| Time |
Nick |
Message |
| 00:33 |
Fixer |
noice |
| 00:42 |
xerox123_ |
Cool stuff |
| 02:02 |
rubenwardy |
I am the best server admin |
| 02:02 |
rubenwardy |
simply the best |
| 02:02 |
rubenwardy |
<rubenwardy> cmd ban ANAND kick,ban |
| 02:02 |
rubenwardy |
<CTF_Bot> Banned ANAND. |
| 02:24 |
|
paramat joined #minetest-hub |
| 02:34 |
sofar |
<insidethebox> <the_pro> HELP |
| 02:34 |
sofar |
<insidethebox> <the_pro> IS TECNIC |
| 02:34 |
sofar |
wut now? |
| 02:34 |
sofar |
<insidethebox> <the_pro> AAAAAADDDDDDMMMMMMIIIIIINNNNNN |
| 02:34 |
sofar |
<insidethebox> <the_pro> stupid game |
| 02:34 |
sofar |
<insidethebox> *** the_pro left the game |
| 02:34 |
sofar |
lol, can't even finish the tutorial |
| 02:34 |
sofar |
so much for a pro :D |
| 02:47 |
|
roben1430 joined #minetest-hub |
| 03:14 |
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lumberJ joined #minetest-hub |
| 03:15 |
paramat |
heheh |
| 03:39 |
sofar |
at least, knowing that the game is too frustrating for some players, we know it's not too easy, lol |
| 03:59 |
|
AndroBuilder_ joined #minetest-hub |
| 04:01 |
benrob0329 |
paramat: not old sneak features, new sneak features |
| 04:28 |
|
ssieb joined #minetest-hub |
| 06:21 |
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ssieb joined #minetest-hub |
| 06:45 |
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benrob0329 joined #minetest-hub |
| 07:45 |
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Amaz joined #minetest-hub |
| 08:16 |
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Guest38891 joined #minetest-hub |
| 08:33 |
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CWz joined #minetest-hub |
| 09:07 |
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lisac joined #minetest-hub |
| 09:24 |
Megaf |
Is HybridDog still alive? |
| 09:45 |
Megaf |
Need a hand with git. I cloned used http but I want to switch to SSH and push using SSH address, how do I do that? |
| 09:49 |
Megaf |
Got it https://help.github.com/articles/changing-a-remote-s-url/ |
| 10:28 |
Calinou |
Megaf: yep, remotes are magic :P |
| 10:28 |
Calinou |
you can add several if you want too |
| 10:28 |
Calinou |
(so you can push to GitHub and GitLab) |
| 10:35 |
Megaf |
Oh |
| 10:35 |
Megaf |
mindblow |
| 10:36 |
Megaf |
Calinou: whats the different, path and diff? When getting it from a git repo and adding locally to you repo? |
| 10:36 |
Megaf |
apart from the command you use |
| 10:36 |
Megaf |
dont both do the very same thing? |
| 10:40 |
Calinou |
Megaf: they do, yeah |
| 10:40 |
Calinou |
Git will add the clone URL by default as the "origin" remote |
| 11:09 |
celeron55 |
you can also add multiple urls to a remote so that when you push to one remote, it will push to each url |
| 11:10 |
celeron55 |
at least by hand-editing .git/config |
| 11:10 |
celeron55 |
it's sometimes handy |
| 12:09 |
|
Fixer joined #minetest-hub |
| 12:48 |
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lumberJ joined #minetest-hub |
| 12:49 |
|
Peppy joined #minetest-hub |
| 13:01 |
|
srifqi joined #minetest-hub |
| 13:01 |
srifqi |
hi everyone! |
| 13:02 |
|
tenplus1 joined #minetest-hub |
| 13:02 |
tenplus1 |
hi folks |
| 13:02 |
srifqi |
hi tenplus1! |
| 13:03 |
tenplus1 |
hi srifqi, what's new :) |
| 13:03 |
srifqi |
um, new day? |
| 13:03 |
tenplus1 |
ehehe |
| 13:04 |
srifqi |
I've just finished semester exam (it's much early) and in about two weeks I've school exam for graduation. |
| 13:04 |
srifqi |
I'll have* |
| 13:05 |
tenplus1 |
ooh, hope it goes well dude :) |
| 13:05 |
srifqi |
Thanks! |
| 13:06 |
srifqi |
I wonder, is there a channel on freenode which is intented for offtopic? |
| 13:06 |
tenplus1 |
off topic minetest / |
| 13:10 |
tenplus1 |
got a question, does anyone think that Farming Redo is too easy to grow crops ? or even find them on map ? |
| 13:11 |
srifqi |
I just gather from public farm, so, IDK. ^_^ |
| 13:12 |
tenplus1 |
lol... someone made the comment that it shoudl be called cheating redo... dunno if he was just trolling tho |
| 13:13 |
|
