49 |
allan |
english ? |
| 16:49 |
rubenwardy |
yeah. and engine dev (this channel) is done in English |
| 16:50 |
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| 16:52 |
nrz_ |
i'm french allan |
| 16:52 |
nrz_ |
but it's dev channel and anyone should read you |
| 16:53 |
ROllerozxa |
there is #minetest-fr here on IRC but I don't think it's particularly active (if there's even anyone there) |
| 16:55 |
allan |
I'm going to put my texts through deepl, I hope you'll get them right because the minetest-fr channel doesn't respond. |
| 16:55 |
allan |
This is the first time I've used IRC |
| 17:19 |
[MTMatrix] |
<Zughy> Join Matrix ๐ |
| 17:23 |
allan |
I'd like to draw your attention to a minetest feature under ubuntu: the controller. |
| 17:24 |
allan |
When I plug in a controller, for example a Logitech Dual Action, my controller is well detected, |
| 17:24 |
rubenwardy |
There is no key to unlock this message. We requested the key automatically, but you can try requestingi t again if you are impatient |
| 17:24 |
allan |
it responds well to the jstest test "with the right keys" and when I'm in the game, I get a response from the controller but the controls screw up. |
| 17:24 |
rubenwardy |
allan: Minetest doesn't support gamepads/controllers currently, the implementation is broken |
| 17:24 |
rubenwardy |
see https://wiki.minetest.net/Gamepads |
| 17:25 |
rubenwardy |
(which is why the gamepad section is in advanced and not controls) |
| 17:25 |
rubenwardy |
this is something I'm hoping to fix for 5.9 |
| 17:26 |
rubenwardy |
What you can do is use an external program like Steam Input or antimicrox to handle the controller input |
| 17:30 |
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| 17:36 |
allan |
I wanted to write a novel but I had to cut it short and I use deepl to translate it. |
| 17:39 |
allan |
The game is top-notch, and I'd like to hammer it home here. The game is super good |
| 17:42 |
allan |
I don't know how to program, but I've got an idea for a button-setting interface like in epsxe, the ps1 emulator. |
| 17:53 |
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| 17:55 |
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| 17:59 |
Mantar |
allan: draw a sketch of how you'd like it to look, and post it as an issue on github |
| 18:04 |
allan |
Mantar: I'm going to post it, but how do I post it on the github? |
| 18:23 |
Mantar |
register an account, go to "issues" and push the "new issue" button. |
| 18:23 |
Mantar |
"feature request" is probably the closest match |
| 18:26 |
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| 18:37 |
allan |
I'm doing the drawing now and I'll post it later. |
| 18:52 |
rubenwardy |
there's no point making issues for gamepad rebinding when we don't have gamepad support and we still need to redesign the change keys menu |
| 19:05 |
sfan5 |
will merge #14483 in 1-2 hours |
| 19:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/14483 -- [no squash] Irrlicht import by Desour |
| 19:27 |
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| 19:34 |
grorp |
I'm working on Android+SDL2 based on that PR btw |
| 19:35 |
sfan5 |
๐ |
| 19:40 |
rubenwardy |
I don't see why mod_translation_update.py should be in the minetest/minetest repo, makes no sense. I would have prefered a `minetest/modtools` repo and also multiple python files and unit tests rather than stuffing it all into one file |
| 19:57 |
MTDiscord |
<luatic> rubenwardy: agreed on all points |
| 20:17 |
[MTMatrix] |
<Zughy> same |
| 20:18 |
rubenwardy |
issue is #14495 |
| 20:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/14495 -- Move mod_translater_updater.py to another repo (minetest/modtools) |
| 20:19 |
grorp |
IrrlichtMt doesn't support SDL + ogles1 (why btw? I think Multicraft Irrlicht does), so switching Android to SDL means dropping ogles1 support. is that acceptable? |
| 20:20 |
grorp |
since we wanted to get rid of the fixed pipeline anyway, I guess it is no problem? |
| 20:25 |
rubenwardy |
I wonder if people would be interested in ContentDB's minetestcheck as a standalone cli. It lints games/mods/texture packs for breaking issues |
| 20:26 |
sfan5 |
grorp: afaik no reason except nobody hooked it up to the sdl code |
| 20:26 |
sfan5 |
we want to get rid of ogles1 anyway |
| 20:35 |
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| 20:46 |
Desour |
๐ |
| 20:47 |
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