| Time |
Nick |
Message |
| 01:19 |
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| 03:11 |
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| 03:12 |
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| 05:02 |
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| 05:50 |
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| 05:56 |
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| 06:07 |
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| 06:26 |
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CWz joined #minetest-hub |
| 06:55 |
red-001 |
what about the android menu? |
| 06:55 |
red-001 |
did you port that yet? |
| 07:43 |
|
tenplus1 joined #minetest-hub |
| 07:43 |
tenplus1 |
hi folks |
| 07:47 |
shivajiva |
Hi tenplus |
| 07:48 |
tenplus1 |
hi shiva :P |
| 07:55 |
shivajiva |
I ditched the src folder and cloned mt repo, built it and it worked fine so afaik it was building a run_in_place version no matter what I specified as build parameters |
| 07:55 |
tenplus1 |
ahhh, old settings lingering :PP |
| 07:56 |
shivajiva |
seems that way |
| 07:56 |
shivajiva |
lesson learnt |
| 07:57 |
* VanessaE |
pokes tenplus1 |
| 07:57 |
tenplus1 |
weird question... is it faster to define a node using a nodebox or cube.obj mesh ??? |
| 07:57 |
tenplus1 |
hi Vanessa |
| 07:57 |
tenplus1 |
just thinking about you there :P |
| 07:57 |
VanessaE |
it's about the same either way |
| 07:57 |
shivajiva |
Hi Vanessa o/ |
| 07:57 |
VanessaE |
a cube node uses less geometry than an equivalent mesh though |
| 07:57 |
tenplus1 |
ah poo... was hoping one would be better than the other :D |
| 07:58 |
VanessaE |
hi shivajiva |
| 07:58 |
tenplus1 |
I hope #1731 and #1732 get added soon |
| 07:59 |
VanessaE |
tenplus1: did you see my last comment/commit on 1732? |
| 07:59 |
tenplus1 |
also... *looks around* ... #1693 |
| 07:59 |
tenplus1 |
the flicker ? |
| 07:59 |
VanessaE |
yeah |
| 07:59 |
VanessaE |
maybe try it on yours also |
| 07:59 |
VanessaE |
in case it's an effect specific to my install or something |
| 08:00 |
tenplus1 |
lemmie test |
| 08:00 |
VanessaE |
if it flickers for you, revert 90973a8 and try again |
| 08:01 |
VanessaE |
thing is, the unlocked, open chest doesn't flicker on close |
| 08:01 |
tenplus1 |
90973a8 ??? wut |
| 08:02 |
VanessaE |
in my PR. |
| 08:02 |
VanessaE |
also it doesn't always happen |
| 08:02 |
tenplus1 |
oh the teexture changes |
| 08:02 |
tenplus1 |
am gonna setup a separate mod with chest to test *rhymes* |
| 08:03 |
VanessaE |
the flicker seems to depend on where the chest is placed |
| 08:03 |
VanessaE |
could be an edge-of-mapblock glitch |
| 08:03 |
tenplus1 |
hrm... that happens with many things, the slide in bug also when detatching |
| 08:04 |
VanessaE |
yep, it's an edge-of-mapblock glitch alright. |
| 08:05 |
VanessaE |
even happens when placing cobble, so it ain't my changes doing it. |
| 08:05 |
VanessaE |
"slide in" bug? |
| 08:05 |
tenplus1 |
when detatching from entity player seems to slide in from 0,0,0 |
| 08:05 |
tenplus1 |
shiva had a pull for that one |
| 08:06 |
tenplus1 |
also I managed to get collisionbox bug fixed in invisibility mod :) |
| 08:06 |
tenplus1 |
dont fall through world anymore and can still fit through doorways |
| 08:06 |
VanessaE |
cool. |
| 08:06 |
* tenplus1 |
thinks that a container.lua file shoudl be made for chests/bookshelf etc |
| 08:07 |
VanessaE |
