| Time |
Nick |
Message |
| 00:25 |
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| 04:00 |
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| 04:00 |
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| 04:12 |
MTDiscord |
<cscscscscscscscscscscscscscscscs> Thank you all for your help. You teach me new things about C++ and libraries I never know of... :) |
| 04:18 |
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| 05:31 |
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| 07:22 |
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| 08:09 |
sfan5 |
i wonder why the voxelarea tests are all so broken |
| 08:10 |
sfan5 |
the code clearly relies on MaxEdge having higher coords than MinEdge but literally half of the test just casually violate this |
| 08:11 |
sfan5 |
and then the tests check that the right bogus values come out |
| 08:11 |
sfan5 |
programmer must have been half asleep |
| 08:33 |
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| 08:45 |
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| 09:29 |
sfan5 |
planning to merge #15238 later |
| 09:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/15238 -- Use execvp in fs::RecursiveDelete() by sfan5 |
| 13:03 |
MTDiscord |
<luatic> planning on merging #15121 #15216 #14685 in the evening |
| 13:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/15121 -- [no sq] Add binary glTF (.glb) support + other glTF improvements by appgurueu |
| 13:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/15216 -- Refactor `matrix4.h` by appgurueu |
| 13:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/14685 -- [no squash] Add animated glTF support by appgurueu |
| 13:25 |
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| 13:53 |
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| 14:24 |
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| 14:25 |
MTDiscord |
<josiah_wi> Ooh glTF animation support. It's all coming together. |
| 14:39 |
sfan5 |
just found out that it's not actually possible to create an empty vmanip that contains data |
| 14:39 |
sfan5 |
would be useful for calling generate_ores or generate_decorations or place_schematic_on_vmanip in a vacuum |
| 14:40 |
sfan5 |
https://github.com/sfan5/we_env/blob/eb179d7297e477be20a9c8ab97fd28f0c70c6089/init.lua#L135-L140 I thought I was being clever but this actually just tries to load those blocks |
| 14:44 |
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| 15:02 |
pgimeno |
is minetest using gmpxx.h? |
| 15:06 |
pgimeno |
the reason I ask is because there's a new gmpxx interface that has been announced in the GMP mailing list, https://github.com/nakatamaho/gmpxx_mkII with one important highlight: "Header-Only Library: This library eliminates the need for the libgmpxx library, simplifying integration and deployment." |
| 15:10 |
sfan5 |
i dont see a reference anywhere |
| 15:27 |
sfan5 |
merging #15238, #15029, #15040 in 11m |
| 15:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/15238 -- Use execvp in fs::RecursiveDelete() by sfan5 |
| 15:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/15029 -- Fix collisions with long dtime, in particular with bouncing by kno10 |
| 15:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/15040 -- Separate anticheat settings [#2] by zmv7 |
| 15:27 |
sfan5 |
nevermind not the last one, it's missing a second approval |
| 15:39 |
sfan5 |
oh and actually not the second one either since appguru said he wants to review it 😅 |
| 15:40 |
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| 15:40 |
sfan5 |
Instead i'll merge #15216 |
| 15:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/15216 -- Refactor `matrix4.h` by appgurueu |
| 15:48 |
[MatrxMT] |
<Zughy> Below 100 PRs again, yeyy |
| 16:05 |
Desour |
I see, I see, stack_max = 99 for PRs |
| 16:19 |
MTDiscord |
<wsor4035> Two less when lmd merges them tonight |
| 16:19 |
MTDiscord |
<wsor4035> Since sfan beat em to the punch on one of them |
| 17:41 |
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| 17:57 |
[MatrxMT] |
<Zughy> there's no way we can add SDL without issues, I'm removing the PRs/issues associated with it and creating a revert issue |
| 17:57 |
[MatrxMT] |
<Zughy> (in time) |
| 18:02 |
nekobit |
anyone into graphics want to look at #15221? this code was hacked in but ive tested it and the elastic scrolling feels nice. It can be disabled now, so if it sucks, it can be disabled |
| 18:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/15221 -- Smooth Scrollbar improvements and Elastic scrolling by swagtoy |
| 18:04 |
nekobit |
im actually on the fence of disabling elastic scrolling by default, but its a pretty good indicator when you hit the end of something |
| 18:04 |
nekobit |
and itll feel much nicer on mobile |
| 18:08 |
nekobit |
even if you don't care for elastic scrolling, the removal of the clamp is still a major bugfix |
| 18:10 |
nekobit |
I might also set the scroll bar handle to use Target position so it offers immediate feedback |
| 18:10 |
nekobit |
when using the scroll wheel? |
| 18:31 |
Desour |
it would be good if #15115 gets merged before the next release. the performance issue is a bit more likely to happen since this version (because of correct distance check with bounding sphere 0f7ee12) |
| 18:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/15115 -- Add a setting to group transparency sorted triangles by buffer by Desour |
| 18:32 |
MTDiscord |
<luatic> agreed. but note that we have all feature freeze long for that. |
| 18:33 |
Desour |
it's a tradeoff, so I wasn't sure how feature freeze applies |
| 18:34 |
Desour |
(notice the bug label ;)) |
| 18:34 |
MTDiscord |
