| Time |
Nick |
Message |
| 00:25 |
Shara |
Hmm, is there a way to turn clouds off per player? |
| 00:25 |
paramat |
yes |
| 00:26 |
paramat |
using the new clouds API with 'density' = 0 |
| 00:26 |
Shara |
My servers use height dependent skybox changes, so playerws should see clouds when seeing the normal sky, but not when seeing one of the other skyboxes |
| 00:28 |
paramat |
you can see how it works with this mod https://gist.github.com/paramat/9f9b7cfb536e2de09ad676394b4090d5 |
| 00:28 |
Shara |
Thank you, will take a look |
| 00:28 |
Shara |
Looks simple enough :) |
| 00:29 |
Shara |
Need to add it to under_sky, and probably other_worlds as well |
| 00:30 |
paramat |
oops color is wrong, needs to include alpha too |
| 00:33 |
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kaeza joined #minetest-hub |
| 00:33 |
paramat |
updated |
| 00:34 |
paramat |
i think it's RGBA |
| 00:35 |
Shara |
Hmm, will have to play around |
| 00:36 |
Shara |
This is the mod I need it for: https://github.com/Ezhh/under_sky |
| 00:36 |
Shara |
Stops weird daylight sky underground when cave walls didn't generate yet |
| 00:37 |
Shara |
But now you can get weirdly floating clouds in the blackness instead :P |
| 00:37 |
paramat |
actually might be ARGB this needs documenting |
| 00:39 |
Shara |
Heh, was starting to think my inability to find something was just me failing as well :P |
| 00:41 |
Shara |
Hmm, ideal would be a simple on/off switch |
| 00:42 |
Shara |
Since I will also need to include a way to re-enable clouds when going back to normal sky... but I would want them to go back to whatever the defaults are on that server, instead of what I happen to specify. |
| 00:49 |
Shara |
Setting density alone is enough either way. Don't need to touch the rest |
| 00:50 |
paramat |
cloud API is only in 0.4.16 though, and is also clientside |
| 00:51 |
Shara |
Hmm |
| 00:52 |
Shara |
I am assuming it will still work from a mod though? |
| 00:52 |
Shara |
I don't want players seeing clouds in certain situations |
| 00:55 |
Shara |
Seems to work when testing it anyway |
| 00:55 |
KaadmY |
Shara: 0.4.15 clients and older won't see the clouds |
| 00:55 |
paramat |
yes works from a mod, but both server and client need to be 0.4.16stable or later |
| 00:56 |
Shara |
Yes, I know. |
| 00:56 |
Shara |
paramat: before current wstable clients didn't see them anyway, which is why I never needed this in the mod before |
| 00:56 |
Shara |
stable* |
| 00:56 |
Shara |
A different skybox automatically removed clouds in the past |
| 00:57 |
Shara |
player:set_clouds({density = 0}) seems to be enough anyway. |
| 00:58 |
paramat |
my mod has params set to the defaults, defaults are also in lua_api.txt |
| 00:59 |
paramat |
ah of course, clouds remain now with a skybox |
| 00:59 |
Shara |
Yes, I see that, but my point earlier was what if a server has set different defaults? (I assume this is possible)... my mod will now ignore them and force density = 0.4 |
| 01:00 |
Shara |
I know a few servers other than mine are using this mod, and I have no idea if they use defaults |
| 01:01 |
Shara |
I don't see a way to set density in minetest.conf though, unless I am missing it |
| 01:01 |
Shara |
SO maybe this is fine |
| 01:01 |
Shara |
So* |
| 01:03 |
paramat |
only cloud height can be set in .conf |
| 01:03 |
Shara |
Okay, should be fine then :) |
| 01:04 |
Shara |
Thanks for the help |
| 01:04 |
paramat |
you could 'get' the cloud API params that are 'defualt' for a server, store them to re-apply later |
| 01:05 |
Shara |
I think as long as servers won't be changing it through a conf setting it isn't too big a worry |
| 01:05 |
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| 01:27 |
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| 02:36 |
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| 02:53 |
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| 04:29 |
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| 04:31 |
tumeninodes |
I'll just leave this here for anyone who wants a good/quick laugh https://www.quora.com/What-are-some-smart-things-that-lazy-people-do/answer/Huseyin-Gocmez quick hack ideas for everyday life :P |
| 04:39 |
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| 05:06 |
