| Time |
Nick |
Message |
| 00:08 |
Fixer |
sigh https://i.imgur.com/KvcMPS2.png |
| 00:09 |
Fixer |
VanessaE: creative-building is in somewhat bad shape, please ban those griefers |
| 00:39 |
|
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| 00:48 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=47&t=19850 stratum |
| 01:15 |
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| 02:51 |
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| 03:05 |
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| 03:05 |
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| 03:25 |
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| 04:02 |
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| 04:02 |
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| 04:27 |
TommyTreasure |
is there a minetest.conf setting to keep colored text out of game chat? |
| 05:10 |
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| 05:40 |
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| 07:20 |
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| 08:12 |
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| 09:48 |
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| 10:36 |
rubenwardy |
yes |
| 10:36 |
rubenwardy |
strip_colored_text |
| 10:36 |
rubenwardy |
you need 0.4.17 however |
| 11:00 |
|
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| 11:00 |
tenplus1 |
hi folks |
| 11:06 |
tenplus1 |
Farming Redo updated, added peas, wooden bowl, pea soup |
| 11:16 |
|
Fixer joined #minetest-hub |
| 11:19 |
tenplus1 |
hi fixer |
| 11:30 |
Fixer |
hello |
| 11:32 |
Fixer |
"The following words in your search query were ignored because they are too common words: just." |
| 11:32 |
Fixer |
okay, fy useless forum |
| 11:32 |
tenplus1 |
lol |
| 11:36 |
tenplus1 |
wht you hunting for? |
| 12:14 |
|
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| 12:23 |
tenplus1 |
hi lumberJ |
| 12:34 |
lumberJ |
hey tenplus1 |
| 12:34 |
tenplus1 |
o/ |
| 12:35 |
|
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| 12:37 |
tenplus1 |
wb raven |
| 12:38 |
Raven262 |
thanks ten, also hi |
| 12:39 |
tenplus1 |
:P |
| 12:39 |
Raven262 |
I managed to get matrix code rain as my desktop background, animated. |
| 12:40 |
tenplus1 |
nice one dude :P seen that one before, is pretty kewl |
| 12:41 |
Raven262 |
(had to sacrifice plasma, but probably worth it) |
| 12:41 |
tenplus1 |
always fun to customize your desktop :) |
| 12:41 |
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| 12:41 |
tenplus1 |
hi mister |
| 12:41 |
Mr_Pardison |
'ello tenplus1 |
| 12:59 |
|
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| 13:11 |
Wayward_One |
Hi all :) |
| 13:12 |
tenplus1 |
hi wayward |
| 13:12 |
Mr_Pardison |
hello Wayward_One |
| 13:32 |
tenplus1 |
bbl |
| 13:32 |
|
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| 14:09 |
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| 14:20 |
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| 14:22 |
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| 14:42 |
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| 14:42 |
tenplus1 |
hi folks |
| 14:43 |
ThomasMonroe |
o/ tenplus1 |
| 14:43 |
tenplus1 |
hi thomas |
| 14:44 |
ThomasMonroe |
how are you? :) |
| 14:44 |
tenplus1 |
good ta, tinkering as always :) and you ? |
| 14:45 |
ThomasMonroe |
good, I got basic rendering engine code laid down and a sphere rendering |
| 14:45 |
tenplus1 |
ooh, writing your own 3d proggy ? |
| 14:45 |
ThomasMonroe |
proggy? |
| 14:45 |
ThomasMonroe |
https://cdn.discordapp.com/attachments/408782583736827906/425850494980980746/2018-03-20_21_57_22-qub3dengineApp.png |
