| Time |
Nick |
Message |
| 02:18 |
|
LazyJ joined #minetest-hub |
| 06:05 |
|
nerzhul joined #minetest-hub |
| 06:19 |
|
CWz joined #minetest-hub |
| 07:15 |
|
Krock joined #minetest-hub |
| 09:27 |
|
Zeno` joined #minetest-hub |
| 09:34 |
shivajiva |
hi Zeno :) |
| 09:34 |
Zeno` |
howdy |
| 09:34 |
Zeno` |
how's things? |
| 09:42 |
nerzhul |
hi Zeno` |
| 09:43 |
Zeno` |
howdy nerzhul :D |
| 10:02 |
Shara |
Morning all |
| 10:27 |
Krock |
hi Zeno` |
| 10:27 |
Krock |
and morning Shara |
| 10:41 |
shivajiva |
Morning folks |
| 10:49 |
|
lisac joined #minetest-hub |
| 11:01 |
|
IhrFussel joined #minetest-hub |
| 11:01 |
IhrFussel |
What's the conf setting to enable mod profiling again? |
| 11:01 |
Krock |
profiling.enable or something like that |
| 11:01 |
Krock |
profiler.load = true |
| 11:02 |
IhrFussel |
I have the feeling on_joinplayer() lags my whole server for 2-3 secs even though I don't do anything intensive..I simply check a file's content, do some simple math on that value and write a new value back to a file |
| 11:03 |
IhrFussel |
Okay thanks and the profiler file can then be found where again? |
| 11:06 |
Krock |
in your world |
| 11:06 |
Krock |
perhaps there's a directory in between the worlds' directory and the profile-????.??? file |
| 11:09 |
IhrFussel |
Krock, and I should only run the server with profiler for 5-10 minutes right? |
| 11:10 |
IhrFussel |
Someone told me if it runs for too long the results could be misleading |
| 11:11 |
Krock |
huh? results are misleading when it runs too short |
| 11:13 |
IhrFussel |
OK then...would an hour be enough? |
| 11:15 |
|
Fixer joined #minetest-hub |
| 11:20 |
|
Jordach joined #minetest-hub |
| 11:48 |
IhrFussel |
Wow my server needs 3-4 secs to generate new map parts which increases the max_lag value a lot |
| 11:49 |
Krock |
ah hour is defeinitely enough |
| 11:50 |
|
ircSparky joined #minetest-hub |
| 11:52 |
IhrFussel |
I only use 4 mods with minetest.register_on_generated() callbacks...I didn't think those would increase the generating time THAT much |
| 11:58 |
|
lisac joined #minetest-hub |
| 11:59 |
* lisac |
is now playing Bleak (Blackwater Park) by Opeth [1:41/9:16] [Playing] |
| 12:01 |
IhrFussel |
Krock, I added profiler.load = true in the conf but I cannot find the file |
| 12:02 |
Shara |
Fussel: Do you still have that issue where some doors don't respect protection? |
| 12:05 |
|
DI3HARD139 joined #minetest-hub |
| 12:07 |
IhrFussel |
Shara, Yes... OMG I forgot that I have to use commands to actually SAVE the profile |
| 12:07 |
Shara |
Fussel: I'm working on fixing it for RC right now, so could probably help you with that if you want |
| 12:16 |
Calinou |
hi! |
| 12:16 |
Shara |
Hi Calinou |
| 12:19 |
Shara |
Yay... now I think every single item on RC respects protection correctly. |
| 12:20 |
Shara |
Should have done that forever ago. |
| 12:27 |
IhrFussel |
So if generating map takes a few secs but the mod profiler only shows very small values in "on_generated" does that mean the generation problem is coreside? |
| 12:27 |
* lisac |
is now playing Welcome to Dying (Live) by Blind Guardian [5:18/5:28] [Playing] |
| 12:28 |
* lisac |
is now playing One Thought (Character) by Dark Tranquility [0:01/4:07] [Playing] |
| 12:29 |
Fixer |
IhrFussel: you need to do /profile save |
| 12:29 |
Fixer |
or like that |
| 12:31 |
IhrFussel |
Fixer, I know I'm doing /profiler dump every few minutes right now |
| 12:32 |
IhrFussel |
But generating map takes up to 3 secs even though the profiler only shows very small values for "on_generated" |