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| 06:16 |
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| 07:04 |
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| 07:16 |
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| 07:16 |
tenplus1 |
hifolks |
| 07:37 |
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Krock joined #minetest-hub |
| 07:37 |
tenplus1 |
hi Krock |
| 07:37 |
Krock |
hi tenplus1 |
| 07:40 |
tenplus1 |
I was watching youtube vids where a guy re-wrote minecraft in Python... it looked pretty good :) |
| 07:44 |
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CWz joined #minetest-hub |
| 07:44 |
tenplus1 |
hi CWz |
| 08:01 |
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RichardTheTurd joined #minetest-hub |
| 08:02 |
tenplus1 |
hi richard |
| 08:03 |
tenplus1 |
:P |
| 08:29 |
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Raven262 joined #minetest-hub |
| 08:31 |
tenplus1 |
hi raven |
| 08:32 |
tenplus1 |
am gonna update to wine 2.12 today, quality is amazing and running windows games on linux is getting easier: https://www.youtube.com/watch?v=eha8rdIRwyU |
| 08:47 |
Raven262 |
Hello tenplus1. |
| 08:47 |
tenplus1 |
o/ |
| 08:48 |
Raven262 |
I usually compile the latest version when installing wine. |
| 08:48 |
Raven262 |
The one in the ubuntu repository it was too outdated. |
| 08:48 |
Raven262 |
*is way |
| 08:48 |
Raven262 |
i think it was 1.6.4 or something |
| 08:48 |
tenplus1 |
just add the ppa and you get the latest in repo :P |
| 08:48 |
tenplus1 |
2.12 in staging |
| 08:48 |
Raven262 |
Ok |
| 08:49 |
Raven262 |
Well, i'm on windows now, so no need xD |
| 08:49 |
tenplus1 |
eheheheh |
| 08:49 |
Raven262 |
I hate this OS |
| 08:49 |
tenplus1 |
I agree... windows had it's day and greatly messed things up |
| 08:49 |
Raven262 |
i liked xp very much |
| 08:49 |
Raven262 |
it was the best one that i know of |
| 08:50 |
Raven262 |
now i can't even get it |
| 08:50 |
tenplus1 |
:) yeah... I had WinXP SP3 running bbLean instead of explorer... was a nice desktop |
| 08:50 |
Raven262 |
Not to mention several older games not working here |
| 08:50 |
Raven262 |
basically anything that was made for xp and earlier doesn't work. |
| 08:50 |
Raven262 |
And, you know, it windows so no error logs whatsoever. |
| 08:51 |
Raven262 |
*The application has crashed* |
| 08:51 |
Raven262 |
You don't say |
| 08:51 |
tenplus1 |
compatibility mode in win7/8/10 doesnt always work... so you lose out on many titles you bought |
| 08:52 |
Raven262 |
And virtualbox is not as reliable way to run stuff |
| 08:53 |
tenplus1 |
I have "American McGee's ALice" which only ran properly on xp and has artifacts/glitches on 7/8... was so happy to have it working perfectly using Wine :) |
| 08:53 |
Raven262 |
And here I am, the best graphical performance i could get, but my games can't run. |
| 08:53 |
Raven262 |
:D |
| 08:53 |
Raven262 |
I'll have to install games on linux too |
| 08:53 |
Raven262 |
using wine |
| 08:54 |
Raven262 |
Command and Conquer generals doesn't work cause it simply doesn't (application has stopped working) |
| 08:54 |
tenplus1 |
the only real thing that annoys me is the need for .net and vc+ libraries... |
| 08:55 |
Raven262 |
you can install those, right? |
| 08:55 |
Raven262 |
Many games come with them in the setup |
| 08:55 |
tenplus1 |
yeah, winetricks or playonlinux installs them for you... but sooooo many are required for windows games to run (even on windows) |
| 08:56 |
Raven262 |
I remember trying to install fallout3 on linux, it required some 25-30 libs to be installed |
| 08:56 |
Raven262 |
but i never managed to install it anyway. |
| 08:57 |
tenplus1 |
it's annoying they need such things... I have games for windows that need libs to work and their linux ports that dont and are surprisingly faster |
| 08:58 |
Raven262 |
Yea, linux ported games might work better on linux than windows games on windows. |
| 08:58 |
Raven262 |
But i'm having a driver issue here, so windows has better performance |
| 08:59 |
tenplus1 |
which driver? |
| 08:59 |
Raven262 |
Graphical, Radeon drivers |
| 08:59 |
Raven262 |
Windows drivers are much better |
| 09:01 |
tenplus1 |
ati binaries arent all that great on either platform sadly... but... linux kernel 4.12 has latest open source ati drivers which compare or beat binary blob |