| 14:46 |
tenplus1 |
proggy = program (my lazy way of saying it :) |
| 14:46 |
ThomasMonroe |
lol sounds suspiciously like froggy |
| 14:47 |
tenplus1 |
heh |
| 14:47 |
tenplus1 |
I finally added 'peas' to farming mod, never thought I'd get so many requests for such a simple veg. |
| 14:48 |
rubenwardy |
> no mobs |
| 14:48 |
ThomasMonroe |
O_o pease!? eww |
| 14:48 |
rubenwardy |
0/100 |
| 14:48 |
ThomasMonroe |
peas* |
| 14:48 |
tenplus1 |
hi ruben |
| 14:49 |
tenplus1 |
whassup ? |
| 14:50 |
rubenwardy |
nm |
| 14:51 |
tenplus1 |
I am however starting to add utensils, added bowl for food crafting recipes (food_bowl group) |
| 14:51 |
tenplus1 |
Pam got back to me about using harvestcraft textures and said no, which is fine, just means I gotta crappily draw my own for other utensils and food items :D |
| 14:57 |
|
lumberJ joined #minetest-hub |
| 14:57 |
tenplus1 |
wb |
| 15:24 |
Fixer |
rubenwardy: jeez, who wants mobs... people were fine with just rails for 6 years... |
| 15:25 |
tenplus1 |
:P |
| 15:32 |
rubenwardy |
what are mobs actually missing? |
| 15:33 |
rubenwardy |
it really sucks how little artists there are for FOSS games |
| 15:34 |
tenplus1 |
they give time and effort when possible |
| 15:34 |
rubenwardy |
less than programmers |
| 15:34 |
rubenwardy |
purely because FOSS is more of a programmer problem |
| 15:34 |
rubenwardy |
not a real person problem |
| 15:34 |
rubenwardy |
;) |
| 15:36 |
tenplus1 |
unless you get paid to specifically do a task it's all down to time available... many of us know this :P |
| 15:36 |
rubenwardy |
yeah |
| 15:37 |
rubenwardy |
I do question why I give all this free labour to chinese app publishers |
| 15:37 |
tenplus1 |
chinese app publishers ??? huh |
| 15:38 |
rubenwardy |
add ads to Minetest, don't change much, publish 20 copies with different names |
| 15:38 |
rubenwardy |
https://play.google.com/store/apps/developer?id=MG17+Games |
| 15:38 |
rubenwardy |
although that one changed a bit |
| 15:39 |
tenplus1 |
ohhhh, the knock-off clients... gotcha |
| 15:39 |
rubenwardy |
I issued a DMCA to them as they don't follow the LGPL license |
| 15:39 |
rubenwardy |
although google wants me to take a picture of the code, argh |
| 15:39 |
rubenwardy |
have to download the app again |
| 15:39 |
rubenwardy |
hope it's not for each individual one |
| 15:39 |
tenplus1 |
I do minetest to relax and for fun mostly, so what happens to my work afterwards is up to the users |
| 15:40 |
rubenwardy |
there's two types of work, for me |
| 15:40 |
rubenwardy |
1 is the fun kind, like CTF and random modding |
| 15:40 |
rubenwardy |
the other is the time consuming exhausting kind, the engine dev etc |
| 15:41 |
rubenwardy |
doing the latter is partly to help the former |
| 15:41 |
tenplus1 |
I do with my c++ skills were better, but alas I suck at coding in that area :P |
| 15:41 |
rubenwardy |
partly because I like the project |
| 15:42 |
tenplus1 |
yeah... mt is a good project to play with :) |
| 15:42 |
rubenwardy |
and partly because I'm locked in a basement by Fixer |
| 15:42 |
tenplus1 |
aww, hope he feeds you |
| 15:43 |
rubenwardy |
occasionally |
| 15:43 |
* tenplus1 |
tosses you some donuts n coffee |
| 15:43 |
|
benrob0329 joined #minetest-hub |
| 15:43 |
tenplus1 |
hi benrob |
| 15:43 |
benrob0329 |
Hi tenplus1 |
| 15:51 |
rubenwardy |
are there any distros that provide latest stable user software, but backport only OS software? |
| 15:51 |
rubenwardy |
Ubuntu does backport-only for all packages on LTS releases |
| 15:51 |
rubenwardy |
whereas user software like Minetest and Firefox should be latest stable |
