| Time |
Nick |
Message |
| 00:28 |
benrob0329 |
Huh, nvm |
| 00:31 |
|
octacian joined #minetest-hub |
| 00:31 |
octacian |
How can I make a player no longer take damage for my gamemode mod? |
| 00:31 |
octacian |
I'm guessing that my best option is to add immortal armor group to the player entity as AFAIK there is no way to entirely disable damage |
| 00:34 |
octacian |
huh, seems as though it isn't possible at all. |
| 01:29 |
sofar |
that's something we need to get right in the modding base |
| 01:31 |
nore |
sofar: when do you want to begin to work on that interesting singleplayer game btw? :) |
| 01:41 |
sofar |
oh christ, when I stop committing to other projects and finish one? |
| 01:41 |
sofar |
:) |
| 01:41 |
sofar |
dinner, afk |
| 02:06 |
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mogeid joined #minetest-hub |
| 02:26 |
VanessaE |
sofar: +1 for your description of the separate PB&J Pup mod :) |
| 02:27 |
sofar |
lol |
| 02:27 |
sofar |
glad someone noticed |
| 04:45 |
sofar |
github.com/minetest-mods/skybox |
| 04:45 |
sofar |
https://youtu.be/-m3HFGJ--Ig |
| 05:06 |
octacian |
sofar: interesting singleplayer game? I'm hooked..? |
| 05:09 |
VanessaE |
sofar: can it cross-fade over the course of the day? |
| 05:09 |
octacian |
sofar: interesting mod! |
| 05:10 |
octacian |
sofar: what's the music your using in the background? It sounds perfect for one of my upcoming mods |
| 05:24 |
sofar |
VanessaE: no, it can't |
| 05:25 |
VanessaE |
too bad. looks great though |
| 05:25 |
sofar |
you'd have to fade some other way |
| 05:28 |
VanessaE |
sofar: I might...suggest you convert those textures to jpg |
| 05:28 |
VanessaE |
they're a bit on the heavy side. ;) |
| 05:30 |
sofar |
this is obviously a prototype mod |
| 05:31 |
sofar |
MT doesn't render jpg? |
| 05:32 |
VanessaE |
sure it does. |
| 05:32 |
sofar |
OY |
| 05:32 |
VanessaE |
http://i.imgur.com/Xi6fvN1.png |
| 05:32 |
sofar |
102mb -> 17mb if jpg |
| 05:33 |
VanessaE |
and you can compress the everloving shit out of them too, since you can't get up close to them |
| 05:33 |
VanessaE |
(say 60% quality or so) |
| 05:36 |
sofar |
I'll do that in a bit and force push over the old textures |
| 05:36 |
VanessaE |
k |
| 05:36 |
sofar |
I assume you like it :) |
| 05:37 |
VanessaE |
indeed so |
| 05:38 |
VanessaE |
one minor critique: fog colors in skyboxes 4-6 are too bright (especially 6) |
| 05:40 |
sofar |
they're easily changed |
| 05:40 |
VanessaE |
I'm sure. just thought I'd point it out. great work |
| 05:40 |
sofar |
light level, or color? |
| 05:40 |
sofar |
or light level of the fog? |
| 05:40 |
VanessaE |
I guess the light level |
| 05:40 |
VanessaE |
(the hues are just about right) |
| 05:42 |
VanessaE |
or no |
| 05:42 |
VanessaE |
the colors |
| 05:42 |
VanessaE |
(I misunderstood "light level") |
| 05:42 |
VanessaE |
e.g. in skybox six, stuff fades to pretty close to pure white, which is too bright relative to the clouds |
| 05:44 |
VanessaE |
sorry to be confusing :) |
| 05:47 |
VanessaE |
what happens if the skybox image has alpha? |
| 05:50 |
VanessaE |
(obviously it couldn't be jpg then ;) ) |
| 05:51 |
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lumidify joined #minetest-hub |
| 05:51 |
sofar |
no idea |
| 05:52 |
sofar |
I tried to match to the horizon colors |
| 05:52 |
sofar |
but you can't match everything irregardless |
| 05:52 |
VanessaE |
just curious. I was thinking from the standpoint of "generic clouds" with the rendered sun and moon showing/moving behind them (which HDX replaces with images) |
| 05:52 |
VanessaE |
no worries |
| 06:26 |
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CWz joined #minetest-hub |
| 07:12 |
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nerzhul joined #minetest-hub |
| 07:23 |
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Krock joined #minetest-hub |
| 07:41 |
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| 08:08 |
Shara |
Hi all |
| 08:09 |
nerzhul |
hi |
| 08:14 |
Krock |
hello Shara |
| 08:15 |
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atorian37 joined #minetest-hub |
| 09:12 |
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tenplus1 joined #minetest-hub |
| 09:12 |
tenplus1 |
hi folks |
| 09:17 |
Shara |
hi ten :P |
| 09:17 |
tenplus1 |
Hi Shara |
| 09:20 |
tenplus1 |
hows the day ? |
| 09:20 |
Shara |
Played with skyboxes, so I guess darker than normal :P |
| 09:21 |
tenplus1 |
lol |
| 09:21 |
Shara |
how about there? |
| 09:21 |
tenplus1 |
not long awake... nomming porridge :P |
| 09:22 |
tenplus1 |
might work on mobs api today... I want them to climb uphill properly |
| 09:23 |
Shara |
:) |
| 09:24 |
tenplus1 |
will up stepheight to 1.1 by default so they climb/follow ok and reduce jump heights |
| 09:24 |
Shara |
sounds good |
| 09:25 |
Shara |
away for a bit now though |
| 09:25 |
tenplus1 |
okie :P |
| 09:56 |
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mogeid joined #minetest-hub |
| 10:05 |
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Fixer joined #minetest-hub |
| 10:05 |
tenplus1 |
hi fixer |
| 10:06 |
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Darcidride joined #minetest-hub |
| 10:06 |
tenplus1 |
hi Darcidride |
| 10:17 |
Darcidride |
Hi tenplus1 |
| 10:18 |
Darcidride |
Hi everyone :) |
| 10:18 |
Darcidride |
Hi shivajiva (sorry for yesterday, i was very busy) |
| 10:18 |
tenplus1 |
latest minetest daily has a huge memory leak |
| 10:18 |
tenplus1 |
ran singleplayer for 10 minutes while memory filled up and lagged the game down to 2fps |
| 10:19 |
Darcidride |
A chance that MFF servers runs only with stable releases :) |
| 10:44 |
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paramat joined #minetest-hub |
| 10:44 |
tenplus1 |
hi paramat |
| 11:13 |
* Shara |
sneaks back in |
| 11:14 |
tenplus1 |
wb Shara |
| 11:14 |
Shara |
Thanks :) |
| 11:15 |
tenplus1 |
Mob Redo API updated with changes... recommend fences to be 2 high to stop breakouts :D |
| 11:17 |
Shara |
:) |
| 11:49 |
CWz |
are free webhosts at least somewhat reliable |
| 11:49 |
tenplus1 |
hi CWz, no idea, sorry |
| 11:50 |
Fixer |
hi |
| 11:50 |
CWz |
ello |
| 11:52 |
|
Jordach joined #minetest-hub |
| 11:52 |
tenplus1 |
hi Jordach |
| 11:53 |
Shara |
CWz: Depends how lucky you get |
| 11:53 |
CWz |
Luck... |
| 11:53 |
Shara |
I've been using one free webhost for years without problem |
| 11:53 |
CWz |
which one is dat |
| 11:53 |
Shara |
But did make several accounts there before one suddenly performed fine |
| 11:53 |
Shara |
Honestly... I don't remember :D |
| 11:53 |
Shara |
I only ever use ftp to access it |
| 11:54 |
CWz |
bwa bwa bwa bwa BWwwwaaaa |
| 11:56 |
Calinou |
free webhosts are not reliable at all usually |
| 11:56 |
Calinou |
save for GitHub/GitLab Pages |
| 11:56 |
Calinou |
which do only static hosting though |
| 11:56 |
tenplus1 |
bbl |
| 11:56 |
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tenplus1 left #minetest-hub |
| 11:57 |
Shara |