| 09:01 |
Raven262 |
Yes i compiled a kernel for the drivers |
| 09:02 |
Raven262 |
It was nice, almost as good as windows |
| 09:02 |
Raven262 |
but i couldn't run for example dota2 on high settings in linux |
| 09:02 |
Raven262 |
i would get an fps drop |
| 09:02 |
tenplus1 |
which linux were you using ? |
| 09:03 |
Raven262 |
I was on peppermint then. |
| 09:03 |
tenplus1 |
which desktop environ? |
| 09:05 |
tenplus1 |
anything that has compositing enabled can affect FPS for linux games unless it detects and switches it off for gameplay |
| 09:06 |
tenplus1 |
that's why I use LXDE... so minuimal |
| 09:06 |
Raven262 |
Well, it was cinnamon i think |
| 09:06 |
Raven262 |
the default one for peppermint |
| 09:07 |
tenplus1 |
yeah, that one has compositing on and many effects |
| 09:07 |
Raven262 |
Not to mention the KDE that i have now :P |
| 09:07 |
tenplus1 |
I kinda think linux needs a tray icon for gaming mode that disables such things |
| 09:08 |
Raven262 |
Nobody thought of a gaming linux platform xD |
| 09:08 |
tenplus1 |
I do like the idea of SteamOS :) |
| 09:09 |
Raven262 |
I should try that one |
| 09:09 |
Raven262 |
Must be perfect for Dota2 and tf2 |
| 09:09 |
tenplus1 |
if they would add a special wine instance so that steam(linux) can run windows games until a linux port is available it would be an amazing Os |
| 09:10 |
Raven262 |
lisac was running steam in wine so he could run windows wine games on linux. |
| 09:10 |
Raven262 |
*steam games |
| 09:10 |
tenplus1 |
same, my intel desktop has wine running steam so I can play "Alice: Madness Returns" and other win games |
| 09:11 |
Raven262 |
I usually install windows like this when i *really* want to play some windows games. |
| 09:11 |
Raven262 |
since most of my games are rather resource intensive |
| 09:12 |
tenplus1 |
that's where I'd run them in linux instead since resources are a lot lower using the Os than windows hogging the majority |
| 09:13 |
tenplus1 |
e.g. Windows 10 uses around 1.5gb memory just running desktop and protection with 5% cpu... |
| 09:13 |
tenplus1 |
Xubuntu uses around 280mb with 1% cpu on desktop |
| 09:13 |
tenplus1 |
my Lubuntu only needs 120mb with 0-1% cpu on desktop :) more for games |
| 09:14 |
Raven262 |
Oh nice |
| 09:14 |
Raven262 |
still, i seem to be using quite a bit of resources on actually running the game in wine |
| 09:15 |
tenplus1 |
yeah, depends on the game I suppose |
| 09:16 |
Raven262 |
most of opengl games work fine |
| 09:16 |
Krock |
just opened the xfce taskmanager and it lists itself as the most CPU consuming application |
| 09:16 |
tenplus1 |
hehehe |
| 09:17 |
tenplus1 |
I always remove that one and replace it with either htop or lxtast |
| 09:17 |
tenplus1 |
*lxtask |
| 09:17 |
Raven262 |
Directx games on the other hand, they will most certainly crash a few times with wine's debug saying a bunch of fixme's |
| 09:18 |
tenplus1 |
rave, 2.12 staging has many directx fixes... and they do work :) alice:madness_returns wouldnt work on mines otherwise |
| 09:18 |
Raven262 |
Nice |
| 09:18 |
Raven262 |
I'll probably check it out once i move to linux |
| 09:18 |
Raven262 |
i just installed it, and it was standing there doing nothing since i installed it |
| 09:20 |
tenplus1 |
42 seconds until downloaded then I test "Insanely Twisted Shadow Planet" game :PPPPPP |
| 09:20 |
Raven262 |
lol |
| 09:21 |
tenplus1 |
brb, gonna play quick |
| 09:22 |
tenplus1 |
1.8gb download, can only imagine install size :D |
| 09:22 |
Raven262 |
well, skyrim is about 40gb download. |
| 09:22 |
tenplus1 |
oof |
| 09:23 |
Raven262 |
not to mention downloading mods after that. |
| 09:23 |
tenplus1 |
I onyl have 120gb ssd :) ehehehe |
| 09:23 |
Raven262 |
i have one too xD |
| 09:23 |
Raven262 |
and one of 1tb |
| 09:23 |
Raven262 |
but the 1tb one is not ssd |
| 09:23 |
Raven262 |
sadly |
| 09:23 |
tenplus1 |
they ar getting cheaper though... many deals on 240gb's for 50 quid |
| 09:24 |
Raven262 |
i got this one with my pc |
| 09:24 |
Raven262 |
guess i would never get a 1tb hard drive cause i don't need *that* much space |
| 09:24 |
tenplus1 |
ooh, it uses .ogv for video and .ogg for music :D sweet |
| 09:24 |
tenplus1 |