paramat reverted those commits in the client though |
| 08:07 |
tenplus1 |
reverted ???? |
| 08:07 |
VanessaE |
yeah, the commits that broke everything, or so I understand. new clients should work fine with old servers without changes server-side now. |
| 08:08 |
tenplus1 |
gotta test that one |
| 08:18 |
tenplus1 |
your new chest code works fine vanessa... and the pull I added to return to 'main' resets chests :)) |
| 08:21 |
VanessaE |
apply yours after mine btw |
| 08:21 |
VanessaE |
(I think mine would conflict otherwise) |
| 08:22 |
tenplus1 |
my test code has it re-registering the chests using new functions :) and textures |
| 08:22 |
tenplus1 |
and the lbm replaces 'main', it's all good :D |
| 08:22 |
VanessaE |
can you check if my PR also works okay with pipeworks? |
| 08:23 |
VanessaE |
I didn't test it with any mods |
| 08:23 |
VanessaE |
(I expect the chests simply won't "flip open", which is fine) |
| 08:24 |
tenplus1 |
pipework tesxtures all appear :p |
| 08:25 |
VanessaE |
how do the chests behave? |
| 08:25 |
tenplus1 |
building a simple insertion machine |
| 08:26 |
tenplus1 |
er.. shoudl an item injector need anything else to work ? |
| 08:26 |
VanessaE |
a mesecons signal, or a mesecons button |
| 08:26 |
VanessaE |
(or you can punch it) |
| 08:26 |
tenplus1 |
no mesecon installed |
| 08:26 |
tenplus1 |
thought it would just work without it :PP |
| 08:27 |
VanessaE |
[chest][injector][tube][tube][...] |
| 08:27 |
VanessaE |
that's enough to test with |
| 08:27 |
VanessaE |
punch the injector |
| 08:27 |
|
nerzhul joined #minetest-hub |
| 08:27 |
tenplus1 |
w00t, works :)) |
| 08:27 |
tenplus1 |
hi nrz |
| 08:27 |
nerzhul |
hi tenplus1 |
| 08:27 |
VanessaE |
oh, my PR needs one more change |
| 08:28 |
tenplus1 |
lemmie know when changes are up, will test |
| 08:29 |
VanessaE |
moment |
| 08:30 |
shivajiva |
[09:28:13] <wilkgr> WTAF |
| 08:30 |
shivajiva |
[09:28:26] <wilkgr> I can't walk through a 2x1 tunnel?!? |
| 08:30 |
shivajiva |
[09:28:30] <wilkgr> (I'm in singleplayer) |
| 08:30 |
shivajiva |
[09:28:46] <wilkgr> It needs to be 3 tall for the player to fit through |
| 08:30 |
tenplus1 |
if you change player collisionbox at all then it messes up 2 high entry |
| 08:30 |
shivajiva |
lol |
| 08:30 |
tenplus1 |
I had to change invisibility mod to not touch it and only change visual size (to make player model invis) |
| 08:31 |
VanessaE |
up. |
| 08:31 |
VanessaE |
(I forgot to X-flip the right-side image on the closed chest) |
| 08:33 |
Zeno` |
get with the program, VE |
| 08:33 |
tenplus1 |
so wait... what appears at back of side shoudl appear on other side at back also ? cause it doesnt |
| 08:33 |
Zeno` |
you're not allowed to forget things or make mistakes :/ |
| 08:34 |
VanessaE |
tenplus1: it does now. |
| 08:34 |
tenplus1 |
I just applied your changes and it still doesnt |
| 08:34 |
VanessaE |
also my changes make HDX work properly, too |
| 08:34 |
VanessaE |
you sure you pulled the latest change? |
| 08:34 |
VanessaE |
I added a transformFX command to the right-side texture |
| 08:34 |
tenplus1 |
yup, added it by hand to my test chests |
| 08:35 |
tenplus1 |
what appears on one side appears flipped on the other side |
| 08:36 |
VanessaE |
yes, that's intentional. |
| 08:36 |
tenplus1 |
so if there's a red dot at the front of that side it should appear at the back of the other side ??? |
| 08:36 |
VanessaE |