I got lucky on the one I use. Can't check what it was with from here, but it rarely ever goes down |
| 11:57 |
Shara |
I wouldn't 'recommend' them though, as no one else seemed to have the same luck |
| 12:08 |
* CWz |
was walking though forest when suddenly he was attacked by a Karmic Kuala and a Maverick Meerkat. |
| 12:13 |
CWz |
Luckily i had my trusty Trusty Tahr and precise pangolin to aid me, though Rose, Maya, Qiana, Serena and that Natty Narwhal weren't very helpful |
| 12:48 |
Jordach |
Minetest is practically farked on Android 7.1.1 http://imgur.com/a/fJWEP |
| 13:17 |
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sniper570 joined #minetest-hub |
| 13:29 |
Jordach |
there |
| 13:29 |
Jordach |
https://gist.github.com/Jordach/a410acaee4c7290339a4f03d97c643d2 |
| 13:29 |
Jordach |
stairs and slabs with 100% less stupidity |
| 13:30 |
Jordach |
it works exactly the damn same, minus the inane code used for slabs to do everything |
| 13:30 |
Jordach |
(i forgot to add recipes, but that can be fixed |
| 13:37 |
Jordach |
http://imgur.com/a/NQUh9 |
| 13:37 |
Jordach |
:D |
| 13:38 |
Jordach |
no screwdrivers needed |
| 13:38 |
Jordach |
and uses the same registration for MTG compat since sofar doesn't want to touch the evils inside that |
| 13:41 |
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| 13:41 |
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octacian joined #minetest-hub |
| 14:31 |
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paramat joined #minetest-hub |
| 15:09 |
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sofar_ joined #minetest-hub |
| 15:35 |
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sofar joined #minetest-hub |
| 15:39 |
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Darcidride joined #minetest-hub |
| 15:50 |
Wayward_One |
Hi all :) |
| 15:50 |
|
rubenwardy joined #minetest-hub |
| 15:53 |
Shara |
Hi |
| 15:56 |
nore |
hi all ^^ |
| 15:58 |
Shara |
Hi nore |
| 16:20 |
benrob0329 |
sofar: dang, that's pretty neat! |
| 16:21 |
sofar |
what is? |
| 16:21 |
sofar |
skybox mod? |
| 16:23 |
* Shara |
was also working on skyboxes last night |
| 16:24 |
Shara |
Mine are lazy ones currently though. Rather than pretty ones. |
| 16:25 |
sofar |
the skybox mod has an api that alllows you to easily add more |
| 16:26 |
benrob0329 |
sofar: yes |
| 16:26 |
Shara |
Well, I need these to work a very specific way, so an API written for anything else probably won't help |
| 16:28 |
Shara |
I just keep wishing for a way to have an animated sun/moon in custom skyboxes. |
| 16:29 |
rubenwardy |
would be nice to have smooth transitions between times of day and weather events |
| 16:29 |
rubenwardy |
but I imagine that would require shaders for performance |
| 16:29 |
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Jordach_ joined #minetest-hub |
| 16:29 |
rubenwardy |
of at least some custom rendering thing |
| 16:29 |
sofar |
I think you can do smooth transitions, but it will use texture composing |
| 16:30 |
Shara |
Even just a sun and moon beyond the default skybox would be nice |
| 16:30 |
sofar |
sun/moon and clouds need to be rendered in front of the skybox though |
| 16:30 |
sofar |
I think that just just the wrong way around atm |
| 16:30 |
rubenwardy |
are textures (ie: those made by composition) ref counted? Ie: will you get memory leaks if you make a load of different compositions |
| 16:30 |
benrob0329 |
Smooth time transitions would be nice as well |
| 16:31 |
rubenwardy |
or some other form of GC |
| 16:31 |
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atorian48 joined #minetest-hub |
| 16:32 |
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Darcidride joined #minetest-hub |
| 16:33 |
benrob0329 |
sofar: can you increase the amount of chat log weechat saves? |
| 16:34 |
sofar |
don't use weechat |
| 16:49 |
sofar |
ohh nice, tenplus1 asking me to take down a video |
| 16:49 |
benrob0329 |
? |
| 16:50 |
benrob0329 |
sofar: why? |
| 16:50 |
sofar |
I guess whacking a few rocks on xanadu isn't ok to video |
| 16:50 |
benrob0329 |
Also, forums mods: there's a bunch of bot spam in offtopic |
| 16:54 |
sofar |
well it's his loss, I guess he doesn't want free publicity |
| 16:58 |
sofar |
can't take it down until I get home later, he'll have to suffer the whole day |
| 16:58 |
* sofar |
& meetings |
| 17:02 |
paramat |
smoothly varying skybox can be done now but it has to be a uniform colour |
| 17:02 |
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tenplus1 joined #minetest-hub |
| 17:02 |
tenplus1 |
hi folks |
| 17:04 |
Shara |
Hi ten |
| 17:04 |
Krock |
hi tenplus1 |
| 17:04 |
Shara |
Hmm, paramat how do you mean? |
| 17:04 |
tenplus1 |
hi Shara, Krock :) |
| 17:05 |
Shara |
I don't think it matters so much here, since I'm aiming to switch the skybox while the player can't see it, but still curious |
| 17:22 |
sofar |
the thing you can do is compose the skybox images |
| 17:23 |
sofar |
and then do lots of little steps |
| 17:23 |
sofar |
but it'll still be choppy even with e.g. 256 steps |
| 17:23 |
Jordach_ |
sofar, not just be smart and use the dynamic sky for colouring? |
| 17:23 |
sofar |
plus we'd need new texture modifiers I think |
| 17:24 |
sofar |
just having clouds in front of the skybox would be nice |
| 17:25 |
Jordach_ |
https://public.etherpad-mozilla.org/p/MT-skybox |
| 17:25 |
Jordach_ |
^ jot your ideas down then |
| 17:26 |
sofar |
tenplus1: I am neither legally obligated to take down the video, nor do I feel that I violated anyones IP or copyrights in making that video. But, since you're hell-bent on losing on free publicity for your own project, I'm marking the video private. Your loss, not mine. Have a nice day. |
| 17:27 |
tenplus1 |
sofar: Shinji is particular who makes videos, it's a private server using his rules... gotta respect those if you play tehre |
| 17:27 |
sofar |
ban me, I could care less |
| 17:27 |
* Shara |
sighs |
| 17:27 |
tenplus1 |
why so hostile ? it's a server rule... |
| 17:28 |
Jordach_ |
it's a null one that can't be enforced |
| 17:28 |
nore |
wait, it's not allowed to make Xanadu videos? :/ |
| 17:28 |
Jordach_ |
i might not be able to stop people running their own instances of SP servers |
| 17:28 |
Jordach_ |
but i'll damn run a good big |
| 17:28 |
Jordach_ |
+one |
| 17:28 |
sofar |
it's an open source game with open source content, in an open world where everyone can make videos and post them in places you can't see |
| 17:28 |
tenplus1 |
the rule board states i 8 languages to ask permission before recording for youtube |
| 17:28 |
Shara |
Jordach_: yea, that's why on my servers I merely request that people talk to me before filming. |
| 17:29 |
paramat |
erm .. |
| 17:29 |
nore |
Jordach_: same with what we intend to do with itb :) |
| 17:29 |
Jordach_ |
nore, i understand the need for DRM, ;) |
| 17:30 |
tenplus1 |
it's mostly for player privacy while playing on a private server... they dont want chatter leaking onto youtube |
| 17:30 |
