| Time |
Nick |
Message |
| 00:22 |
|
Aerozoic joined #minetest-hub |
| 01:41 |
|
ThomasMonroe joined #minetest-hub |
| 02:20 |
|
CalebDavis joined #minetest-hub |
| 05:22 |
|
xerox123 joined #minetest-hub |
| 05:32 |
|
xerox123 joined #minetest-hub |
| 06:31 |
|
nerzhul joined #minetest-hub |
| 07:34 |
|
nerzhul joined #minetest-hub |
| 07:39 |
|
rdococ_ joined #minetest-hub |
| 07:53 |
|
rdococ_ left #minetest-hub |
| 07:53 |
|
Jordach joined #minetest-hub |
| 07:53 |
|
xerox123 joined #minetest-hub |
| 08:05 |
|
xerox123 joined #minetest-hub |
| 08:11 |
|
Darcidride joined #minetest-hub |
| 08:53 |
|
Krock joined #minetest-hub |
| 10:32 |
|
Raven262 joined #minetest-hub |
| 10:46 |
|
Fixer joined #minetest-hub |
| 11:06 |
|
Fixer joined #minetest-hub |
| 11:25 |
|
ThomasMonroe joined #minetest-hub |
| 11:26 |
|
Megaf joined #minetest-hub |
| 11:26 |
Megaf |
Hi all |
| 11:28 |
Megaf |
So, I'm building latest 0.4.17, making two builds, one generic 64 bit and one optimized for Core2 CPUs, the one I have on this laptop |
| 11:28 |
Megaf |
now, place your bets on which would be faster |
| 11:28 |
Megaf |
and if there will be any difference at all |
| 11:40 |
Megaf |
|
| 11:41 |
Megaf |
|
| 11:41 |
Megaf |
using -O2 performance is virtually identical |
| 11:52 |
|
ThomasMonroe joined #minetest-hub |
| 11:55 |
|
Raven262 joined #minetest-hub |
| 11:58 |
Megaf |
Welcome back Raven262 |
| 11:59 |
Megaf |
Welcome back Thomas-S |
| 11:59 |
Megaf |
Welcome back ThomasMonroe |
| 11:59 |
Megaf |
Two Thomas :S |
| 11:59 |
Thomas-S |
Hello, Megaf ;) |
| 12:08 |
Raven262 |
hi Megaf |
| 12:11 |
Krock |
Hello *. |
| 12:11 |
Raven262 |
Hi Krock. |
| 12:12 |
Krock |
what's wrong with me when I read "dinosaurs" but there's actually written "binoculars" |
| 12:12 |
Krock |
paramat fooled me now roughly three times with this trick |
| 12:13 |
Raven262 |
Cause our brain reads the first and the last letter when looking at a word. |
| 12:13 |
Raven262 |
It is meant to be fast. |
| 12:15 |
Megaf |
Raven262, still, bin =/ din |
| 12:15 |
Megaf |
whats the symbol for different? |
| 12:15 |
Megaf |
!=? |
| 12:15 |
Megaf |
/=? |
| 12:15 |
Megaf |
meh |
| 12:17 |
Krock |
≠|
| 12:18 |
ThomasMonroe |
thx Megaf |
| 12:23 |
Raven262 |
That one is too short, Megaf. |
| 12:28 |
|
Xio joined #minetest-hub |
| 12:36 |
|
CalebDavis joined #minetest-hub |
| 12:46 |
|
JordachL joined #minetest-hub |
| 12:46 |
Megaf |
I set my screen to 720x400. What an experience |
| 12:49 |
Megaf |
Ok, back to native resolution |
| 12:53 |
* Jordach |
btfo'd 280 questions for CompTia A+ 220-901 in under 20 minutes or less |
| 12:54 |
Megaf |
congrats! |
| 13:15 |
|
xerox123_ joined #minetest-hub |
| 13:23 |
|
Aerozoic joined #minetest-hub |
| 13:26 |
Krock |
When you're too late by an hour: https://i.imgur.com/fnPFHfF.png |
| 13:27 |
Krock |
(Expired 14:20, Now: 15:25) |
| 13:30 |
Megaf |
happens |
| 13:41 |
|
tmcsquared_ joined #minetest-hub |
| 13:41 |
|
Raven262 joined #minetest-hub |
| 13:46 |
|
ThomasMonroe joined #minetest-hub |
| 14:01 |
|
ThomasMonroe joined #minetest-hub |
| 14:34 |
|
Natechip joined #minetest-hub |
| 14:54 |
Calinou |
https://www.phoronix.com/scan.php?page=news_item&px=S3TC-For-Mesa-Finally |
| 14:54 |
Calinou |
the S3TC patent is dead, long live S3TC! |
| 14:54 |
Calinou |
hi :) |
| 14:57 |
|
Megaf joined #minetest-hub |
| 14:59 |
|
CWz joined #minetest-hub |
| 15:07 |
|
sniper338 joined #minetest-hub |
| 15:14 |
|