Peppy joined #minetest-hub |
| 13:13 |
tenplus1 |
wb peppy |
| 13:13 |
Raven262 |
tenplus1, maybe yeah, I find farming in minetest to be easy overall. |
| 13:13 |
Peppy |
hi, sorry crashed |
| 13:13 |
tenplus1 |
hi raven... finding crops easy ? or growing too fast easy ? |
| 13:13 |
Raven262 |
Growing too fast |
| 13:14 |
Raven262 |
And the fact that you almost always get a seed from a fully grown plant |
| 13:15 |
Raven262 |
Finding new plants doesn't really matter, since one can live by eating only one type of a plant. |
| 13:15 |
tenplus1 |
any suggestions to make it harder ? :P |
| 13:15 |
Raven262 |
If you lower the drop rates of seeds from fully grown plants though... that could make farms unsustainable. |
| 13:15 |
Raven262 |
And that would be bad, possibly |
| 13:16 |
Raven262 |
If you make the plants take more time to grow, maybe? |
| 13:17 |
Raven262 |
But players can always log out to prevent dying from hunger, at the meantime any plant could fully grow. |
| 13:17 |
tenplus1 |
will look into that... farming rarety setting for plants appearing on mapgen is 0.006 so could make them more rare to find |
| 13:18 |
Raven262 |
Maybe add a few "phases" in the plant growth, so the plant needs to be checked by the player before proceeding to the next phase? |
| 13:18 |
Raven262 |
SO that players have to take care of the plants |
| 13:18 |
Raven262 |
*So |
| 13:18 |
tenplus1 |
I know that sofar has crops going bad or withering |
| 13:18 |
tenplus1 |
so you need to be around to harvest |
| 13:19 |
Raven262 |
Thats nice, for example. |
| 13:23 |
tenplus1 |
from what I remember crops were setup so that you get the initial crop back with a random chance of additional, gotta look at that |
| 13:25 |
tenplus1 |
seeds only drop from tall grasses (grass_3, _4, _5) etc. |
| 13:28 |
|
sniper338 joined #minetest-hub |
| 13:28 |
tenplus1 |
hi sniper |
| 13:29 |
Fixer |
hi |
| 13:29 |
tenplus1 |
hey fixer |
| 13:30 |
sniper338 |
ohayo ;) |
| 13:31 |
rubenwardy |
hey all |
| 13:31 |
tenplus1 |
hi ruben |
| 13:32 |
rubenwardy |
lower case t today |
| 13:32 |
tenplus1 |
raven, changed farming.rarety to 0.001 -- now you gotta hunt for crops |
| 13:32 |
tenplus1 |
:P |
| 13:32 |
rubenwardy |
interesting |
| 13:34 |
tenplus1 |
I could make crops biome specific in some cases... have certain things grow in jungles, temperate, pine areas, savannah |
| 13:49 |
lumberJ |
hey tenplus1, +1 ^ |
| 13:49 |
ThomasMonroe |
not a bad idea :D |
| 13:49 |
tenplus1 |
hi lumberJ |
| 13:49 |
tenplus1 |
hey thomas |
| 13:49 |
ThomasMonroe |
o/ |
| 13:50 |
tenplus1 |
making sure all crops appear on map with rarety set so low... then I'll talks how much each crop gives |
| 13:51 |
tenplus1 |
shoudl I make wheat, and barley seeds only drop from the tallest of grasses (grass_4 grass_5 dy_grass_4 and 5)?? |
| 13:53 |
lumberJ |
makes sense to me, tenplus1 |
| 13:57 |
tenplus1 |
also thining of adding hemp bricks since they can be made irl and are stronger than steel |
| 13:58 |
lumberJ |
so not the kind for smuggling? |
| 13:59 |
tenplus1 |
lol no, hemp is for fibres and string etc, not for smoking :D |
| 13:59 |
tenplus1 |
had many kids asking the same :D |
| 13:59 |
lumberJ |
i know, just never heard of hemp bricks |
| 13:59 |
|
Mr_Pardison joined #minetest-hub |
| 13:59 |
tenplus1 |
hi mister |
| 14:00 |
Mr_Pardison |
\o |
| 14:00 |
* tenplus1 |
travels the map looking for hemp and chili... only 2 I havent found with changes :D |
| 14:03 |
VanessaE |
there's some marij... ahem hemp growing next to my house on VE-Survival :) |
| 14:03 |
tenplus1 |
lolol, hi Vanessa |
| 14:03 |
Mr_Pardison |
xP |
| 14:03 |
VanessaE |
at least *someone* likes my sense of humor :P |
| 14:04 |
tenplus1 |
industrial hemp blocks would be great for building I think :D |
| 14:05 |
VanessaE |
(I made a joke earlier today, purely related to the order of two posts on facebook... ended up un-friending them) |
| 14:06 |
tenplus1 |
erk |
| 14:06 |
VanessaE |
*shrug* |
| 14:06 |
lumberJ |
lol i un-friended facebook a few years ago |
| 14:07 |
lumberJ |