| 12:36 |
* lisac |
is now playing Winter Madness (Wintersun) by Wintersun [0:04/5:08] [Playing] |
| 12:49 |
Wayward_One |
hi all :) |
| 12:49 |
Raven262 |
Hi Wayward_One |
| 12:51 |
Raven262 |
This channel: 50% - Not Minetest 25% - "Hi" 12% - "Lisac is now playing" 12% - Minetest 1% - Someone has joined/left |
| 12:52 |
* lisac |
is now playing Windowpane (Damnation) by Opeth [0:02/7:45] [Playing] |
| 12:52 |
lisac |
:O |
| 12:52 |
lisac |
well I gotta show off my new script |
| 13:01 |
Krock |
ho Wayward_One, Raven262 |
| 13:02 |
Raven262 |
Hi Krock |
| 13:02 |
Wayward_One |
hello Krock |
| 13:03 |
* lisac |
is now playing Harlequin Forest (Ghost Reveries) by Opeth [3:14/11:39] [Playing] [played 3 times] |
| 13:03 |
Raven262 |
^ |
| 13:03 |
lisac |
Hi Wayward_One, Krock |
| 13:03 |
Raven262 |
make that 15% |
| 13:05 |
|
lisac joined #minetest-hub |
| 13:14 |
Raven262 |
Add telescope for zoom, add map item for minimap. Well, I wanna see how this will end up. |
| 13:14 |
Raven262 |
Guess next one is Add wings for flying and add boots for running (MTG) |
| 13:15 |
Krock |
and sword for suicide. you know the feature behinf |
| 13:15 |
Krock |
*behind |
| 13:15 |
Krock |
no. not /respawn. it's noclip. |
| 13:15 |
rdococ |
Does a Luacontroller's mem table support unbounded (but not infinite, of course) table nesting? |
| 13:16 |
rdococ |
I've heard it only supports two levels - which is kinda bad. |
| 13:16 |
Raven262 |
+1 To sword for suicide |
| 13:18 |
Calinou |
there should be a sword like TF2's Boston Basher in Minetest |
| 13:19 |
Calinou |
"Hit: bleed for 5 seconds" |
| 13:19 |
Calinou |
"Miss: Hit yourself. Idiot." |
| 13:19 |
Shara |
I made a cursed sword that causes damage to the player a while back. |
| 13:20 |
Shara |
Haven't finished the mod yet though, because textures = guh. |
| 13:20 |
lisac |
Calinou, Raven262 and me always pick scouts with bashers on hightower |
| 13:20 |
lisac |
and Bonk |
| 13:20 |
lisac |
+ FaN |
| 13:20 |
Raven262 |
Calinou, I wanted to make that! |
| 13:20 |
lisac |
just run around, if you are close to killing yourself, take bonk |
| 13:21 |
Raven262 |
Btw, boston basher is for f2p's get three rune blade xD |
| 13:22 |
rdococ |
I tested, and it DOES support more than 2 levels |
| 13:24 |
Fixer |
Calinou: useless, MTG does not render tools/weapons in hands in XXI century |
| 13:26 |
jas_ |
if furnaces can use animated textures, why not wielditems? |
| 13:27 |
Calinou |
lisac, Raven262: I play TF2 too :D |
| 13:27 |
Raven262 |
You do, Calinou? |
| 13:27 |
Calinou |
not as much as before, but I still do occasionally |
| 13:27 |
Calinou |
yeah |
| 13:27 |
Raven262 |
Wow |
| 13:27 |
Calinou |
you can add me on Steam if you want |
| 13:27 |
Raven262 |
Lisac, we found a new teammate |
| 13:27 |
Calinou |
(it's YouriLigotme) |
| 13:27 |
Raven262 |
:D |
| 13:27 |
Raven262 |
You have full account? |
| 13:27 |
Calinou |
no, only F2P, but I can buy a cheap thing to get a full one |
| 13:28 |
Raven262 |
I don't have a full one either |
| 13:28 |
lisac |
I do |
| 13:28 |
Calinou |
I bought games on Steam so I can add people, though |
| 13:28 |
lisac |
:P |
| 13:28 |
Raven262 |
I got tf2 full account from a friend so i'm partially unlocked |
| 13:28 |
lisac |
adding you, comrade |
| 13:28 |
Raven262 |
Oh, nice |
| 13:28 |
Raven262 |
wait, add me :D |
| 13:28 |
Calinou |
what's your Steam ID? |
| 13:28 |
nerzhul |
this code modernization is crazy, hopefully i'm helped with a good tool which doesn't the major part for me :D |
| 13:28 |
Raven262 |