paramat joined #minetest-hub |
| 15:14 |
nerzhul |
Calinou, yeah it's naice |
| 15:20 |
|
IhrFussel joined #minetest-hub |
| 15:20 |
IhrFussel |
Hi guys |
| 15:20 |
rubenwardy |
o/ |
| 15:22 |
rdococ |
\o |
| 15:28 |
Krock |
hi |
| 15:33 |
Megaf |
HI |
| 15:50 |
rdococ |
HI |
| 16:19 |
IhrFussel |
segfault at 3ac4 ip 00007f8d1940b5a0 sp 00007f8d11f79108 error 4 in libluajit-5.1.so.2.0.4[7f8d19400000+6e000] |
| 16:19 |
IhrFussel |
Does anyone know where I find the executable of libluajit? |
| 16:25 |
KaadmY |
`ldconfig -p | grep libluajit` |
| 16:25 |
KaadmY |
Also a segfault probably means Minetest was linked/compiled against a different version |
| 16:26 |
KaadmY |
If you compiled Minetest yourself, you should at least run a `make clean` |
| 16:27 |
ThomasMonroe |
ok so i am creating a new server, but the irc mod is acting, er not acting at all, i have done everything that i know to do(meaning i read the instructions) but it still isnt working) |
| 16:31 |
ThomasMonroe |
nvmd |
| 16:33 |
IhrFussel |
KaadmY, I didn't change my server minetest version since June...that segfault never happened before |
| 16:36 |
IhrFussel |
addr2line only says ?? ??:0 |
| 16:42 |
Fixer |
Calinou: S3TC, i remember this S3TC in articles since early2000s and how it is great |
| 16:43 |
Fixer |
Calinou: S3TC in Quake III and such |
| 16:43 |
Calinou |
Fixer: it's not used there |
| 16:43 |
Fixer |
it should be |
| 16:43 |
Calinou |
but you can enable it, r_ext_compressed_textures 1 |
| 16:43 |
Calinou |
looks like crap, though |
| 16:43 |
Calinou |
the textures are tiny by today's standards, there's no need |
| 16:43 |
Calinou |
you shouldn't enable compressed textures when playing old games on modern PCs :P |
| 16:44 |
Fixer |
interesting pictures from article in russian i've read back then (2000), compares s3tc with fxt1 and other http://www.ixbt.com/video/s3tc-fxt1-comparision.html |
| 16:47 |
sofar |
s3tc allows you to save gfx memory, so it enables higher resolutions on lower hardware |
| 16:47 |
sofar |
not much of a problem for minetest with 16px textures |
| 16:48 |
sofar |
but throw in a 2048x2048 skybox text and some clients start screaming already |
| 16:48 |
Calinou |
sofar: yes, that's what I said |
| 16:48 |
Calinou |
sofar: S3TC on skies = bad, you should use HDRIs today |
| 16:48 |
Calinou |
it looks terrible :P |
| 16:48 |
Calinou |
Irrlicht doesn't support HDRIs, though |
| 16:49 |
Fixer |
https://www.youtube.com/watch?v=NvXDIqn-U2Y |
| 17:07 |
KaadmY |
Fixer: that article uses Q3A reference images :p |
| 17:07 |
Fixer |
yes |
| 17:15 |
|
Megaf joined #minetest-hub |
| 17:16 |
Megaf |
for some reason MATE is not saving my settings anymore |
| 17:21 |
|
ThomasMonroe joined #minetest-hub |
| 17:30 |
|
Megaf joined #minetest-hub |
| 17:31 |
|
ThomasMonroe joined #minetest-hub |
| 17:37 |
|
nerzhul joined #minetest-hub |
| 17:49 |
|
Raven262 joined #minetest-hub |
| 18:37 |
|
behalebabo joined #minetest-hub |
| 18:42 |
|
Raven262 joined #minetest-hub |
| 18:42 |
|
ThomasMonroe joined #minetest-hub |
| 19:04 |
|
paramat joined #minetest-hub |
| 19:05 |
* Krock |
tries to protect an area using areas: 1m x 4m x 80m for a railway |
| 19:06 |
Krock |
> Area too big. (meanwhile, the house takes >2000m^3 compared to those 320m^3) |
| 19:33 |
Shara |
Anyone have an easy to understand example of how I can make a player-specific detached inventory work properly (like bags and 3d_armor seem to)? |
| 19:34 |