pfft... 1.8gb download installs to 2.1gb |
| 09:24 |
tenplus1 |
not bad |
| 09:26 |
Raven262 |
Hmmm, deadspace2 has only 8.3 gb |
| 09:26 |
Raven262 |
not bad |
| 09:27 |
tenplus1 |
wow, this looks pretty awesome... |
| 09:29 |
Raven262 |
Sims3 with dlc's has 22gb, not bad for a game that i barely play. |
| 09:29 |
Raven262 |
i didn't fill 1/4 of my 1tb harddrive yet. |
| 09:30 |
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Darcidride joined #minetest-hub |
| 09:32 |
tenplus1 |
hi Darcidride |
| 10:15 |
tenplus1 |
great game :) runs smooth |
| 10:24 |
Raven262 |
Did you try xonotic? |
| 10:24 |
Raven262 |
Its open source and has linux support. |
| 10:24 |
tenplus1 |
yeah :P |
| 10:25 |
tenplus1 |
pretty good visuals... :) |
| 10:25 |
Raven262 |
I joined a server once |
| 10:25 |
Raven262 |
Took me a while to understand why i'm dying. |
| 10:25 |
tenplus1 |
ehe,, |
| 10:25 |
Raven262 |
And i quit cause those guys were shooting me over impossible distances |
| 10:25 |
Raven262 |
I mean |
| 10:26 |
Raven262 |
I couldn't even see them trough the sniper scope |
| 10:26 |
tenplus1 |
I completed super tux and liked tux cart :D |
| 10:26 |
Raven262 |
I completed the STK |
| 10:26 |
Raven262 |
Awesome game |
| 10:26 |
Raven262 |
but that was before they switched to this fancy engine |
| 10:27 |
tenplus1 |
visuals definitely improved a lot |
| 10:27 |
Raven262 |
Yes, and so did lag |
| 10:28 |
Raven262 |
They switched while i was still on old pc |
| 10:28 |
tenplus1 |
heh... turn everything to low just to play :DDD |
| 10:28 |
Raven262 |
Yes |
| 10:28 |
Raven262 |
Thats exactly what i did |
| 10:28 |
Raven262 |
but i played with my two brothers, split screen |
| 10:29 |
Raven262 |
it was probalby the only game we could multiplay then |
| 10:29 |
Raven262 |
*probably |
| 10:29 |
tenplus1 |
ever played Super Maryo World ? |
| 10:29 |
Raven262 |
nope |
| 10:29 |
tenplus1 |
total rip off where you play as a kid... |
| 10:30 |
tenplus1 |
but fun :D |
| 10:30 |
Raven262 |
xD |
| 10:30 |
Raven262 |
i probably woudln't even play stk anymore |
| 10:30 |
Raven262 |
its not that fun anymore |
| 10:30 |
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nerzhul joined #minetest-hub |
| 10:30 |
tenplus1 |
some of the classic games are still good... I like retro |
| 10:30 |
tenplus1 |
hi nrz |
| 10:30 |
Raven262 |
Hello ner'zhul |
| 10:30 |
nerzhul |
hi tenplus1 |
| 10:31 |
Raven262 |
wait |
| 10:31 |
Raven262 |
i placed that "'" in a wrong place possibly |
| 10:31 |
Raven262 |
well, nevermind |
| 10:32 |
Raven262 |
tenplus1, i still like to play doom and the like occasionally. |
| 10:32 |
tenplus1 |
:PP |
| 10:32 |
Raven262 |
Ah i just remembered |
| 10:32 |
Raven262 |
maybe i should try to finish Strife again |
| 10:32 |
tenplus1 |
emulator heaven with the oldies :D |
| 10:33 |
Raven262 |
Heh, doom-based games have new engine |
| 10:33 |
Raven262 |
no need for emulation and stuff |
| 10:33 |
Raven262 |
they also have pretty good multiplayer, many players too |
| 10:33 |
Raven262 |
ask Calinou, he has a server. |
| 10:34 |
* Raven262 |
made a deathmatch map for vanilla doom few days ago. |
| 10:36 |
Raven262 |
Also, hcraft is not bad if you are into racing games, tenplus1. |
| 10:37 |
Raven262 |
i finished it 3-4 times i can't even remember anymore. |
| 10:37 |
tenplus1 |
:PP |
| 10:51 |
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CWz joined #minetest-hub |
| 10:53 |
tenplus1 |
wb cwz |
| 11:37 |
Shara |
Morning all |
| 11:38 |
Bobr2 |
hi |
| 11:44 |
tenplus1 |
hi shara, hi bob |
| 11:54 |
Raven262 |
Hi Shara |
| 11:55 |
tenplus1 |
I tested csm chest inspector on Xanadu, thankfully it cannot take anything from chests *phew* |
| 11:55 |
Shara |
tenplus1: Good to know :) |
| 11:56 |
tenplus1 |
oredetect does work on the other hand, but is too fiddly that I dont think anyone would bother |
| 11:56 |
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Jordach joined #minetest-hub |
| 11:57 |
tenplus1 |
hi Jordach |
| 11:58 |
Shara |
Moderators on DL asked me if it was okay to put the borders up again yesterday, after almost a week of them being down. |
| 11:58 |
Shara |
Didn't have long to speak with them, so I don't know if it was more hacked client users or just other things |
| 11:59 |
Shara |