moment though, gonna link you the profile |
| 13:29 |
lisac |
lisacvuk |
| 13:29 |
lisac |
oh, his. |
| 13:29 |
lisac |
right |
| 13:29 |
Calinou |
who sent me the invite? :P |
| 13:30 |
Raven262 |
http://steamcommunity.com/profiles/76561198295594147/ <-- My profile |
| 13:30 |
jas_ |
oh that reminds me to update |
| 13:30 |
Raven262 |
Don't pay too much attention to nod stuff everywhere |
| 13:31 |
lisac |
Calinou, I did |
| 13:31 |
Calinou |
hmm, I thought you could enter an ID in the "add friend" dialog, apparently you can't |
| 13:31 |
Calinou |
(the number, that is) |
| 13:32 |
Calinou |
thankfully, searching your nickname gives you as the first result |
| 13:32 |
Calinou |
but that's not the case of everyone :P |
| 13:32 |
Raven262 |
:D |
| 13:32 |
Raven262 |
It was Corvus last time, and people had trouble finding me |
| 13:32 |
Pingus |
I also sent friend request to Elon Musk |
| 13:32 |
Pingus |
accidentally found his profile |
| 13:33 |
Pingus |
He still hasn't accepted :( |
| 14:04 |
|
sniper570 joined #minetest-hub |
| 14:07 |
IhrFussel |
Can a core dev tell me how much fast get_atrribute() is compared to io.open()? |
| 14:07 |
IhrFussel |
faster* |
| 14:19 |
Krock |
depends how efficient io.open / io.read is used |
| 14:19 |
Krock |
and whether you use LuaJIT or not |
| 14:20 |
Krock |
but nobody knows. test it. |
| 14:33 |
IhrFussel |
Krock, the mod profiler says register_on_protection_violation() in a mod takes 700,000(!!) on AVERAGE to complete even though all I do is checking if player has interact and if yes I read an attribute, multiply that attr and set it |
| 14:34 |
IhrFussel |
Oh and I take interact too but that doesn't seem heavy to me |
| 14:42 |
|
Raven262 joined #minetest-hub |
| 14:59 |
IhrFussel |
Do entities trigger register_on_protection_violation() ? |
| 15:01 |
Pingus |
IhrFussel, I'm not sure. You should probably have a check inside just in case player is il |
| 15:01 |
Pingus |
*nil |
| 15:04 |
IhrFussel |
I'm asking cause I don't see how this can take 500,000+ µs on AVERAGE https://pastebin.com/nEpnPzMG |
| 15:04 |
Krock |
oh my gosh! these poor tabulators. What have you done? |
| 15:04 |
Krock |
they're all gone. |
| 15:05 |
Krock |
also, "set_player_privs" could be the cause for this, as it triggers an instant auth.txt save |
| 15:08 |
IhrFussel |
Krock, which means the engine re-writes the auth.txt whenever privs are set? |
| 15:11 |
IhrFussel |
Well my auth.txt has ~ 75,000 lines so that could indeed take quite a few ms to write... |
| 15:26 |
Fixer |
iirc, auth.txt will be in database soon, ask nerzhul |
| 15:26 |
Fixer |
i wonder if it offers better results |
| 15:32 |
|
benrob0329 joined #minetest-hub |
| 15:33 |
benrob0329 |
Hello |
| 15:38 |
Krock |
hi benrob0329 |
| 15:38 |
benrob0329 |
Whts up? |
| 15:38 |
benrob0329 |
*what |
| 15:39 |
Krock |
oh.. nothing special |
| 15:59 |
Calinou |
my RAM is ready: https://lut.im/2gIiQl7ulV/qYhmMKV8PVnW3WrF.png |
| 16:00 |
Calinou |
(many VMs, Xonotic with uncompressed textures running in the background, and WebStorm running) |
| 16:01 |
rubenwardy |
> 32GB |
| 16:01 |
rubenwardy |
wow |
| 16:01 |
IhrFussel |
Does minetest.get_player_privs() read from memory or file? |
| 16:01 |
rubenwardy |
also, as a student you can get Intellij Ultimate which is > WebStorm |
| 16:01 |
rubenwardy |
well, at least Utimate > PHPStorm |
| 16:01 |
rubenwardy |
I've never used websotrm |
| 16:02 |
rubenwardy |
CLion > Ultimate however :( |
| 16:06 |
rubenwardy |
Raven262, http://steamcommunity.com/groups/minetestc55 |