seems to do as much or more damage to relationships than actually connecting people in fulfilling way :D |
| 14:07 |
tenplus1 |
agree'd |
| 14:08 |
Mr_Pardison |
I don't even have a facebook account. |
| 14:08 |
Mr_Pardison |
I saw no purpose to it and still don't. |
| 14:09 |
lumberJ |
well, i think the appeal is getting in touch with people you lost contact with...but then you remember why you didn't keep up with them in the first place |
| 14:10 |
Mr_Pardison |
I feel that face to face conversation with ppl is better since you actually socialize with them. |
| 14:13 |
tenplus1 |
I think that 0.001 may be a little too rare... found everything apart from hemp |
| 14:13 |
tenplus1 |
using same seeds |
| 14:18 |
lumberJ |
try 0.002? |
| 14:18 |
lumberJ |
:P |
| 14:19 |
lumberJ |
what was it set to before? |
| 14:19 |
tenplus1 |
hehe, prolly will... 0.001 works well for everything else, just that 1 item... |
| 14:34 |
tenplus1 |
Farming Redo updated, rarety is now 0.001, grasses _4 and _5 needed for seeds :) |
| 14:48 |
lumberJ |
sweet tenplus1, looking forward to testing |
| 14:48 |
tenplus1 |
drawing hemp block texture now |
| 14:48 |
lumberJ |
i'm still using a rather old version on my server |
| 14:49 |
tenplus1 |
only changes of late are new crops :) and today's rarety change |
| 14:49 |
lumberJ |
but i am rebuilding my server from the ground up to be ready for 0.5.0 |
| 14:50 |
tenplus1 |
am waiting for 0.5 stable before I make changes to any mods |
| 14:50 |
lumberJ |
still, its some nice stuff i would like to have. i disable spawning of crops |
| 14:50 |
lumberJ |
disabled* |
| 14:50 |
lumberJ |
mainly because i don't quite like everything everywhere, so i'll be interested to see what comes of making crops more biome specific |
| 14:51 |
tenplus1 |
things like chili, garlic, hemp grow in jungles mostly... pineapple in savannah |
| 14:52 |
rubenwardy |
#7104 |
| 14:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/7104 -- Spawn level: Add 'get_spawn_level(x, z)' API by paramat |
| 14:52 |
tenplus1 |
and certain crops have height levels where they grow |
| 14:52 |
tenplus1 |
handy feature ruben |
| 15:18 |
Wayward_One |
Hi all :) |
| 15:18 |
tenplus1 |
hey wayward |
| 15:19 |
benrob0329 |
Hello |
| 15:19 |
* Mr_Pardison |
sees a Wayward_One |
| 15:19 |
tenplus1 |
o/ benrob |
| 15:20 |
* benrob0329 |
might make a video on Enlightenment once e23 and the new flat theme come out |
| 15:20 |
tenplus1 |
ooh, that would be nice :D |
| 15:21 |
benrob0329 |
Think the "what's new" from Gnome/KDE |
| 15:21 |
benrob0329 |
But not a what's new, as e23 is mostly bug fixes afaik |
| 15:22 |
tenplus1 |
fixed bugs are always good :D |
| 15:22 |
benrob0329 |
So instead its more of a "what the heck is it" video |
| 15:22 |
benrob0329 |
But in a similar style |
| 15:22 |
tenplus1 |
yeah cause not many ppl now about enlightenment as an alternative |
| 15:23 |
benrob0329 |
Yes, more people must now about it, right know! |
| 15:23 |
benrob0329 |
:P |
| 15:24 |
tenplus1 |
:P |
| 15:24 |
* tenplus1 |
is trying to draw a hemp block pattern that repeats and doesnt look daft |
| 15:26 |
tenplus1 |
it's nto happenin :) |
| 15:29 |
Megaf |
tenplus1: GIMP can make small changes to the texture so it tilable automagically |
| 15:29 |
* Megaf |
didnt read backlog and have no idea what's going on |
| 15:29 |
Raven262 |
Though using that with pixel art... |
| 15:30 |
benrob0329 |
Aseprite-GPL ftw |
| 15:30 |
Raven262 |
Also, not really small changes, it changes about one half of the texture, around the edges. |
| 15:31 |
tenplus1 |
Megaf: am making a texture for hemp blocks am gonna add to farming redo... just want something that looks suitable and cvan be repeated for building... |
| 15:31 |
benrob0329 |
Also tiled mode ftw |
| 15:32 |
Raven262 |
^Can agree with that. |
| 15:32 |
Raven262 |
Gimp is seriously missing at least some kind of a tiled mode. |
| 15:33 |
Raven262 |
There was this script that adds something like that though and, as always, I forgot where I found it. |
| 15:35 |
Megaf |
https://docs.gimp.org/en/plug-in-make-seamless.html |