Sounded like other things though, which is good (for a given value of good) |
| 11:59 |
tenplus1 |
hrm... hope it isnt trouble makers |
| 11:59 |
Shara |
Didn't see anything suggesting it at least |
| 12:05 |
tenplus1 |
creative changes added to Xanadu... it works, stops players force loading creative inventory and taking using csm |
| 12:14 |
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Fixer joined #minetest-hub |
| 12:14 |
tenplus1 |
o/ fixer |
| 12:14 |
Fixer |
\o |
| 12:15 |
Shara |
Hi Fixer |
| 12:54 |
CWz |
tenplus1, would it be possible to have top so bones do not replace *_sources |
| 12:54 |
CWz |
*it |
| 12:57 |
tenplus1 |
it can be done |
| 12:57 |
tenplus1 |
but would need to add further checks and replace _source as a last resort |
| 13:09 |
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lumidify_ joined #minetest-hub |
| 13:19 |
tenplus1 |
CWz: you could amend your bones mod, line 136 to read: if node_name == "air" or node_definition.liquidtype == "flowing" then |
| 13:19 |
Fixer |
funny, I'm currently on MC beta 1.7.3 servers and like 2 people here know and played minetest it seems |
| 13:20 |
tenplus1 |
problem with that is if you are deep underwater and die, if no air or flowing water is found nearby all items will drop |
| 13:20 |
CWz |
tenplus1, thanks. |
| 13:20 |
* CWz |
gives tenplus1 a box of doughnuts |
| 13:20 |
tenplus1 |
ehehe :P |
| 13:24 |
* Shara |
stares pleadingly at tenplus1 |
| 13:25 |
* tenplus1 |
shares donuts |
| 13:25 |
Shara |
:D |
| 13:25 |
tenplus1 |
I gotta add more lucky blocks to the list :P |
| 13:25 |
tenplus1 |
been thinking of traps all morning |
| 13:25 |
Shara |
You should :P |
| 13:27 |
Shara |
Trying to convince myself to update other_worlds |
| 13:27 |
Shara |
But why would I work on mods when there are doughnuts to find!? |
| 13:28 |
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Megaf joined #minetest-hub |
| 13:29 |
tenplus1 |
hi Megaf |
| 13:29 |
Shara |
HI Megaf |
| 13:30 |
Megaf |
hey |
| 13:30 |
Megaf |
onetyandone |
| 13:30 |
Megaf |
hi |
| 13:37 |
tenplus1 |
o/ |
| 13:40 |
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octacian joined #minetest-hub |
| 13:42 |
Fixer |
minetest particles = joke |
| 13:43 |
tenplus1 |
hi octacian |
| 13:43 |
tenplus1 |
whassup with particles fixer ? |
| 13:43 |
octacian |
Hey tenplus1 |
| 13:44 |
Fixer |
tenplus1: very slow |
| 13:44 |
Fixer |
tenplus1: this amount in MT will be like 1 fps : https://i.imgur.com/rH3dfVj.png |
| 13:44 |
tenplus1 |
yeah... especially with collision enabled |
| 13:45 |
Fixer |
also, get biome info |
| 13:46 |
tenplus1 |
isnt weather mods limited to directly over player |
| 13:46 |
tenplus1 |
so it uses less particles |
| 13:46 |
Fixer |
tenplus1: 64 particles is a joke |
| 13:46 |
Fixer |
seriously |
| 13:47 |
tenplus1 |
another reason I limited tnt explosions to 32 |
| 13:47 |
Fixer |
i've loaded up Project IGI (year 2001), it had like 300 particles in view |
| 13:47 |
tenplus1 |
what's minetest particles missing / |
| 13:48 |
* Shara |
still dreams of great looking weather mod... |
| 13:49 |
Fixer |
Shara: none, until particles are fixed |
| 13:49 |
Shara |
I can still dream, Fixer |
| 13:50 |
Shara |
Just like I can with coloured lighting and nice water shaders |
| 13:51 |
octacian |
Fixer: What's wrong with particles? |
| 13:51 |
Fixer |
octacian: slow as fuck, seriously slow |
| 13:51 |
Fixer |
octacian: spawn 100 particles and decrease your fps to minimum |
| 13:51 |
octacian |
Will try it. |
| 13:52 |
Fixer |
octacian: particles need to be reworked in engine, it is known to everyone |
| 13:52 |
tenplus1 |
wasnt there a pull to limit particles viewed to player seeing them |
| 13:53 |
Fixer |
octacian: thats why people use insanely small amount of particles like 32-64... thats just insane |
| 13:53 |
octacian |
On sidenote, you know, there are actual "rules" on the wiki regarding discussions in IRC, and one of them says "Watch your language." |
| 13:53 |
octacian |
That was long since merged. |
| 13:53 |
Fixer |
"one more year and you will be happy" |
| 13:53 |
Shara |
octacian: I also wish people would follow that |
| 13:54 |
octacian |
Well, at least be glad I'm not an operator, I'd personally kick people for not following that :P |
| 13:54 |
Shara |