| 16:08 |
|
paramat joined #minetest-hub |
| 16:15 |
|
lisac joined #minetest-hub |
| 16:29 |
Fixer |
not bad |
| 16:52 |
|
kaeza joined #minetest-hub |
| 17:04 |
Calinou |
rubenwardy: I have all the JetBrains IDEs installed :P |
| 17:04 |
Calinou |
I just use the one most suited to the task |
| 17:04 |
Calinou |
PhpStorm can match WebStorm functionality by installing some add-ons, I know |
| 17:04 |
Calinou |
but since I'm not doing anything PHP-related right now… |
| 17:04 |
rubenwardy |
heh |
| 17:04 |
lisac |
Calinou, up for some TF2? |
| 17:08 |
rubenwardy |
Calinou, I use ultimate for PHP and front end when doing symfony. I don't really see the point of installing a whole IDE to do something you can already do no better |
| 17:09 |
Calinou |
rubenwardy: you can mostly match PhpStorm functionality with IntelliJ Ultimate, yeah |
| 17:09 |
Calinou |
but PhpStorm is already set up, out of the box :) |
| 17:09 |
Calinou |
(and I don't do Java, anyway) |
| 17:09 |
rubenwardy |
I've never used IJU for Java |
| 17:09 |
rubenwardy |
you know it's all the same IDE +/- plugins? |
| 17:09 |
Calinou |
I have Android Studio installed as well, but only to manage the SDK |
| 17:09 |
Calinou |
(and AVDs) |
| 17:09 |
rubenwardy |
IJU just allows you to modify the plugins the most |
| 17:10 |
Calinou |
because the CLI (the only interface available without Android Studio now, since they removed the old GUI) sucks |
| 17:10 |
Calinou |
I tried it, and gave up |
| 17:10 |
rubenwardy |
Android Studio is pretty good though |
| 17:13 |
Calinou |
I never used the actual IDE :P |
| 17:14 |
Calinou |
just like Visual Studio; I install it mostly for the C++ tools |
| 17:14 |
Calinou |
(I know you can download just the C++ tools now, yeah) |
| 17:14 |
rubenwardy |
heh |
| 17:14 |
rubenwardy |
that's sounds painful |
| 17:14 |
rubenwardy |
not using AS |
| 17:14 |
rubenwardy |
AS has tools like the vector icon importer, and the layout creator |
| 17:16 |
Calinou |
I'm not interested in native mobile app development anyway |
| 17:16 |
Calinou |
I keep eyeing things like http://ionicframework.com/ and it's shaping to be quite good |
| 17:16 |
Calinou |
(performance-wise, it is correct on high-end devices, from my tests) |
| 17:17 |
Calinou |
(startup time is 2-2.5 seconds on my S7 edge, for the demo app) |
| 17:17 |
rubenwardy |
Ew :P |
| 17:17 |
Calinou |
(long, but acceptable) |
| 17:17 |
Calinou |
there's also https://www.nativescript.org/ (no WebViews used, but still uses JavaScript) |
| 17:17 |
Calinou |
it's a poor man's React Native, apparently :P |
| 17:19 |
Calinou |
lisac: I'm a bit tired but I'll join anyway, I guess |
| 17:19 |
lisac |
:) thanks |
| 17:44 |
|
calcul0n joined #minetest-hub |
| 18:02 |
|
nerzhul joined #minetest-hub |
| 18:04 |
|
LazyJ joined #minetest-hub |
| 18:19 |
|
lisac joined #minetest-hub |
| 18:27 |
rubenwardy |
Just bought a VPN: https://i.rubenwardy.com/cjvA3DbkNS.png |
| 18:27 |
rubenwardy |
well, a months' access |
| 18:27 |
Calinou |
nice |
| 18:27 |
Calinou |
I still have ADSL here, so I never go above 12 Mb/s download :P |
| 18:28 |
rubenwardy |
I get 200Mbps usually |
| 18:28 |
rubenwardy |
I'm surprised I'd get that much on a VPN |
| 18:30 |
Krock |
I get 8Mbps usually |
| 18:31 |
Calinou |
lisac, Raven262: I like how we were the top 3 of the team, too :D |
| 18:31 |
Calinou |
in the TF2 game |
| 18:31 |
lisac |
:D |
| 18:35 |
Fixer |
Calinou: adsl, 0,2 Mb/s |
| 18:35 |
Fixer |
._. |
| 18:37 |
Fixer |
Calinou: mbit or mbyte? |
| 18:37 |
Fixer |