Shara |
I can do what I want with player inventories, and it works fine, but then I lack callbacks... which I need for the next thing I want to do. |
| 19:34 |
xerox123 |
is it possible to limit the size of the map file even though it's already 5GB |
| 19:34 |
xerox123 |
I've added the mapgen_limit but that didnt seem to do much |
| 19:52 |
paramat |
problem with using mapgen limit is that it only limits to a cubic volume and that volume will probably still contain a lot of ungenerated volume, so map size can still grow |
| 19:54 |
paramat |
you could write a mod to limit players to a particular cuboid, but the same issue remains, unless you specify a small cuboid, which would likely cutoff already built areas |
| 19:55 |
paramat |
hmm |
| 19:59 |
paramat |
i wonder if setting 'max block generate distance' to 0 would work, so no new world generates |
| 20:00 |
paramat |
worth a try |
| 20:02 |
sofar |
xerox123: I have a tool that can 'cut off' edges of a map quickly |
| 20:02 |
sofar |
https://github.com/minetest-tools/mtmapprune |
| 20:02 |
xerox123 |
oh,thanks :) |
| 20:02 |
sofar |
it doesn't limit what players do, but it can reduce file size of the map really fast |
| 20:03 |
sofar |
there's binaries for linux under the releases |
| 20:03 |
sofar |
https://github.com/minetest-tools/mtmapprune/releases |
| 20:03 |
sofar |
I run this on my server every server restart, and it takes like 0.1 second to run |
| 20:04 |
paramat |
'max_block_generate_distance = 0' in .conf might stop new world geenrating |
| 20:04 |
paramat |
*generating |
| 20:05 |
sofar |
just swap to singlenode |
| 20:05 |
sofar |
but, you have to be sure that you've got all the map terrain generated that you want |
| 20:06 |
sofar |
(in my server case, it's mods that create nodes, there is no mapgen) |
| 20:06 |
paramat |
yeah, if players cannot fly, air will still generate |
| 20:07 |
sofar |
pruning the map.sqlite isn't a bad idea |
| 20:07 |
sofar |
my server is 24mb total map.sqlite! |
| 20:08 |
paramat |
but then, it might be more desirable to set a smallish mapgen limit then use that prune tool to delete all outside, allowing new world inside the cube to still be generated so that the entire cube can be generated |
| 20:09 |
sofar |
yeah, so periodically trimming is not a bad solution |
| 20:09 |
sofar |
so mtmapprune will come in handy for some |
| 20:12 |
paramat |
meh, tried my setting and it doesn't stop new world generating |
| 20:15 |
xerox123 |
is it resource intensive to prune? |
| 20:18 |
sofar |
no, it's really fast |
| 20:18 |
sofar |
but you should shut down your server before pruning |
| 20:19 |
sofar |
I don't recommend pruning while your server is running |
| 20:21 |
xerox123 |
ofc |
| 20:33 |
paramat |
i'm sure you'll find someone enthusiastic |
| 20:38 |
Calinou |
hi |
| 20:40 |
Shara |
Can't build... engaged in mortal combat with a mod... (it's winning!) |
| 20:41 |
rubenwardy |
Shara 0 - 1 Minetest's API |
| 20:41 |
Shara |
Yup :( |
| 20:41 |
Shara |
Well, more like 0 - 984755 or something by now. |
| 20:41 |
rubenwardy |
Minetest's Lua API is quite gross |
| 20:42 |
Shara |
I see to be going in circles and getting nowhere |
| 20:43 |
Fixer |
bigfoot547: i will probably join, give me some minutes |
| 20:46 |
Calinou |
hi rubenwardy :) |
| 20:46 |
rubenwardy |
o/ |
| 20:47 |
Shara |
I had hoped someone here would have a spare sword of mod-smiting, but it seems it's not the case. |
| 20:48 |
