| Time |
Nick |
Message |
| 00:07 |
Megaf |
wow, godot is going well |
| 00:24 |
Megaf |
Next Debian version will be called Buster |
| 00:24 |
Megaf |
That dog is called Buster |
| 01:08 |
KaadmY |
So... dead |
| 01:11 |
KaadmY |
Calinou: my highest comment https://www.reddit.com/r/GlobalOffensive/comments/6zfj34/eyetracking_technology_shows_a_blind_spot_in/dmuzl5k/ |
| 01:12 |
KaadmY |
242 points |
| 01:31 |
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Xio joined #minetest-hub |
| 02:04 |
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ssieb joined #minetest-hub |
| 03:58 |
benrob0329 |
Idea: Allow modders to define start and end of an animation separately from the looping point |
| 03:58 |
benrob0329 |
so, the start could be at frame 0, and the end at 100. However it will loop from frame 30 to 70 |
| 03:59 |
benrob0329 |
Thus, when the animation starts it plays the starting frames, then loops until told otherwise. When the looping is done, it plays until the end of the animation. |
| 04:00 |
benrob0329 |
This would allow transition frames to help smooth things out. |
| 04:16 |
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| 06:20 |
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| 08:10 |
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twoelk joined #minetest-hub |
| 08:10 |
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| 08:15 |
lisac |
!seen NathanS |
| 08:15 |
ShadowBot |
lisac: I haven't seen NathanS in #minetest-hub. |
| 08:15 |
lisac |
hmm what's his nick... |
| 08:15 |
lisac |
!seen NathanS21 |
| 08:15 |
ShadowBot |
lisac: I saw NathanS21 in #minetest-hub 8 weeks, 6 days, 20 hours, 26 minutes, and 30 seconds ago saying "hi tenplus1" |
| 08:15 |
lisac |
oh great. |
| 08:30 |
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nore joined #minetest-hub |
| 09:56 |
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Fixer joined #minetest-hub |
| 10:13 |
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| 10:17 |
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| 10:33 |
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| 10:34 |
tenplus1 |
hi folks |
| 10:37 |
Raven262 |
Hi ten |
| 10:37 |
Raven262 |
11 |
| 10:37 |
tenplus1 |
hi raven |
| 10:40 |
tenplus1 |
sofar: if you get a second can you check this: https://github.com/minetest/minetest_game/pull/1884 it's somehow waiting on your approval |
| 11:10 |
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Aerozoic joined #minetest-hub |
| 11:10 |
tenplus1 |
hi Aerozoic |
| 11:14 |
Aerozoic |
wazup |
| 11:14 |
tenplus1 |
o/ lol |
| 11:14 |
Aerozoic |
do i still need to ask for +V from the boss? |
| 11:14 |
tenplus1 |
yeh |
| 11:14 |
Aerozoic |
alrighty |
| 11:35 |
|
Megaf joined #minetest-hub |
| 11:35 |
tenplus1 |
hi Megaf |
| 11:35 |
Megaf |
Hey tenplus1 |
| 11:36 |
tenplus1 |
o/ |
| 11:36 |
|
Jordach joined #minetest-hub |
| 11:36 |
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ThomasMonroe joined #minetest-hub |
| 11:36 |
tenplus1 |
hi thomas |
| 11:37 |
Megaf |
Hint for anyone considering using Debian, never ever ever use the repo called experimental |
| 11:37 |
tenplus1 |
lol |
| 11:37 |
Megaf |
It is going to break your system |
| 11:37 |
tenplus1 |
what happened ? |
| 11:37 |
ThomasMonroe |
hi ten |
| 11:37 |
Megaf |
experimental is the most bleeding edge there is |
| 11:38 |
Megaf |
problem is, it messes up the versions of packages in your system |
| 11:38 |
tenplus1 |
I've been using 'artful-proposed' repo for ubuntu |
| 11:38 |
Megaf |
packages from one version will depends on different versions and then things will break |
| 11:39 |
Megaf |
if you want an updated Debian Linux and still be safe then use stable-updates, stable-proposed-updates and stable-backports |
| 11:39 |
Megaf |
If you want bleeding edge rolling release, but still kinda stable then you the unstable branch |
| 11:40 |
Megaf |
Will be right back, I think I finally managed to rollback things from experimental to testing |
| 11:40 |
tenplus1 |
am happy enough with proposed :)) |
| 11:41 |
|
Megaf joined #minetest-hub |
| 11:41 |
Megaf |
There we go |
| 11:41 |
Megaf |
got GNOME 3 and stuff back |
| 11:42 |
Megaf |
apt install --purge --reinstall -t testing package_name/testing did the trick |
| 11:42 |
tenplus1 |
I'm having issue with libreoffice 5.4.2.1 just now, it feels laggy |
| 11:42 |
|
IhrFussel joined #minetest-hub |
| 11:42 |
tenplus1 |
hi fussel |
| 11:43 |
Megaf |
tenplus1, where did you get it from? |
| 11:43 |
tenplus1 |
ubuntu 17.10 repos |
| 11:43 |
tenplus1 |
I tried trverting to libreoffice-gtk2 but doesnt work, stuck on gtk3 where gui feels slow |
| 11:45 |
IhrFussel |
hi tenplus1 and the others |
| 11:45 |
shivajiva |
hi tenplus, Megaf o/ |
| 11:46 |
Megaf |
Hey shivajiva |
| 11:46 |
tenplus1 |
hi shiva |
| 11:46 |
Megaf |
tenplus1, often I see myself just removing libreoffice from repos with apt remove --purge --auto-remove *libreoffice* and then installing the one from libreoffice.org |
| 11:47 |
shivajiva |
just cracked exporting a 5.5MB xban.db file to sql statements from within minetest :) |
| 11:47 |
Megaf |
oh man, I'm so glad I took my time to fix this Debian install. |
| 11:47 |
tenplus1 |
Megaf: does that pull in any extra filesfrom repo by doing that ? |
| 11:48 |
Megaf |
tenplus1, you don't need to remove your current LibreOffice not, they can live alongside with not issues |
| 11:48 |
Megaf |
I had last week 3 different versions at the same time |
| 11:48 |
tenplus1 |
lemmie test :) thx |
| 11:49 |
Megaf |
tenplus1, basically you download the tgz with the debs inside, extract, cd the dir, and dpkg -i *deb |
| 11:49 |
tenplus1 |
if it's any faster than the current one I have installed then it'll be a win :0 |
| 11:50 |
tenplus1 |
k, installing now |
| 11:52 |
tenplus1 |
nup, doesnt work, opens then automatically closes down again... weird |
| 11:54 |
Megaf |
Oo |
| 11:54 |
tenplus1 |
I wonder if it's because LXDE is gtk2 mostly and not gtk3 like gnome |
| 11:55 |
Megaf |
tenplus1, even on my messed up Debian this works |
| 11:55 |
Megaf |
tenplus1, create another user and test with another user |
| 11:55 |
tenplus1 |
it auto closes every time I run librepffice5.4 or -calc -writer etc |
| 11:58 |
tenplus1 |
removed! will stick with current one with a lil bit of lag :D |
| 12:06 |
Fixer |
tin and bronze needs use, badly |
| 12:07 |
tenplus1 |
paramat was working on bronze telescope for ZOOM priv, that was one use... tools have same strength as steel but double durability, that's 2... also hi |
| 12:12 |
Shara |
Hello all |
| 12:12 |
Megaf |
Hello Shara |
| 12:12 |
Shara |
Hello Tiger |
| 12:13 |
Megaf |
Are you a cat? |
| 12:13 |
Shara |
Mewbe |
| 12:15 |
tenplus1 |
hi shara |
| 12:16 |
Megaf |
Did anyone see the light leak bug yet? |
| 12:16 |
Shara |
Hi Ten |
| 12:16 |
tenplus1 |
leak bug ? |
| 12:16 |
Megaf |
https://github.com/minetest/minetest/issues/6429 |
| 12:17 |
Megaf |
For me its not a bug, I honestly think it's a cool feature that allow us to spot lava above our heads when mining/caving/tuneling |
| 12:18 |
tenplus1 |
ah yes, another reason I dont use smoothl ighting :P |
| 12:18 |
Shara |
Oh, I've always liked that bug |
| 12:19 |
Shara |
It's like... since the nodes only meet at the corners like that, it's not at all surprising light escapes |
| 12:19 |
Megaf |