paramat |
Shara https://forum.minetest.net/viewtopic.php?f=11&t=6854 like this |
| 17:30 |
nore |
Jordach_: heh, the code will be public, the map won't :) |
| 17:30 |
Shara |
paramat: thank you :) |
| 17:31 |
paramat |
current skybox code allows frequent and very fine changes in sky colour linked to time of day |
| 17:31 |
Shara |
Ugh... now I want to add weather to this thing. Like it wasn't complicated enough :) |
| 17:32 |
tenplus1 |
lol, weather always looks nice until you feel the lag :D ehe |
| 17:32 |
Shara |
Lag might not be an issue in this case. |
| 17:33 |
Shara |
I'm mad enough that I'm planning a server which will probably get hardly any players ever. :) |
| 17:33 |
tenplus1 |
:P |
| 17:33 |
* Jordach_ |
will dispense monetary bonuses for assisting with Solar Plains |
| 17:34 |
Shara |
Jordach_: I doubt you'd want my messy code :P |
| 17:34 |
paramat |
i really should do rain this way too, with a few particles and dark sky |
| 17:35 |
rubenwardy |
I wouldn't play on a server that banned making videos. Requiring you to tell people you're recording or not to record chat is fair enough, but otherwise is just unreasonable imo |
| 17:35 |
Shara |
paramat: my main issue with weather mods is interference with visibility |
| 17:35 |
Shara |
Also rain usually looks bright blue in most I saw, which is just silly |
| 17:35 |
rubenwardy |
Particles are incredibly inefficient |
| 17:35 |
rubenwardy |
instead of batching particles, or using irrlicht particles, |
| 17:36 |
paramat |
heh well particles have to be kept minimal in number so visibility can be kept good |
| 17:36 |
sofar |
csm particles are fantastic, though |
| 17:36 |
sofar |
just look at my csm torch particle video |
| 17:36 |
* Shara |
wants thunder storms |
| 17:36 |
nore |
oooh, with csm particles we can do better rain |
| 17:36 |
rubenwardy |
we instead implement our particles ourself which send each particle to the driver one-by-one |
| 17:36 |
rubenwardy |
o bad |
| 17:36 |
nore |
no lag |
| 17:36 |
Shara |
nore: please please please :P |
| 17:36 |
sofar |
nore: yes, didn't you see my particle count test? |
| 17:36 |
sofar |
also a video |
| 17:36 |
nore |
sofar: no, never |
| 17:36 |
nore |
link? |
| 17:36 |
sofar |
sec |
| 17:37 |
rubenwardy |
don't see how particles would cause server lag |
| 17:37 |
sofar |
https://www.youtube.com/watch?v=pUuNY3TAJqs |
| 17:37 |
paramat |
https://youtu.be/iIg2ElH7PrA?t=112 see this rain, lightweight and not visually intrusive |
| 17:37 |
sofar |
(ignore the choppy video, I had set recording to 60fps and it was too much for obs) |
| 17:37 |
paramat |
that video has inspired me to work on rain again |
| 17:38 |
sofar |
https://www.youtube.com/watch?v=sCEYomGL8Lk |
| 17:38 |
Shara |
paramat: it's okay, but still so blue |
| 17:38 |
sofar |
the choppyness in the rain particle test video is to determine where it is smooth |
| 17:38 |
paramat |
the ground is smoking :] |
| 17:38 |
sofar |
so it's a performance test (which is why I restart to change the count) |
| 17:38 |
sofar |
also: commentary audio explains |
| 17:39 |
paramat |
and the rainfall sound is lovely, so soothing |
| 17:39 |
paramat |
sorry, i watched with no sound |
| 17:40 |
nore |
the rain on the ground is strange :) |
| 17:40 |
rubenwardy |
this is my inspiration: https://www.youtube.com/watch?v=Rkydse1LVX0 |
| 17:40 |
sofar |
actually, I just noticed I typed in chat for commentary |
| 17:40 |
rubenwardy |
(cover your eyes paramat) |
| 17:40 |
paramat |
lol |
| 17:40 |
rubenwardy |
especially 1 min in when it gets lighter |
| 17:40 |
tenplus1 |
wow ruben, that looks amazing |
| 17:41 |
* nore |
wants moddable rendering :) |
| 17:41 |
Shara |
rubenwardy: yes, have seen it before |
| 17:41 |
Shara |
I'd love weather effects like this |
| 17:41 |
rubenwardy |
I've posted it a few ties |
| 17:41 |
rubenwardy |
basically whenever someone mentions weather |
| 17:41 |
paramat |
i've seen it before, pretty but not doable for most computers |
| 17:41 |
tenplus1 |
the lamp and torch glow at night is really nice |
| 17:42 |
Shara |
paramat: note the colour of the raindrops though - not blue |
| 17:42 |
rubenwardy |
you'd have to scale back on less powerful ones |
| 17:42 |
paramat |
it's like terasology, everyone is giddy about the screenshots, but try playing it with all those shaders on, it's ridiculous |
| 17:42 |
Krock |
"Can i run this at 5k 80fps? | Intel pentium 2 800mhz single core | integrated graphics | 512mb of ram " |
| 17:43 |
tenplus1 |
lol |
| 17:43 |
Krock |
lovely comment |
| 17:43 |
Shara |
:D |
| 17:43 |
paramat |
yeah not blue is probably better |
| 17:43 |
Krock |
I can see the lamps from the darkage mod! :D |
| 17:43 |
Shara |
If you have a grey sky, go with grey rain |
| 17:44 |
rubenwardy |
that's why you have graphics settings, so you can adjust to match your PC |
| 17:44 |
Krock |
with a P2 you could adjust it to 300x200 px |
| 17:45 |
sofar |
gameplay beats graphics most of the time |
| 17:45 |
Shara |
yea, but the option would be nice to have :) |
| 17:45 |
rubenwardy |
true, sofar |
| 17:45 |
rubenwardy |
but graphics is nice too |
| 17:45 |
Krock |
as long it always runs above 15 fps it's playable |
| 17:46 |
tenplus1 |
many little things make a game better: https://www.youtube.com/watch?v=3K53cqqAbgU |
| 17:46 |
Shara |
playable maybe, but I'd start turning graphic settings down before then |
| 17:47 |
paramat |
"you'd have to scale back on less powerful ones" as in 99.9% of computers, which is why a video like that has little relevance to MT dev, it's just a dream |
| 17:48 |
Shara |
A pretty dream :) |
| 17:48 |
Krock |
a dream that slowly flows away in the rain that falls down on the streets |
| 17:48 |
benrob0329 |
I can barely run Terasolagy on an i7 980ti |
| 17:48 |
sofar |
ugh that footstep sound pr has been dangling for too long |
| 17:49 |
rubenwardy |
where does one get those sounds? |
| 17:49 |
rubenwardy |
is it the PR? |
| 17:49 |
tenplus1 |
from the MarkBu video ? |
| 17:49 |
sofar |
yes, it's from the person who made the PR |
| 17:49 |
CWz |
Terasolagy = badly optimized than, benrob0329 ? |
| 17:50 |
benrob0329 |
CWz: I would say so |
| 17:51 |
benrob0329 |
and if you thought Minetest's carts mod was laggy, oooohhh boy |
| 17:51 |
Krock |
not the carts are laggy, the servers are. |
| 17:51 |
nore |
<Krock> as long it always runs above 15 fps it's playable <-- try playing MT with valgrind ^^' |
| 17:52 |
Krock |
nore, debug build is already slow enough with barely 3 fps |
| 17:52 |
nore |
about carts: I think they would benefit from CSM a bit maybe |
| 17:52 |
Krock |
without any further debugging tools attacked |
| 17:52 |
benrob0329 |
Krock: carts are laggy in singleplayer |
| 17:52 |
Krock |
s/ck/ch/ |
| 17:52 |
nore |
Krock: I guess <1 fps with *release* build & callgrind |
| 17:53 |
benrob0329 |
Heck, they're barely ridable in sp |
| 17:53 |
nore |
benrob0329: strange, I didn't get problems with them I think |
| 17:53 |
Krock |
nore, hehe. That's real speed! |