| 15:51 |
tenplus1 |
I'm testing ubu 18.04 beta 1 just now on my main desktop and it's rock stable and has all new software |
| 15:52 |
rubenwardy |
for like, 1 month |
| 15:52 |
rubenwardy |
then it'll be out of date again |
| 15:52 |
tenplus1 |
I havent enabled the (dev version switch) for latest packages yet, but I dare say they are all up to date |
| 15:52 |
tenplus1 |
but you DO have the choice :) |
| 15:53 |
rubenwardy |
right |
| 15:53 |
rubenwardy |
the group games project is soul destroying |
| 15:53 |
rubenwardy |
a module at my uni |
| 15:53 |
rubenwardy |
We're using Unity, ofc |
| 15:53 |
tenplus1 |
aww, not playing with godot |
| 15:54 |
rubenwardy |
which is incredibly slow with obscure bugs |
| 15:54 |
rubenwardy |
coursemates don't care about FOSS |
| 15:54 |
tenplus1 |
they should allow you the engine of your choice so long as you can give them the final result they want |
| 15:55 |
tenplus1 |
when I was at college they forced me to use pascal and cobol... *shudder* |
| 15:55 |
rubenwardy |
they do |
| 15:55 |
rubenwardy |
99% use Unity |
| 15:55 |
rubenwardy |
one group is using C++ and Ogre3D |
| 15:55 |
rubenwardy |
another group is using Unreal |
| 15:55 |
tenplus1 |
so many engines |
| 15:55 |
tenplus1 |
which do you like best ? |
| 15:56 |
rubenwardy |
personally think that Unity should be banned, it's really not good for programming as a team |
| 15:56 |
rubenwardy |
for the coursework that is |
| 15:56 |
tenplus1 |
a few pointers to your lecturer is in order |
| 16:00 |
Fixer |
rubenwardy: and there is 3rd kind of work: minetest game development, when you already lost hope about 6 years ago |
| 16:00 |
rubenwardy |
&probably |
| 16:00 |
rubenwardy |
lol |
| 16:00 |
tenplus1 |
lol |
| 16:02 |
tenplus1 |
do you think minetest would run better using godot over irrlicht ? |
| 16:02 |
rubenwardy |
I dislike politics, and Minetest Game is full of it |
| 16:02 |
rubenwardy |
no |
| 16:02 |
tenplus1 |
too much politics in the world already, keep it out of our fun times :) |
| 16:03 |
rubenwardy |
godot isn't very good at 3d |
| 16:03 |
rubenwardy |
although it may be better with 3.0.0 |
| 16:03 |
tenplus1 |
ahhh... |
| 16:03 |
rubenwardy |
Calinou's the expert |
| 16:04 |
rubenwardy |
I also not sure how much support it offers in terms of low-level mesh creation and rendering |
| 16:04 |
rubenwardy |
ie: to do voxel efficiently |
| 16:06 |
tenplus1 |
I dare say there's more to optimize in the mt engine itself that will speed things up and have it talk between c++ and lua better |
| 16:06 |
tenplus1 |
it's a good challenge |
| 16:06 |
rubenwardy |
yeah |
| 16:07 |
rubenwardy |
I do wonder how much better the engine would be if we could require knock off apps to buy licenses or royalties or whatever |
| 16:07 |
rubenwardy |
like, it's against the whole idea of FOSS and I wouldn't actually want it |
| 16:07 |
tenplus1 |
again we're talking chinese knock-offs so they wont care |
| 16:08 |
rubenwardy |
they'd legally have to otherwise DCMA. I'm talking about if the engine was proprietary, essentially |
| 16:08 |
rubenwardy |
which, as I said, I don't want |
| 16:08 |
rubenwardy |
OTOH, you wouldn't have got as many contributors up until now |
| 16:08 |
rubenwardy |
I certainly wouldn't contribute to a proprietary engine |
| 16:09 |
tenplus1 |
yeah... foss is great and if they'd ask before making a new client we'd be able tobugfix things quicker from players on those alternate clients |
| 16:14 |
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Amaz joined #minetest-hub |
| 16:16 |
tenplus1 |
wb amaz |
| 16:17 |
Amaz |
ty :) |
| 16:19 |
benrob0329 |