Shara, can you give me a thumps up then pleae? I got 3 down already... |
| 12:19 |
Shara |
Give me time to read please |
| 12:19 |
Megaf |
and I didnt want to be funny there... |
| 12:20 |
Shara |
I agree with the first thing paramat has put, since that seems to echo what I just said |
| 12:20 |
Megaf |
Yep, it does make sense |
| 12:20 |
Shara |
Megaf: I kind of agree with you but not for the reasons you give. You make it sound like a nice way to cheat instead of something that makes sense and is good for building with |
| 12:21 |
Megaf |
should I begin to right a disclaimer in everything I post about the way my brain works? |
| 12:21 |
Shara |
No. |
| 12:21 |
Megaf |
I dont consider that cheating |
| 12:22 |
Shara |
But I also don't have to support something unless it's something I support |
| 12:22 |
Shara |
I'll write my own comment |
| 12:22 |
Megaf |
Agreed |
| 12:22 |
Shara |
I also thumbed down the thing itself |
| 12:22 |
Megaf |
I wrote clearly its a nice feature that we (on my server) we use quite a lot |
| 12:22 |
Shara |
It's been used for building lighting effects a lot on mine |
| 12:22 |
Megaf |
I'm going to rephrase my coment there... |
| 12:25 |
Megaf |
https://github.com/minetest/minetest/issues/6429#issuecomment-330362337 |
| 12:25 |
Megaf |
there |
| 12:26 |
Megaf |
lol! four thumbs down now |
| 12:26 |
Megaf |
common |
| 12:27 |
Megaf |
Im actually laughing here |
| 12:29 |
Megaf |
Anyone else wants to thumb down that comment? |
| 12:31 |
Shara |
Don't worry Megaf. I'm sure mine will get plenty as well :) |
| 12:31 |
Megaf |
Shara, but if you think about it, light shouldnt pass |
| 12:31 |
Megaf |
should it? |
| 12:31 |
Shara |
Shouldn't pass what? |
| 12:31 |
Megaf |
leak |
| 12:32 |
Shara |
Read paramat's comment again. It makes sense to me |
| 12:32 |
Shara |
And actually, if being completely analytical about that, it fully depends on the material |
| 12:32 |
Megaf |
Im not sure whether the said "leak" in smooth lighting is intentional or not |
| 12:32 |
Shara |
But MT isn't the real world |
| 12:32 |
tenplus1 |
if you really want light to leak through then you can use stairs |
| 12:33 |
Shara |
Ten, if you mean what I think, this would stop that |
| 12:33 |
tenplus1 |
no no, stair blocks let light pass through, or at least that's how my redo mod handles it... so you CAN do light effects |
| 12:34 |
Shara |
But I simply don't consider nodes in those positions to be solid structures (come on, the one above would drop into place if it was a falling node)) |
| 12:35 |
Shara |
I don't think stairs should just let light through by default because they are stairs either |
| 12:35 |
tenplus1 |
if you have a light node like meselamp and place a stair L shaped onto the light you would expect light to come through |
| 12:36 |
Megaf |
Ok, there is absolutely no reason someone would thumbs down my comment now |
| 12:37 |
Shara |
I would expect light to come through if the diagonals are not covered |
| 12:37 |
Megaf |
I think this bug is just one of the things well all have grown used to and kinda expect it to be like that now |
| 12:37 |
Shara |
Using a 2d grid, for me at least you'd need to account for 8 nodes to totally ring a lightsource |
| 12:37 |
Megaf |
but new players arriving now might find that an oddity |
| 12:37 |
Shara |
Not 4, which is what this issue would support |
| 12:38 |
Shara |
You don't skip the joining corners when building a real container of any kind |
| 12:39 |
Shara |
But it feels a bit like because people are lazy builders we should lose a nice decorative effect :) |
| 12:39 |
Megaf |
:+1: |
| 12:41 |
Megaf |
tenplus1, back to libreoffice, I'm just downloading the stable version 5.3.6 from LibreOffice.org, because I will be using it for essays and stuff for college. So I need something very stable. |
| 12:41 |
Shara |
then thumb down the issue itself and leave it at that. If people want it, they want it, and that's all there is to it |
| 12:42 |
tenplus1 |
Megaf: it's getting so that huge office suites are working on features instead of stability and optimization of use... even Lotus Office in the 90s ran faster than what I have currently... lol |
| 12:46 |
Megaf |
I just wish a new text format were created, that would make a document look the same way regardless of the software you use |
| 12:46 |
tenplus1 |
+1000000000, pdf can only do so much |
| 12:47 |
Megaf |
even PDF changes, back in the day if you wanted to read PDFs clearly you had to use Adobe Acrobat |
| 12:53 |
tenplus1 |
if we could have 4x proper open-source or free fonts that handled ariel, times new roman, courier and a script and could use that for compatibility across all platforms with a set format for all |
| 12:53 |
tenplus1 |
too many format wars already |
| 12:56 |
tenplus1 |
in this day and age we need compatibility already... *rant over* |
| 12:57 |
Megaf |
There is an open source xml docs format |
| 12:57 |
Megaf |
but it doesnt work either |
| 12:57 |
sfan5 |
pdf works |
| 12:58 |
tenplus1 |
hi sfan5, yeah it works depending on the viewer... cheap viewers arent all that grand |
| 12:58 |
sfan5 |
evince works for me |
| 12:58 |
tenplus1 |
and I really dont want to rely on adobe |
| 12:59 |
Megaf |
LaTeX? |
| 12:59 |
tenplus1 |
yeah, evince is a good reader... but we NEED a good editor |
| 13:00 |
Megaf |
well, LibreOffice |
| 13:00 |
Megaf |
:P |
| 13:00 |
sfan5 |
pdf isn't made to be edited |
| 13:00 |
tenplus1 |
ehehe |
| 13:00 |
Megaf |
create on LibreOffice and export to PDF |
| 13:00 |
sfan5 |
edit the source document which should be either .odt or LaTeX |
| 13:01 |
Megaf |
"sh: 0: getcwd() failed: No such file or directory" What does this error even mean? |
| 13:02 |
Megaf |
well, have to go, cya |
| 13:09 |
Jordach |
:DDDDD |
| 13:09 |
Jordach |
:D |
| 13:09 |
tenplus1 |
hi Jordach |
| 13:09 |
Jordach |
i got me IT training leading into a job at the end of it |
| 13:09 |
tenplus1 |
sweet dude |
| 13:10 |
Jordach |
it;s got cisco |
| 13:10 |
|
CalebDavis joined #minetest-hub |
| 13:10 |
tenplus1 |
hi caleb |
| 13:10 |
tenplus1 |
Jordach: what kinda training ? |
| 13:11 |
CalebDavis |
hi ten |
| 13:11 |
Calinou |
hi :) |
| 13:12 |
CalebDavis |
hi Calinou |
| 13:13 |
Jordach |
tenplus1, https://pastebin.com/TybyRxYr |
| 13:13 |
tenplus1 |
wow, nice prospectus :) |
| 13:13 |
sfan5 |
that looks very proprietary |
| 13:13 |
Jordach |
sfan5, welcome to *IT* |
| 13:13 |
tenplus1 |
Shara: it'd be nice if nodes had a setting for light dampening... like how many levels a certain node would dim the light down to |
| 13:14 |
Shara |
Hmmm |
| 13:14 |
Shara |
tenplus1: that would actually be something really nice |
| 13:14 |
tenplus1 |
that way we could have single layers letting light through and double blocking it completely |
| 13:14 |
Shara |
Oh, that issue would really mess up glowing mushrooms on DL too :( |
| 13:14 |
tenplus1 |
certain glass blocks blocking 3 light levels etc |
| 13:15 |
Shara |
and the other issue this one links to would, if I understand it correctly, cause narrow windows built with slabs to stop passing light through |
| 13:15 |
Shara |
That would trash so many builds on my server |
| 13:18 |
Shara |
Am I understanding it wrong? |
| 13:18 |
tenplus1 |
calls for some testing |
| 13:18 |
Shara |
If there is a gap, light should go through |
| 13:19 |
Shara |
