| Time |
Nick |
Message |
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| 07:26 |
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| 07:27 |
wrrrzr |
I create new file, and it based on other file. I need to leave comment something like "Based on other.cpp" ? |
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| 09:26 |
sfan5 |
no |
| 09:27 |
sfan5 |
merging #15656, #15644, #15633 in 15m |
| 09:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/15656 -- Fix reduced bloom at 10 bits by sfan5 |
| 09:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/15644 -- Silence failing raycast unit test by appgurueu |
| 09:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/15633 -- Remove or restrict some client settings by sfan5 |
| 09:32 |
sfan5 |
@teknomunk the engine doesn't have a way to look up objects by uuid either. we'd have to keep a global table of uuid -> position last seen, then try to load the block and see if it's still there |
| 10:03 |
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| 14:48 |
MTDiscord |
<herowl> How problematic would it be to allow selectively loading (not activating) or keeping loaded an entity by UUID apart from the block where it is located? |
| 14:49 |
MTDiscord |
<luatic> i feel the latter would be likely to break many assumptions and should not be done |
| 14:51 |
MTDiscord |
<luatic> though it is not clear to me what "loading but not activating" would entail |
| 14:52 |
MTDiscord |
<luatic> either way further overloading the ObjectRef class is definitely not the way to go. it already is a messy mishmash of players and lua entities. |
| 14:52 |
MTDiscord |
<luatic> if something like an "offline entity" ought to exist, i think it should get its own, carefully designed interface, otherwise we're asking for trouble |
| 14:53 |
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| 14:55 |
MTDiscord |
<luatic> initially this interface might be as simple as get_staticdata, set_staticdata, migrate to loaded mapblock and activate |
| 15:03 |
MTDiscord |
<luatic> if by "loading but not activating" you mean invalid objrefs, i think those would be unsuitable |
| 15:04 |
MTDiscord |
<luatic> is there an issue for this to comment on, or should I open an "offline entity" issue? for players there already are related issues. |
| 15:10 |
MTDiscord |
<luatic> i will open an issue |
| 15:38 |
MTDiscord |
<luatic> #15659 |
| 15:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/15659 -- Add APIs for offline players and entities |
| 15:44 |
[MatrxMT] |
<teknomunk> Thanks. |
| 16:03 |
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| 17:51 |
wrrrzr |
Where i can get free-libre pictures for my pull request? |
| 17:51 |
wrrrzr |
I need joystick icon |
| 18:41 |
MTDiscord |
<wsor4035> iirc kenney nl has some game icons pack or something |
| 18:45 |
sfan5 |
#15594 is ready for review, by the way |
| 18:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/15594 -- Cache grouped sparse buffers by sfan5 |
| 18:56 |
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