no |
| 08:36 |
tenplus1 |
that's whats happening here |
| 08:36 |
VanessaE |
it should appear at the front edge of both sides |
| 08:37 |
tenplus1 |
nope... not happening |
| 08:37 |
VanessaE |
lemme re-check |
| 08:37 |
nerzhul |
the collision box PR was reverted by para |
| 08:37 |
VanessaE |
works fine here |
| 08:37 |
nerzhul |
paramt |
| 08:37 |
nerzhul |
(this morning) |
| 08:37 |
tenplus1 |
so no more collisionbox changing ??? |
| 08:37 |
VanessaE |
tenplus1: you don't have the latest code, try rolling back (`git reset --hard HEAD`) and re-fetch/re-apply my PR |
| 08:38 |
VanessaE |
(well, HEAD~5 or so) |
| 08:38 |
tenplus1 |
do you mean chest code? |
| 08:38 |
tenplus1 |
or mt-engine ? |
| 08:38 |
VanessaE |
chest code in mt_gamne |
| 08:38 |
VanessaE |
-n |
| 08:39 |
tenplus1 |
yup, am using latest |
| 08:39 |
VanessaE |
I made no engine changes. |
| 08:39 |
tenplus1 |
I copied your exact code into the test mod and it makes new chests for me to test with... and no side flipping |
| 08:39 |
VanessaE |
I've just checked, it works perfectly in HDX, which has easily-seen differences in the front edge/back edge of a texture |
| 08:39 |
tenplus1 |
oh wait... pipeworks overlays will change it... lemmie disable |
| 08:39 |
VanessaE |
yes |
| 08:40 |
VanessaE |
pipeworks needs a minor change |
| 08:40 |
tenplus1 |
ahahah, works ok now :D |
| 08:40 |
tenplus1 |
damn... forgot about pipeworks |
| 08:40 |
VanessaE |
ok, good. :) |
| 08:40 |
tenplus1 |
ahahahahahaha |
| 08:41 |
tenplus1 |
the pull gets a heart now that it all works great :D |
| 08:46 |
tenplus1 |
I liek the fix for top.bottom of inside of chest :) |
| 08:46 |
VanessaE |
:) |
| 08:47 |
tenplus1 |
was wondering how you'd squeeze thast extra texture in there :PPP two in one |
| 08:47 |
VanessaE |
it's trivial :) |
| 08:47 |
tenplus1 |
with these changes, now I like the animated chest |
| 08:48 |
tenplus1 |
ooh, lemmie test 1 thing |
| 08:48 |
tenplus1 |
did chests let light through bfore ? |
| 08:49 |
VanessaE |
I don't recall |
| 08:50 |
tenplus1 |
I remember years ago on Clip's a simple torch under chest would illuminate so players would go there at night... but I *think* it ws removed and made solid again |
| 08:50 |
tenplus1 |
hrm... no matter, brings in new game mechanic for charity chests I suppose |
| 08:51 |
VanessaE |
I didn't change the paramtype1 or sunlight_propagates settings here, so they should be whatever sofar did |
| 08:51 |
Shara |
Morning all |
| 08:51 |
tenplus1 |
hi Shara |
| 08:51 |
VanessaE |
morning |
| 09:20 |
tenplus1 |
when a player turns invisible, should others still be able to see their collisionbox if they are close enough ? |
| 09:23 |
VanessaE |
maybe a faintly-colored box? if that's possible |
| 09:23 |
VanessaE |
sort of like a "Predator view" |
| 09:24 |
tenplus1 |
if that was possible it would be great :) but I mean the actual entity box when you hover over something |
| 09:25 |
tenplus1 |
to fix invisibility with new collisionbox changes I cannot shrink the collisionbox, so if a player hovers over an invisible player they see the box |
| 09:45 |
tenplus1 |
brb |
| 09:47 |
VanessaE |
I know what you meant |
| 09:47 |
VanessaE |
if the box remains visible, it ought to be lightly-colored |
| 09:48 |
VanessaE |
to help preserve the point of the feature, but without total invisibility |
| 09:49 |
VanessaE |