rubenwardy: Slackware, or aBSD |
| 16:19 |
benrob0329 |
*s BSD |
| 16:20 |
benrob0329 |
Dangit |
| 16:20 |
benrob0329 |
Fedora seems to have a decent mix of stable and software, it has MT 0.4.16 anyways |
| 16:23 |
|
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| 16:24 |
tenplus1 |
hi mister |
| 16:24 |
Mr_Pardison |
wb 2 u 2. |
| 16:29 |
* tenplus1 |
is drawing utensils in gimp |
| 16:33 |
|
pauloue joined #minetest-hub |
| 16:37 |
|
twoelk joined #minetest-hub |
| 16:37 |
tenplus1 |
hi twoelk |
| 16:42 |
|
pauloue joined #minetest-hub |
| 16:50 |
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benrob0329 joined #minetest-hub |
| 16:50 |
tenplus1 |
o/ |
| 16:52 |
Mr_Pardison |
\o/ |
| 16:52 |
tenplus1 |
what's a better name, skillet or frying pan ??? |
| 16:55 |
rubenwardy |
the latter, lol |
| 16:55 |
tenplus1 |
frying pan |
| 16:55 |
tenplus1 |
kewl |
| 16:56 |
Mr_Pardison |
what context? |
| 16:56 |
tenplus1 |
am gonna add cooking utensils to the farming redo mod for crafting good items |
| 16:56 |
tenplus1 |
e.g. chopping board + melon = 8x melon slices |
| 16:57 |
tenplus1 |
1x orange + juicer = orange juice |
| 16:57 |
tenplus1 |
once these are in place food items can be made a lot easier |
| 16:57 |
rubenwardy |
sounds a bit excessive for a farming mod |
| 16:57 |
rubenwardy |
and also juicer implies modern technology |
| 16:57 |
tenplus1 |
been wanting to add these for a while, it really will simplify food crafts |
| 16:59 |
Mr_Pardison |
could go either way for the name |
| 16:59 |
Mr_Pardison |
frying pan denotes something that you use to fry food in, skillet is more general cooking of food |
| 17:00 |
tenplus1 |
ahh, in that case I'll stick with skillet |
| 17:03 |
* twoelk |
had to go for a quick errand and waves a greeting as he returns to the kb o/ |
| 17:03 |
tenplus1 |
o/ |
| 17:03 |
twoelk |
:-) |
| 17:03 |
* twoelk |
reads logs |
| 17:04 |
twoelk |
maybe a new mod like kitchenware or cookingutils? |
| 17:05 |
tenplus1 |
I was thinking that, but it relies heavily on having food available so adding 6 items to farming seems logical |
| 17:05 |
twoelk |
hrm , think of the future - it will expand |
| 17:06 |
tenplus1 |
hopefully many food packs will be made that uses the base utensils, yes |
| 17:06 |
tenplus1 |
but for now I'm only adding the tools |
| 17:07 |
twoelk |
just when I thought I had at least the list complete https://wiki.minetest.net/Mods/Farming_Redo |
| 17:08 |
tenplus1 |
nice :) dont worry it's only 6 items |
| 17:08 |
tenplus1 |
will upload changes shortly :) just finished textures... craft recipes now |
| 17:09 |
twoelk |
btw, can I copy the first post image from the forum to the wiki? |
| 17:13 |
tenplus1 |
yeah, thats fine :) |
| 17:14 |
rubenwardy |
kek https://forum.minetest.net/viewtopic.php?p=314874 |
| 17:22 |
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| 17:33 |
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pauloue joined #minetest-hub |
| 17:34 |
tenplus1 |
twoelk: Farming Redo git updated, all utensils added |
| 17:35 |
|
RichardTheTurd joined #minetest-hub |
| 17:35 |
tenplus1 |
hi richard |
| 17:53 |
Fixer |
oh, I see a new bullshit hype emerging - raytracing to keep you folks busy |
| 17:54 |
tenplus1 |
huh ??? |
| 17:54 |
tenplus1 |
tiem for coffee, farming redo has many goodies added for anyone interested :) |
| 17:54 |
Fixer |
just buy $150 000 worth of videocards to raytrace in realtime! it is new trend, you see, VR will be dead in no time ::)) |
| 17:56 |
Fixer |
tenplus1: ditch coffee, use tea! |
| 17:56 |
Fixer |
also, ubuntu sucks |
| 17:57 |
tenplus1 |
what kinda tea ? |
| 17:57 |