MarkuBu commented: "But what is more annoying? An unrealistic light in cases like mine or a missing light through a gap?" |
| 13:19 |
Shara |
Light missing can trash builds outright instead of present a mild annoyance |
| 13:20 |
Shara |
I'm all for fixing bugs, but not if it means damaging something else in such a completely horrible way |
| 13:23 |
tenplus1 |
is auth.txt being reworked for 0.5.0 as well ??? |
| 13:45 |
|
twoelk joined #minetest-hub |
| 13:47 |
tenplus1 |
hi twoelk |
| 13:51 |
Jordach |
>looks at instructions |
| 13:51 |
Jordach |
>using networked VM machines with real licensed OS |
| 13:52 |
Jordach |
nice, they support using browers with HTML5 including firefox |
| 13:55 |
Calinou |
Jordach: what are you doing, by the way? I'm not following |
| 13:56 |
Jordach |
Calinou, IT training |
| 13:56 |
Calinou |
university, or private training? |
| 13:56 |
Jordach |
private |
| 13:57 |
Jordach |
>hyper-v training |
| 13:57 |
Jordach |
>real physical hardware |
| 13:57 |
Calinou |
it is either fake physical hardware, or real virtual hardware |
| 13:57 |
Calinou |
:| |
| 13:58 |
Jordach |
>In this task, you will use Windows Server 2008 R2 which is running the Hyper-V service. You will prepare an empty virtual machine where you will perform the installation of Windows 7. |
| 13:58 |
Jordach |
no, that's definitely the real deal |
| 13:58 |
CWz |
anyone know a good remote desktop client for andriod? |
| 13:58 |
tenplus1 |
hi CWz |
| 13:58 |
CWz |
hi |
| 14:02 |
* twoelk |
returns to keyboard and waves o/ |
| 14:03 |
Calinou |
CWz: I use Unified Remote Pro, it's a paid app I got for €0.10 and lets you remote desktop to your PC and do tons of remote control things |
| 14:03 |
Calinou |
(PowerPoint, media player remotes, touchpad, etc) |
| 14:03 |
Calinou |
the usual price isn't €0.10, I just got it for that price because it was on sale |
| 14:04 |
Calinou |
it requires installing a daemon on the PC |
| 14:04 |
Calinou |
(Windows/macOS/Linux, I think) |
| 14:04 |
Calinou |
unfortunately, none of this is open source :( |
| 14:05 |
Jordach |
Calinou, feck, it's Windows Server 2016 |
| 14:06 |
Jordach |
Now Playing: Daft Punk - Technologic (FLAC 192khz) |
| 14:06 |
tenplus1 |
Calinou: you should register and try FriendUP Os sometime, it's pretty neat |
| 14:09 |
|
paramat joined #minetest-hub |
| 14:10 |
CalebDavis |
hi paramat |
| 14:10 |
tenplus1 |
hi paramat |
| 14:10 |
Calinou |
tenplus1: FriendUP Os? |
| 14:11 |
Calinou |
Jordach: now playing: https://www.youtube.com/watch?v=w-XDax9KN1c&list=PLnKn5DCLxbsqkxTTbTkAcNmII5FTLG6zr&index=15 :P |
| 14:11 |
Calinou |
(sorry for long link) |
| 14:11 |
Calinou |
(it's part of a playlist, and I'm at index 15) |
| 14:11 |
paramat |
Megaf "Im not sure whether the said "leak" in smooth lighting is intentional or not" i'm fairly sure it's unintentional |
| 14:11 |
Calinou |
if something is unintentional, is it tentional then? |
| 14:11 |
tenplus1 |
https://friendup.cloud/ -- it's a huge cloud based Os that spans as many computers as you like and runs on anything with a web browser |
| 14:11 |
Shara |
I would suspect it was something that simply wasn't thought about either way |
| 14:12 |
paramat |
seems to be an inevitable result of how smooth lighting works, lighting of each face is determined by blending between the light at the 4 corners, and since some corners are bright .. |
| 14:12 |
Calinou |
Minecraft never had that issue, paramat |
| 14:12 |
Calinou |
(bleeding in corners) |
| 14:13 |
Calinou |
no idea how they solved it |
| 14:13 |
Shara |
But once a thing works a certain way, people wil use that. So when if it's lost, ome things people have made because of it will break. |
| 14:13 |
Calinou |
perhaps corners are detected, and treated as non-corners or something |
| 14:13 |
Shara |
some* |
| 14:13 |
paramat |
i like it too, gives a sense of light inside a flimsy structure |
| 14:14 |
paramat |
really doesn't need 'fixing', waste of time |
| 14:14 |
paramat |
might be very difficult to fix too |
| 14:14 |
|
Jordach joined #minetest-hub |
| 14:14 |
tenplus1 |
hi Jordach |
| 14:14 |
tenplus1 |
paramat: can you approve this already, seems sofar is too busy: https://github.com/minetest/minetest_game/pull/1884 |
| 14:14 |
Calinou |
https://media.hugo.pro/screenshot_20170920_161418.png |
| 14:14 |
Calinou |
heh, I disabled smooth lighting to see how it looks now |
| 14:14 |
Calinou |
2010 called :D |
| 14:15 |
tenplus1 |
lol, that's how my client looks all the time, I never use smooth lighting |
| 14:15 |
* Jordach |
starts jamming to stevie ray vaughan |
| 14:15 |
Fixer |
Calinou: minetest is retro anyway... falling behind mc beta :trollfaceL |
| 14:16 |
Fixer |
Jordach: solar plains (or planes) RIP |
| 14:17 |
Fixer |
where is octacian? |
| 14:17 |
paramat |
tenplus ok, sofar is indeed too busy so if i can understand it i'll review |
| 14:18 |
tenplus1 |
it does exactly the same as before, closing chest when no players inside, only this time it checks for last player being dicscnnected |
| 14:18 |
paramat |
i'll probably +1 |
| 14:19 |
paramat |
MT smooth lighting may be simpler than MCs, which is good, smooth lighting is on everything now and needs to stay simple and lightweight |
| 14:20 |
Fixer |
paramat: i think mt ones is actually better |
| 14:20 |
tenplus1 |
things can always be tweaked and made better |
| 14:23 |
Fixer |
too bad only handful of people work on mtg |
| 14:24 |
tenplus1 |
everyone does what they can, no matter how small |
| 14:24 |
tenplus1 |
that's what is good about the mt community |
| 14:26 |
Fixer |
if you compare mt/mtg dev/commits/notifications... it is bad, main thing is left out - actual game |
| 14:27 |
paramat |
+1 for 1884 |
| 14:27 |
tenplus1 |
thx dude |
| 14:27 |
paramat |
yes i need to work on mtg more, have been very busy with engine |
| 14:28 |
paramat |
i have many features coming in mtg |
| 14:28 |
tenplus1 |
any spoilers ? |
| 14:28 |
Fixer |
problem is like 1 paramat is doing smth and two guys discuss same two issues over the days %) |
| 14:31 |
tenplus1 |
back laters... shopping ensues |
| 14:31 |
tenplus1 |
o/ |
| 14:31 |
|
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| 14:32 |
Fixer |
rip wallet |
| 14:36 |
paramat |
+1 for game 1886 |
| 14:40 |
Fixer |
you can't imagine how slow inv management in minetest compared to mc, it is horrible |
| 14:40 |
Fixer |
and inventory at key I.. |
| 14:42 |
Calinou |
it can be rebound to E easily |
| 14:42 |
Calinou |
I still wish E was the default |
| 14:42 |
Calinou |
it's been the default in Minecraft since 2011 :P |
| 14:42 |
Fixer |
yeah |
| 15:01 |
paramat |
E for me |
| 15:04 |
Shara |
I don't think I ever played a game where it was E, but I can see why it would make sense |
| 15:04 |
IhrFussel |
I makes sense...what is E ? "Enter inventory"? |
| 15:05 |
IhrFussel |
The default keys should have a meaning |
| 15:05 |
Shara |
It's easier to press while still holding a mouse |
| 15:05 |
IhrFussel |
Why would you need to open the inventory while walking? |
| 15:06 |
Shara |
It's not about while walking. It's simply easier. Less need to move the hand across the keyboard is good (If you ever suffered RSI or similar, you'd understand why) |
| 15:07 |
IhrFussel |
People can remember the keys better if they can say "[key][rest of meaning]" |
| 15:07 |
Fixer |
with I you kinda need to use your right hand |
| 15:08 |
IhrFussel |