like in Quake/OA, "invisible" is really more of a "barely visible" mode |
| 09:49 |
VanessaE |
I wonder if you can achieve that by switching the player to a mostly-translucent greyish skin? |
| 09:55 |
tenplus1 |
would be nice to have an entity_selection colour setting... so we could do something like that |
| 10:29 |
tenplus1 |
could be used to highlight mobs that need certain tools to kill etc :) |
| 10:30 |
tenplus1 |
Xanadu updated with latest collision changes to mods |
| 10:42 |
|
Darcidride joined #minetest-hub |
| 10:43 |
tenplus1 |
hi Da |
| 10:43 |
tenplus1 |
hi Darcidride |
| 10:45 |
VanessaE |
tenplus1: btw have you seen DonBatman around lately? |
| 10:45 |
tenplus1 |
nope, haevnt seen him in a while... |
| 10:45 |
VanessaE |
he went missing some weeks ago |
| 10:45 |
tenplus1 |
and when he is around he doesnt talk |
| 10:46 |
VanessaE |
bummer. I've been waiting for replies from him on several of his forum topics |
| 10:46 |
tenplus1 |
hope he's ok |
| 10:46 |
Shara |
I did hear from him every now and then while he was away before, but nothing in a few weeks either. |
| 10:47 |
VanessaE |
no forum activity since April 7, nothing on github since January and that was barely anything |
| 10:48 |
tenplus1 |
all I know is that he has a condition where he's in pain quite a bit... might be something to do with that |
| 10:48 |
Shara |
YEa, that was last I saw of him too |
| 10:55 |
Darcidride |
Hi tenplus1 |
| 10:55 |
Darcidride |
(Hi everyone :)) |
| 10:58 |
VanessaE |
hi |
| 10:59 |
|
Fixer joined #minetest-hub |
| 10:59 |
tenplus1 |
hi Fixer |
| 11:10 |
|
DI3HARD139 joined #minetest-hub |
| 11:11 |
tenplus1 |
hi DI3HARD139 |
| 11:11 |
DI3HARD139 |
Hello |
| 12:04 |
|
Jordach joined #minetest-hub |
| 12:11 |
tenplus1 |
hi Jordach |
| 12:18 |
|
NathanS21 joined #minetest-hub |
| 12:19 |
tenplus1 |
hi nathan |
| 12:20 |
NathanS21 |
hi tenplus1 |
| 12:21 |
tenplus1 |
bummer about those helicopters dude |
| 12:21 |
Jordach |
huh |
| 12:21 |
Jordach |
? |
| 12:21 |
tenplus1 |
nathan's last video in his survival series... the helicopter mod bugged out |
| 12:21 |
NathanS21 |
for the life of me I don't know why they wouldn't work in the subgame, but worked fine in minetest_game like four days before I recorded that video |
| 12:26 |
tenplus1 |
lemmie download and check mod |
| 12:26 |
NathanS21 |
oh, it will work |
| 12:26 |
NathanS21 |
just wouldn't work with my subgame |
| 12:26 |
tenplus1 |
wanna check code incase it requires something from minetest_game specifically and cant find in your server game |
| 12:27 |
Jordach |
anyone got a minetest modpack |
| 12:27 |
Jordach |
read: nota game |
| 12:27 |
Jordach |
almost done with this fucking menu |
| 12:27 |
tenplus1 |
lol |
| 12:30 |
|
tenplus11 joined #minetest-hub |
| 12:31 |
NathanS21 |
wb tenplus1 |
| 12:31 |
TenPlus1 |
weird, desktop stalled when going on a certain webpage |
| 12:31 |
TenPlus1 |
o.O illuminati! |
| 12:31 |
NathanS21 |
probably |
| 12:32 |
Shara |
NathanS21's here, so must be. |
| 12:32 |
NathanS21 |
or not enough ram 0.o |
| 12:32 |
TenPlus1 |
was using 1.2gb out of 2.0 |
| 12:33 |
NathanS21 |
maybe an unresponsive script? |
| 12:33 |
TenPlus1 |
should never have stalled desktop... |
| 12:37 |
TenPlus1 |
hrm, heli mod is glitched |
| 12:38 |
NathanS21 |
weird, it worked find when I did the review on it. |
| 12:38 |
NathanS21 |
maybe changes in minetest_game? |
| 12:38 |
NathanS21 |