Shara |
I tried, but it went right through it. |
| 20:48 |
Fixer |
bigfoot547: address? |
| 20:51 |
Fixer |
bigfoot547: 0.5.0-dev? |
| 20:52 |
Fixer |
nice |
| 20:53 |
Fixer |
started compilation for newer version |
| 20:54 |
paramat |
unfortunately i'm no good with detached inventory |
| 20:57 |
Shara |
paramat: if player inventories allowed callbacks this wouldn't even be a problem |
| 20:58 |
rubenwardy |
omg |
| 20:58 |
rubenwardy |
minetest.net's HTTPS works?? :O |
| 20:58 |
KaadmY |
Yeah I tested today :3 |
| 20:59 |
rubenwardy |
and it's forced oo |
| 20:59 |
rubenwardy |
*too |
| 21:00 |
sfan5 |
Uncaught ReferenceError: Origami is not defined at (index):41 |
| 21:00 |
sfan5 |
🤔 |
| 21:01 |
sfan5 |
also the /servers/ page is broken |
| 21:02 |
Fixer |
w4m |
| 21:05 |
Fixer |
firefox 56 breaked add bookmark 2 here |
| 21:11 |
Calinou |
rubenwardy: it works, also my ISP no longer has issues with minetest.net :) |
| 21:11 |
rubenwardy |
yay |
| 21:11 |
rubenwardy |
some people were having issues with my site a while ago |
| 21:11 |
rubenwardy |
turns out the problem was that HTTP was listening on IPv6, but HTTPS wasn't |
| 21:11 |
rubenwardy |
so |
| 21:12 |
rubenwardy |
so IPv6 users would detect that HTTP works, so try that and get redirected to HTTPS |
| 21:12 |
rubenwardy |
then get a connection refused |
| 21:12 |
rubenwardy |
TL;DR: I'm an idiot |
| 21:15 |
|
jas__ joined #minetest-hub |
| 21:17 |
Fixer |
there are Ipv6 users o_O |
| 21:17 |
* sfan5 |
waves |
| 21:18 |
Fixer |
actual |
| 21:18 |
Fixer |
from what I've seen ipv6 ready in my place will be somewhere around 2100 |
| 21:20 |
|
Natechip joined #minetest-hub |
| 21:20 |
|
Natechip joined #minetest-hub |
| 21:21 |
sofar |
one day I'll get ipv6 working on my minetest server |
| 21:22 |
sfan5 |
echo "ipv6_server = true" >>minetest.conf |
| 21:24 |
sofar |
I don't have an ipv6 assigned to my host yet |
| 21:25 |
Fixer |
IPv6 Not supported |
| 21:28 |
paramat |
Shara inventory callback issues: https://github.com/minetest/minetest/issues/4813 https://github.com/minetest/minetest/issues/4419 |
| 21:29 |
Shara |
Already saw another one (or two) issues that touched on it earlier while searching |
| 21:29 |
Shara |
Think I have the main problem solved now though. |
| 21:31 |
|
ThomasMonroe joined #minetest-hub |
| 21:41 |
Calinou |
VanessaE: have you been running the latest More Blocks Git commit on your server? does it run well? |
| 21:41 |
Calinou |
I'm asking because I'll release 1.1.0 soon |
| 21:42 |
Calinou |
(https://github.com/minetest-mods/moreblocks/issues/83) |
| 21:44 |
Fixer |
anyone https://github.com/minetest-mods/moreores/pull/27 ? |
| 21:44 |
Fixer |
and this https://github.com/minetest-mods/technic/pull/393 |
| 21:50 |
rubenwardy |
more blocks release? :OP |
| 21:56 |
Fixer |
cï½ï½’bï½ï½Žï½…ï¼ï½Žï½‡ã€€ï½’eleï½ï½“ï½… |
| 21:57 |
Calinou |
guys! https://media.hugo.pro/chrome_2017-10-02_23-56-26.png |
| 21:57 |
Calinou |
party hard! |
| 21:57 |
Calinou |
(https://github.com/Calinou :P) |
| 21:57 |
|
paramat joined #minetest-hub |
| 21:58 |
Fixer |
where? |
| 21:58 |
Fixer |
ï½ï½ˆ |
| 22:01 |
Calinou |
ⓘ◌ⓗⓔâ“ⓡⓓ◌ⓣⓗⓔⓨ◌â“ⓞⓦ◌ⓦⓡⓘⓣⓔ◌ⓛⓘⓚⓔ◌ⓣⓗⓘⓢ◌ⓘâ“â—Œâ“â“ⓘⓜⓔⓢ |
| 22:01 |
Calinou |
phew, that took a lot of time to type |
| 22:01 |
Calinou |
(I used WinCompose for each individual character :P) |
| 22:01 |
sfan5 |
too bad fcitx doesn't have that one built in |
| 22:13 |
sofar |
oh wow finally ipv6 enabled on my server |
| 22:14 |