| 17:53 |
sofar |
tbh we need to profile and optimize the server more than the client |
| 17:53 |
nore |
but we should have some sp csm function that is called on *every* frame |
| 17:54 |
nore |
-sp |
| 17:54 |
sofar |
even my own server sometimes goes out for lunch for 2+ seconds |
| 17:54 |
benrob0329 |
try anything other than a straight track |
| 17:54 |
benrob0329 |
They lag the hecl ouy |
| 17:54 |
benrob0329 |
*heck out |
| 17:54 |
nore |
(so that we can predict eg cart path) |
| 17:54 |
benrob0329 |
stu's railnet is the best I've seen |
| 17:55 |
benrob0329 |
not the most correct when it comes to prediction, but it worked, and it worked well. |
| 17:56 |
paramat |
don't worry i will tackle the footsteps PR before release, there are some good sounds like sand and snow |
| 17:56 |
tenplus1 |
+1 |
| 17:58 |
paramat |
carts are ok, they are just affected by lua lag, so it depends on what other mods you run |
| 17:58 |
paramat |
and i've noticed many servers are not careful about heavy mods (like moretrees) |
| 17:58 |
tenplus1 |
you werent kidding ben, stu's railnet is complicated and precise :D |
| 17:59 |
Shara |
paramat: because as we established, new server owners are all silly :) |
| 17:59 |
Shara |
I certainly was, but then I learned to go back to those mods and strip them |
| 18:00 |
Krock |
moretrees isn't even that heavy. the problem is mainly the placement detection for plants overall |
| 18:00 |
tenplus1 |
I think the biome_lib it requires to run in the background causes more lag |
| 18:00 |
Shara |
I know moretrees, one way or another, made most of my problems |
| 18:00 |
Shara |
tenplus1: probably |
| 18:01 |
tenplus1 |
did the shadow glitches get fixed for those ? |
| 18:01 |
Shara |
No idea |
| 18:03 |
tenplus1 |
I added moretrees saplings to bonemeal mod but the shadows were aweful |
| 18:06 |
tenplus1 |
I hope red rebases the 'find_node_near' pull cause that'll be a good addition |
| 18:07 |
Krock |
^ red-004 |
| 18:07 |
tenplus1 |
https://github.com/minetest/minetest/pull/5255 |
| 18:08 |
red-004 |
is it not rebased? |
| 18:09 |
tenplus1 |
just checked and it says that it needs rebased |
| 18:09 |
red-004 |
someone should remove the tag |
| 18:09 |
red-004 |
github isn't complaining |
| 18:10 |
tenplus1 |
silly github should do that after rebasing... |
| 18:10 |
sofar |
github doesn't understand labels |
| 18:12 |
tenplus1 |
:P krock |
| 18:13 |
Krock |
tenplus1, can't check all pulls for new commits |
| 18:13 |
tenplus1 |
a lot to go through.. agree'd |
| 18:15 |
tenplus1 |
the opening of a door with slab bug is a biggie tho |
| 18:17 |
sofar |
my bet is the fix I recently did was lost or broken |
| 18:18 |
sofar |
no worries, we can fix it |
| 18:18 |
sofar |
crashes are easy to fix usually |
| 18:31 |
paramat |
the lighting bugfix PR apparently fixed shadows caused by moretrees / l-system |
| 18:31 |
tenplus1 |
kewl |
| 18:33 |
VanessaE |
\o/ |
| 18:34 |
tenplus1 |
hi Vanessa |
| 18:34 |
VanessaE |
hi |
| 18:50 |
Jordach_ |
tenplus1, benrob0329: i rewrote stairs |
| 18:50 |
Jordach_ |
it's backwards compatible |
| 18:50 |
benrob0329 |
Good, now make a pr :-D |
| 18:50 |
tenplus1 |
ooh, link me Jordach_ |
| 18:50 |
Jordach_ |
fuck that |
| 18:54 |
Jordach_ |
https://gist.github.com/Jordach/a410acaee4c7290339a4f03d97c643d2 |
| 18:54 |
Jordach_ |
slabs no longer look like a trainwreck |
| 18:57 |
* Jordach_ |
downsloads skybox for testing |
| 19:03 |
Jordach_ |
sofar, semi-transparency isn't supported |
| 19:04 |
Jordach_ |
100% alpha is black |
| 19:06 |
Jordach_ |
http://i.imgur.com/1H5hjFh.png |
| 19:08 |
* Shara |
is fighting homedecor again |
| 19:09 |
tenplus1 |
heh |
| 19:09 |
tenplus1 |
who's winning ? |
| 19:09 |
Shara |
Me |
| 19:09 |
Shara |
Surprisingly |
| 19:09 |
tenplus1 |
lol, what ya changing ? |
| 19:09 |
Shara |
Just ripping out pieces I want for aside project |
| 19:09 |
Shara |
a side* |
| 19:09 |
Shara |
homedecor as a whole would double the total size of my mods... all because I want maybe five things from it |
| 19:10 |
Jordach_ |
homedecor is a mess |
| 19:10 |
Jordach_ |
we are going to make homedecor great again |
| 19:10 |
Jordach_ |
by investing in quality furniture |
| 19:10 |
Shara |
I'd already seperated shutters and curtains for Dark lands |
| 19:10 |
Shara |
Now got benches and candles from it... then changed textures for benches too |
| 19:11 |
tenplus1 |
kewl |
| 19:16 |
Shara |
Not gotta hope switching about all the mods ons erver won't cause any explosions :) |
| 19:16 |
Shara |
on server* |
| 19:18 |
VanessaE |
homedecor is a mess?! :( |
| 19:18 |
tenplus1 |
so many mods to upkeep |
| 19:18 |
Shara |
VanessaE: It's just too big :P |
| 19:19 |
VanessaE |
:P |
| 19:20 |
Shara |
a reasonably sized mod like castle got split up, but homedecor just sits there... huge and hulking and scary :P |
| 19:20 |
* tenplus1 |
shrinks Homedecor down to 15kb and adds but a chair :P |
| 19:21 |
VanessaE |
well to be fair, it's still "split up" in a way |
| 19:21 |
Shara |
'in a way' :P |
| 19:21 |
tenplus1 |
heh yeah, modpacks are handy so you can unselect what you dont need |
| 19:21 |
Shara |
It's just the main mod that is giant though |
| 19:22 |
Shara |
and which usually has the bits I want |
| 19:23 |
* tenplus1 |
is still using an old version of homedecor for it's lightness |
| 19:24 |
Shara |
It's more or less intact on my creative, but with textures reduced a lot |
| 19:26 |
* Shara |
deletes about half of MTG while at it and sighs |
| 19:27 |
tenplus1 |
lol |
| 19:27 |
Jordach_ |
https://public.etherpad-mozilla.org/p/MT-skybox Shara please read my ideas |
| 19:28 |
sofar |
Jordach_: how does 50% alpha look? |
| 19:28 |
Jordach_ |
sofar, the same as no alpha |
| 19:28 |
Jordach_ |
all png files were at 20% opacity |
| 19:28 |
Jordach_ |
bar the top file |
| 19:29 |
sofar |
so semi transparency doesn't work |
| 19:29 |
sofar |
doesn't surprise me |
| 19:30 |
Shara |
Jordach_: Not sure what I can say other than, please make it so. |
| 19:31 |
Shara |
Better skyboxes is one of my long term wishes, and for all I know, the only one that could ever happen |
| 19:33 |
tenplus1 |
:) |
| 19:33 |
sofar |
http://www.custommapmakers.org/skyboxes.php |
| 19:38 |
Shara |
I think I looked there before. Can't recall why I didn't use any of them |
| 19:39 |
sofar |
I can find a ton more good ones |
| 19:39 |
sofar |
the 6 I include are nice, though |
| 19:39 |
sofar |
included* |
| 19:39 |
sofar |
big, but nice |
| 19:41 |
* Shara |
grabs a bunch to maybe play with later |
| 19:46 |
sofar |
http://3delyvisions.co/skf1.htm |
| 19:49 |
tenplus1 |
wow! |
| 19:50 |
rubenwardy |
installed skybox on my server |
| 19:51 |
rubenwardy |
ox' in callback on_joinplayer(): /home/minetest/.minetest/mods/skybox/init.lua:61: attempt to call method 'get_attribute' (a nil value) |
| 19:51 |
rubenwardy |
urgh |
| 19:51 |
rubenwardy |
time to update my server |
| 19:52 |
Shara |