I suspect I'd soon be facing a lynch mob |
| 13:55 |
octacian |
heh |
| 13:55 |
* Shara |
makes note of who to think about next time new ops are needed |
| 13:57 |
octacian |
And just for reference, this is the section I'm talking about: http://dev.minetest.net/How_to_communicate#Be_nice |
| 13:59 |
Shara |
Even http://hub.minetest.net/info mentions following IRC etiquette, so it would be nice to see it followed actually. |
| 14:00 |
octacian |
Especially with "You never know the age of people on the channel" in mind. |
| 14:03 |
tenplus1 |
true |
| 14:03 |
rubenwardy |
octacian, I wrote those guidelines iirc |
| 14:04 |
rubenwardy |
on request of someone |
| 14:04 |
octacian |
Well, they look very good :D |
| 14:05 |
rubenwardy |
ah, some one else added the watch your language bit |
| 14:07 |
octacian |
Either way, looks nice, and I'd really appreciate it if followed :D |
| 14:07 |
Shara |
Well, I don't want to kick people, but please consider this a general request to follow them. |
| 14:11 |
octacian |
Fixer: So, I set my sprinting mod to spawn 512 particles at a time via a particlespawner on a globalstep. Finally got it to drop below 20FPS to 15FPS |
| 14:11 |
Fixer |
octacian: try some weather mods |
| 14:12 |
octacian |
Link? |
| 14:20 |
Krock |
http://krock-works.16mb.com/MTstuff/modSearch.php?q=rain%7Cweather |
| 14:27 |
rubenwardy |
wish I had tons more time |
| 14:27 |
rubenwardy |
so I could get around to fixing particles |
| 14:28 |
tenplus1 |
hi ruben |
| 14:28 |
rubenwardy |
yo o/ |
| 14:39 |
tenplus1 |
Lucky Blocks updated with new blocks, new traps and a special item :) |
| 14:40 |
tenplus1 |
Sokomine gave me the idea :P |
| 14:46 |
Krock |
rubenwardy, same here.. for all the 800 issues on github ;) |
| 15:17 |
Fixer |
octacian: try snowdrift, and just increase amount of particles |
| 15:17 |
Fixer |
octacian: you don't really need to check, it is known fact |
| 15:18 |
octacian |
Fixer: he, OK. |
| 15:19 |
octacian |
*heh |
| 15:24 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1844 |
| 15:31 |
rubenwardy |
Fixer, octacian: particles are so slow because they are rendered individually |
| 15:31 |
rubenwardy |
so crazy |
| 15:32 |
* Sokomine |
doesn't like particles much due to a not too fast integrated graphics card |
| 15:32 |
rubenwardy |
Sokomine, they should be that slow though |
| 15:33 |
rubenwardy |
like, an integrated graphics card should be able to handle a few hundred fine |
| 15:33 |
rubenwardy |
hell, maybe even a few thousand |
| 15:33 |
* Sokomine |
looks a bit doubtful |
| 15:33 |
Sokomine |
in general i prefer higher view range over particles |
| 15:34 |
rubenwardy |
your graphics card is already rendering a few thousand vertices |
| 15:34 |
Sokomine |
quite possibly, yes... |
| 15:34 |
rubenwardy |
the particles should be neglicible on the graphics side |
| 15:34 |
rubenwardy |
although not so much on the CPU side if collisions are enabled |
| 15:40 |
rubenwardy |
but true, greater render distance would be nice |
| 15:41 |
rubenwardy |
what are the current bottlenecks? Lighting / mesh gen? |
| 15:42 |
Sokomine |
hard to tell. my igp isn't as bad as those very old ones from years ago, but it's still a pretty simple, cheap igp that has its limits and can't really be compared to a "normal" graphics card. it still does fine in mt most of the time |
| 15:43 |
Sokomine |
that's why i'm a bit reluctant to some graphics features. on the other hand transparent leaves are a must, and waving plants are nice... |
| 15:45 |
tenplus1 |
would be nice to have particle levels... "OFF|MIN|MAX" that limits particles in-game altogether |
| 15:59 |
Fixer |
rubenwardy: even my AMD HD6870 can't handle 100 particles... |
| 15:59 |
rubenwardy |
with what game? |
| 16:02 |
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| 16:03 |
Fixer |
rubenwardy: minetest + snowdrift mod |
| 16:03 |
tenplus1 |
hi red |
| 16:03 |
rubenwardy |
<rubenwardy> Fixer, octacian: particles are so slow because they are rendered individually |
| 16:04 |
Fixer |
rubenwardy: can't handle - serious fps decrease* |
| 16:04 |
Fixer |
rubenwardy: yes |
| 16:04 |
rubenwardy |
particles shouldn't be that slow |
| 16:04 |
Fixer |
rubenwardy: yeah |
| 16:04 |
tenplus1 |
are they handled as an entity ? |