M is usually map in other games and muting is in the pause menu |
| 15:09 |
Shara |
IhrFussel: I like the key making sense as well, and it's nice if the name means something. I'm just saying I see why E could also make sense. |
| 15:10 |
IhrFussel |
Shara, well that's likely why E is running by default which is actually needed during movement |
| 15:10 |
Shara |
I don't follow there. |
| 15:11 |
Shara |
Oh, wait, now I do |
| 15:11 |
IhrFussel |
Inventory could also be R or T or U but then the key wouldn't indicate the function |
| 15:11 |
Shara |
Where do people who have inventory on E usually have running? |
| 15:12 |
IhrFussel |
(not Z/Y cause those are swapped on many keyboards) |
| 15:12 |
paramat |
E is not run, it's a creative/admin ground fast move, MT does not have run, and walk is a half run already |
| 15:12 |
IhrFussel |
E is the special key for mods...and many utilize it for running |
| 15:13 |
Fixer |
yeah |
| 15:13 |
Shara |
paramat: it's generally used for running. |
| 15:13 |
Shara |
I'm just curious where people move that to incase I want to try playing with inventory on E |
| 15:13 |
Fixer |
E is for fast mode |
| 15:13 |
Fixer |
Shara: probably holding shift while walking, but not sure if possibru |
| 15:14 |
IhrFussel |
Maybe D? xP |
| 15:14 |
IhrFussel |
F* |
| 15:14 |
Shara |
Fixer, I doubt sneak makes you run :P |
| 15:15 |
CalebDavis |
its slo-mo run XD |
| 15:15 |
Fixer |
Sad! |
| 15:15 |
IhrFussel |
I think people who REALLY need all that comfyness will just map the keys that are closest to WASD |
| 15:15 |
IhrFussel |
No matter if the key name makes sense or not |
| 15:16 |
Shara |
I'm going to shut up anyway, since no one is answering, and my point was only that I can see why people would like it |
| 15:16 |
* Shara |
goes back to hiding :P |
| 15:16 |
paramat |
the key letter is not important, you soon remember W is forwards etc. try playing with FBLR for movement heh |
| 15:17 |
IhrFussel |
WASD is standard in video games that's why people learn fast |
| 15:17 |
Calinou |
heh, I got ioquake3 to compile fairly easily using MSYS2, for 64-bit and 32-bit |
| 15:17 |
Calinou |
if only Minetest was as easy as compile using MSYS2 :( |
| 15:17 |
paramat |
i don't use 'ground fast move', i just fly instead |
| 15:17 |
IhrFussel |
I always think of "quit" when I press Q |
| 15:18 |
sfan5 |
wasd is only natural: w = forWard, a = sidewAys, s = backwardS, d = siDeways |
| 15:19 |
IhrFussel |
C is usually camera |
| 15:19 |
Shara |
paramat: you don't get fly on all servers though |
| 15:19 |
Calinou |
ground fast move is pretty nice |
| 15:19 |
Calinou |
also, that ^@ |
| 15:19 |
Calinou |
-@ |
| 15:19 |
Calinou |
I bind R to fast move |
| 15:19 |
paramat |
well X or C could be good for the 'special' key |
| 15:19 |
Calinou |
J for fast toggle, K for fly toggle, H for noclip toggle |
| 15:20 |
Calinou |
paramat: hard to press |
| 15:20 |
Calinou |
why not R? |
| 15:20 |
Calinou |
it's been working well for me since 2011 :P |
| 15:20 |
Shara |
X or C would be terrible |
| 15:20 |
paramat |
Shara yeah you can tell i don't go on servers much :] |
| 15:21 |
Shara |
I'd actually think leave E as is and stick inventory on R could be nice (I use "special" a bit mroe than I open/close the inventory) |
| 15:22 |
paramat |
hm? X and C are easy for the thumb |
| 15:22 |
Shara |
Really uncomfortable for me |
| 15:23 |
twoelk |
https://forum.minetest.net/viewtopic.php?p=152364#p152364 old discussion with many keyboard layout examples |
| 15:23 |
Aerozoic |
I use Z for inventory :) |
| 15:23 |
paramat |
'hoclip' |
| 15:23 |
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| 15:23 |
paramat |
and 'sackwards' (towards the sack) |
| 15:23 |
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| 15:25 |
Aerozoic |
What is the difference between enable_sprinting = true in minetest.com and just pressing F with fast priv? |
| 15:25 |
Aerozoic |
.conf* |
| 15:26 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=3&t=10010 <- old <post your controls> thread |
| 15:30 |
paramat |
enable_sprinting is a mod thing, and F is not used by default |
| 15:31 |
paramat |
'fastmove' E is not running or sprinting, it's 20 metres per second = 45mph, it's a non-survival special ability like fly |
| 15:33 |
paramat |
sorry, it annoys me when people call it 'run' :] MT doesn't have 'run' |
| 15:33 |
Shara |
"the special key" is annoying to type :P |
| 15:42 |
rubenwardy |
auz1 |
| 15:42 |
rubenwardy |
* aux1 |
| 15:42 |
rubenwardy |
both vague and short |
| 15:47 |
Shara |
would be better, but peopel would still call it "run" |
| 15:53 |
IhrFussel |
paramat, it is running on my server I modified it to be 15 meters per second...should be doable when running fast |
| 15:54 |
IhrFussel |
Ok maybe it's still a *bit* too fast for an average person, but athletics should reach that speed |
| 15:56 |
sofar |
15m/s? what? |
| 15:56 |
Fixer |
lol |
| 15:56 |
sofar |
top world record is 100m in ~8 seconds > ~14 m/s at the finish line? |
| 15:57 |
Fixer |
Calinou: it is easy to compile with msys2 |
| 15:57 |
sofar |
top speed for an average person is like 6-8 m/s best :) |
| 15:57 |
Fixer |
Calinou: use buildbot.sh and replace make with mingw-make or smth |
| 15:58 |
twoelk |
top speed is limited by map loading anyways :-D |
| 15:59 |
sofar |
you don't sprint into unknown terrain |
| 15:59 |
paramat |
15m/s = 34mph |
| 15:59 |
sofar |
please, shoo, use metric |
| 15:59 |
sofar |
:P |
| 16:00 |
sofar |
54km/h |
| 16:00 |
twoelk |
I didn't say mapgen, I said map loading |
| 16:00 |
sofar |
not sure what kind of servers you play on then |
| 16:00 |
sofar |
please tell me, so I can avoid them :) |
| 16:01 |
twoelk |
:-) |
| 16:03 |
twoelk |
I did venture to do some exploring in maps with dummy backend lately - the lets one dream of realy fast maps |
| 16:03 |
Fixer |
*,...,* |
| 16:04 |
Fixer |
fastest map is pregenerate smth like 10000x10000x2000 and just disable mapgen :} |
| 16:06 |
twoelk |
I would dare to champion you to test that against using a dummy database-backend |
| 16:11 |
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| 16:21 |
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| 16:46 |
IhrFussel |
paramat, if I set map_generation_limit to 15,000 and later set it back to 10,000 for example what will happen? |
| 16:47 |
IhrFussel |
I mean after the map has already been generated (partly) between 10,000 - 15,000 |
| 16:50 |
sfan5 |
nothing special |
| 16:50 |
sfan5 |
entities & players probably won't be able to go there anymore while the map will stay |
| 16:52 |
IhrFussel |
Oh I thought maybe players will be able to still access the map parts but it won't generate new ones anymore |
| 16:52 |
sfan5 |
pretty sure players are teleported if out of bounds |
| 16:53 |
IhrFussel |
So map_generation_limit is actually the "out of bounds" limit? |
| 16:53 |
sfan5 |
"pretty sure" you might wanna check the code for that |
| 16:54 |
IhrFussel |
I don't understand any of that so I pinged paramat xP |
| 16:55 |
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| 17:03 |
paramat |
erm |
| 17:04 |
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| 17:07 |
paramat |
terrain outside will still be visible, but any new terrain generated would then stop at 10,000 |
| 17:08 |
paramat |