Hmm, so my huge mod update which shrunk the size of mod directory to abotu a third of what it was only broke moreblocks and a couple of homedecor nodes I overlooked. |
| 19:52 |
Shara |
about* |
| 19:54 |
sofar |
rubenwardy: haha! |
| 19:54 |
sofar |
you'd think that was ancient technology already ;) |
| 19:54 |
nore |
heh |
| 19:55 |
nore |
I guess I might need to update some mods of mine |
| 19:55 |
nore |
(wow, I just remembered I still have itest that's a mod only I worked on, lol) |
| 19:56 |
sofar |
minetest-mods it? |
| 19:56 |
nore |
done it a long time ago |
| 19:56 |
nore |
it didn't resurrect it :) |
| 19:57 |
rubenwardy |
skybox 2 needs moarjpeg |
| 19:57 |
nore |
also, I'm thinking again about making that dev server, always running dev builds so that we can make devs play the game more :) |
| 19:58 |
nore |
(I'm including myself in there btw) |
| 19:58 |
rubenwardy |
decided 6 is my favourite day time one, even though the horizon is over bright |
| 19:58 |
sofar |
what do you mean 2? |
| 19:58 |
sofar |
too large file size? |
| 19:58 |
tenplus1 |
lol, someone found a PB&J Pup on server, it now graces the brown pathway and Nyan the white |
| 19:59 |
rubenwardy |
sofar, http://knowyourmeme.com/memes/needs-more-jpeg |
| 19:59 |
sofar |
yes, I know about moarjpeg |
| 19:59 |
sofar |
what I don't understand is whether I over-jpeg-ed it or not |
| 19:59 |
sofar |
or whether the file is too large |
| 20:00 |
rubenwardy |
it looks very grainy in areas, and there's distortion between clouds and sky |
| 20:00 |
rubenwardy |
all the others are good though |
| 20:00 |
sofar |
the original was like that, I think |
| 20:02 |
sofar |
yeah, CloudyLightRays... that one is just like that |
| 20:02 |
rubenwardy |
oh ok, fair enough then |
| 20:03 |
sofar |
the obvious idea of this mod is to put it on a server and use the API to add a new one special for your server in a worldmod or similar |
| 20:03 |
sofar |
I might tweak the API further a bit |
| 20:03 |
sofar |
e.g. just pass through a table of 6 textures directly |
| 20:03 |
sofar |
and give the sets a "name" |
| 20:04 |
sofar |
people running a server really want to *delete* the unused textures... after all |
| 20:12 |
rubenwardy |
screenshots: https://forum.minetest.net/viewtopic.php?p=263743#p263743 |
| 20:12 |
Shara |
I like it |
| 20:13 |
sofar |
good fit |
| 20:13 |
sofar |
that skybox also doesn't tune light levels down much |
| 20:14 |
sofar |
rubenwardy: did you tune the values? |
| 20:15 |
rubenwardy |
no, |
| 20:15 |
rubenwardy |
added another image to that post |
| 20:16 |
rubenwardy |
with a different skybox |
| 20:16 |
rubenwardy |
The new ones the best so far, imo |
| 20:17 |
sofar |
I made them dramatically tune down the fog and light levels for a reason :) |
| 20:17 |
sofar |
makes that dark and gloomy daytime really stand out |
| 20:17 |
sofar |
do /skybox off and you go blind, nearly |
| 20:22 |
rubenwardy |
I see |
| 20:22 |
rubenwardy |
posted another image to that post |
| 20:23 |
rubenwardy |
skybox 4 - sunrise - now |
| 20:28 |
VanessaE |
rubenwardy: did you see my HDX screenshot with that mod? |
| 20:29 |
VanessaE |
http://i.imgur.com/Xi6fvN1.png |
| 20:29 |
benrob0329 |
VanessaE: niiiiice |
| 20:34 |
|
RobbieF joined #minetest-hub |
| 20:34 |
tenplus1 |
hi RobbieF |
| 20:34 |
RobbieF |
hey tenplus1 |
| 20:34 |
RobbieF |
how are ya |
| 20:35 |
benrob0329 |
Hi Rob |
| 20:35 |
benrob0329 |
ieF |
| 20:35 |
tenplus1 |
good thanks... updated mobs api, they walk better uphill now |
| 20:35 |
RobbieF |
heya benrob0329 what's new? |
| 20:35 |
RobbieF |
oh wicked; thanks man |
| 20:35 |
tenplus1 |
what's new with you ? |
| 20:35 |
benrob0329 |
Not much, still on "vacation" |
| 20:38 |
RobbieF |
oooh that sounds nice benrob0329 |
| 20:38 |
RobbieF |
tenplus1 well, I just pulled new mobs :D Nothing else really |
| 20:38 |
RobbieF |
episode 500 is this wednesday |
| 20:38 |
tenplus1 |
scweet |
| 20:39 |
sofar |
RobbieF: new: github.com/minetest-mods/skybox |
| 20:40 |
RobbieF |
that's great sofar! Shara knows I assume? |
| 20:40 |
RobbieF |
I like the idea of "api" and assume that means it can be coded by other mods |
| 20:40 |
sofar |
people in here have been toying with it all morning |
| 20:40 |
sofar |
yes, it's meant for that specifically |
| 20:40 |
RobbieF |
oh awesome |
| 20:40 |
sofar |
also watch my youtube video explaining it |
| 20:40 |
RobbieF |
great so that sounds like something Shara can really use |
| 20:40 |
RobbieF |
I'm at work atm but definitely will |
| 20:41 |
sofar |
https://www.youtube.com/watch?v=-m3HFGJ--Ig |
| 20:41 |
RobbieF |
thanks |
| 20:44 |
tenplus1 |
RobbieF: watched the arcade pi video on cat5tv and got hold of a handheld sega master system with 30 games for the nostalgia |
| 20:45 |
RobbieF |
Nice tenplus1! |
| 20:45 |
RobbieF |
Check this out... |
| 20:45 |
rubenwardy |
VanessaE, should hide the hud |
| 20:45 |
rubenwardy |
and the window bar |
| 20:45 |
VanessaE |
too late :P |
| 20:45 |
rubenwardy |
alt+f11 |
| 20:45 |
RobbieF |
https://www.youtube.com/watch?v=GWQlqOWyCoM |
| 20:46 |
RobbieF |
^^ TenPlus1 |
| 20:47 |
tenplus1 |
lol, it's not even a genesis... ahahahaha, only master system |
| 20:48 |
tenplus1 |
https://www.youtube.com/watch?v=4hg7y1AkVGc <-- ;dis |
| 20:49 |
Krock |
can someone confirm that double-jumps (sneak) are possible with the current HEAD? |
| 20:49 |
* tenplus1 |
adds Tanookie suit to 3d_armor for mario style double jumps and fluying :P w00t |
| 20:49 |
tenplus1 |
nite folks :) |
| 20:49 |
Krock |
nite |
| 20:50 |
Thomas-S |
Krock, I can confirm this. |
| 20:50 |
Krock |
eww. |
| 20:50 |
Krock |
okay, thanks |
| 20:50 |
octacian |
sofar: what's the music in the background of your skybox mod video? I asked before, don't remember if you answered though |
| 20:50 |
octacian |
Krock: I can confirm too :D |
| 20:55 |
sofar |
octacian: Lee Rosevere (CC-BY-NC) |
| 20:56 |
octacian |
Link? |
| 20:56 |
octacian |
also, damnit... (the NC part lol) |
| 21:04 |
benrob0329 |
NC is cancer |
| 21:13 |
benrob0329 |
http://m.imgur.com/HsAfCfG |
| 21:17 |
RobbieF |
that's a good one benrob0329 |
| 21:18 |
RobbieF |
My show is NC. What's the problem with that? |
| 21:18 |
RobbieF |
People can use it for commercial purposes, but requires them get written permission first. |
| 21:18 |
sofar |
NC is good for stuff, not good for mods |
| 21:18 |
RobbieF |
that way people don't "steal" our content to make money |
| 21:18 |
RobbieF |
ah I see |
| 21:19 |
sofar |
put it on your server? good |
| 21:19 |
sofar |
put it on github? bad |
| 21:19 |
RobbieF |
gah |
| 21:19 |
sofar |
well, just speaking from a certain perspective |
| 21:19 |
sofar |
if I want to charge players money on a server, I can't use any NC assets |
| 21:20 |
sofar |
posting your own youtube video as non-commercial entity? probably fine |
| 21:22 |
benrob0329 |
RobbieF: your show isn't a texture, or a piece of "free" music |
| 21:23 |
benrob0329 |
I see a lot of stuff that'd be awesome to use, but the creator tacks on the NC and makes it unusable. |
| 21:23 |
|
paramat joined #minetest-hub |