| 16:04 |
rubenwardy |
no, tenplus1 |
| 16:04 |
Fixer |
rubenwardy: even in 2001 i had 300 particles on my GF2MX and fps was fine |
| 16:04 |
tenplus1 |
jus curious :P |
| 16:04 |
Fixer |
Carl... |
| 16:04 |
Fixer |
Karl... |
| 16:04 |
rubenwardy |
they're drawn as individual scene nodes |
| 16:05 |
Fixer |
rubenwardy: now use 300 particles in minetest and you are ------------ed |
| 16:05 |
Fixer |
rubenwardy: remember that particle spawn fixes? |
| 16:05 |
Fixer |
rubenwardy: go to any old server with homedecor |
| 16:05 |
Fixer |
place 10 water faucets |
| 16:05 |
Fixer |
enable |
| 16:05 |
Fixer |
if old clients |
| 16:05 |
Fixer |
10 fps for everyone on server |
| 16:05 |
Fixer |
or 5 |
| 16:06 |
Fixer |
you can literally lag out everyone |
| 16:06 |
Fixer |
that was fixed |
| 16:06 |
tenplus1 |
I take it the newer clients only lag those viewing particles |
| 16:07 |
Fixer |
yes |
| 16:07 |
tenplus1 |
*phew* |
| 16:07 |
Fixer |
it was fixed just recently in 0.4.16 iirc |
| 16:07 |
Fixer |
still funny |
| 16:07 |
Fixer |
and I figured that crap out |
| 16:07 |
Fixer |
with running on hometown with that particle meter |
| 16:08 |
Fixer |
most of the time it was below 100, but then BOOM, 300-700... |
| 16:08 |
Fixer |
and fps going down a lot |
| 16:08 |
Fixer |
it turns out that simple water faucet uses 200 particles or smth |
| 16:09 |
tenplus1 |
so particles are sent to client now ? |
| 16:09 |
tenplus1 |
and only the client that see's them ? |
| 16:09 |
Fixer |
tenplus1: if in range |
| 16:09 |
benrob0329 |
Funny how our rendering engine doesn't handle particles... |
| 16:09 |
tenplus1 |
so if a faucet is on behind me, do they still appear ? |
| 16:09 |
Fixer |
before fix - place and enable 10 faucets - game over |
| 16:09 |
tenplus1 |
hi benrob |
| 16:09 |
Fixer |
tenplus1: yes i think |
| 16:09 |
benrob0329 |
Oh wait, it does. |
| 16:09 |
Fixer |
tenplus1: don't remember that part |
| 16:17 |
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| 16:18 |
tenplus1 |
wb nrz |
| 16:19 |
Sokomine |
fixer: glad you figured that out. maybe that's one of the reasons spawn got so slow |
| 16:20 |
Fixer |
Sokomine: not the main reason imo |
| 16:22 |
nerzhul |
back yes |
| 16:23 |
nerzhul |
i answered on the feature request for skins, i have the code algorithm with mixed Server Lua API and Client Lua API permitting to use both nice things :) |
| 16:29 |
Fixer |
octacian: improvements for spawn or home mod (if you have one): add /back (go back to your previous location) and /top (go up to surface or smth) |
| 16:30 |
octacian |
Fixer: huh, Interesting idea. Although I'm not sure that /top fits in with the type of mod. |
| 16:30 |
Fixer |
octacian: borrowed it from MC beta 1.7.3 plugin :trollface: |
| 16:30 |
octacian |
huh. |
| 16:32 |
rubenwardy |
benrob0329, irrlicht does handle particles |
| 16:32 |
Sokomine |
probably something that's really a lot easier to do in mc due to there beeing less potential targets (very limited hight by comparison) |
| 16:32 |
rubenwardy |
we just decided to reinvent the wheel for whatever reason |
| 16:32 |
benrob0329 |
rubenwardy: ik |
| 16:32 |
octacian |
nerzhul: I'd personally like to see client-provided skins |
| 16:32 |
rubenwardy |
It was either PilzAdam or sapier that implemented particles, iirc |
| 16:33 |
benrob0329 |
And just no one has bothered to redo it properly? |
| 16:33 |
rubenwardy |
nah, we just need the ability for servers to add textures without a restart |
| 16:33 |
rubenwardy |
ie: a new packet |
| 16:33 |
rubenwardy |
benrob0329, the way you put it implies that it's an easy thing to do |
| 16:34 |
octacian |
nerzhul: From my experience in MC, people rarely try to use inappropriate skins. And really, it's pixel art. With the size, it's nearly impossible to make something too inappropriate. |
| 16:34 |
tenplus1 |
thankfully we can have clients load and play sounds without a restart needed |
| 16:34 |
rubenwardy |
sure, it's easier than implementing VAE |
| 16:34 |
benrob0329 |
rubenwardy: well its probably not, but it is an important thing to do |
| 16:34 |
rubenwardy |
but you still need to do it right and not drop any features |
| 16:34 |
rubenwardy |
because everyone hates when features are dropped |
| 16:34 |
rubenwardy |
(even if they're bugs) |