| 15:35 |
Megaf |
benrob0329: Raven262 tenplus1 ^ |
| 15:35 |
Megaf |
!title |
| 15:35 |
MinetestBot |
Megaf: 12.6. Make Seamless |
| 15:35 |
Megaf |
"You can find this filter through Filters → Map → Make Seamless" |
| 15:35 |
Raven262 |
Yeah, it kinda likes to ruin perfect pixel art, sorry. |
| 15:35 |
Raven262 |
Also, can't be used with palettes. |
| 15:36 |
Megaf |
Or follow this tutorial https://www.gimp.org/tutorials/Tileable_Textures/ |
| 15:38 |
Raven262 |
Unfortunately, even though this can be used for solid textures (stone, dirt), plants have completely transparent pixels that can not be made seamless by overlaying layers. |
| 15:38 |
|
Fixer_ joined #minetest-hub |
| 15:39 |
Raven262 |
Your best bet is to make it seamless pixel by pixel, fortunately its only 16px so it shouldn't be too hard. |
| 15:39 |
Megaf |
tenplus1: Raven262 can be your plugin |
| 15:40 |
* Raven262 |
is an advisor plugin. |
| 15:42 |
Mr_Pardison |
tenplus1: I've forgotten what the difference between ethereal and ethereal NG is (that and I'm going to explain the difference between them to someone) |
| 15:45 |
tenplus1 |
ethereal is for minetest versions before 0.4.16, and NG is specifically for 0.4.16 and above |
| 15:45 |
tenplus1 |
NG uses all new functions and features of 0.4.16 so wont run on any older versions |
| 15:46 |
tenplus1 |
Farming Redo Updated (again) - has new Hemp Block (3x3 hemp fibres to craft)... texture was a headache |
| 15:53 |
|
sniper570 joined #minetest-hub |
| 16:24 |
tenplus1 |
will the real Slim Shadey please stand up |
| 16:29 |
tenplus1 |
ehehehe |
| 16:29 |
lumberJ |
i'm not really an eminem fan, but i appreciated the gesture |
| 16:32 |
Megaf |
tenplus1: have a screenshot of it handy? |
| 16:35 |
tenplus1 |
screenshot of what ? |
| 16:39 |
tenplus1 |
if you mean hemp block: https://github.com/tenplus1/farming/blob/master/textures/farming_hemp_block.png |
| 16:55 |
Megaf |
ï¼ï½‰ï½Žï½…test ï¼°ï½’ï½ï½Šï½…ct |
| 16:55 |
tenplus1 |
? |
| 17:05 |
ThomasMonroe |
tenplus1, you can't read? :P |
| 17:06 |
tenplus1 |
it appears as rectangles... was it suppose to be something in unicode ?# |
| 17:13 |
ThomasMonroe |
yeah |
| 17:14 |
ThomasMonroe |
http://imgur.com/e258Gqfl.png |
| 17:15 |
tenplus1 |
lol, thanks thomas :) |
| 17:15 |
* tenplus1 |
wonders why Megaf didnt just write it :d |
| 17:16 |
ThomasMonroe |
http://imgur.com/F4QLjrKl.png |
| 17:17 |
tenplus1 |
ooh, pidgin must have issues showing unicode chars |
| 17:23 |
benrob0329 |
Question is, are we abusing Unicode or using those things for their proper purpose? |
| 17:23 |
tenplus1 |
so long as you are using the codes themselves than I'd hope not... |
| 17:24 |
benrob0329 |
#unicode is umm..both official, or active |
| 17:25 |
benrob0329 |
*neither |
| 17:27 |
Shara |
tenplus1: I could see it fine from pidgin |
| 17:27 |
Shara |
Though there are other things I can't see... but that's because I disable lots of stuff |
| 17:27 |
tenplus1 |
hi shara... might be the font am using then :) which one you set it to ? |
| 17:28 |
Shara |
uhhh, no idea :D |
| 17:28 |
benrob0329 |
Knowledge: Fullwidth is for mixing Japanese and English |
| 17:30 |
benrob0329 |
So, yes I would say we are most likely abusing Unicode |
| 17:32 |
|
Peppy joined #minetest-hub |
| 17:32 |
tenplus1 |
wb |
| 17:34 |
|
Peppy joined #minetest-hub |
| 17:40 |
|
Peppy joined #minetest-hub |
| 17:40 |
tenplus1 |
if anyone is using the new farming update plz lemmie know what ya think of hemp block texture... |
| 17:41 |
tenplus1 |
or if you have difficulty finding crops now that they are a tad more rare |
| 18:17 |
|
Krock joined #minetest-hub |
| 18:17 |
tenplus1 |
hi Krock |
| 18:18 |
Krock |
hi tenplus1 |
| 18:19 |
Krock |
aagh.. not prepared again this time |
| 18:19 |
tenplus1 |
lol, no worries |
| 18:24 |
nerzhul |
Krock, can you review https://github.com/minetest/minetest/pull/7108 please ? |
| 18:26 |
tenplus1 |
tidy tidy :) hi nerzhul |
| 18:26 |
nerzhul |
hi tenplus1 |
| 18:29 |
Krock |
nerzhul, sure but how high is the performance benefit? that looks like trivial tweaks to me |