12 Mb/sec seems like too good for adsl |
| 18:40 |
Calinou |
12 Mb/s down, 1 Mb/s up |
| 18:40 |
Calinou |
the maximum you can get with ADSL2+ is ~20 Mb/s down, 2 Mb/s up |
| 18:40 |
Calinou |
but you need to be very close to the "central" |
| 18:41 |
Calinou |
with VDSL2 (you need to be less than 1 km away from the central), you can get 50 Mb/s down, 5 Mb/s up or so |
| 18:41 |
Calinou |
my brother has VDSL2 |
| 18:42 |
lisac |
Calinou, me and Raven are always 1st and second in a team |
| 18:42 |
lisac |
unless there is a real good player there too |
| 18:43 |
Calinou |
I'm sometimes 1st |
| 18:43 |
Calinou |
playing medic or something helps |
| 18:43 |
Calinou |
since you get lots of assists :P |
| 18:43 |
lisac |
I once played a competitive game |
| 18:44 |
lisac |
before there was competitive matchmaking |
| 18:44 |
lisac |
on TF2center |
| 18:45 |
Fixer |
Calinou: not bad |
| 18:45 |
lisac |
Calinou, http://imgur.com/cbQvh2E |
| 18:45 |
Fixer |
i have top dl speeds like 20 mbit at most |
| 18:45 |
lisac |
what do you think? |
| 18:45 |
lisac |
about my new character levels mod ui |
| 18:48 |
Calinou |
hmm |
| 18:49 |
Calinou |
try using images to make progress bars or something? |
| 18:49 |
Calinou |
perhaps use colored text in some places (when it makes sense) |
| 18:52 |
lisac |
I probably will |
| 18:52 |
lisac |
it's just a placeholder |
| 19:06 |
IhrFussel |
Is setting default_privs = LIST in minetest.conf any different from set_player_privs on_joinplayer()? |
| 19:07 |
Krock |
yes. |
| 19:07 |
Krock |
default_privs is only for new players, while on_joinplayer.. is self-explanatory |
| 19:07 |
lisac |
default_privs are being taken here https://github.com/minetest/minetest/blob/c91a8c7061c83a33cca929859ea811afb985ac0a/builtin/game/auth.lua#L103 |
| 19:07 |
lisac |
basically set for every player that joined after the change |
| 19:07 |
lisac |
so if a player joins before a priv is added to default privs, he doesn't get the priv. |
| 19:08 |
Krock |
this déjà vu moment I've just got.. |
| 19:19 |
|
tenplus1 joined #minetest-hub |
| 19:19 |
tenplus1 |
hi folks |
| 19:20 |
Krock |
hi tenplus1 |
| 19:20 |
tenplus1 |
o/ Krock :) hows u |
| 19:20 |
lisac |
Hey tenplus1 |
| 19:20 |
Shara |
Hi tenplus1 |
| 19:20 |
tenplus1 |
hi Shara :P |
| 19:20 |
* tenplus1 |
is ordering indian for noms, who wants :)) |
| 19:21 |
Krock |
I'm fine, thanks :) |
| 19:21 |
tenplus1 |
:P |
| 19:22 |
Shara |
Me please :P |
| 19:23 |
tenplus1 |
ehehe, am getting half n half ceylonese chicken korma with fried rice and chapati :PPPP mmm |
| 19:25 |
lisac |
tenplus1, can we get a report on the current state of Xanadu? :) |
| 19:25 |
tenplus1 |
xanadu is up and active, new router working a-ok |
| 19:25 |
lisac |
:O |
| 19:25 |
lisac |
Raven262! |
| 19:27 |
lisac |
tenplus1, I've got an idea for an improvement to mobs_redo |
| 19:27 |
lisac |
right now I can only see their HP while they are taking damage |
| 19:27 |
lisac |
why not make it as long as they are inside a radius of the player? |
| 19:28 |
IhrFussel |
lisac, Krock yes but I was interested in performance differences |
| 19:28 |
IhrFussel |
Is default_privs faster / needs less calls? |
| 19:28 |
tenplus1 |
hi fussel... |
| 19:29 |
IhrFussel |
Hello there tenplus1 =) |
| 19:29 |
lisac |
IhrFussel, I guess on_join_player will be called on every join |
| 19:29 |
lisac |
while the default_privs thingy will be called only for new players |
| 19:29 |
lisac |
so yes, default_privs might lag less |
| 19:29 |
lisac |
Slightly less |
| 19:30 |
IhrFussel |