Fixer |
classic one |
| 17:57 |
Fixer |
sometimes it is nice to switch to other stuff, from tea to coffee and back |
| 17:57 |
sofar |
the not-messed-up type tea |
| 17:58 |
tenplus1 |
lol, hi sofar |
| 17:59 |
Mr_Pardison |
the kind that tastes good and doesn't have a bitter aftertaste. |
| 17:59 |
tenplus1 |
earl grey is nice |
| 17:59 |
sofar |
all tea is bitter, you just get used to it if you don't put junk in it |
| 17:59 |
sofar |
earl gray is messed up tea |
| 17:59 |
tenplus1 |
lol |
| 18:00 |
sofar |
"my tea isn't flowery enough"... add flower oils -> earl grey |
| 18:01 |
tenplus1 |
always prefered coffee over tea... the latter is bitter unless I add sugar/milk |
| 18:01 |
|
Darcidride_ joined #minetest-hub |
| 18:01 |
tenplus1 |
hi Darcidride_ |
| 18:02 |
|
ssieb joined #minetest-hub |
| 18:02 |
tenplus1 |
o/ ssieb |
| 18:03 |
Fixer |
I only add sugar to coffee |
| 18:05 |
Fixer |
"Creators Update took 82 minutes on average to install" hah |
| 18:05 |
tenplus1 |
why is windows so crappy when it comes to updates |
| 18:06 |
Fixer |
eh, I really need stop using this shit |
| 18:06 |
Fixer |
at least i'm on 7 |
| 18:06 |
Fixer |
tenplus1: at times I had to force reboot my 7 after waiting close to hour to install some relatively small update |
| 18:07 |
Fixer |
their logs are criptic AF |
| 18:08 |
tenplus1 |
I wonder how much things will change when windows core os comes out |
| 18:08 |
Fixer |
also, that feel when Debian with tons of software takes 5GB of space and empty /windows dir sitting at 30GB |
| 18:09 |
Fixer |
don't hold your breath :) prepare for worst |
| 18:09 |
tenplus1 |
I tried w10 lite edition, was still huge at 18gb |
| 18:10 |
Fixer |
lol |
| 18:10 |
Fixer |
lite |
| 18:10 |
Fixer |
remember lite Windows XP? |
| 18:10 |
Mr_Pardison |
with windows, there is no such thing as lite |
| 18:11 |
tenplus1 |
I have WinXP performance edition... 192mb iso and runs really well |
| 18:11 |
Fixer |
past XP version are dissapointing very much |
| 18:11 |
Fixer |
in terms of UI response, HDD response |
| 18:11 |
Fixer |
tenplus1: there are even 50mb winxp isos... |
| 18:11 |
tenplus1 |
oof, I wonder what's left of it... ehehe |
| 18:12 |
Fixer |
i've used 100mb XP iso for VM to run old game |
| 18:12 |
Fixer |
it worked |
| 18:12 |
Fixer |
now that's impressive |
| 18:13 |
tenplus1 |
that's the only reason I had the 192mb XP, for games that wont play ball with wine :P |
| 18:13 |
Fixer |
some games won't run past XP unfortunately |
| 18:14 |
Mr_Pardison |
they run towards it. |
| 18:14 |
Fixer |
"DDoS Attacks Are $10 per Hour on the Dark Web" this is worrying |
| 18:14 |
tenplus1 |
wow, so cheap :D |
| 18:15 |
Fixer |
it is like kid-cheap |
| 18:16 |
* tenplus1 |
wonders how much pocket money was spend upsetting services |
| 18:31 |
|
Mr-Pardison joined #minetest-hub |
| 18:38 |
Mr-Pardison |
what's the difference between 0.4.16 32-bit MSVC and MinGW ? |
| 18:50 |
twoelk |
that's a secret kept by your personell windows installation |
| 18:52 |
tenplus1 |
? |
| 18:53 |
Mr-Pardison |
they wiped all the data from the computer I'm using and I had to re-install MT. |
| 18:53 |
tenplus1 |
with the update ? damn |
| 18:54 |
twoelk |
no backups? |
| 18:54 |
Mr-Pardison |
no this is a school computer. |
| 18:55 |
twoelk |
:-( |
| 18:58 |
* twoelk |
has a feeling tenplus1 counts to six in some other math than Euklid postulated |
| 18:58 |
* tenplus1 |
thinks waht this means :P |
| 19:01 |
* twoelk |
is running his gitpull script to update his local versions of tenplus1 mods |
| 19:02 |
tenplus1 |
btw, if anyone can do better textures for the utensils please lemmie know |
