| Time |
Nick |
Message |
| 00:47 |
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| 00:54 |
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| 01:40 |
MTDiscord |
<exe_virus> Won't be a bug until SDL is a feature. And true that would be in 5.11 with new workflow, NOT a concern unless our core devs get release fatigue because the process could be as short as 2 months or less |
| 03:04 |
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| 04:00 |
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| 05:19 |
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| 07:18 |
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| 11:53 |
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| 12:29 |
rubenwardy |
I don't think we're going with that release workflow. But if scancodes is to have a chance, a draft pr needs to happen within the first few weeks of 5.10-dev |
| 12:29 |
rubenwardy |
I think the workflow we're going with is to just release every 2-3 months without caring what makes it in |
| 13:22 |
celeron55 |
i think that's been the unwritten goal since forever, but people can't help themselves getting attached to their favourite features |
| 13:41 |
MTDiscord |
<mistere_123> and trying to merge a PR and an attached developer takes time |
| 13:43 |
sfan5 |
bonus problem: we can't merge anything during freeze |
| 14:09 |
rubenwardy |
Could do feature freeze on a different branch. Ideally it shouldn't take more than a week or two |
| 14:09 |
rubenwardy |
Entered with way too many regressions this time |
| 14:41 |
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| 14:41 |
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| 15:58 |
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| 16:04 |
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| 17:04 |
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| 17:12 |
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| 17:36 |
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| 17:52 |
rubenwardy |
"temporary fix" lol #12608 |
| 17:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/12608 -- Use legacy image implementation when not using 9-slice image by x2048 |
| 17:54 |
sfan5 |
I just found out that by github automatically changing the runner the macOS build we produce is now arm64 and not x86_64 like before |
| 17:54 |
sfan5 |
I assume we want to still support both? |
| 17:55 |
sfan5 |
support as in provide official builds |
| 17:55 |
[MTMatrix] |
<Zughy> Isn't MacOS broken anyway? |
| 17:55 |
sfan5 |
is it? |
| 17:56 |
[MTMatrix] |
<Zughy> I thought it was, I haven't got Macs to check |
| 17:57 |
[MTMatrix] |
<Zughy> Maybe I'm wrong 🤷 |
| 18:03 |
sfan5 |
according to SFENCE in #minetest the current build result doesn't run anyway |
| 18:10 |
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| 18:21 |
sfan5 |
-> #14937 |
| 18:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/14937 -- Revert macOS workflow to run on x86 by sfan5 |
| 18:30 |
SFENCE |
sfan5: Can I somehow download a built app from #14937 to test a result? |
| 18:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/14937 -- Revert macOS workflow to run on x86 by sfan5 |
| 18:30 |
sfan5 |
https://github.com/minetest/minetest/actions/runs/10307417898?pr=14937 at the bottom |
| 18:33 |
SFENCE |
Thanks. I have to be loggen into github to make it works. |
| 18:36 |
Krock |
wasn't there a proxy website somewhere that would ease that? |
| 18:36 |
SFENCE |
Ok, now results if x86_64 binary, file command says. Can you add a codesign command to github action? |
| 18:36 |
Krock |
I remember seeing a link recently |
| 18:39 |
Krock |
I'd assume that "codesign --force" uses a computer-specific certificate |
| 18:43 |
sfan5 |
Krock: https://nightly.link |
| 18:44 |
SFENCE |
Krock: good to know. |
| 18:44 |
sfan5 |
I can try adding a codesign invocation |
| 18:45 |
sfan5 |
what's the entire command? |
| 18:45 |
Krock |
sfan5: definitely bookmarked now. Thanks. |
| 18:50 |
SFENCE |
looks like it is litle compicated to do regular codesign. Apple developer ID is required. |
| 19:06 |
SFENCE |
I belive I start to understand it better. Fix looks to works well on Mac with M CPU. |
| 19:12 |
SFENCE |
Maybe for next release, it is a good idea to find a way to correctly sign minetest.app for Mac users. |
| 19:13 |
sfan5 |
sure |
| 19:16 |
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| 19:26 |
[MTMatrix] |
<Zughy> Daily reminder, quoting sfan5: "sooo what will be the solution for 5.9.0?" |
| 19:26 |
[MTMatrix] |
<Zughy> Problem won't fix itself |
| 19:33 |
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| 19:36 |
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| 19:40 |
Krock |
@Zughy so how are we going to fix it? |
| 19:41 |
Krock |
actually I could open a forum poll for this. But I need to know what would stop working with USE_SDL=0, or why the forums don't load. |
| 19:42 |
Krock |
both wikis are dead too. |
| 19:44 |
sfan5 |
nothing really "breaks". we lose some niche features but those didn't exist in 5.8 either |
| 19:45 |
Krock |
niche features = touch on desktop builds? |
| 19:46 |
Krock |
OpenGL 3 support requires USE_SDL, but there's yet no use for it |
| 19:48 |
Krock |
Android requires SDL2, although keyboard input is niche there. |
| 19:51 |
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| 19:59 |
Krock |
The Irr win32 and osx devices do not support e.TouchInput at all, but there is some code for the Linux device |
| 20:13 |
[MTMatrix] |
<Zughy> @Krock: I'm not a core dev nor I know anything about SDL2, IME and the like :^] I'm just the annoying reminder that we should release 5.9 as soon as possible because it's been 8 months now |
| 20:13 |
[MTMatrix] |
<Zughy> all I can see is that this discussion is taking days and it doesn't seem to be a real solution |
| 20:14 |
Krock |
well thanks. I am pretty sure the core devs know it at this point. After all, the milestone "overdue" indicator is also present. |
| 20:14 |
Krock |
so I'll open a forum post |
| 20:15 |
[MTMatrix] |
<Zughy> see? Did my part :^] |
| 20:15 |
Krock |
I did not get any input on my idea though |
| 20:16 |
[MTMatrix] |
<Zughy> forum works for me btw |
| 20:45 |
Krock |
https://forum.minetest.net/viewtopic.php?p=438186#p438186 Â based on these: https://irc.minetest.net/minetest-dev/2024-07-27#i_6188330 Â (*) |
| 20:46 |
Krock |
(*) where option 2 would need checking whether there's no conflicts when both are enabled. where option 3 turned out to be too less reliable due to more keys, such as +/- and vastly different keyboard layouts. |
| 20:53 |
MTDiscord |
<luatic> another bug which is apparently fixed by not using sdl (but which has not been thoroughly analyzed yet): #14932. |
| 20:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/14932 -- Cursor bug, game unplayable |
| 20:55 |
MTDiscord |
<josiah_wi> I believe this bug should be reproducible by using WSL OpenSUSE Tumbleweed with wslg. |
| 20:56 |
MTDiscord |
<josiah_wi> I think I might have also had it in the spring on my old Linux computer running Debian, but I don't have access until end of August or beginning of September to confirm that and get system specs. |
| 22:07 |
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| 22:18 |
sfan5 |
Krock: yes |
| 22:18 |
sfan5 |
we wouldn't be removing it from android anyway |
| 22:18 |
sfan5 |
just the other platforms |
| 22:31 |
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| 22:32 |
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| 22:51 |
MTDiscord |
<wsor4035> smalljoker/krock: should add native wayland support as a benefit to https://forum.minetest.net/viewtopic.php?p=438186#p438186 |
| 22:58 |
MTDiscord |
<luatic> What are the end user implications of native Wayland support though? |
| 23:02 |
MTDiscord |
<wsor4035> no xwayland usage needed, better controls iirc. idk as all the people who have been asking about native wayland support and using 5.9-dev |
| 23:07 |
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