Fixer |
LOLOLOLOLOLOLOL~~~~ https://www.reuters.com/article/us-usa-cyber-russia-hpe-specialreport/special-report-hp-enterprise-let-russia-scrutinize-cyberdefense-system-used-by-pentagon-idUSKCN1C716M |
| 22:15 |
Fixer |
brï½ï½–ï½ |
| 22:15 |
sofar |
s/politics// |
| 22:15 |
Fixer |
nï½ï½” sure if ï½ï½ï½Žï½…y ï½ï½’ just stuï½ï½‰ï½„ |
| 22:16 |
sofar |
can we keep the politics out? I mean, it's bad enough as is with you announcing every damn 80s retro video |
| 22:17 |
Fixer |
sure |
| 22:17 |
Fixer |
it is just jaw dropping, sorry |
| 22:17 |
Fixer |
they read source code |
| 22:18 |
Fixer |
already did some time ago, reading from time to time |
| 22:18 |
Fixer |
he is good guy |
| 22:25 |
sofar |
sfan5: heh, it's already using ipv6 to reach the master server (I haven't even restarted it yet) |
| 22:26 |
sofar |
anyone try connecting to my minetest server over ipv6 please?! |
| 22:27 |
sofar |
[2604:180:1:b5::78d3]:30394 |
| 22:30 |
sfan5 |
times out |
| 22:31 |
sfan5 |
MinetestBot's !up should also support ipv6 |
| 22:31 |
sofar |
weird, enable_ipv6 is set (even though it's on by default) |
| 22:32 |
sofar |
and ping6 works |
| 22:32 |
sofar |
from a remote host |
| 22:33 |
|
ThomasMonroe joined #minetest-hub |
| 22:34 |
sofar |
oh |
| 22:34 |
sofar |
ipv6_server = true |
| 22:34 |
Fixer |
damn my fps is good on this 2004 videocard in deserts |
| 22:35 |
Fixer |
while i was exploring dcbl i've encountered curious bug |
| 22:35 |
sofar |
sfan5: mind trying one more time? |
| 22:35 |
sfan5 |
python script reports success |
| 22:35 |
Fixer |
when viewing some areas fps was down to 7 or less, and after some time whole PC frose |
| 22:35 |
Fixer |
probably card/drivers issues |
| 22:35 |
sfan5 |
client works too but i think i forgot my password |
| 22:36 |
sofar |
User sfan5 at [ipv6] supplied wrong password |
| 22:36 |
sofar |
ack, works |
| 22:36 |
sofar |
thanks |
| 22:37 |
Fixer |
why minetest minimap is THAT SLOW? |
| 22:37 |
|
nerzhul joined #minetest-hub |
| 22:37 |
sofar |
sfan5: do I need to announce to v6.servers or is there some smartness in the client? |
| 22:37 |
Fixer |
not why but how* |
| 22:39 |
sfan5 |
sofar: unlike what the docs say v6.servers.minetest.net does not exist at all, so don't worry about the announce |
| 22:39 |
|
ThomasMonroe joined #minetest-hub |
| 22:39 |
sofar |
LOL |
| 22:39 |
sfan5 |
as long as your v6 is assigned to the domain you're announcing with you're good to know |
| 22:39 |
sofar |
ok, I'll see if I get ipv6 clients coming in |
| 22:39 |
sfan5 |
s/know/go/ |
| 22:39 |
sofar |
sorry, reverse ipv6 lookup? |
| 22:40 |
sofar |
or just both A and AAAA records? |
| 22:40 |
sfan5 |
latter |
| 22:40 |
sfan5 |
relying on rdns would be stupid |
| 22:40 |
sofar |
ok, that's obviously good to go |
| 22:40 |
sofar |
yeah, indeed |
| 22:40 |
sofar |
ok, cool, that's nice and easy at least |
| 22:40 |
* sofar |
afk |
| 22:43 |
Fixer |
minetest is grassless, very few grass |
| 22:43 |
Fixer |
very plane terrain |
| 22:43 |
Fixer |
where is more tree variety? |
| 22:43 |
Fixer |
more grass |
| 22:44 |
sfan5 |
open a pr :^) |
| 22:45 |
Fixer |
you know that green areas with few bushes... and nooooooooooooooooooooooooooooooooooooooooooothing |
| 22:57 |
Fixer |
mapping kit... how it works? |
| 22:57 |
Fixer |
gave it myself, nothing happens |
| 23:03 |
paramat |
do you have minimap disabled? |
| 23:03 |
paramat |
'use' it to enable minimap, or wait a few seconds |