You running daily, or stable? |
| 12:38 |
TenPlus1 |
wouldnt be surprised.... am using daily |
| 12:38 |
NathanS21 |
I think I was using the daily when I recorded my video. |
| 12:39 |
NathanS21 |
though I may have downgraded to stable to bypass the chat error. |
| 12:39 |
NathanS21 |
I know I wasn't building it myself at that time. |
| 12:42 |
TenPlus1 |
it's only attaching player, detatch doesnt work meaning it's not registering self.driver |
| 12:42 |
Jordach |
fuck this i'm playing overwatch and you can't tell me what to do |
| 12:42 |
TenPlus1 |
lol |
| 12:42 |
Jordach |
tore enough of my hair out dealing with fstk |
| 12:57 |
|
sniper338 joined #minetest-hub |
| 12:57 |
TenPlus1 |
hi sniper |
| 12:59 |
|
lumidify joined #minetest-hub |
| 12:59 |
TenPlus1 |
wb lumidify |
| 13:00 |
lumidify |
Hi TenPlus1 |
| 13:00 |
lumidify |
Having fun with capital letters? |
| 13:00 |
TenPlus1 |
heh |
| 13:00 |
TenPlus1 |
I feel all grown up |
| 13:00 |
lumidify |
:P |
| 13:09 |
Fixer |
https://twitter.com/_lennart/status/861714732709031936 |
| 13:12 |
|
nerzhul joined #minetest-hub |
| 13:13 |
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RobbieF joined #minetest-hub |
| 13:14 |
TenPlus1 |
hi robbie |
| 13:26 |
RobbieF |
Hey TenPlus1. How are you today? |
| 13:27 |
TenPlus1 |
tinkering with mods... fixed invisibility and working on knockback with shiva..... hows you ? |
| 13:29 |
RobbieF |
oh nice! |
| 13:30 |
RobbieF |
I'm well. Just rolled out a big patch to NEMS 1.2, and it's looking great! |
| 13:30 |
TenPlus1 |
kewl :PP |
| 13:37 |
RobbieF |
Yeah, it's always very exciting around release time. |
| 13:38 |
RobbieF |
little bug reports come in here and there as users deploy, and I get to hear from many users that use my software in various areas of the world :D |
| 13:38 |
TenPlus1 |
always a good thing to see that your work is being used :D |
| 13:45 |
Jordach |
https://twitter.com/internetofshit |
| 13:51 |
Fixer |
https://twitter.com/sheepfilms/status/851383337759510528 |
| 13:53 |
|
octacian joined #minetest-hub |
| 13:54 |
TenPlus1 |
hi octacian |
| 13:54 |
TenPlus1 |
http://lolsnaps.com/upload_pic/92426b75-some-people-lack-any-understanding-of-the-boundaries-of-good.jpg |
| 13:54 |
octacian |
hey TenPlus1 |
| 13:55 |
octacian |
What's with the capitals? :P |
| 13:55 |
tenplus1 |
ehehe |
| 14:00 |
|
cx384 joined #minetest-hub |
| 14:07 |
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DS-minetest joined #minetest-hub |
| 14:08 |
tenplus1 |
hi DS-minetest |
| 14:14 |
CWz |
ello tenplus1 |
| 14:14 |
tenplus1 |
heyas |
| 14:14 |
cx384 |
hi |
| 14:15 |
DS-minetest |
hi |
| 14:15 |
tenplus1 |
welcome |
| 14:26 |
benrob0329 |
Hi tenplus1, RobbieF, Jordach, Shara, and octacian |
| 14:26 |
tenplus1 |
hi benrob |
| 14:26 |
octacian |
hey benrob0329 |
| 14:27 |
benrob0329 |
what's everyone up to? |
| 14:27 |
tenplus1 |
mod tinkering... knockback redone... chest improvements etc |
| 14:27 |
tenplus1 |
you ? |
| 14:28 |
benrob0329 |
Nothing much, had to put setting up the FreeBSD install aside last night as it was getting late |
| 14:28 |
tenplus1 |
aww, did you get it done earlier ? |
| 14:29 |
benrob0329 |
Not yet, ill probably get to work on it this evening |
| 14:30 |
tenplus1 |
:P |
| 14:30 |
tenplus1 |
I setup a gaming rigg running Lubuntu and steam for windows.... |
| 14:30 |
RobbieF |
Hi benrob0329! How are you |
| 14:31 |
benrob0329 |