| 21:24 |
sofar |
NC is basically a sign saying "ask me" |
| 21:24 |
benrob0329 |
And "screw wikipedia" |
| 21:30 |
RobbieF |
yeah gotcha |
| 21:30 |
RobbieF |
Well, just ask if you wanna use my show :D |
| 21:30 |
RobbieF |
have a great weekend guys! Happy Easter. Gotta run |
| 21:32 |
Jordach_ |
meep meep |
| 21:32 |
Fixer |
kek |
| 21:32 |
Jordach_ |
sofar, https://public.etherpad-mozilla.org/p/MT-skybox thoughts on default.clouds? |
| 21:36 |
sofar |
Jordach_: yes, you're overengineering |
| 21:36 |
Jordach_ |
sofar, in case of emergency ;) |
| 21:37 |
Jordach_ |
i'd rather furture proof than have it unshippable |
| 21:37 |
benrob0329 |
To put it simply, having to hunt down someones contact info, and then wait a few days to even see if I can us the music (abd under what terms) is too big of a pain when your on an upload schedule |
| 21:37 |
Jordach_ |
sofar, these features i've marked out alone brings us in line with MC, both visually (and maybe dimensionally, if ever) |
| 21:38 |
benrob0329 |
Ill just find music with a license I can use |
| 21:38 |
Jordach_ |
i'd love to see MT's own RFTools or myst |
| 21:38 |
sofar |
RFTools? |
| 21:39 |
benrob0329 |
ditto |
| 21:39 |
Jordach_ |
sofar, a MC mod that generates an infinite amount of dimensions and various other tools |
| 21:39 |
benrob0329 |
I call bs |
| 21:39 |
benrob0329 |
The 32 bit int diesnt go that far :P |
| 21:39 |
Jordach_ |
https://github.com/McJty/RFTools/wiki/RFTools-Dimensions |
| 21:41 |
Fixer |
MT does not even utilise its 6x000 nodes of height to full potential |
| 21:42 |
benrob0329 |
True, I've never built anything above a few k in hight |
| 21:42 |
benrob0329 |
And that was a sky platform |
| 21:42 |
benrob0329 |
There's no way your getting up there in survival |
| 21:43 |
Jordach_ |
the reason why dimensions are tied into the skybox is plainly obvious |
| 21:46 |
Jordach_ |
it'd require more than a re-write of most of MT to go; you're below X, now you're in X place |
| 21:48 |
Jordach_ |
that comes my second point: if you want things to be endlessly moddable, you need to open up everything |
| 21:48 |
benrob0329 |
^^ |
| 21:49 |
Jordach_ |
yet you complain when someones takes the time to detail it and figure out ideas |
| 21:49 |
Jordach_ |
it's almost if you don't want to have good software |
| 21:50 |
nore |
Jordach_: we have a cloud API PR, and +1 for stellar API :) |
| 21:51 |
Jordach_ |
nore, i'd assume when a mod generates a dimension, you'd probably want to setup the skybox, stellar objects, etc |
| 21:58 |
Krock |
Sneaky: https://www.youtube.com/watch?v=coTcDzEfku4 |
| 21:58 |
Jordach_ |
https://public.etherpad-mozilla.org/p/MT-skybox#lineNumber=41 |
| 21:58 |
Jordach_ |
sofar, improvement to bgcolor of set_sky |
| 22:00 |
sofar |
sorry, frustrating day at work, I need simple solutions, not looking for complex ones right now |
| 22:00 |
Jordach_ |
sofar, well, refer back to it later then :) |
| 22:00 |
Jordach_ |
currently it's a proposal |
| 22:01 |
Jordach_ |
but one that works forwards (unlike formspecs and HUD API( |
| 22:01 |
sofar |
nore: we need a planetary API |
| 22:02 |
nore |
exactly |
| 22:02 |
* sofar |
back to doing distro work |
| 22:02 |
Jordach_ |
fancy |
| 22:02 |
Jordach_ |
sofar, i was making a proposal that makes sense for 0.5.x |
| 22:02 |
* nore |
just finished verifying the proof he has been working on for the past few days |
| 22:03 |
nore |
checking if everything still works, if so, I'll have reached one important milestone \o/ |
| 22:03 |
Jordach_ |
whatcha doin |
| 22:04 |
nore |
Jordach_: proof verification using PVS ( http://pvs.csl.sri.com/ ) |
| 22:04 |
Jordach_ |
oooo |
| 22:06 |
benrob0329 |
Krock: I like the way it feels like your actually climbing |
| 22:06 |
Jordach_ |
nore, the reason why i've got dimensions listed in my proposal is that games set in space will find it handy :D |
| 22:06 |
benrob0329 |
So imo +1 to your pr |
| 22:07 |
Fixer |
<tenplus1> latest minetest daily has a huge memory leak |
| 22:07 |
Fixer |
<tenplus1> ran singleplayer for 10 minutes while memory filled up and lagged the game down to 2fps |
| 22:07 |
Fixer |
wth is this? |
| 22:08 |
Krock |
thanks for the feedback, benrob0329 |
| 22:08 |
Krock |
gn minetesters |
| 22:08 |
benrob0329 |
Gnight krock |
| 22:09 |
* Jordach_ |
likes PR 5533 |
| 22:12 |
Jordach_ |
i mean, you could have added something like a stamina bar |
| 22:12 |
benrob0329 |
My only gripe is that two node jumping doesn't work, but that can be added |
| 22:13 |
Jordach_ |
eg, sneak jumping uses stamina, as does falling down when holding sneak |
| 22:13 |
Jordach_ |
(you could reduce fall damage with it, but not be immune) |
| 22:13 |
benrob0329 |
perhaps sneak + falling = bracing? |
| 22:13 |
Jordach_ |
why not |
| 22:14 |
benrob0329 |
Slows dows the fall (if you have two nides on opposite sides) but uses stamina |
| 22:14 |
Jordach_ |
or add a skill roll like mirrors edge (only works to a certain amount of falling, however) |
| 22:15 |
benrob0329 |
Heck, if we're redoing sneak, why not take the idea and run with it? |
| 22:15 |
Jordach_ |
parkour like features would make getting around a breeze |
| 22:15 |
benrob0329 |
instead of reducing mobility, increase it |
| 22:15 |
Jordach_ |
devs should play titanfall 2 |
| 22:15 |
benrob0329 |
Make everyone want to update |
| 22:16 |
benrob0329 |
But above all else, sneak should keep you from falling off an edge |
| 22:17 |
benrob0329 |
If that doesn't work, its not sneak |
| 22:19 |
Jordach_ |
like, a skill roll would reduce upto 3-4 hearts worth of fall damage |
| 22:20 |
Jordach_ |
but use up almost a whole stamina bar |
| 22:20 |
benrob0329 |
Perhaps adding ctrl (crawl/crouch) |
| 22:20 |
benrob0329 |
To do said roll would help |
| 22:22 |
* benrob0329 |
imagines minetest, but with an immersive camera (with 3d hands) and proper parkour instead of sneak glitches |
| 22:25 |
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Nathans21 joined #minetest-hub |
| 22:25 |
Calinou |
just add strafe jumping to Minetest |
| 22:26 |
Calinou |
while we're at it, add a rocket launcher that lets you rocket jump |
| 22:31 |
Fixer |
Shinji is an asshole, no offence ;) |
| 22:31 |
* Fixer |
reads the logs |
| 22:32 |
Jordach_ |
yay |
| 22:32 |
Jordach_ |
http://i.imgur.com/4ddFR1F.jpg |
| 22:32 |
Jordach_ |
textures that dont look like ass |
| 22:32 |
Jordach_ |
(dirt) |
| 22:32 |
Fixer |
sofar: shinji banned me from xanadu because I mentioned the minetest bug %) |
| 22:33 |
Jordach_ |
what bug :^) |
| 22:33 |
Fixer |
Jordach_: spawn at 0 0 0 bug |
| 22:33 |
Fixer |
that dude is very strange |
| 22:34 |
Fixer |
i guess you can't have it all, good server but fucked up moderator, I have many other wonderful places to play |
| 22:36 |
sofar |
sfan5: just remove xanadu from the public server list |
| 22:36 |
Fixer |
i do remember there was a rule to post videos of xanadu though |
| 22:36 |
sofar |
they don't want to be public anyway |
| 22:36 |
Fixer |
to not post* |