| 19:02 |
twoelk |
eh? why does tps-mbs need username and password? |
| 19:03 |
twoelk |
*tps-mobs |
| 19:03 |
tenplus1 |
isnt it a private repo |
| 19:05 |
twoelk |
hm, 30 files changed since last pull which is only a few days back |
| 19:05 |
twoelk |
in farming redo that is |
| 19:05 |
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| 19:07 |
tenplus1 |
hi Gael-de-Sailly |
| 19:07 |
tenplus1 |
yup, been doing some work on farming lately :) |
| 19:12 |
Mr-Pardison |
can you turn off chat on the android version and if so, how? |
| 19:14 |
Fixer |
Mr-Pardison: pick any |
| 19:22 |
Roger9_ |
hi |
| 19:23 |
tenplus1 |
hi roger |
| 19:23 |
Mr-Pardison |
hello Roger9_ |
| 19:27 |
Roger9_ |
do I need to recompile Minetest if I change some shader code? |
| 19:29 |
rubenwardy |
no |
| 19:29 |
rubenwardy |
only if you change C++, C, or CMake |
| 19:29 |
rubenwardy |
or if you're compiling for Android |
| 19:30 |
Roger9_ |
where are they kept? |
| 19:30 |
ThomasMonroe |
client/shaders |
| 19:32 |
Roger9_ |
ah |
| 19:35 |
rubenwardy |
kek https://forum.minetest.net/viewtopic.php?f=10&t=19854 |
| 19:35 |
Mr-Pardison |
oh that. |
| 19:36 |
|
Jordach joined #minetest-hub |
| 19:36 |
Mr-Pardison |
person from DL was saying that earlier. |
| 19:36 |
Mr-Pardison |
they got their shout priv revoked and then they pretty much rage quit. |
| 19:36 |
Mr-Pardison |
TommyTreasure: ^ |
| 19:37 |
Roger9_ |
I'm trying to think of some trivial changes I could make to the shader to improve it, but then I realized that if those trivial improvements could be made they would have already |
| 19:43 |
Roger9_ |
I'm going to experiment with the fog system, because I think I can make it appear more natural |
| 19:43 |
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| 19:44 |
Roger9_ |
what is the fogShadingParameter in the nodes_shader/opengl_fragment.glsl? |
| 19:44 |
Roger9_ |
nevermind, found it |
| 19:52 |
Roger9_ |
rubenwardy: I keep changing the shader code but I don't see any changes |
| 19:54 |
sfan5 |
are you restarting the game afterwards? |
| 19:54 |
Roger9_ |
yes |
| 19:55 |
sfan5 |
do you have shaders enabled? |
| 19:55 |
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| 19:55 |
rubenwardy |
do you get any erros in the console? |
| 19:55 |
Roger9_ |
nope... whoops |
| 19:55 |
rubenwardy |
loool |
| 19:55 |
Roger9_ |
I didn't have shaders enabled, lol |
| 19:56 |
tenplus1 |
back in a bit, watching show :P |
| 19:56 |
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| 19:59 |
Roger9_ |
it still doesn't seem to be doing anything |
| 20:00 |
Roger9_ |
I'm doing a test modification of nodes_shader/opengl_fragment.glsl line 213 by setting clarity to 1.0, which if I've read the code correctly would remove fog and let you see the mapblocks/chunks as they load and unload |
| 20:00 |
Roger9_ |
well, not unload per say as when you switch to full rendering distance you can still see them, but you get my point, hopefully |
| 20:03 |
sofar |
or you press `r` ? |
| 20:03 |
sofar |
or even `f3` |
| 20:04 |
Roger9_ |
yes, `r` |
| 20:16 |
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| 20:16 |
IhrFussel |
Hello guys |
| 20:17 |
Fixer |
hi |
| 20:22 |
Roger9_ |
sofar: nothing seems to be changing when I modify the shader code... |
| 20:24 |
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| 20:38 |
Roger9_ |
nevermind, I figured it out |
| 20:38 |
Roger9_ |
yay |
| 20:39 |
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| 21:03 |
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| 21:08 |
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| 21:46 |