i think players mat still be able to enter the terrain ooutside, not sure. but entities might now be deleted at the set limit |
| 17:08 |
paramat |
*may |
| 17:08 |
paramat |
*outside |
| 17:09 |
paramat |
or maybe entities are deleted at 31000 only |
| 17:16 |
paramat |
yes looks like objects (mobs, dropped items) are deleted at 'map generation limit' |
| 17:16 |
paramat |
but i suspect players are not |
| 17:19 |
paramat |
so it might be best for a server admin to delete a strip of world beyond the new limit, to stop players |
| 17:21 |
paramat |
using /deleteblocks chatcommand, but only moderate volumes at a time |
| 17:22 |
paramat |
however https://github.com/minetest/minetest/issues/5507 |
| 17:22 |
paramat |
best to increase the limit temporarily when using /deleteblocks |
| 17:26 |
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| 17:28 |
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| 17:29 |
Megaf |
Hi all |
| 17:31 |
tumeninodes |
Hi Megaf |
| 17:34 |
IhrFussel |
paramat, thanks for looking into the code for me =) ... are nodetimers always more efficient compared to ABMs? |
| 17:34 |
IhrFussel |
Performance wise* |
| 17:37 |
sofar |
almost always, yes |
| 17:38 |
IhrFussel |
I wish someone would make a moretrees mod with nodetimers instead of ABMs xP |
| 17:44 |
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| 17:52 |
paramat |
well it won't make much difference to the intensity of the mod |
| 17:53 |
paramat |
it just avoids ABMs running for no reason after the sapling has grown |
| 17:54 |
tumeninodes |
moretrees mod could definitely use some love, efficiency tweaking :P |
| 17:56 |
twoelk |
are abm's only triggered once? because on some servers that use moretrees one sometimes sees mapgen set saplings not growing |
| 17:56 |
sofar |
abm's never stop processing |
| 17:56 |
sofar |
ever |
| 17:57 |
twoelk |
I thought abm's processed during mapgen might cease to work later in game |
| 17:58 |
sofar |
abm's don't process during mapgen |
| 17:58 |
twoelk |
uhm, I might missunderstand moretrees then |
| 17:59 |
paramat |
moretrees places saplings during mapgen, later an ABM with a short interval grows them |
| 18:00 |
twoelk |
which sometimes seems to fail |
| 18:00 |
twoelk |
and those saplings never grow |
| 18:00 |
paramat |
odd |
| 18:00 |
tumeninodes |
something else must be causing that |
| 18:03 |
twoelk |
maybe the saplings are placed wrong and the abm checks for correct growing conditions - I guess I should take screenshots the next time - maybe moretrees is not interpreting some new biomes for placing saplings right |
| 18:06 |
IhrFussel |
twoelk, the default ABM chance is VERY high |
| 18:06 |
IhrFussel |
in moretrees* |
| 18:06 |
paramat |
also the mod has 2 modes of operation, sapling mode and something more complex |
| 18:06 |
paramat |
the chance should be 1 really |
| 18:07 |
paramat |
because you want stuff growing very soon after mapgen |
| 18:07 |
paramat |
and no saplings delayed |
| 18:07 |
IhrFussel |
Sapling interval is 500 and chance 20 |
| 18:07 |
paramat |
ah that's a different thing |
| 18:08 |
paramat |
that's for player placed saplings |
| 18:08 |
paramat |
i'm talking about mapgen-placed saplings |
| 18:08 |
paramat |
that need to grow a few seconds after mapgen |
| 18:08 |
IhrFussel |
It's the same I think...I don't think they have separate ABMs |
| 18:08 |
paramat |
so maybe that's what you noticed, player-placed |
| 18:09 |
paramat |
there is a sapling mode, maybe it uses nodetimers already |
| 18:09 |
IhrFussel |
If the mod is in "only place saplings" mode the saplings will only grow with that chance |
| 18:10 |
paramat |
ok, i misunderstood |
| 18:10 |
twoelk |
so a placed sapling missing the first chance is not revisited? |
| 18:11 |
paramat |
ideally it seems you would want many trees grown immediately after mapgen so that the world is already populated |
| 18:11 |
paramat |
no, ABMs run the chance on a node each interval |
| 18:12 |
IhrFussel |
paramat, I was wrong it seems..there is an "ongen" sapling type...they seem to have an interval of 2 and chance 30 |
| 18:12 |
IhrFussel |
Pretty heavy |
| 18:13 |
Raven262 |
Calinou, I somehow managed to finish the first episode of Doom on my android phone, it was quite hard. Btw, GZDoom has some really good performance on android. |
| 18:13 |
paramat |
ah |
| 18:14 |
paramat |
those ongen saplings need to use nodetimers ideally yes |
| 18:15 |
paramat |
chance 30 is gentle though, so i guess what is intensive about moretrees is the biomelib code that chooses where to place ongen saplngs |
| 18:16 |
IhrFussel |
But interval of 2 makes chance 30 pretty likely |
| 18:17 |
IhrFussel |
I changed my mod code to interval 10 and chance 5 now |
| 18:17 |
twoelk |
and ? differences in performance? |
| 18:18 |
IhrFussel |
Can't say yet cause I changed it in my server code...but will restart in a bit |
| 18:19 |
IhrFussel |
Maybe I should up the chance again though...5 means too many saplings grow at once |
| 18:20 |
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| 18:21 |
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| 18:22 |
paramat |
well if you use a very high chance value you can then find out if it is saplings growing or something else that is the problem |
| 18:28 |
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| 18:29 |
paramat |
i suspect something else. ideally i should rewrite the sapling placement code for that mod, maybe if someone pays me :] |
| 18:31 |
Calinou |
Raven262: :D |
| 18:31 |
Calinou |
which skill level? |
| 18:31 |
Calinou |
inb4 Nightmare |
| 18:32 |
Calinou |
I heard the guy wanting to finish E4M2 in Nightmare ended questioning their life choices… |
| 18:32 |
Calinou |
on a phone |
| 18:33 |
rdococ |
Calinou! Yay! |
| 18:36 |
Calinou |
hi :) |
| 18:38 |
Fixer |
https://www.youtube.com/watch?v=raR9kd0fGuY |
| 18:39 |
Calinou |
"GuY" |
| 18:44 |
behalebabo |
what was that server where players spawned underground? |
| 18:44 |
behalebabo |
I can't find it on the forum |
| 18:45 |
behalebabo |
they spawned deep underground and worked up towards the surface |
| 18:46 |
IhrFussel |
http://minetesthosting.com/ is down but the servers seem to be up still |
| 18:46 |
Raven262 |
Nah, I didn't play it hardcore, Calinou, it was lowest skill (was just testing the performance and controls) |
| 18:46 |
Raven262 |
E4M2 lol |
| 18:46 |
Raven262 |
I remember E4M2 |
| 18:46 |
Raven262 |
I hardly remember the whole E4 though |
| 18:51 |
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| 18:51 |
tenplus1 |
hi folks |
| 18:52 |
Shara |
Hi Ten |
| 18:52 |
tenplus1 |
hi shara |
| 18:52 |
tenplus1 |
we had an incident on xanadu... someone using csm stole items frm locked chests :90 |
| 18:53 |
Raven262 |
hi 11 |
| 18:53 |
tenplus1 |
hi raven |
| 18:55 |
Krock |
hi tenplus1 |
| 18:55 |
tenplus1 |
hi krock |
| 18:55 |
rdococ |
hi krockodile |
| 18:56 |
rdococ |
tenplus1, wait, that's possible? |
| 18:56 |
shivajiva |
Hiya folks, that doesn't sound good tenplus |
| 18:57 |
tenplus1 |
hi rdococ, and yes, that's what I thought... seems someone got a hold of chest_inspector |
| 18:57 |
Krock |
heya shivajiva |
| 18:57 |
Krock |
tenplus1, but that only shows up the leak in the server sided mod |
| 18:58 |
tenplus1 |
hi shiva |
| 18:58 |
Krock |
CSM can't do anything if the server restricts it |
| 18:58 |
Raven262 |
hi shivajiva |
| 18:58 |
tenplus1 |