That wouldn't be the problem cause I also only call set_player_privs when the player appears to be new...but I heard EACH set_player_privs() REWRITES the entire auth.txt |
| 19:30 |
lisac |
wow really? |
| 19:30 |
IhrFussel |
So I wonder if I save a set_player_privs when I do it via conf |
| 19:30 |
lisac |
that seems awfully inefficient |
| 19:31 |
Krock |
IhrFussel, no. the same privilege question. Perhaps a year ago or something |
| 19:31 |
Krock |
*shrug* |
| 19:33 |
Krock |
https://github.com/minetest/minetest/blob/master/builtin/game/auth.lua#L120 |
| 19:33 |
Krock |
can confirm that it saves for each set_player_privs |
| 19:33 |
Krock |
see save_auth_file() call |
| 19:34 |
lisac |
Hey any idea how to change a label on the formspec? |
| 19:34 |
lisac |
without redisplaying the whole formspec? |
| 19:34 |
lisac |
or to quote my fav alien people, 'Is that even possible?' |
| 19:35 |
Krock |
redisplay it |
| 19:35 |
lisac |
y that seems to stop working after a few quick presses |
| 19:36 |
Krock |
because you've got a bug there |
| 19:36 |
Krock |
or a packet was lost |
| 19:36 |
tenplus1 |
Krock: when rebasing a pull do I just remove the lines that I DONT want /# |
| 19:36 |
IhrFussel |
Krock, so default_privs is faster than set_player_privs() on_joinplayer() cause it only needs to save the auth once there |
| 19:36 |
|
CWz joined #minetest-hub |
| 19:37 |
tenplus1 |
hi CWz |
| 19:37 |
lisac |
aah I need to ordinary button not exit one |
| 19:37 |
Krock |
tenplus1, are you talking about solving conflicts? |
| 19:38 |
lisac |
*the |
| 19:38 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/1844/conflicts |
| 19:38 |
CWz |
Something started bugging while i was walking the dog. i'd lie to suggest that for 0.5 and beyond we replace the term mods with addons |
| 19:38 |
Krock |
yes, remove the weird looking part and add the code you want there |
| 19:39 |
tenplus1 |
do I also remove the linex with <<<<< patch and >>>>>> master ? |
| 19:39 |
Krock |
i.e. also remove <<<< >>>> and ====, which mark the confict position |
| 19:39 |
tenplus1 |
heh, thx :DD |
| 19:40 |
CWz |
hmm, my suggestion is so lame it was like i become a ghost |
| 19:41 |
CWz |
Great time for some pranks |
| 19:41 |
Krock |
np. It would be way more comfortable to edit this locally in your favourite editor but should also work as expected in the online editor |
| 19:41 |
Krock |
IhrFussel, yes but keep in mind that once you change the default_privs, all old players won't be updated |
| 19:42 |
Krock |
so, only set the auth when it's really neccessary |
| 19:43 |
tenplus1 |
k, changes added to git <fingers crossed> |
| 19:43 |
IhrFussel |
Krock, that is no issue cause I simply want them to have interact,shout and home...nothing I'd want to revoke later again |
| 19:44 |
Krock |
IhrFussel, until you set up a jail mod which temporary removes the interact priv |
| 19:46 |
IhrFussel |
That won't happen^^ And even if I need it there is always Bash |
| 19:47 |
* tenplus1 |
adds a 'miss can I go to the toilet' priv :P |
| 19:48 |
Fixer |
give me 1 dirt block please |
| 19:48 |
Krock |
give me -1 cobble please |
| 19:48 |
tenplus1 |
hi fixer |
| 19:48 |
Fixer |
ohi |
| 19:49 |
Fixer |
mom |
| 19:49 |
Krock |
dad |
| 19:49 |
* tenplus1 |
revokes Fixer's wifi privs |
| 19:49 |
Fixer |
can you be my sister? |
| 19:50 |
Shara |
/revoke Fixer shout??? |
| 19:50 |
* CWz |
places whoopy baloons on the seats |
| 19:51 |
tenplus1 |
ehehe... Xanadu is up and active with latest updates to mobs, farming, abriglass and more |
| 19:52 |
Shara |