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| 22:07 |
rubenwardy |
hmmm https://i.rubenwardy.com/vI0Aw.png |
| 22:08 |
sofar |
it's a trap |
| 22:08 |
* Fixer |
hmmms too |
| 22:10 |
rubenwardy |
would show you the UI, but it sucks |
| 22:12 |
rubenwardy |
to do list: https://i.rubenwardy.com/kXMxr.png |
| 22:13 |
Fixer |
rubenwardy: it looks so real on screenshot |
| 22:13 |
sofar |
you can fix up the UI later anyway |
| 22:13 |
rubenwardy |
yeah, focussing on the functionality |
| 22:13 |
rubenwardy |
to do list gives idea of what's to do ;) |
| 22:13 |
rubenwardy |
done: creating/viewing/editing/approving package meta data |
| 22:14 |
rubenwardy |
also creating and approving releases, although no file upload yet |
| 22:14 |
rubenwardy |
or github import |
| 22:16 |
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| 22:22 |
Fixer |
https://www.pcgamer.com/minecraft-server-drama-leads-to-a-wave-of-bomb-threats-at-uk-schools/ :D :D :D :D :D+E666 |
| 22:27 |
tumeninodes |
Fixer, the whole world is going mental. Just read that story shaking my head, wishing I could just go back to 1975 |
| 22:28 |
sofar |
ahh yes, the age of lead in gasoline and plane hijackings |
| 22:28 |
tumeninodes |
yep..., the good ol days |
| 22:28 |
Fixer |
lead in food you mean :D |
| 22:29 |
tumeninodes |
I used to eat lead paint chips as a child |
| 22:29 |
tumeninodes |
probably safer than most of the foods around today |
| 22:30 |
Fixer |
not |
| 22:34 |
Fixer |
you can store very illegal kinds of porno in a bitcoin blockchain rendering it possibly illegal to use in many countries |
| 22:34 |
Fixer |
lol |
| 22:34 |
Fixer |
that is unexpected turn |
| 22:37 |
twoelk |
bitcoin hype seems to be somewhat over the top now |
| 22:37 |
tumeninodes |
the plot thickens |
| 22:43 |
Fixer |
videocard card prices are still high |
| 22:43 |
Fixer |
very high |
| 22:45 |
Roger9_ |
hm |
| 22:45 |
Roger9_ |
thinking of how I could apply a fisheye effect with glsl |
| 22:45 |
ThomasMonroe |
change the projection matrix |
| 22:46 |
Roger9_ |
there's a uniform mat4 called mWorldViewProj |
| 22:46 |
Roger9_ |
the 'uniform' suggests I might need to delve into C++ to see how it's handled |
| 22:46 |
ThomasMonroe |
you don't have to do that, just ovveride it with another var |
| 22:46 |
Roger9_ |
perhaps |
| 22:46 |
ThomasMonroe |
and play around with transformations :D |
| 22:47 |
Roger9_ |
I wonder what would happen if I removed the transformation - in other words, used the identity matrix |
| 22:47 |
ThomasMonroe |
lol |
| 22:47 |
ThomasMonroe |
a mess XD |
| 22:48 |
ThomasMonroe |
er actually nothing at all I don't think |
| 22:48 |
Roger9_ |
nope, actually no change |
| 22:48 |
Roger9_ |
other than maybe a change in FOV |
| 22:48 |
Roger9_ |
interesting |
| 22:49 |
Fixer |
wth is this? https://i.imgur.com/xRzHBUw.png |
| 22:50 |
Roger9_ |
a two-eyed pacman |
| 22:50 |
Roger9_ |
wtf |
| 22:52 |
Wayward_One |
An early Picasso |
| 23:09 |
Roger9_ |
gl_Position is a vec2 or vec3, right? |
| 23:09 |
Roger9_ |
for default_shader/opengl_vertex.glsl |
| 23:11 |
Roger9_ |
ah, vec4 |
| 23:11 |
Roger9_ |
makes sense due to the projection matrix thing |
| 23:13 |
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| 23:32 |
Roger9_ |
Interesting, mapping all points to the unit sphere caused Minetest to appear to use affine texture mapping. |
| 23:34 |
Roger9_ |
I assume this is probably because, by mapping the points to the unit sphere, every surface of every node that extends into 3D space become irregular quads |
| 23:34 |
Roger9_ |
Not sure tho |
| 23:38 |
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