| 22:36 |
sofar |
might as well de-list them from it |
| 22:36 |
Fixer |
sofar: server is public itself |
| 22:37 |
sofar |
sfan5: we should have a policy of removing servers that do not allow new users |
| 22:37 |
sofar |
well they are advertising that they are public |
| 22:37 |
Fixer |
sofar: they open registrations from time to time, videos dissalowed for some reason |
| 22:37 |
Fixer |
sofar: it was opened at first iirc |
| 22:37 |
sofar |
well but if you randomly ban developers trying to spot and/or fix problems |
| 22:37 |
Fixer |
sofar: but then there were trolls/spam so they closed it down |
| 22:37 |
sofar |
exactly, just drop them from the server list |
| 22:38 |
Fixer |
sofar: shinji is very agressive guy |
| 22:38 |
sofar |
I don't see how it hurts xanadu |
| 22:38 |
sofar |
he doesn't want a public server |
| 22:38 |
Fixer |
sofar: you join and talk @ who is this moron? (his kind of talk) |
| 22:39 |
Fixer |
seen it |
| 22:40 |
Fixer |
will not join it even if they unban me |
| 22:42 |
sofar |
easy enough to ignore any bug that tenplus1 finds on xanadu |
| 22:42 |
sofar |
I'm not bitter |
| 22:44 |
Fixer |
it is about not leaking chat into youtube? |
| 22:45 |
sofar |
who knows, the guy is never in here |
| 22:46 |
Jordach_ |
tenplus probably has a real job and doesn't get much time left for MT |
| 22:46 |
|
octacian joined #minetest-hub |
| 22:47 |
sofar |
fairly sure he does some work |
| 22:47 |
sofar |
no idea what, though |
| 22:48 |
sofar |
I have my doubts about employment of some regulars in here, though :) |
| 22:48 |
sofar |
also, timezone perspective |
| 22:48 |
octacian |
for what? |
| 22:48 |
sofar |
since I'm PST8PDT, I see most people after they've come back from work |
| 22:49 |
nore |
sofar: well, some regulars here are students as well :) |
| 22:50 |
sofar |
if run_server then assume_has_job() end |
| 22:50 |
nore |
heh |
| 22:50 |
VanessaE |
if run_server then assume(has_job or is_retired) end |
| 22:50 |
VanessaE |
:) |
| 22:51 |
sofar |
you're not retired |
| 22:51 |
sofar |
retirement doesn't exist in your state :P |
| 22:51 |
VanessaE |
heh |
| 22:51 |
nore |
I guess I could run a mt server on my server, but it's rpi-like in computing capacity, so I don't think it would like it :s |
| 22:52 |
nore |
max_players = 1 |
| 22:52 |
nore |
maybe that could work |
| 22:52 |
sofar |
I asked OSUSL for hosting a MT server, lol |
| 22:52 |
sofar |
they said "maybe?!" |
| 22:52 |
nore |
OSUSL? |
| 22:54 |
sofar |
osuosl, sorry |
| 22:54 |
nore |
oh |
| 22:55 |
nore |
in france we have framinetest :) |
| 22:55 |
sofar |
o-O |
| 23:01 |
sofar |
VanessaE: what's your monthly bandwidth consumption for VE servers? |
| 23:01 |
sofar |
rubenwardy: your ctf server? |
| 23:01 |
VanessaE |
sofar: not sure, but it ain't too much, https://daconcepts.com/vanessa/hobbies/minetest/stats-daily.html |
| 23:01 |
VanessaE |
you can get some idea from that |
| 23:01 |
VanessaE |
(I never bothered to add it up because it's unmetered anyway) |
| 23:02 |
rubenwardy |
don't run it anymore, sofar |
| 23:02 |
sofar |
5 players 430kbit /sec? |
| 23:02 |
Fixer |
sofar: it is pity that minetest does not have a game with ambience like rain, snow etc because of strange performance reasons, 16 years ago I've played Project I.G.I. with snow/rain in 3D and on loooooooow end GF2MX and it worked on that hardware... |
| 23:02 |
sofar |
or is it kbyte/sec? |
| 23:02 |
VanessaE |
that's bits, yes |
| 23:02 |
sofar |
Fixer: my plan is to eradicate that entirely soon |
| 23:02 |
Fixer |
Vanessa'S survival server has insane traffic |
| 23:03 |
Fixer |
when I measured I had 50-200 kbyte/sec, Karl |
| 23:03 |
sofar |
VanessaE: 140gb / month? |
| 23:03 |
sofar |
does that sound reasonable? |
| 23:04 |
VanessaE |
sofar: mmm... yeah that's probably about right |
| 23:04 |
sofar |
thanks |
| 23:04 |
VanessaE |
lemme go see what OVH says |
| 23:04 |
* benrob0329 |
could host a server |
| 23:05 |
rubenwardy |
my personal server is 0 kbps on average |
| 23:05 |
rubenwardy |
not enough time |
| 23:05 |
benrob0329 |
But..meh |
| 23:05 |
benrob0329 |
Linode expenses |
| 23:05 |
VanessaE |
hm. nothing useful on the control panel there either. |
| 23:05 |
nore |
sofar: don't forget it probably depends heavily on the amount of media that needs to be sent |
| 23:05 |
sofar |
hosting media on http is easy |
| 23:06 |
sofar |
nore: I already do that for itb |
| 23:06 |
nore |
yeah, but you need to take that part into account as well if you want to know the total bandwidth you'll need :) |
| 23:06 |
sofar |
I need a good server for itb, I don't want to leave a choppy and lagging experience from the start |
| 23:07 |
sofar |
nore: yes but media server is hosted somewhere else completely |
| 23:07 |
* nore |
agrees |
| 23:07 |
Fixer |
did i say about terasology? |
| 23:07 |
Fixer |
tried it |
| 23:07 |
Fixer |
wanted to see only one thing |
| 23:07 |
nore |
would be nice if we can host a few dozen players at once :) |
| 23:07 |
Fixer |
jitter/stutter |
| 23:07 |
nore |
Fixer: and? |
| 23:07 |
* benrob0329 |
goes and grabs laptop |
| 23:07 |
Fixer |
found pretty large ocasional freezes |
| 23:08 |
nore |
(terasology was unplayable on my computer last time I tried) |
| 23:08 |
benrob0329 |
Im going to try Teresolagy on lowest settings |
| 23:08 |
Fixer |
have not seen much stutter, just big freezes |
| 23:08 |
Fixer |
maybe my amd hd6870 is cursed or smth |
| 23:08 |
nore |
also the first times I tried a looong time ago it worked well |
| 23:10 |
Fixer |
make minetest great |
| 23:10 |
Fixer |
that_cat_with_big_eyes.png |
| 23:11 |
nore |
Fixer: there is something I need to try to make updateFastFaceRow faster |
| 23:11 |
nore |
it copies waaaaay to much stuff around to be efficient |
| 23:11 |
Fixer |
nore: does it improve fps? |
| 23:12 |
nore |
Fixer: I think it would improve stutter & general CPU usage |
| 23:12 |
nore |
probably not drawtime however |
| 23:12 |
Fixer |
doubt stutter will be reduced |
| 23:12 |
nore |
hmm why? |
| 23:13 |
Fixer |
nore: wrong phrasing |
| 23:13 |
VanessaE |
isn't the biggest cause of stutter the mesh gen stalling out the renderer? |
| 23:13 |
Fixer |
nore: it may reduce, but will still be very visible |
| 23:13 |
VanessaE |
(because of thread priorities or lack or same?) |
| 23:13 |
Fixer |
stutter must be eliminated totally |
| 23:13 |
Fixer |
it is like someone pisses in your soup, even a little bit is not ok |
| 23:14 |
Fixer |
even little stutter ruins the feel (tm) |
| 23:14 |
Fixer |
i'm using mesh_gen_inter 15 msec anyway |
| 23:14 |
Fixer |
so much better |
| 23:14 |
Fixer |
until real fix is available |
| 23:14 |
VanessaE |
that ^^ doesn't help my system any |
| 23:14 |
Fixer |
it is painful topic for me |
| 23:15 |
Fixer |
maybe i'm unlucky, but I had it since 2011 |
| 23:15 |
Fixer |
on old PC, on new PC |
| 23:15 |
nore |
still, stuttering is weird |
| 23:15 |
Fixer |
my core i3 system is like 10 years newer than old, yet stutter as crazy as on old one |
| 23:15 |