You my torch mod, or you wanted glass as well now? :P |
| 19:52 |
Shara |
You mean my* |
| 19:53 |
tenplus1 |
I added lucky blocks to abriglass :D |
| 19:53 |
tenplus1 |
abritorches even |
| 19:53 |
tenplus1 |
oops |
| 19:54 |
Shara |
hehehe |
| 19:54 |
Shara |
Feel free to make a PR if you want something added to the mod itself |
| 19:56 |
Shara |
Seems someone is making russian versions of my mods... |
| 19:56 |
tenplus1 |
w00t... am getting language updates as well (rus, ita, pr) |
| 19:57 |
Shara |
problem is they are just doing them in forks rather than making a PR to add them properly |
| 19:57 |
Shara |
Or they did send one PR< but that would have replaced the english version outright... |
| 19:57 |
tenplus1 |
ooh, who's doing yours ? am getting pulls ? |
| 19:57 |
Shara |
inpos... no idea who he is |
| 19:58 |
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bigfoot547 joined #minetest-hub |
| 19:58 |
Shara |
Doesn't seem interested in working on something I can integrate directly with the mods though |
| 19:58 |
tenplus1 |
to be fair I add pulls manually so I know exactly what's changed |
| 19:59 |
Shara |
He's done it with a couple of yours too |
| 19:59 |
* tenplus1 |
likes getting pulls with new stuff :D |
| 20:00 |
tenplus1 |
hibigfoot |
| 20:00 |
Shara |
Hi bigfoot547 |
| 20:01 |
tenplus1 |
http://staginglol.gemnnwclth7mfvu.maxcdn-edge.com/wp-content/uploads/2017/08/6ee9795b1b5e16a86ab25685158baa1a.jpg |
| 20:12 |
Fixer |
i see a surge of nicknames like BlahBlahYT... |
| 20:14 |
Krock |
brb reserving KrockYT |
| 20:15 |
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paramat joined #minetest-hub |
| 20:17 |
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nerzhul joined #minetest-hub |
| 20:18 |
tenplus1 |
hi paramat, hi nrz |
| 20:20 |
* tenplus1 |
has to go lay down after that meal... ehehe... |
| 20:20 |
tenplus1 |
nite all |
| 20:20 |
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tenplus1 left #minetest-hub |
| 20:22 |
Fixer |
lol |
| 20:23 |
Fixer |
that lay down after meal vive |
| 20:23 |
Fixer |
vibe* |
| 20:25 |
Fixer |
nrz is on fire |
| 20:26 |
rdococ |
... |
| 20:31 |
Fixer |
MT needs this badly: https://i.imgur.com/ybSmjQs.png |
| 20:31 |
Fixer |
text on signs |
| 20:34 |
rdococ |
there are MT mods which already have that |
| 20:35 |
Fixer |
yes |
| 20:35 |
lisac |
Fixer, https://forum.minetest.net/viewtopic.php?t=13762 |
| 20:36 |
lisac |
Also, what do you think about my mod so far? https://youtu.be/g3S6Fvv7dsg |
| 20:36 |
Fixer |
lisac: mtg needs simpler version of it |
| 20:36 |
lisac |
the impact per point will be smaller in release, ofc |
| 20:36 |
lisac |
Ic, Fixer. |
| 20:36 |
lisac |
How does it work? Entities? |
| 20:37 |
Fixer |
lisac: will be handy for some RPG subgames or smth |
| 20:37 |
lisac |
yeah, same as my toolranks mod :P |
| 20:38 |
lisac |
gotta make a complete subgame with RPG elements like this |
| 20:38 |
lisac |
sorry for potato video quality, too |
| 20:38 |
lisac |
I hate uploading huge videos |
| 20:45 |
lisac |
hey how do I change player max hp? |
| 20:50 |
Krock |
you don't/can't (yet) |
| 20:51 |
lisac |
:O |
| 20:52 |
lisac |
http://nooooooooooooooo.com/ |
| 20:57 |
nerzhul |
Krock, i think it's a PR for you ? :p |
| 21:01 |
Krock |
nerzhul, because it'll be trivial? xD |
| 21:02 |
Krock |
however, noted. |
| 21:02 |
Shara |
I was actually starting to look at changing max hp just a couple of days back |
| 21:02 |
Shara |
Because I really, really want it fo rth emod I'm working on |
| 21:02 |
Shara |
for the* |
| 21:02 |