| 18:30 |
nerzhul |
oh i think this is not a huge performance improvement, but i did it by side effect because i wanted this function in CSM :p |
| 18:31 |
nerzhul |
but it's nice to take and doesn't make the code unreadable |
| 18:33 |
tenplus1 |
what does the new csm function actually do ? |
| 18:33 |
nerzhul |
oh i think about CSM mod sending |
| 18:33 |
nerzhul |
and i need those functions, then i send some cleanups when my dev thing pass on it |
| 18:34 |
nerzhul |
this will permit to reduce the PR size at the end by backporting some tihngs |
| 18:35 |
tenplus1 |
ohh |
| 18:38 |
nerzhul |
Krock except the constructor variable name is this okay to you ? |
| 18:48 |
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aerozoic joined #minetest-hub |
| 18:48 |
tenplus1 |
hi aerozoic |
| 18:49 |
aerozoic |
wazup tenplus1 |
| 18:49 |
tenplus1 |
playing with fonts :) you ? |
| 18:53 |
* tenplus1 |
is now using DejaVu Fixed with unicode support (supposidly) |
| 18:54 |
aerozoic |
just got home :) |
| 18:56 |
tenplus1 |
ahh, tiem to chill an nom food |
| 18:59 |
aerozoic |
XD yeah! |
| 19:00 |
|
MarisaG joined #minetest-hub |
| 19:00 |
tenplus1 |
hi MarisaG |
| 19:01 |
|
MarisaG left #minetest-hub |
| 19:04 |
Mr_Pardison |
and gone. |
| 19:04 |
tenplus1 |
lol |
| 19:07 |
|
ssieb joined #minetest-hub |
| 19:07 |
tenplus1 |
hi ssieb |
| 19:07 |
ssieb |
hi |
| 19:24 |
|
Mr-Pardison joined #minetest-hub |
| 19:25 |
tenplus1 |
wb |
| 19:26 |
Mr-Pardison |
T.Hanks |
| 19:29 |
* Shara |
pokes gently |
| 19:29 |
tenplus1 |
o./ shara |
| 19:29 |
Shara |
Guuh... bored |
| 19:29 |
Shara |
How can I finally have free time and be bored? :D |
| 19:29 |
* Mr-Pardison |
starts heating up some water |
| 19:29 |
tenplus1 |
it happens sometimes :P |
| 19:29 |
Shara |
I want to work on mods, but too restless :) |
| 19:29 |
* tenplus1 |
is listening to Ambient Fraggle on youtube :D |
| 19:30 |
Shara |
Having problems with butterflies |
| 19:30 |
tenplus1 |
whassup with them flutterbys |
| 19:30 |
Shara |
Can't get them to show up on mapgen the way I want |
| 19:30 |
tenplus1 |
explain pls |
| 19:30 |
Shara |
I want them to show up above flowers |
| 19:30 |
Shara |
So occasionally you'll find a flower that has a butterfly above it |
| 19:31 |
Shara |
But it simply doesn't seem to work |
| 19:31 |
tenplus1 |
isnt there a new Y value offset for deco ? |
| 19:31 |
Shara |
Yes, that's not the problem |
| 19:31 |
Shara |
Used that for fireflies :) |
| 19:32 |
tenplus1 |
what seems to be the issue ? |
| 19:32 |
Shara |
I thought place_on = {"default:dirt_with_grass"}, and spawn_by = "group:flower", would at least be close to what I wanted, but then they don't appear |
| 19:33 |
tenplus1 |
you using noise_params or a simple ratio ? |
| 19:33 |
Shara |
ratio |
| 19:33 |
Shara |
I have it at fill_ratio = 0.5, for testing, but would of course reduce that quite a bit if it does work |
| 19:34 |
Shara |
The problem is that it doesn't seem to detect the flowers |
| 19:34 |
tenplus1 |
so even with that generous setting it still doesnt appear above flowers... hrm... may I see register_decoration code for it |
| 19:34 |
Shara |
Or well, it only seems to when there's a flower actually to the side of nodes, but spawn_by should be checking the nodes above too |
| 19:35 |
Shara |
Sure. Give me just a moment |
| 19:35 |
Shara |
I'll push as far as it works to the repo in a moment |
| 19:35 |
tenplus1 |
ooh, does spawn by actually check for the nodes above.below ? |
| 19:35 |
Shara |
above, but not below, from what I understand |
| 19:37 |
Shara |
Okay, now I think it's mocking me. Made one more world, same code, and this time it does sort of work? |
| 19:37 |
tenplus1 |
ehehe, prolly using flower at side and putting above another flower |
| 19:38 |
Shara |
There is soemthing weird here, just can't figure out what |
| 19:38 |
Shara |
I thought at first it might be because it was adding the butterflies before the flwoers, but even adding flowers as a depend didn't change that |
| 19:39 |
Shara |