<luatic> well, in my book it doesn't have the "feature" tag ;) |
| 18:34 |
MTDiscord |
<luatic> and it's definitely not very terrible in terms of breakage since it's a setting and to the contrary fixes things (performance) |
| 18:35 |
* Desour |
removes feature flag from one of his PRs |
| 18:35 |
MTDiscord |
<luatic> :P |
| 18:35 |
MTDiscord |
<luatic> to me the tradeoff should probably be made in favor of performance, so i would probably agree with the default |
| 18:35 |
nekobit |
is mine considered a feature? |
| 18:36 |
MTDiscord |
<luatic> case in point: my little brother complained to me about bad fps in certain places in a server he's playing in. |
| 18:36 |
MTDiscord |
<luatic> i looked into it and sure enough it was caused by the transparency sorting; disabling that made fps go from ~20 to ~40 again. |
| 18:36 |
Desour |
has he tried with transparency sort distance setting set to 0? |
| 18:36 |
Desour |
nekobit: yes |
| 18:37 |
MTDiscord |
<luatic> he then told his friends on that server about it and they also observed significant fps gains when disabling it |
| 18:39 |
Desour |
@luatic: good to see you have some lab animals ;) |
| 18:40 |
MTDiscord |
<luatic> yes yes ;P |
| 18:45 |
MTDiscord |
<luatic> planning on merging #15121 and #14685 in 15m |
| 18:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/15121 -- [no sq] Add binary glTF (.glb) support + other glTF improvements by appgurueu |
| 18:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/14685 -- [no squash] Add animated glTF support by appgurueu |
| 19:04 |
MTDiscord |
<luatic> postponing the latter for a bit. got to resolve some merge conflicts arising after the merge of the former first. |
| 19:10 |
MTDiscord |
<luatic> alright, that was an easy rebase. making sure unit tests still pass and rebuilding to recheck the ingame tests just to make sure however. |
| 19:26 |
MTDiscord |
<luatic> once CI passes i'll merge. |
| 19:40 |
MTDiscord |
<luatic> it is done. |
| 19:42 |
MTDiscord |
<josiah_wi> WOO |
| 19:43 |
MTDiscord |
<luatic> finally we can put #9673 to rest :) |
| 19:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/9673 -- Support for more modern mesh format(s) (.gltf) |
| 19:51 |
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| 19:54 |
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| 19:54 |
[MatrxMT] |
<Zughy> crazy things in this 5.10 |
| 19:55 |
[MatrxMT] |
<Zughy> But it sounds like #14343 won't make it in time. Like, two approvals on something that big, do we really want to risk it? (To be clear, I love what it introduces, I'm just erring on the side of caution) |
| 19:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/14343 -- Ambient light and server control for it by Andrey2470T |
| 19:56 |
[MatrxMT] |
<Zughy> same for #14135, since the author has shown no activities for two weeks |
| 19:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/14135 -- Add persistent unique identifiers for objects by sfence |
| 19:57 |
[MatrxMT] |
<Zughy> *activity |
| 20:21 |
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| 20:30 |
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| 21:02 |
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| 21:36 |
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| 21:42 |
sfan5 |
"do we really want to risk it" imo no |
| 21:43 |
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| 21:48 |
MTDiscord |
<luatic> I think the former (ambient light) is probably close to the finish line and could be high value. |
| 21:49 |
MTDiscord |
<luatic> The only remaining concern I currently have is whether the quantization of light is acceptable. |
| 21:49 |
* [MatrxMT] |
<Zughy> had just changed the milestone; started sweating |
| 21:49 |
sfan5 |
that's especially why we shouldn't rush it |
| 21:49 |
sfan5 |
light_decode_table has a precision of u8, we shouldn't carelessly throw that way |
| 21:49 |
sfan5 |
away* |
| 21:49 |
MTDiscord |
<luatic> agreed |
| 21:50 |
MTDiscord |
<luatic> I mean if we stick to this faster paced schedule it's no drama if it has to wait for 5.11 I suppose |
| 21:50 |
[MatrxMT] |
<Zughy> I'll remove 14135 as well then |
| 21:52 |
[MatrxMT] |
<Zughy> #14659 has the prerequisites for being merged, so that leaves us with no features left in the milestone. Yey, we're on time! |
| 21:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/14659 -- [no sq] Generic IPC mechanism between Lua envs by sfan5 |
| 21:55 |
[MatrxMT] |
<Zughy> about #15193, we'll run more tests on Wednesday. It'd be nice to know what/how to test exactly though, since both the suggestions seem more like wild guesses? |
| 21:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/15193 -- Different globalstep compared to <5.9? |
| 22:01 |
[MatrxMT] |
<Zughy> last but not least, why the pipeline is failing in #15078? And what's left to do sfan5? |
| 22:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/15078 -- [no-sq] Return SRP-style hash from `minetest.get_password_hash` by red-001 |
| 22:07 |
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| 22:16 |
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| 22:27 |
MTDiscord |
<mistere_123> I cannot figure out how to turn on water reflections |
| 22:28 |
MTDiscord |
<mistere_123> Waving water is enabled |
| 22:28 |
MTDiscord |
<mistere_123> oh im stupid |
| 22:28 |
MTDiscord |
<mistere_123> Im on 5.9.1 |
| 22:28 |
MTDiscord |
<mistere_123> sorry |
| 22:32 |
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| 22:34 |
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| 22:42 |
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| 23:05 |
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