| 23:04 |
Fixer |
how to use it? |
| 23:05 |
Fixer |
minimap is not disabled, yet i don't see it |
| 23:05 |
Fixer |
i'm in creative mode |
| 23:05 |
paramat |
ok will test |
| 23:06 |
paramat |
in creative, minimap should be enabled even without the item |
| 23:06 |
paramat |
i'll test and fix if necessary |
| 23:07 |
rubenwardy |
it should automatically show the minimap on_use |
| 23:07 |
rubenwardy |
but that's an engine feature |
| 23:10 |
paramat |
meh testing shows a bug, will fix |
| 23:11 |
paramat |
i thought i had tested it after the last update, but maybe not |
| 23:15 |
paramat |
my previous code worked but i changed the update function on request |
| 23:21 |
|
fireglow joined #minetest-hub |
| 23:21 |
paramat |
testing, works in creative |
| 23:22 |
jas_ |
ty |
| 23:22 |
jas_ |
i am auth'd, and will autoauth if i reconnect, so.. |
| 23:22 |
jas_ |
hi |
| 23:22 |
Fixer |
paramat: try /grantme all |
| 23:23 |
paramat |
it works ok |
| 23:23 |
Fixer |
paramat: and take map from inventory again |
| 23:23 |
jas_ |
Seven Seconds Later |
| 23:23 |
paramat |
i had minimap disabled in .conf |
| 23:23 |
paramat |
ok. maybe creative priv is messing things up |
| 23:24 |
jas_ |
https://i.imgur.com/qjbD94P.png |
| 23:24 |
jas_ |
sorry, i'll stop. thanks for map items :D |
| 23:25 |
jas_ |
but before i go: https://i.imgur.com/cTWL78C.png |
| 23:25 |
paramat |
granted myself all, still works fine |
| 23:26 |
Fixer |
i'm using latest minetest |
| 23:28 |
Fixer |
paramat: i can enable it manually via f9, but not with this item |
| 23:28 |
paramat |
aha |
| 23:28 |
paramat |
the item enables the use of F9 |
| 23:29 |
Fixer |
waaaat? |
| 23:29 |
paramat |
tested and it works fine :] |
| 23:29 |
Fixer |
so i need to type F9 to make it work? |
| 23:29 |
paramat |
don't complain, that's how the code works |
| 23:29 |
paramat |
it's hardly 'typing' :] |
| 23:29 |
Fixer |
POKER FACE |
| 23:30 |
Fixer |
ï¼ï½‰ï½Žï½…test Gï½ï½ï½… R.I.P. |
| 23:30 |
paramat |
"Once crafted, to instantly enable, 'use' (left click) the item, otherwise the minimap will be automatically enabled a few seconds later." |
| 23:30 |
Fixer |
it does not |
| 23:31 |
paramat |
enable as in enable F9 |
| 23:31 |
Fixer |
it is not enable F9 by default? |
| 23:31 |
paramat |
enable as in 'enable the use of', hm i see that can be misunderstood |
| 23:32 |
paramat |
enable is also used to mean 'switch on' |
| 23:32 |
Fixer |
hï½ï½Œï½™ã€€ï½“hit this is user friendly we ï½ï½’e fucked fï½ï½’ gï½ï½ï½„ |
| 23:32 |
|
fireglow left #minetest-hub |
| 23:33 |
Fixer |
i was expecting it to just work |
| 23:34 |
paramat |
it's a setting of a hud flag, hud flags 'allow' the use of a feature but do not turn it on |
| 23:36 |
paramat |
owning the mapping kit allows the use of minimap, 'using' it is just a way to immediately allow the use. i admit the README is open to misunderstanding, perhaps i should edit it .. |
| 23:36 |
Fixer |
but you said to left click the item, usï½ï½‚ility |
| 23:37 |
paramat |
it's a double meaning of 'enable', i'll edit it :] |
| 23:37 |
Fixer |
ï½ï½‰ï½Žï½…test ï½ï½•tisï½ã€€ï½Œï½…vel increï½ï½“es, ï½ï½Žï½„ i'ï½ã€€ï½“eriï½ï½•s |
| 23:37 |
rubenwardy |
please stop with the fixed space text, it's annoying |
| 23:38 |
Fixer |
good looking font |
| 23:38 |
paramat |
besides, you would not want the minimap switched on all the time you have the mapping kit |
| 23:38 |
Fixer |
no |
| 23:38 |
Fixer |
wait |
| 23:38 |
Fixer |