nore |
I mean, why recomputing the mesh should pause the renderer? |
| 23:15 |
Fixer |
i was bitching about stutter to celeron like in 0.3.x already |
| 23:16 |
VanessaE |
nore: because no threads? |
| 23:16 |
nore |
VanessaE: it is not running in its own thread? |
| 23:16 |
Fixer |
nore: it is not just mesh |
| 23:16 |
VanessaE |
nore: I don't know, but if it is, its priority is not set properly relative to the renderer |
| 23:16 |
nore |
Fixer: what is it then? |
| 23:17 |
Fixer |
nore: it is not only mesh update stutter, but nonmesh related one, associated with entities and other stuff |
| 23:17 |
nore |
hmmm |
| 23:17 |
Fixer |
nore: also, load this mod and go to ocean: https://github.com/minetest-mods/dynamic_liquid/ you might observe nonmesh stutter as well alongside usual one |
| 23:19 |
Fixer |
i had amazingly big stutter in mainloop_other with this mod |
| 23:19 |
sofar |
nore: probably takes a lock somewhere |
| 23:20 |
sofar |
mutex, semaphore, whatchamacallittoday |
| 23:20 |
Fixer |
nore: https://i.imgur.com/aXOdziD.png |
| 23:21 |
Fixer |
it is funny |
| 23:21 |
sofar |
.135 mainloop_dtime == 7fps |
| 23:21 |
Fixer |
yep |
| 23:21 |
Fixer |
but most of it is nondraw |
| 23:21 |
Fixer |
for this mod |
| 23:21 |
Fixer |
typically it is other way |
| 23:22 |
Fixer |
mesh gen is biggest stutter |
| 23:22 |
Fixer |
but with this mod it exposes different kind of stutter |
| 23:23 |
Fixer |
why can't it be asyncronous? why every crap slow downs the render :( |
| 23:23 |
rubenwardy |
it is supposed to by asyncronous |
| 23:23 |
rubenwardy |
*be |
| 23:23 |
rubenwardy |
I don't get this jitter |
| 23:23 |
Fixer |
https://i.imgur.com/Epuw0Rd.png |
| 23:23 |
sofar |
Fixer: cpu? |
| 23:23 |
rubenwardy |
there are spikes, but not noticable |
| 23:24 |
Fixer |
sofar: had this on p4 northwood and now on core i3 sandy bridge |
| 23:25 |
Fixer |
rubenwardy: and for me I cap fps at 100, and it goes like this 100 7 100 60 100 80 100 7 10 15 20 100 100 while using this mod |
| 23:25 |
rubenwardy |
Fixer: http://pasteboard.co/3YaLAuyo7.png |
| 23:25 |
Fixer |
look at graph |
| 23:25 |
rubenwardy |
default settings for me whilst flying into the distance |
| 23:25 |
rubenwardy |
> 84 processes meshes |
| 23:25 |
rubenwardy |
how |
| 23:26 |
Fixer |
rubenwardy: 0.055 is example of stutter |
| 23:26 |
rubenwardy |
it's not isible though |
| 23:26 |
rubenwardy |
like that v |
| 23:27 |
Fixer |
it is very visible for me |
| 23:27 |
rubenwardy |
what are you doing to get 84 processed meshes in one tick, and barely any packets? |
| 23:27 |
Fixer |
in singleplayer a lot |
| 23:27 |
Fixer |
rubenwardy: install https://github.com/minetest-mods/dynamic_liquid/ go to ocaen |
| 23:27 |
rubenwardy |
that was playing on my server |
| 23:27 |
Fixer |
rubenwardy: find underwater cave *wait* |
| 23:27 |
rubenwardy |
oh, so it's not normal usage then |
| 23:28 |
Fixer |
rubenwardy: that is example of other kind of stutter that is happens when using that mod |
| 23:28 |
Fixer |
rubenwardy: stutter happens for me since 2011, end of story |
| 23:28 |
Fixer |
i don't want to repeat myself |
| 23:28 |
Fixer |
it was visible since 2011 |
| 23:28 |
Fixer |
still is |
| 23:29 |
rubenwardy |
what does the graph look like for you just flying around normally, loading blocks? |
| 23:29 |
Fixer |
p4/ati rad9600 -> corei3/ati hd6870 |
| 23:29 |
sofar |
it may be async, but does the mainloop wait for the thread to finish each server step? |
| 23:29 |
Fixer |
rubenwardy: looks shitty, let me doit |
| 23:30 |
Fixer |
rubenwardy: depends on terrain btw |
| 23:30 |
Fixer |
one sec |
| 23:30 |
Fixer |
spawned in a tree |
| 23:30 |
Fixer |
again |
| 23:30 |
Fixer |
this is not fine |
| 23:30 |
rubenwardy |
lol |
| 23:30 |
* sofar |
out for a bit |
| 23:30 |
rubenwardy |
at least you're not underground |
| 23:31 |
Fixer |
rubenwardy: at map start https://i.imgur.com/KWrhjIN.png |
| 23:31 |
rubenwardy |
is that singleplayer? |
| 23:31 |
Fixer |
yes |
| 23:32 |
Fixer |
rubenwardy: during flight https://i.imgur.com/R24JN64.png |
| 23:32 |
Fixer |
clusterfuuuuuuuuuuuuck |
| 23:32 |
Fixer |
so fucked |
| 23:32 |
Fixer |
sorry for background |
| 23:32 |
rubenwardy |
I see |
| 23:33 |
Fixer |
rubenwardy: that was forest |
| 23:33 |
rubenwardy |
I can reproduce it better on singleplayer for some reason |
| 23:33 |
rubenwardy |
the packets don't get spread out as much |
| 23:33 |
Fixer |
rubenwardy: it is much worse on singleplayer too me |
| 23:33 |
rubenwardy |
gtg |
| 23:33 |
Fixer |
rubenwardy: one more pic |
| 23:33 |
rubenwardy |
will add this to my todo list for the summer |
| 23:33 |
Fixer |
rubenwardy: want to show even worse |
| 23:34 |
Fixer |
rubenwardy: nevermind, lets say max stutter was close to 0.1 sec, and fuck imgur |
| 23:34 |
Fixer |
rubenwardy: https://i.imgur.com/u9I6E5E.png |
| 23:35 |
Fixer |
rubenwardy: this is not fine |
| 23:36 |
Fixer |
this is mc beta kind of lag: https://i.imgur.com/OBAVKKO.png @ minetest is 7 years old... |
| 23:38 |
Fixer |
what can you say about gameplay when you have 300 fps and it stutters down to 14 fps for an instant? |
| 23:38 |
Fixer |
i cap it to 90 ofc |
| 23:38 |
Fixer |
nobody needs 300 fps |
| 23:39 |
Fixer |
refresh rate of lcd is good enough as fps cap |
| 23:41 |
Fixer |
default mt config has 65 fps as cap iirc, reasonably good |
| 23:41 |
Fixer |
does not help against stutter much though |
| 23:42 |
Fixer |
stutter @ z-sorting @ lua oom weirdness @ list goes on |
| 23:43 |
Fixer |
looking that skybox mod screenshots, looks nice |
| 23:45 |
Fixer |
btw p4 northwood was damn cold cpu, liked it |
| 23:48 |
Jordach_ |
>had final version of P4 with netburst |
| 23:49 |
Jordach_ |
>flamethrower |
| 23:49 |
Fixer |
Jordach_: prescot? hehe |
| 23:49 |
Jordach_ |
i mean GTX 480 hot |
| 23:49 |
Jordach_ |
it kicked ass with it's IPC |
| 23:49 |
Fixer |
my idle temp was like 33*C |
| 23:49 |
Fixer |
or even 29*C o.O in winter |
| 23:49 |
Jordach_ |
>55C in winter |
| 23:49 |
Jordach_ |
feelsbadman |
| 23:49 |
Fixer |
LOL |
| 23:50 |
Fixer |
42*C at peak load |
| 23:50 |
Fixer |
that is northwood series for you |
| 23:51 |
Fixer |
29*C temp was for mb at winter, cpu min was 32*C or smth |
| 23:52 |
Fixer |
2.8GHz |
| 23:52 |
Fixer |
temp was never an issue |
| 23:52 |
Fixer |
Jordach_: had fan failure on R9600XT, 83*C temps |
| 23:52 |
Fixer |
and smell |
| 23:52 |
Jordach_ |
F |
| 23:52 |
Fixer |
it had snow and mem problems too |
| 23:54 |
Fixer |
hmm |
| 23:54 |
Fixer |
30 degrees Celcius at idle |
| 23:54 |
Fixer |
kek |
| 23:54 |
Fixer |
northwood overclocked to 3GHz |
| 23:54 |
Fixer |
idle |
| 23:56 |
Fixer |
Calinou: you mentioned rocket jumping, amazingly few days ago I also was thinking about that, imagine quake action and rocket jumping in minetest |
| 23:57 |
Fixer |
was watching a 1vs1 Q3A pro fight |
| 23:59 |
Fixer |
Jordach_: yet the gpu was a problem, it was damn hot staying at 40-50*C at idle |
| 23:59 |
Fixer |
it is not considered hot these days, lol |