it gives access to locked chests |
| 18:58 |
tenplus1 |
that's default, will have to override it somehow to stop it happening |
| 18:59 |
Krock |
what? default chests? |
| 18:59 |
tenplus1 |
yes, a player had many locked chests (default) and somehow another player emptied said chests using csm |
| 19:01 |
Krock |
allow_metadata_inventory_* is all blocked for people who have no access to the chest |
| 19:02 |
rubenwardy |
CSM is not the problem |
| 19:02 |
rubenwardy |
the problem is the buggy mods |
| 19:02 |
Krock |
^ |
| 19:02 |
rubenwardy |
as Krock said, they need to handle things correctly by using the allow callbacks |
| 19:03 |
rubenwardy |
I actually think this is a positive of CSM, exposing and fixing security vulnerabilities |
| 19:03 |
rdococ |
yay, puppies. |
| 19:04 |
tenplus1 |
hrm... my players are worried everything will be stolen |
| 19:04 |
tenplus1 |
also hi ruben |
| 19:04 |
Krock |
starting off with the WE leak |
| 19:04 |
Krock |
and then the creative inventory leak |
| 19:05 |
tumeninodes |
A lot of people dislike "cheat" code, because it exposes vulnerability flaws in their code ; ) |
| 19:05 |
rdococ |
heh. |
| 19:07 |
Shara |
I dislike "cheat" code because there are holes that allow cheat code to exist. |
| 19:07 |
Shara |
I don't like there being holes. |
| 19:07 |
tumeninodes |
... exactically |
| 19:08 |
Krock |
tumeninodes, they just need a victim for their bad programming |
| 19:08 |
Shara |
I'd much rather find them before things go wrong, instead of be happy things went wrong to show me |
| 19:08 |
Krock |
it's not like these leaks couldn't be abused before. it's just easier now when we've got CSM |
| 19:08 |
tumeninodes |
ha, abundant victims |
| 19:09 |
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| 19:10 |
tenplus1 |
wb caleb |
| 19:10 |
CalebDavis |
thx |
| 19:10 |
tumeninodes |
even govt software has holes, and they use hackers to exploit them to show them where the holes are |
| 19:10 |
rdococ |
CSM has the interesting side effect of fewer vulnerabilities in server-side code |
| 19:10 |
rdococ |
interesting |
| 19:10 |
rdococ |
I am full of interesting, redundant redundancy on this very day, today. |
| 19:10 |
tenplus1 |
lol |
| 19:11 |
rdococ |
lol, that was so funny it made me laugh out loud, loudly as I laughed with tenplus1 who said lol. |
| 19:11 |
tumeninodes |
giggle |
| 19:12 |
tenplus1 |
hi tumeni |
| 19:12 |
tumeninodes |
hi tenplus2 minus1 |
| 19:13 |
Raven262 |
Hi tumeninodes |
| 19:13 |
* tumeninodes |
is a "learning coach" (who thought THAT was a good idea?) :P |
| 19:13 |
tumeninodes |
hi Raven |
| 19:13 |
Raven262 |
The 0.4.16 original texture pack was actually a really good idea. |
| 19:13 |
Raven262 |
I have found a use for it |
| 19:14 |
tumeninodes |
omg ha, I forgot about that, I need to upload the files from the other mods too |
| 19:14 |
Raven262 |
Used it on IhrFussel's server, cause i dislike the texturepack that is in use there. |
| 19:14 |
rdococ |
hi tenplus8 minus7 |
| 19:15 |
tumeninodes |
Well, I'm glad it was of use |
| 19:15 |
paramat |
tenplusthesquarerootofminus1 |
| 19:15 |
Raven262 |
tenplus(n) minus (n-1)? |
| 19:15 |
Raven262 |
No, not the square root of minus one! xD |
| 19:16 |
tumeninodes |
hi paramat |
| 19:16 |
tenplus1 |
invalid number |
| 19:16 |
tumeninodes |
haha... you're [nil] |
| 19:16 |
tenplus1 |
nuuuuuuuuuuuuuuuuuuuu |
| 19:16 |
Raven262 |
Displaying complex functions is awfully hard imo |
| 19:17 |
tumeninodes |
wait..... what? |
| 19:17 |
Raven262 |
Actually, complex numbers as a whole |
| 19:17 |
Raven262 |
Square root of minus one? |
| 19:17 |
Raven262 |
i |
| 19:17 |
paramat |
tenplusi :D |
| 19:18 |
tumeninodes |
that sounds so Greek |
| 19:18 |
tenplus1 |
if Mario was an anime: http://lolsnaps.com/wp-content/uploads/2017/09/59c13db694660_2fe2f97848731ba1a039975183841137.mp4 |
| 19:18 |
Raven262 |
tumeninodes, https://en.wikipedia.org/wiki/Complex_number |
| 19:18 |
tumeninodes |
omg my eyes!!!!!! |
| 19:18 |
tenplus1 |
also for win8.1 fans:http://lolsnaps.com/wp-content/uploads/2017/09/tradi.jpg |
| 19:19 |
tumeninodes |
I am not opening any more links... I'm scared for lifes |
| 19:19 |
tenplus1 |
:P |
| 19:19 |
tumeninodes |
*scarred? |
| 19:20 |
tumeninodes |
Raven, it's all just people making things harder than they need to be... to appear as intellectuals :P |
| 19:20 |
Raven262 |
I found a nice playlist on youtube where the basics of complex numbers and 4d space in the end https://www.youtube.com/watch?v=T647CGsuOVU&list=PLiaHhY2iBX9g6KIvZ_703G3KJXapKkNaF |
| 19:20 |
tenplus1 |
Mobs Redo API updated with better knockback, Ambience Lite updated with fixed river sounds |
| 19:21 |
Raven262 |
*with |
| 19:21 |
tumeninodes |
complex number is.... "complexed" |
| 19:21 |
rdococ |
*slow clap* |
| 19:21 |
Raven262 |
It is quite a useful thing |
| 19:21 |
rdococ |
what's better is quaternions |
| 19:21 |
Raven262 |
I just don't know for what |
| 19:21 |
tumeninodes |
hey, did anyone see my screenshot of trails in snow made by rolling snowballs a couple days ago? |
| 19:21 |
rdococ |
lol |
| 19:22 |
Raven262 |
tumeninodes, nope |
| 19:22 |
rdococ |
Raven262, QUATERNION! |
| 19:22 |
tumeninodes |
has anyone ever seen that before? |
| 19:22 |
Raven262 |
rdococ, WHAT? Xd |
| 19:22 |
rdococ |
Raven262, for 4D space, OCTONION! |
| 19:23 |
tumeninodes |
that's one angry little quaternion |
| 19:24 |
Raven262 |
Ohh just googled it |
| 19:24 |
Raven262 |
Nice |
| 19:24 |
tumeninodes |
https://forum.minetest.net/viewtopic.php?p=293919#p293919 rolling snowballs |
| 19:24 |
tenplus1 |
heheh |
| 19:24 |
tumeninodes |
I have to know if this is actually a thing... cus it is one interesting bug if not |
| 19:25 |
Raven262 |
Nice, tumeninodes, i actually saw it before. |
| 19:25 |
Raven262 |
Just forgot. |
| 19:25 |
tumeninodes |
It's so weird isnt it? |
| 19:26 |
tumeninodes |
I think it might be related to a tnt blast? |
| 19:27 |
Raven262 |
If i could only dig up one of the screenshots of Amaz's snow/mountain biome in LOTT. That one has weird snow. |
| 19:27 |
garywhite |
ERROR: Windows did not install right because we do not support floppy disks anymore. Please try again. |
| 19:27 |
tenplus1 |
lol, hi gary |
| 19:27 |
tumeninodes |
garywhite, hahahahaha |
| 19:28 |
* tenplus1 |
can remember installing Windows 95 using 28 floppies |
| 19:28 |
* tumeninodes |
knows far too many floppy/hardisk jokes |
| 19:28 |
Raven262 |
I did it too. |
| 19:28 |
Raven262 |
I installed the damn thing from floppies on VM |
| 19:28 |
Raven262 |
Never doing it again. |
| 19:28 |
tenplus1 |
eek |
| 19:29 |
garywhite |
hi |
| 19:29 |
garywhite |
& I did that before too |
| 19:30 |
tumeninodes |
brb |
| 19:30 |
rdococ |
She turns my floppy into a hard disk. |
| 19:30 |
rdococ |
:P |
| 19:31 |
tenplus1 |
strangely enough I bought a USB floppy drive 2 weeks ago :P |
| 19:31 |
tenplus1 |
thankfully linunx can still use it without drivers :D |
| 19:31 |
rdococ |
a USB floppy?! |
| 19:31 |
rdococ |
oh |
| 19:32 |
Raven262 |
Also had to read that twice^ |
| 19:32 |
tenplus1 |
:P |
| 19:32 |
rdococ |
lol |
| 19:32 |
rdococ |
drivers drive a drive |
| 19:35 |
paramat |
i've worked with octonions before, i used 8 dimensional mandelbrot maths |
| 19:36 |
tenplus1 |
o.O so many earthquakes lately (Mexico, Japan, New Zealand, Greece etc.) |
| 19:36 |
Raven262 |