turning into OC mode |
| 23:38 |
rubenwardy |
paramat, I'd make it so on_use shows the minimap |
| 23:38 |
rubenwardy |
needs an engine change though |
| 23:38 |
paramat |
er yes no more spaced text please |
| 23:38 |
Fixer |
this is fucked, i'm sorry, but with that kind of usability, mind blowing |
| 23:38 |
paramat |
ruben possibly |
| 23:39 |
paramat |
language |
| 23:39 |
rubenwardy |
maybe make it toggle |
| 23:39 |
Fixer |
this not only gives bad impression of MTG, but worse |
| 23:40 |
paramat |
at first, you had to wait a few seconds for the allowance to start, i added the 'use' to instantly allow the use |
| 23:40 |
Fixer |
it should just work :( |
| 23:40 |
paramat |
i don't think 'using' it needs to switch minimap on, as we already have a key for that, why duplicate? |
| 23:41 |
Fixer |
not only fps hit is huge, enabling it in this obscure confusing hack way is no go |
| 23:42 |
paramat |
it's only because you misunderstood the readme, understandably |
| 23:43 |
rubenwardy |
better UI, paramat |
| 23:43 |
rubenwardy |
*UX |
| 23:44 |
paramat |
it's not a hack way, it was discussed and agreed, and minimap is allowed by hud flags, it's how the code works. so hud flags are now used by MTG |
| 23:45 |
rubenwardy |
so, for the API should it be set_minimap_visible(bool) and toggle_minimap_visibility() |
| 23:46 |
rubenwardy |
or should this grouped into a more generic (urgh) feature: set_feature_active("fly", true) |
| 23:47 |
paramat |
anyway, we could perhaps create a way for a 'use' to switch minimap on, in the engine. but is it justified? alternativey an inventory callback could instantly 'allow' once it's crafted |
| 23:47 |
rubenwardy |
I'd say it's justified due to better usability |
| 23:48 |
paramat |
well, the 'use' for instant 'allow' was only added due to delay in detecting it in inventory |
| 23:48 |
paramat |
better to add an inventory callback to instantly detect it |
| 23:48 |
paramat |
as this is already requested by several people |
| 23:49 |
paramat |
i don't like the idea of adding a 2nd way to switch minimap on, but instant detection in inventory is good and solves other issues |
| 23:50 |
paramat |
hmm i can see that some would expect a 'use' to switch it on, i was concerned about that |
| 23:51 |
paramat |
however, currently, the alternative is to wait a few seconds, so .. |
| 23:52 |
paramat |
a callback for inventory add, that also works when moving an item from crafting to inventory |
| 23:52 |
paramat |
plus a callback for inventory remove, that would instantly disallow minimap |
| 23:53 |
paramat |
that foghrye person had a PR (that was far too complex) maybe we can cherry pick from that? |
| 23:53 |
rubenwardy |
Krock had one |
| 23:54 |
paramat |
ok. lets do it |
| 23:55 |
paramat |
i'll edit the map mod readme to be clearer |
| 23:57 |
Fixer |
i like mc concept of maps |
| 23:57 |
paramat |
i'm not saying i can add inventory callbacks, it's a bad area for me, but i'll look |
| 23:57 |
Fixer |
minetest concept makes mtg feel modded |
| 23:58 |
paramat |
MC has a 2 billion USD professional dev team |
| 23:58 |
paramat |
however, i think we should eventually use the minimap code to draw out a map of areas visited |
| 23:59 |
paramat |
.. and that will then be accessed by this map mod |
| 23:59 |
Fixer |
and this "wait few seconds for it to show up" is ridiculous |
| 23:59 |
Fixer |
minetest is soooo bad that it can check it once a half-second for example |