I am wondering if there is any way to get the butterfly directly above the flower |
| 19:39 |
Shara |
But that probably means gennotify + headaches |
| 19:41 |
Shara |
Maybe that's fine though. I can make them vanish in the night then |
| 19:42 |
tenplus1 |
some tinkering required :) |
| 19:44 |
Shara |
well, fireflies at night, butterflies in the day |
| 19:44 |
tenplus1 |
switching over nodes from one to the other ? |
| 19:45 |
Shara |
No, they won't be the same node |
| 19:45 |
Shara |
Wouldn't make much sense for them to turn into each other |
| 19:45 |
tenplus1 |
:P |
| 19:48 |
tenplus1 |
brb |
| 19:49 |
AndroBuilder_ |
hello what is better suited as a MT Server with Linux .... IBM T60 or a RasPi 2 ? not sure how those two CPUs compare |
| 19:51 |
sfan5 |
one is an actual computer, another is a toy |
| 19:51 |
sfan5 |
that should answer your question |
| 19:51 |
Shara |
:D |
| 19:54 |
AndroBuilder_ |
lol ... true but the T60 is pretty old ... so is it still better performing as a server? |
| 19:57 |
sfan5 |
a Intel Core 2 Duo is still better than most ARM boards |
| 19:58 |
benrob0329 |
Krock: replied to movement issue |
| 20:00 |
Krock |
Shara, good news! Honestly I don't know which commit but one of them made sneaking outside the collision range possible even for the new sneak code :D |
| 20:00 |
Shara |
Hmmm, will test at some point. |
| 20:01 |
tenplus1 |
AndroBuilder_: install something lite like Lubuntu 17.10 to run your mt server in linux, that's what we use on Xanadu and it works really well |
| 20:01 |
AndroBuilder_ |
tenplus1: that was the plan ... the question i had was only ... use the RasPi or the IBM T60 :D |
| 20:01 |
Shara |
Though at the moment I'm really just at the point of "please just leave old movement code as it is and let's not risk another big fight between anyone" |
| 20:01 |
Krock |
benrob0329, duh.. you're requesting difficult things |
| 20:02 |
tenplus1 |
:P |
| 20:02 |
Shara |
It's kind of funny that I thought the control changes would be the easier part to adapt to, but it's always what make me leave servers using new move |
| 20:02 |
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| 20:02 |
tenplus1 |
hi CWz... also hi sfan |
| 20:03 |
benrob0329 |
Krock: I think rolling is the easiest thing |
| 20:03 |
benrob0329 |
You wanted ideas, I gave ideas |
| 20:03 |
CWz |
Hello |
| 20:03 |
benrob0329 |
Hi CWz |
| 20:04 |
Krock |
benrob0329, ofc. Nothing wrong with it ^^ |
| 20:04 |
Shara |
Ideas are nice |
| 20:04 |
benrob0329 |
Code is better |
| 20:04 |
Krock |
Bugfree code is best |
| 20:04 |
tenplus1 |
donuts better still |
| 20:04 |
Shara |
I'm still thinking to have climbing gloves that switch movement type |
| 20:04 |
benrob0329 |
🩠|
| 20:04 |
tenplus1 |
+1000 yeah... always wanted that |
| 20:05 |
tenplus1 |
enabled.disables sneak climb |
| 20:05 |
benrob0329 |
I think we need a better climbing paradigm personally |
| 20:05 |
benrob0329 |
Sneak ladders are too glitchy |
| 20:05 |
Shara |
https://github.com/Ezhh/handholds :P |
| 20:05 |
tenplus1 |
ehehe |
| 20:05 |
Shara |
That beats sneakladders for me |
| 20:06 |
benrob0329 |
Shara: nice |
| 20:07 |
benrob0329 |
That in MTG would be good, then remove sneak ladders |
| 20:07 |
Shara |
A lot of people recommended it for MTG way back |
| 20:07 |
benrob0329 |
Or maybe add a right click function to pickaxes |
| 20:07 |
Shara |
I actually adjusted the mod based on people seeming to want that, then no one tried to actually get it in :D |
| 20:07 |
benrob0329 |
You can notch, or you can mine |
| 20:08 |
Shara |
I don't think you'd use the same kind of axe for that |
| 20:08 |
benrob0329 |
Perhaps not |
| 20:08 |
Shara |
There's usually specialist climbing axes |
| 20:08 |
benrob0329 |
But yeah I'd +1 that in mtg |
| 20:08 |
benrob0329 |
Especially if new movement code diverges |
| 20:09 |
Shara |
I like things that give players more options for mobility |
| 20:09 |
benrob0329 |
Absolutely |
| 20:09 |
benrob0329 |
Options that aren't glitchy are even better |
| 20:10 |
Shara |