lisac |
Shara, It's one of those features you'd expect should already be there |
| 21:03 |
lisac |
along with disabled backface culling for coulds |
| 21:03 |
lisac |
*clouds |
| 21:03 |
nerzhul |
breath and hp are defines now |
| 21:03 |
Shara |
yea, I found the code |
| 21:03 |
nerzhul |
the first step can be to change that to use a setting instead and send the setting to client |
| 21:03 |
Hijiri |
"text"ures shouldn't require hacking about with entities |
| 21:03 |
Shara |
There were even comments about them needing to change or something |
| 21:03 |
Shara |
Don't have it in front of me right now |
| 21:03 |
Krock |
use a setting? sorry? that belongs into the player object |
| 21:03 |
nerzhul |
setting for the max |
| 21:03 |
Krock |
modders will prefer to make it per-player |
| 21:04 |
nerzhul |
oh |
| 21:04 |
Shara |
I want it so I can have equipable items that adjust it |
| 21:04 |
nerzhul |
Krock, it's more difficult then |
| 21:04 |
nerzhul |
the max sync is important |
| 21:04 |
Krock |
not too much. just a player data more to save in the database |
| 21:04 |
nerzhul |
yes ofc |
| 21:04 |
nerzhul |
add a column with it |
| 21:05 |
nerzhul |
and a PlayerSAO attribute |
| 21:05 |
Krock |
and Lua table boundaries |
| 21:05 |
nerzhul |
the problem is the genericCAO |
| 21:05 |
nerzhul |
player:set_max_hp(aà |
| 21:05 |
nerzhul |
a) |
| 21:05 |
Krock |
à hà |
| 21:06 |
* Shara |
quietly crosses that off the list of things to work on |
| 21:07 |
* Krock |
:take("beds:bed 1") Krock:sleep() |
| 21:08 |
Shara |
Just don't want to spend time working on a PR if someone else is going to do it now. |
| 21:09 |
Shara |
And now I have no idea if someone is or not |
| 21:09 |
nerzhul |
just define who work on it and coordinate efforts |
| 21:09 |
nerzhul |
it's not so simple there is a network sync to client to do |
| 21:09 |
nerzhul |
+ player database support |
| 21:10 |
Shara |
nerzhul: it'll be much quicker if a dev takes it :) |
| 21:18 |
paramat |
(devs hide) |
| 21:21 |
Shara |
Hi paramat :P |
| 21:24 |
paramat |
hehe |
| 21:26 |
nerzhul |
paramat, i like the unnamed, but i would prefer if it's shown in the textbox instead of being setted with empty formspec field, do you think you can fix that ? |
| 21:26 |
Shara |
Maybe I'll look at the hp thing more anyway. |
| 21:32 |
paramat |
nerz for empty world name? i'm not good with formspec so maybe best someone else does it |
| 22:06 |
lisac |
nerzhul, I was told to make the textbox empty |
| 22:06 |
lisac |
it was like that before. |
| 22:07 |
nerzhul |
it's not very natural to send a form and then, a world name appears :p |
| 22:08 |
lisac |
https://github.com/minetest/minetest/pull/6257#issuecomment-322998634 |
| 22:08 |
paramat |
it's fine, seed acts like that too |
| 22:08 |
lisac |
I don't know... it is mostly a dev-only feature |
| 22:09 |
lisac |
not to be used by players |
| 22:09 |
paramat |
players use the empty seed feature a lot i suspect |
| 22:10 |
paramat |
if a field is going to be left empty on world creation, best it is actually empty instead of pre-filled with some generated seed or world name |
| 22:10 |
nerzhul |
paramat, oh we can set the seed field empty ? i didn't know that |
| 22:10 |
nerzhul |
each time i enter a new seed because i see previous seed |
| 22:10 |
nerzhul |
(yes it's not natural :p) |
| 22:11 |
nerzhul |
i should go, see you |
| 22:11 |
paramat |
nerz yeah |
| 22:28 |
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LazyJ joined #minetest-hub |
| 23:19 |
Fixer |
amibian |
| 23:19 |
Fixer |
lol |