They're mining for something |
| 19:37 |
Raven262 |
Causing earthquakes |
| 19:37 |
Raven262 |
like, ya know |
| 19:37 |
tenplus1 |
aliens!!! |
| 19:37 |
Raven262 |
wait |
| 19:37 |
Raven262 |
no |
| 19:37 |
Raven262 |
http://tvtropes.org/pmwiki/pmwiki.php/Main/DugTooDeep |
| 19:37 |
tenplus1 |
http://www.dailymail.co.uk/sciencetech/article-4902686/20-Greater-Manchester-Police-computers-run-Windows-XP.html |
| 19:38 |
Raven262 |
lol that^ |
| 19:41 |
Calinou |
<Raven262> I hardly remember the whole E4 though |
| 19:42 |
Raven262 |
Yea |
| 19:42 |
Raven262 |
I played it twice. |
| 19:45 |
Calinou |
I remember one portion, since I played Doom when I was 4-5 or so |
| 19:45 |
Calinou |
but, I don't know how I got there |
| 19:45 |
Raven262 |
You can say that i'm not much of a fan for that kind of a map design that E4 has. The maps are covered in those wood/metal textures, gets boring after a while. |
| 19:45 |
Calinou |
heh, I love the translated level names |
| 19:45 |
Raven262 |
Nooooooo |
| 19:45 |
Raven262 |
xD |
| 19:45 |
Calinou |
"L'enfer en contrebas" (E4M1), "Une hantise parfaite" (E4M2) |
| 19:46 |
Calinou |
heh, there's a mistake, "Unto le cruel" (E4M8) |
| 19:46 |
Calinou |
"unto" isn't a French word, IIRC |
| 19:46 |
Calinou |
not sure how I'd translate this |
| 19:46 |
Raven262 |
Then they must have thought it as a part of the name... somehow |
| 19:47 |
Raven262 |
Or it was a joke |
| 19:48 |
Calinou |
the French translation of death messages can be weird |
| 19:48 |
Calinou |
the melee Imp death message calls it an "imp", the fireball one calls it a "lutin" (literal translation of "imp" to French, but probably inaccurate in this context) |
| 19:50 |
tenplus1 |
nite folks :) |
| 19:50 |
|
tenplus1 left #minetest-hub |
| 19:50 |
* tumeninodes |
really wants to revisit this topic https://forum.minetest.net/viewtopic.php?p=250785#p250785 |
| 19:51 |
tumeninodes |
gnite tenplus1 |
| 19:52 |
Calinou |
Raven262: heh, I finished Doom 2 MAP32 on Nightmare skill from a pistol start, not too hard |
| 19:52 |
Calinou |
MAP31 though… no idea |
| 19:52 |
Calinou |
I got to 3/4 of the level but then there's too many nazis per square meter :D |
| 19:53 |
Raven262 |
32 gives you like all weapons on the map |
| 19:53 |
Raven262 |
i think |
| 19:53 |
Raven262 |
under those pillars, and in the side passages |
| 19:53 |
Raven262 |
not sure if theres a bfg |
| 19:54 |
Raven262 |
btw, did you try killing those nazis in brutal doom? Thats when they become really scary xD |
| 19:54 |
* Raven262 |
is afk. |
| 20:12 |
Calinou |
Raven262: yeah, I opened the pillars, and picked up the invulnerability in the secret |
| 20:12 |
Calinou |
and the plasma gun + medkits + cells |
| 20:12 |
Calinou |
Raven262: yeah they are much stronger there, but on MAP31 you can find a secret gun too |
| 20:26 |
Calinou |
Raven262: heh, playing Freedoom Phase 1 on UV skill |
| 20:26 |
Calinou |
in E1M3, there's a secret narrow passage with a platform |
| 20:26 |
Calinou |
at the end of the platform, there's an imp waiting for you, and you can't avoid its fireball |
| 20:26 |
Calinou |
so, if you kill it one one shotgun shot, you win |
| 20:27 |
Calinou |
else, you better fall back :P |
| 20:27 |
Calinou |
and my shot didn't kill it :'( |
| 20:33 |
|
Xio joined #minetest-hub |
| 20:34 |
* Raven262 |
is back. |
| 20:35 |
Raven262 |
Hmm i didn't play much of freedoom, is it worth playing? |
| 20:38 |
Calinou |
I'd say, yes |
| 20:39 |
Calinou |
some of the assets still feel WIP (Freedoom Phase 1 has a missing level currently, so episode 3 has one less level) |
| 20:39 |
Calinou |
but some of the assets are pretty decent now |
| 20:39 |
Calinou |
many of the songs are nice |
| 20:39 |
Calinou |
of course, the lore feels pretty generic, but you don't play a Doom-like for the lore, do you? :) |
| 20:39 |
Calinou |
it now runs on any limit-removing source port |
| 20:39 |
Calinou |
(including Crispy Doom)= |
| 20:39 |
Calinou |
-= |
| 20:39 |
Calinou |
(it no longer uses Boom features in its levels) |
| 20:39 |
Calinou |
you can also load PWADs using it |
| 20:40 |
Raven262 |
I know |
| 20:40 |
Raven262 |
Gzdoom can load any doom pwad using it |
| 20:40 |
Raven262 |
even kdizd |
| 20:40 |
Raven262 |
So, well, gonna try it. |
| 20:40 |
Calinou |
yeah |
| 20:40 |
Calinou |
the level design can be a bit shoddy or maze-y at times, also the levels are usually harder |
| 20:41 |
Calinou |
(you probably should play it at a lower skill than usual, especially Phase 2) |
| 20:41 |
Raven262 |
Hard as plutonia experiment? |
| 20:41 |
Calinou |
maybe, maybe not, I never finished Plutonia |
| 20:41 |
Raven262 |
No? xD |
| 20:41 |
Calinou |
my life goal is to finish Plutonia in Nightmare, so Romero will decorate me |
| 20:41 |
Calinou |
or, should I say, DECORATE me |
| 20:41 |
* Calinou |
hides |
| 20:41 |
Raven262 |
noooooo |
| 20:41 |
Calinou |
https://media.hugo.pro/Screenshot_Doom_20170920_223320.png |
| 20:42 |
Calinou |
some Freedoom map, note the use of the sky texture as a painted canvas |
| 20:42 |
Calinou |
:P |
| 20:42 |
|
Megaf joined #minetest-hub |
| 20:42 |
Raven262 |
Looks very nice actually |
| 20:42 |
Calinou |
this is with GZDoom, but lots of ports now work with Freedoom |
| 20:42 |
Megaf |
Hey Ho |
| 20:42 |
Raven262 |
Hi Megaf |
| 20:42 |
Calinou |
(fun fact: Freedoom used to recommend PrBoom+ and Odamex, now they recommend GZDoom and Crispy Doom) |
| 20:42 |
Calinou |
(GZDoom has only been GPL'd since April 2017, and Freedoom doesn't promote non-GPL ports) |
| 20:43 |
Calinou |
(even though they work, you can use classic ZDoom or Zandronum to load Freedoom) |
| 20:43 |
Raven262 |
GZDoom and Zandronum are the ones i use |
| 20:43 |
Calinou |
also, Freedoom uses fries from McDonalds as shotgun ammo: https://github.com/freedoom/freedoom/issues/486 |
| 20:43 |
Calinou |
I just picked one of them in a level :D |
| 20:43 |
Raven262 |
I saw that a few days ago! xD |
| 20:44 |
|
ssieb joined #minetest-hub |
| 20:44 |
Calinou |
we can play Freedoom coop if you want, Raven262 |
| 20:44 |
Calinou |
on Zandronum, it should work |
| 20:44 |
Raven262 |
hmmm |
| 20:44 |
Raven262 |
lemme see if i have zandronum here |
| 20:44 |
|
Xio joined #minetest-hub |
| 20:44 |
Raven262 |
btw, i gotta go to sleep in about and hour. |
| 20:45 |
Raven262 |
*an |
| 20:45 |
Calinou |
ok |
| 20:46 |
Calinou |
Raven262: Freedoom Phase 1 or Phase 2? (aka. the equivalents of Ultimate Doom/Doom 2) |
| 20:46 |
Raven262 |
Installing zandronum + downloading freedoom |
| 20:46 |
Calinou |
Phase 2 is harder, but has the Doom 2 things |
| 20:46 |
Raven262 |
Ummmm |
| 20:46 |
Raven262 |
Phase 2 then, lemme see how hard it can get |
| 20:46 |
Calinou |
alright |
| 20:46 |
Calinou |
should be more doable in coop :P |
| 20:46 |
Megaf |
Anyone near Frankfurt? |
| 20:46 |
Calinou |
I think Doomseeker can download the Freedoom IWAD for you |
| 20:47 |
Raven262 |
That does add more monsters to the maps, right? |
| 20:47 |
Calinou |
but installing it yourself is more safe, so that you're sure you have the latest version |
| 20:47 |
Raven262 |
yeah |
| 20:47 |
Megaf |
We could go out for a pint if you are near Frankfurt |
| 20:47 |
Calinou |
the number of monsters in coop is the same |
| 20:47 |
Calinou |
but some weapons may be added by level designers |
| 20:47 |
Calinou |
Megaf: no, I'm in France |