| 16:35 |
benrob0329 |
I'd be OK of bad framerates were dropped :-) |
| 16:35 |
tenplus1 |
bad framerates ? |
| 16:37 |
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| 16:38 |
tenplus1 |
hi kaeza |
| 16:38 |
kaeza |
heyo tenplus1 |
| 16:44 |
rubenwardy |
although in the words of Linus: "less talk, more code" |
| 16:44 |
rubenwardy |
or whatever the quote is |
| 16:49 |
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| 16:50 |
tenplus1 |
hi sniper |
| 16:55 |
nerzhul |
i don't want to see any client provided skin, we have many cowards on android and cheatrs, don't add just skin cowards |
| 16:57 |
tenplus1 |
plus they could use something very innapropriate indeed you dont want server players to see |
| 17:04 |
tenplus1 |
https://www.youtube.com/watch?v=3K53cqqAbgU |
| 17:10 |
Sokomine |
hmm. regarding mobile clients...maybe we ought to add an interface that allows players to "say" something in chat if they can't talk, i.e. "sorry, i'm on a mobile device and can't type", "i'm too young and don't know how to read/write yet", "sorry, i don't know english (yet)", or, the less friendly variants: "i'm just a troll", "i'm too stupid to learn to read and write" ... |
| 17:11 |
tenplus1 |
lol |
| 17:12 |
Krock |
mhm.. youtube, where the real names leak |
| 17:12 |
tenplus1 |
not always :PPPP |
| 17:16 |
rubenwardy |
chat commands |
| 17:17 |
tenplus1 |
? |
| 17:17 |
rubenwardy |
replying to Sokomine |
| 17:17 |
rubenwardy |
also, they could be using psuedonyms |
| 17:18 |
rubenwardy |
bbl |
| 17:18 |
tenplus1 |
o/ |
| 17:29 |
KaadmY |
Yeah nobody uses pseudonyms |
| 17:29 |
KaadmY |
Like my name is totally K aadmY |
| 17:29 |
tenplus1 |
:P |
| 17:30 |
* Shara |
is obviously really named Shara RedCat of course :P |
| 17:30 |
Shara |
Not quite sure where my github name comes into that though :P |
| 17:31 |
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| 17:31 |
tenplus1 |
hi paramat |
| 17:31 |
Shara |
Hi paramat |
| 17:36 |
Calinou |
hi |
| 17:37 |
tenplus1 |
hi Cal |
| 17:39 |
KaadmY |
Hi Calinou |
| 18:05 |
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| 18:06 |
tenplus1 |
hi miner |
| 18:07 |
Miner_48er |
hi |
| 18:11 |
Sokomine |
hi |
| 18:29 |
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| 18:43 |
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| 19:14 |
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| 19:14 |
tenplus1 |
wb |
| 20:03 |
tenplus1 |
nite folks |
| 20:03 |
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| 20:26 |
garywhite |
hi all |
| 20:29 |
KaadmY |
Yo |
| 21:13 |
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| 21:35 |
Calinou |
<KaadmY> If someone wants to talk about performance, Overwatch has 10k tris for EACH PLAYER MODEL |
| 21:35 |
Fixer |
SO MOVEEE |
| 21:36 |
Calinou |
KaadmY: this is common in today's AAA games, I'd say |
| 21:36 |
Fixer |
TIME IS RUNNING OUUUUUT |
| 21:36 |
Calinou |
but it's true that too many open source games underspec their assets (both textures and models) |
| 21:36 |
Calinou |
(especially since textures are not a concern, as they can be scaled down at runtime…) |
| 21:36 |
Fixer |
corner stairs are awesome |
| 21:36 |
Calinou |
(but only huge textures will cause slowdowns, and on slow GPUs) |
| 21:44 |
Fixer |
It is all in your head |
| 21:48 |
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| 21:57 |
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| 22:06 |
octacian |
Fixer: Wait, what's this about time running out? |
| 22:07 |
Fixer |
octacian: https://www.youtube.com/watch?v=cU8HrO7XuiE |
| 22:07 |
octacian |
Oh, another incredibly weird youtube video |
| 22:19 |
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| 22:41 |
KaadmY |
octacian: isn't the "incredibly weird" implied when you say "youtube video"? |
| 22:42 |
octacian |
KaadmY: no, incredibly weird is implied whenever Fixer links something - in particular a youtube video |
| 22:43 |
KaadmY |
Hehe |
| 23:33 |
rubenwardy |
celeron55: what are your proxy settings for www.minetest.net? |
| 23:33 |
rubenwardy |
it looks like github is rate limiting my server |
| 23:33 |
rubenwardy |
although it's really weird, as curl from my server works fine |
| 23:33 |
rubenwardy |
I haven't changed my NGINX config in a while |