RobbieF: pretty good, hoping to get everything working in FreeBSD so I can use it as my main OS |
| 14:32 |
benrob0329 |
It has a Linux Compat layer built in, so I should be able to get steam running |
| 14:32 |
tenplus1 |
:PPPP |
| 14:32 |
|
behalebabo joined #minetest-hub |
| 14:32 |
tenplus1 |
hi bah |
| 14:32 |
tenplus1 |
hi behalebabo |
| 14:33 |
benrob0329 |
First thing I have to figure out is why the nvidia driver is unhappy, and then things should go smoothly from there |
| 14:34 |
benrob0329 |
But, nvidia is a pain in general so.... |
| 14:35 |
tenplus1 |
linux has better hardware support for things like that... but bsd has better networking capability |
| 14:37 |
benrob0329 |
And BSD is a real Unix :PP |
| 14:38 |
tenplus1 |
ehehe... das ok, I like using my fake unix :) it works |
| 14:50 |
RobbieF |
Nice benrob0329 |
| 14:50 |
RobbieF |
that's something I haven't tried in a long time (FreeBSD) |
| 14:51 |
RobbieF |
Been a Debian baby for a lot of years. |
| 14:52 |
benrob0329 |
Yeah well, I have a thing for systems that are simple under thr hood |
| 14:52 |
benrob0329 |
Like, the ports collection uses make under the hood |
| 14:52 |
RobbieF |
:p |
| 14:52 |
benrob0329 |
And services are enabled by adding a line to rc.conf |
| 14:59 |
tenplus1 |
wait, freebsd only has OSS sound system ?????? that cantbe right |
| 15:00 |
VanessaE |
well it wouldn't have ALSA after all ;) |
| 15:00 |
VanessaE |
and G*d forbid someone puts pulseaudio there |
| 15:00 |
Shara |
Hi benrob0329 (yea, I'm slow sorry :P) |
| 15:00 |
tenplus1 |
so many of the newer sound cards/chips wont work ?? |
| 15:02 |
Wayward_One |
hi all |
| 15:02 |
tenplus1 |
hey wayward, how's things ? |
| 15:02 |
benrob0329 |
Hi Shara, Wayward_One |
| 15:02 |
tenplus1 |
wb shara |
| 15:02 |
* Wayward_One |
is also going to try installing BSD today |
| 15:02 |
benrob0329 |
Heh |
| 15:02 |
tenplus1 |
it's spreading |
| 15:03 |
Wayward_One |
i'm trying TrueOS though |
| 15:03 |
benrob0329 |
jï½ï½‰ï½Žï¼€ï½”he＀dï½ï½’k＀side,＀tenï½ï½Œï½•s1 |
| 15:06 |
tenplus1 |
OpenBSD seems to be more up to date than the other distro's |
| 15:06 |
benrob0329 |
Not really... |
| 15:06 |
tenplus1 |
last updated on 11th april 2017 whereas freebsd was sep 2016 |
| 15:06 |
benrob0329 |
yes, its had a recent release |
| 15:07 |
benrob0329 |
But as far as hardware support and 3rd part software |
| 15:07 |
benrob0329 |
Just use Free |
| 15:07 |
benrob0329 |
Like, firefox 53 is in ports atm |
| 15:07 |
tenplus1 |
ooh |
| 15:08 |
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| 15:15 |
Fixer |
ï¼£ï¼¹ï¼¢ï¼¥ï¼²ï¼´ï¼¥ï¼¬ï¼¡ï¼µï¼´ï¼¯ï¼§ï¼²ï¼¡ï¼ |
| 15:16 |
* benrob0329 |
slaps Fixer with a dictionary |
| 15:16 |
tenplus1 |
lolol |
| 15:17 |
VanessaE |
benrob0329: "join the dark side"... do you have cookies? :) |
| 15:17 |
benrob0329 |
Yes, BSD licensed cookies :-P |
| 15:18 |
tenplus1 |
ya know, if some clever person tailored a BSD install to run Cinnamon Desktop then it *could* be up there with Mint |
| 15:18 |
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| 15:18 |
benrob0329 |
TrueOS kinda does that |
| 15:18 |
tenplus1 |
wb rubenwardy |
| 15:18 |
benrob0329 |
But it runs Lumina |
| 15:19 |
tenplus1 |
yeah, I see that in the screenshots and looks like the old gnome2 desktop |
| 15:19 |
benrob0329 |
it'd really be a matter of A) porting cinnamon and B) writing the graphical config tools |