Sure, but Krock and some of the others did try to seperate the glitch from the original movement code, and it wasn't possible |
| 20:10 |
tenplus1 |
parkour towers were better with sneak jumps :D got you thinking |
| 20:10 |
Shara |
Persoanlly I'd have been very happy if the fall damage bug could have been fixed without anything else changing |
| 20:10 |
Shara |
personally* |
| 20:11 |
tenplus1 |
hrm, should crop rarity on map be customizable for each crop rather than a global setting ? |
| 20:11 |
benrob0329 |
tenplus1: parkour towers with actual parkour would be best :P |
| 20:11 |
Shara |
tenplus1: minetest.conf options never hurt anyone |
| 20:12 |
tenplus1 |
we had one on xanadu mk2 that was amazing... and a whole level used the sneak glitch to work your way up |
| 20:12 |
tenplus1 |
farming.conf options :) |
| 20:12 |
Shara |
no, since that's annoying when you update the mod |
| 20:12 |
tenplus1 |
it remains when you update mod, that wont change |
| 20:12 |
benrob0329 |
To me, grabbing a ledge with your hands makes much more sense than grabbing it with your feet |
| 20:12 |
Shara |
not if you simple dl zip from github, which many often do |
| 20:12 |
tenplus1 |
included is farming.conf_example and nothing more... default settings are in code already, new settings override |
| 20:12 |
Shara |
simply* |
| 20:12 |
Krock |
Shara, you probably have never seen the old move code. it's a minefield |
| 20:13 |
Shara |
Krock: I did look at it.. and ran away to hide under the nearest table |
| 20:13 |
benrob0329 |
Shara: it would remain if its in worlddir |
| 20:13 |
Krock |
*seen or worked with |
| 20:13 |
Shara |
Seen yes, looked through yes, worked with... no thank you, and I admire you for daring to look at it. |
| 20:14 |
tenplus1 |
has the entities ending up inside solid wall glitch been fixed as yet ? |
| 20:14 |
Krock |
d(^.^)b |
| 20:15 |
Shara |
tenplus1: not sure if any of the recent entity PRs may have done something about that |
| 20:16 |
tenplus1 |
all I know is it's something to do with stepheight and entities somehow being able to glitch UP a block with another block above it |
| 20:17 |
Krock |
tenplus1, regarding dropped items + tnt: yes, mostly not glitching any more |
| 20:17 |
tenplus1 |
kewl, hope it works with bigger entities like mobs also :D |
| 20:17 |
* benrob0329 |
adds a mention of Shara's handholds mod to his comment |
| 20:18 |
Krock |
I rather think it's an issue with the collision engine, where the step is too large for it to handle the collision correctly |
| 20:18 |
tenplus1 |
aw |
| 20:18 |
Krock |
but I have no way to confirm that idea .. could also have other causes |
| 20:20 |
tenplus1 |
can only hope nothing else is affecting it |
| 20:49 |
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| 20:49 |
tenplus1 |
o/ paramat |
| 20:50 |
benrob0329 |
Hi paramat |
| 20:50 |
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| 20:50 |
tenplus1 |
wb lumberJ |
| 20:51 |
lumberJ |
thanks i was messing with makulu flash distro booted from usb |
| 20:51 |
tenplus1 |
any good ? |
| 20:52 |
lumberJ |
i like it a lot. it visually very nice but still pretty snappy |
| 20:52 |
tenplus1 |
what desktop is it running ? |
| 20:52 |
lumberJ |
its loosely based on xfce but very customized |
| 20:52 |
benrob0329 |
>looks over at sub-300 megs ram usage in Enlightenment desktop |
| 20:52 |
tenplus1 |
:) IceWM runs at 142mb sitting on a loaded desktop |
| 20:53 |
benrob0329 |
Ah, but you dont have compositing :-) |
| 20:53 |
tenplus1 |
heh, never use it |
| 20:53 |
lumberJ |
well, its not a minimal desktop for sure |
| 20:53 |
benrob0329 |
Very handy for getting rid of screen tearing |
| 20:53 |
benrob0329 |
And transparency, animatioms |
| 20:54 |
tenplus1 |
surprisingly not had an issue with screen tearing, nvidia binary |
| 20:54 |
benrob0329 |
I'm amazed |
| 20:54 |
tenplus1 |
full screen hd movies play fine, minetest and other 3d games play well :D |
| 20:54 |
benrob0329 |
>looks over at KDE which had nothing but screen tearing |
| 20:57 |
benrob0329 |
>looks at IceWM unixporn |
| 20:57 |
benrob0329 |