| 20:47 |
Calinou |
Megaf: fun fact, I'm learning German :P |
| 20:47 |
Megaf |
hah |
| 20:47 |
|
nerzhul joined #minetest-hub |
| 20:48 |
Megaf |
I'm learning Java |
| 20:48 |
Raven262 |
I'm learning English. |
| 20:48 |
Raven262 |
Calinou, I'm ready, set up your server. |
| 20:49 |
* Raven262 |
hopes doomseeker downloads freedoom by itself... |
| 20:50 |
Calinou |
it should, not sure |
| 20:50 |
Calinou |
else, https://github.com/freedoom/freedoom/releases/download/v0.11.3/freedoom-0.11.3.zip |
| 20:50 |
Calinou |
unzip, then you have the IWADs |
| 20:51 |
Raven262 |
Hmmm your server shows tnt as the iwad. |
| 20:51 |
Calinou |
systemd[1]: [/etc/systemd/system/zandronum.service:2] Invalid section header '[<35;188;21m;22m[<35;215;24m[<35;228;25m[<35;240;27m[<35;252;28[<35;262m[<35;31m[<35;282;33mDescription=Zandronum' |
| 20:51 |
Calinou |
haha |
| 20:52 |
Calinou |
`micro` (the text editor I use) has a bug which makes it insert escape codes when doing things with the mouse |
| 20:52 |
Calinou |
I saved the systemd service file after these codes were inserted |
| 20:52 |
Calinou |
leading to that error message when restarting the service |
| 20:52 |
Raven262 |
lol |
| 20:53 |
Calinou |
Raven262: server is restarted now, does it work? |
| 20:53 |
Raven262 |
I'm connecting |
| 20:54 |
Calinou |
works for me |
| 20:54 |
Raven262 |
Will be named "player" probably |
| 20:54 |
Calinou |
I set a colored name :D |
| 20:55 |
Calinou |
https://pastebin.com/FC7K9rsf |
| 20:55 |
Raven262 |
Setting up the renderer and the res... |
| 20:55 |
Calinou |
color codes ^ |
| 20:55 |
Calinou |
meh, my Zandronum crashes when alt-tabbing sometimes |
| 20:57 |
Raven262 |
It does stuff with my desktop too |
| 20:57 |
Raven262 |
i have a piece of screen.. well, off-screen |
| 20:57 |
Calinou |
whoa, Zandronum really hates Borderless Gaming |
| 20:57 |
Calinou |
(a Windows app I use for borderless windows on unsupported games) |
| 20:58 |
Raven262 |
lol |
| 20:58 |
Calinou |
I'll just play in a 1080p window |
| 20:58 |
Calinou |
feels tiny :'( |
| 20:58 |
Raven262 |
My minetest has the border on windows, i hate it |
| 20:58 |
Raven262 |
xD |
| 20:59 |
Raven262 |
connecting to the server now, will not be able to read irc (can't alt+tab from zandronum) |
| 21:01 |
Megaf |
Calinou, does FreeDOOM needs the original doom files? |
| 21:01 |
Calinou |
Raven262: hmm |
| 21:01 |
Calinou |
Raven262: is your Freedoom up-to-date? |
| 21:01 |
Calinou |
it should be 0.11.3 |
| 21:01 |
Raven262 |
Probably not the git version |
| 21:01 |
Raven262 |
i got it via the wadseeker |
| 21:01 |
Calinou |
yeah, it might be out of date |
| 21:01 |
Calinou |
get it from the website |
| 21:01 |
Raven262 |
okay |
| 21:02 |
Calinou |
hmm, can't pause a game using rcon? :( |
| 21:02 |
Calinou |
tried "rcon pause" after authing |
| 21:03 |
Raven262 |
reconnecting... |
| 21:03 |
Raven262 |
wait |
| 21:03 |
Raven262 |
something killed my doomseeker |
| 21:03 |
Raven262 |
now reconnecting |
| 21:13 |
Megaf |
Calinou, I'm downloiading freedoom |
| 21:13 |
Megaf |
then what? |
| 21:16 |
Megaf |
ok, it works |
| 21:17 |
Megaf |
no multiplayer tho |
| 21:20 |
Megaf |
8 bit 640x480 fullscreen for the win! |
| 21:36 |
Megaf |
meh, bring the pain is hard |
| 21:44 |
rdococ |
puppeys! |
| 22:01 |
Calinou |
Megaf: heh, which source port are you using? |
| 22:15 |
Megaf |
Calinou, prboom |
| 22:16 |
Calinou |
Megaf: PrBoom isn't updated anymore, try PrBoom+ |
| 22:16 |
Calinou |
that said, GZDoom is the go-to singleplayer source port, today |
| 22:16 |
Calinou |
it features good software and OpenGL renderers, is GPLv3 (it's no longer proprietary), supports ZDoom features (required for many mods) |
| 22:16 |
Megaf |
right now Ima play KSP |
| 22:17 |
Calinou |
neither PrBoom+ nor GZDoom handle multiplayer well, the only client which handles this well is Zandronum. It's also based on GZDoom, but it's proprietary |
| 22:17 |
Calinou |
(Odamex is GPL, but it's dead) |
| 22:17 |
Calinou |
ok :) |
| 22:33 |
|
tumeninodes left #minetest-hub |
| 22:33 |
Calinou |
heh, I'm trying Freedoom 0.6.4 |
| 22:33 |
Calinou |
the oldest release you can still download |
| 22:33 |
Calinou |
lots of missing sounds, lots of weird/creepy sounds or sprites :P |
| 22:36 |
KaadmY |
I like how Calinou has turned #minetest-hub into #doom-hub |
| 22:37 |
Calinou |
I can turn it into anything :D |
| 22:37 |
KaadmY |
orly |
| 22:37 |
KaadmY |
What about a memspamfest |
| 22:39 |
|
Aerozoic joined #minetest-hub |
| 22:56 |
Fixer |
eh |
| 22:56 |
Fixer |
my todo list |
| 22:57 |
Fixer |
refinish quake1/2, finish doom1/2, doom3 kinda meh finished long ago |
| 22:57 |
Fixer |
finish duke nukem |
| 22:57 |
Fixer |
has shittons of addons |
| 23:07 |
KaadmY |
I've finished Quake 1's first episode as well as Doom's first episode |
| 23:14 |
Calinou |
started playing Quake 4 yesterday |
| 23:14 |
Calinou |
it's weird how it has so many "promode" options, and they work in singleplayer |
| 23:15 |
Calinou |
you can turn the entire game fullbright, making it look pretty bad |
| 23:15 |
Calinou |
but the game does need to be brightened – r_lightScale 4 usually is good enough |
| 23:15 |
Calinou |
(but not always) |
| 23:15 |
Calinou |
also, you better know how to strafejump due to how slow your movement speed is, in singleplayer |
| 23:19 |
Megaf |
oh boy |
| 23:19 |
Megaf |
Calinou, did you see this yet? https://github.com/minetest/minetest/issues/6429 |
| 23:20 |
Calinou |
yep, this has been a thing even when I started playing Minetest in July 2011 |
| 23:20 |
Megaf |
and Fixer sfan5, I was not happy with the words I'd chosen, I rephrased my comment there... https://github.com/minetest/minetest/issues/6429#issuecomment-330362337 |
| 23:20 |
Calinou |
also, the "it's not a bug, it's a feature" mentality doesn't help anyone |
| 23:21 |
Megaf |
I changed my words... |
| 23:21 |
Calinou |
the warning about lava ruins the fun when mining :) |
| 23:21 |
Fixer |
Megaf: it is a bugfeature |
| 23:21 |
Calinou |
if you're quick enough, escaping the lava isn't hard anyway |
| 23:21 |
Megaf |
Even tho I dont consider it a bug. It has been with us since the smooth lighting was introduced |
| 23:21 |
Calinou |
Fixer: it's a beature |
| 23:21 |
Calinou |
or a fug |
| 23:22 |
Fixer |
people use it to their advantage |
| 23:22 |
Megaf |
only new players are bothered by that |
| 23:22 |
Megaf |
I think |
| 23:22 |
Megaf |
And not that I care, but I don't think I deserve 4 thumbs down in that comment...# |
| 23:23 |
Megaf |
rubenwardy, by the way, since when you are the owner of the repo!? |
| 23:24 |
Megaf |
I wouldln't like beeing owner of the repo... Heck, I think I'd cause enough damage if I was a member |
| 23:24 |
Megaf |
(Due to my git skills) |
| 23:25 |
Megaf |
or lack of |
| 23:25 |
Megaf |
Calinou, on Minecraft we have drops of lava and water from the ceiling |
| 23:25 |
Megaf |
to indicated their presence |
| 23:26 |
Megaf |
So don't you think that in MT we at least have the light leak from lava? |
| 23:26 |
Megaf |
insert (its fair) somewhere in that sentence |
| 23:27 |
Megaf |
Am I the only hyperactive dyslexic here? |
| 23:28 |
Megaf |
Shara, Im going to Frankfurt tomorrow, dontya want meet me there? I could do with a hug... |
| 23:28 |
Shara |
Megaf: Aren't you like... usually closer to me than Frankfurt is? |
| 23:45 |
Megaf |
=/ |