| 15:20 |
benrob0329 |
Forking bsdinstall and adding a nice graphical frontend and desktop packages and you'd be good to go (in theory) |
| 15:21 |
benrob0329 |
Or just leaving it as ascii, its fine the way it is imo |
| 15:21 |
benrob0329 |
Lighter on resources |
| 15:21 |
tenplus1 |
ehehehehe |
| 15:22 |
benrob0329 |
Writing the code to automagically add the nvidia blob drivers would be interesting though |
| 15:24 |
tenplus1 |
I kinda wish someone would redo blackbox(openbox) for linux but have a proper gtk/qt gui engine to give the whole effect |
| 15:24 |
tenplus1 |
you could do so much with window/gui just changing colour/gradient/pattern etc |
| 15:25 |
* benrob0329 |
is going to try i3, as it looks pretty good |
| 15:26 |
tenplus1 |
http://www.boxshots.org/screenies/4583.png |
| 15:27 |
benrob0329 |
Nice |
| 15:27 |
benrob0329 |
Openbox? |
| 15:28 |
tenplus1 |
bblean in that one |
| 15:28 |
tenplus1 |
I just like how it's the same engine for every single theme, the only changes are colour/gradient/padding |
| 15:28 |
benrob0329 |
"*nix could never work on the desktop" |
| 15:29 |
benrob0329 |
^quote from every snobby windows user ever |
| 15:29 |
tenplus1 |
lol... many years ago when I ran winxp... I removed explorer and had bblean with 7-zip as fm |
| 15:29 |
tenplus1 |
looked and worked amazingly well |
| 15:31 |
tenplus1 |
http://tenplus1.deviantart.com/art/Bond-Girl-Desktop-125131621 lol |
| 15:32 |
benrob0329 |
^probably nsfw :-/ |
| 15:32 |
tenplus1 |
http://tenplus1.deviantart.com/art/BBLean-Flying-12792961 <-- in that case, this ones better |
| 15:33 |
benrob0329 |
Yeah, that's better |
| 15:33 |
tenplus1 |
lol |
| 15:33 |
tenplus1 |
my whole desktop required 80mb |
| 15:33 |
benrob0329 |
"Sensual" wallpapers aren't my thing, I prefer nice landscapes :P |
| 15:34 |
tenplus1 |
heh |
| 15:34 |
tenplus1 |
back later |
| 15:34 |
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| 16:03 |
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| 16:20 |
Fixer |
reeee |
| 16:20 |
Fixer |
where is tidyman when I need it |
| 16:20 |
Fixer |
https://i.imgur.com/2V6s4Mr.png |
| 16:20 |
Fixer |
mobs_redo, is this message doubling fixed during mob rune use? |
| 17:15 |
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| 17:21 |
CWz |
just looked at the minetest-project logs, they are empty |
| 17:27 |
CWz |
Especially The Land of Wind and the Land of Stone |
| 17:31 |
Sokomine |
btw, is it safe again to update to latest version? |
| 17:31 |
CWz |
Anyway, i worry that the chest updates broke mod chests and texture packs |
| 17:31 |
CWz |
Sokomine, what is wrong with latest minetest |
| 17:33 |
nore |
Sokomine: yes |
| 17:33 |
nore |
the commit was reverted while looking for a proper fix |
| 17:37 |
CWz |
what commit? |
| 17:37 |
CWz |
the opening chests? |
| 17:39 |
rubenwardy |
there was also a bug with collision boxes |
| 17:39 |
rubenwardy |
so you couldn't work through doors |
| 17:39 |
rubenwardy |
but that's been reverted |
| 17:39 |
CWz |
or up stairs? |
| 17:39 |
CWz |
i remember stairs were broken, at least glass ones |
| 17:40 |
Sokomine |
cwz: i mean the collusion box problem that existed yesterday |
| 17:40 |
Sokomine |
nore: thanks |
| 17:40 |
* CWz |
is confused |
| 17:40 |
nore |
well basically the physics were completely broken :s |
| 17:41 |
CWz |
i don't remember that one |
| 17:41 |
nore |