Ehh, I'll stick with lightweight eye candy, thanks :P |
| 20:57 |
tenplus1 |
heh... |
| 21:04 |
tenplus1 |
nite folks o/ |
| 21:04 |
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| 21:11 |
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| 21:19 |
paramat |
Shara butterflies mod works for me. fill ratio 1 causes up to 7 around each flower, fill ratio 0.5 causes around 4 per flower |
| 21:24 |
Shara |
paramat: I have it fixed now |
| 21:24 |
Shara |
I have no idea what the problem was though, since I didn't change the code |
| 21:25 |
Shara |
Just made a new world, same seed, and then they were there |
| 21:25 |
Shara |
And yes, did have the mod enabled before |
| 21:25 |
Shara |
Still going to need to use gennotify either way, because otherwise they are not over the flowers |
| 21:27 |
paramat |
yes, if you want them over the flowers |
| 21:29 |
paramat |
you'll need gennotify anyway to hide them at night |
| 21:29 |
Shara |
Yes, that's what I'm thinking |
| 21:29 |
nerzhul |
for those who are interested on a code cleanup review, it's not a huge PR :) https://github.com/minetest/minetest/pull/7113 |
| 21:29 |
Shara |
We need names added for decorations |
| 21:30 |
paramat |
yes, volunteering? |
| 21:31 |
Shara |
was considering it |
| 21:31 |
Shara |
I just need to check what format if needs to be in |
| 21:31 |
paramat |
i can help of course |
| 21:31 |
Shara |
I need to check the documentation mainly (I saw you added some, but didn't read it properly yet) |
| 21:33 |
Shara |
Just need to know where/how to put the name |
| 21:35 |
paramat |
as in biomes, first field in the registration |
| 21:36 |
paramat |
there's a MTG issue for this task |
| 21:37 |
Shara |
So it's just name = <whatever the decoration name is>? |
| 21:37 |
paramat |
with modname prefix |
| 21:38 |
paramat |
all lowercase using underscores |
| 21:38 |
Shara |
so something like default:some_decoration |
| 21:38 |
Shara |
or default_? |
| 21:40 |
shivajiva |
hmm paramat why would mapgen fail to produce a flat plane and leave square holes in the world base for skyblock mod |
| 21:41 |
shivajiva |
I have players fishing for nyan using boats :/ |
| 21:41 |
shivajiva |
nyan spawns under the worldbase in skyblock |
| 21:44 |
shivajiva |
and every so often I get a hole in what should be the simplest form of generating a terrain |
| 21:44 |
paramat |
'modname:' as with nodenames |
| 21:44 |
paramat |
in a moment i'll look at decorations and suggest names in the thread |
| 21:44 |
Shara |
okay thanks. Will handle it then, probably over the weekend |
| 21:44 |
Shara |
names shouldn;'t be too difficult |
| 21:44 |
paramat |
ok |
| 21:45 |
Shara |
The only time any real thought is needed is when a decoration places multiple nodes, or when multiple decorations are used for one (like in fireflies) |
| 21:45 |
Shara |
But feel free to post whatever approach you prefer |
| 21:45 |
Shara |
Either way, you did the hard work to make this possible, so happy to finish this bit off :) |
| 21:46 |
paramat |
shivajiva could you link to a screenshot of the holes? |
| 21:46 |
paramat |
and link to code |
| 21:47 |
shivajiva |
yea sure, I just have to find one, I fill them in as soon as I find them normally so I might even have to wait for one to be not generated |
| 21:54 |
paramat |
shivajiva the node that is placed to form the plane, does it have 'is_ground_content = false'? it should |
| 21:56 |
shivajiva |
erm it's cloud |
| 21:56 |
shivajiva |
so I would think so |
| 21:57 |
shivajiva |
doesn't maptools redefine that so the admin pick can dig it |
| 22:00 |
paramat |
still check the def though |
| 22:02 |
paramat |
anyway a screenshot means i can tell if it is what i think it is |
| 22:02 |
paramat |
no rush |
| 22:02 |
shivajiva |
okay in default it has the correct def and I assume maptools define doesn't overwrite existing properties? |
| 22:02 |
shivajiva |
if they are not redefined |
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paramat |
i don't know, best you check maptools |
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