couldn't climb stairs without jumping, couldn't exit water, couldn't do through 2-high hole, etc |
| 17:42 |
* Sokomine |
nods to nore |
| 17:46 |
CWz |
i wonder if anyone made a furnace-chest combo node |
| 17:50 |
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| 17:51 |
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| 17:51 |
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| 17:54 |
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| 18:29 |
Sokomine |
CWz: not a furnace-chest...but i'm using chest textures for the nodeboxes for my citybuilder mod. i usually tend to start with chests and sometimes combine them with other textures in order to be able to distinguish them from normal chests |
| 18:33 |
nerzhul |
nore, can you look at #5719 (concept is sufficient, technic is approved two times) |
| 18:33 |
nerzhul |
https://github.com/minetest/minetest/pull/5719 |
| 18:33 |
nerzhul |
and end users too :) |
| 18:35 |
Krock |
nore, if you have some more time: would you please be so nice and review https://github.com/minetest-technic/unified_inventory/pull/99 ? Thanks :) |
| 18:35 |
nore |
Krock: nerzhul: will try to look at these |
| 18:36 |
Krock |
appreciated :) |
| 18:47 |
Krock |
okay, it's backwards compatible now |
| 18:47 |
nore |
nerzhul, Krock: done |
| 18:48 |
nore |
heh, that means I've got to review again |
| 18:48 |
nerzhul |
ty |
| 18:48 |
Krock |
while(true) review(); |
| 18:48 |
nore |
Krock: seems good |
| 18:49 |
Krock |
tested on a recent dev client. I believe this condition "stack.get_meta" does what it should |
| 18:51 |
nerzhul |
python is weird, i'm rewriting MC to MT converter into C++ to massively improve performance and python does some tricky things which doesn't match with C, especially on integers... |
| 18:53 |
Krock |
copying lists of data and the overall concept is good but I'm not sure if an 1:1 will work well |
| 18:56 |
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| 19:17 |
benrob0329 |
Hi kaeza |
| 19:18 |
Calinou |
HI |
| 19:18 |
Calinou |
hi* |
| 19:21 |
kaeza |
hi benrob0329, Calinou |
| 19:24 |
benrob0329 |
Hi Calinou |
| 21:23 |
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| 21:30 |
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| 21:36 |
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| 22:28 |
benrob0329 |
well, things are coming together with freebsd |
| 22:28 |
benrob0329 |
slowly, but surely |
| 22:47 |
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| 23:09 |
garywhite |
Why would you use FreeBSD benrob? |
| 23:17 |
Calinou |
better use PaidBSD |
| 23:18 |
benrob0329 |
garywhite: because its a real Unix :P |
| 23:26 |
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| 23:26 |
kaeza |
better use Gentoo |
| 23:27 |
Calinou |
Install Gentoo. Install Ubuntu. |
| 23:28 |
Fixer |
Xubuntu |
| 23:28 |
kaeza |
s/X/L/ |
| 23:29 |
Calinou |
WTFBBQbuntu |
| 23:29 |
Calinou |
one day, this will be a thing |
| 23:29 |
kaeza |
will it come with systemd? |
| 23:42 |
benrob0329 |
kaeza: I've heard good things about gentoo, and then i looked at the nvidia driver install page |
| 23:42 |
benrob0329 |
and ran |
| 23:42 |
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| 23:43 |
benrob0329 |
o/ paramat |
| 23:44 |
paramat |
tenplus1 > "if you change player collisionbox at all then it messes up 2 high entry" no the bug happened without changing collisionbox, fixed now anyway |