| Time | 
            Nick | 
            Message | 
        
        
	| 00:09 | 
	 | 
	ANAND joined #minetest-hub | 
        
	| 01:13 | 
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	| 01:21 | 
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	| 02:11 | 
	 | 
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	| 02:35 | 
	ANAND | 
	My new mod: https://forum.minetest.net/viewtopic.php?f=9&t=20089 | 
        
	| 02:35 | 
	ANAND | 
	For server-side moderation purposes :) | 
        
	| 02:40 | 
	ANAND | 
	afk | 
        
	| 03:54 | 
	 | 
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	| 05:34 | 
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	| 09:13 | 
	 | 
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	| 09:29 | 
	nerzhul | 
	hello people ! | 
        
	| 09:36 | 
	ANAND | 
	Greetings nerzhul! | 
        
	| 09:42 | 
	Fixer | 
	hi | 
        
	| 09:42 | 
	Fixer | 
	it is unusual to see nerzhul here | 
        
	| 09:47 | 
	 | 
	Ruslan1 joined #minetest-hub | 
        
	| 09:57 | 
	nerzhul | 
	Fixer no :p just these days i got some problems IRL and my dedicated motherboard crashed | 
        
	| 10:16 | 
	ANAND | 
	Quick question: can I define a function without any return type / without assigning it to another variable? | 
        
	| 10:18 | 
	 | 
	Gael-de-Sailly joined #minetest-hub | 
        
	| 10:26 | 
	shivajiva | 
	yes the return would just be nil if the function was assigned to a variable in subsequent code but it will still execute the function | 
        
	| 10:27 | 
	shivajiva | 
	assuming we are talking about lua | 
        
	| 10:27 | 
	ANAND | 
	yes it's lua | 
        
	| 10:28 | 
	ANAND | 
	so I define it like so? --> function(param) | 
        
	| 10:28 | 
	ANAND | 
	how do I call it then? | 
        
	| 10:29 | 
	shivajiva | 
	I use 'dumb' functions regularly when I have no need for a return value....call it something, function foo(bar) | 
        
	| 10:29 | 
	 | 
	Tenplus1 joined #minetest-hub | 
        
	| 10:29 | 
	Tenplus1 | 
	hi folks | 
        
	| 10:29 | 
	shivajiva | 
	Hi tenplus | 
        
	| 10:29 | 
	ANAND | 
	Hey Tenplus1! | 
        
	| 10:29 | 
	Tenplus1 | 
	hi Shiva :) hey Anand | 
        
	| 10:30 | 
	ANAND | 
	:) | 
        
	| 10:30 | 
	Tenplus1 | 
	did you see the new ad for linux laptops from system76 yet ? | 
        
	| 10:30 | 
	ANAND | 
	What's up with those ads? | 
        
	| 10:32 | 
	Tenplus1 | 
	was so funny... "vanilla latte" ahaha | 
        
	| 10:35 | 
	ANAND | 
	afk brb | 
        
	| 10:35 | 
	shivajiva | 
	ANAND: suggest you look at other peoples mods for examples as every conceivable method has been utilised at some point ;) | 
        
	| 10:36 | 
	Tenplus1 | 
	lol shiva, a preverbial "Simpsons did it!!!!" | 
        
	| 10:36 | 
	shivajiva | 
	lol :) | 
        
	| 10:43 | 
	ANAND | 
	shivajiva, I did look at a handful, but couldn't really see a void function being defined... :/ | 
        
	| 10:44 | 
	Tenplus1 | 
	what you trying to do Anand ? | 
        
	| 10:47 | 
	ANAND | 
	Tenpls1 - a simple convenience function that takes a player object and an arbitrary string, which adds a "-!- <modname> : " before the string, and finally calls minetest.chat_send_player | 
        
	| 10:47 | 
	ANAND | 
	Tenplus1 * | 
        
	| 10:48 | 
	shivajiva | 
	he answers to 11 also xD | 
        
	| 10:49 | 
	Tenplus1 | 
	lol | 
        
	| 10:49 | 
	ANAND | 
	:P | 
        
	| 11:09 | 
	Tenplus1 | 
	wow, first vegan mod in minetest: https://forum.minetest.net/viewtopic.php?f=9&t=20001 | 
        
	| 11:10 | 
	ANAND | 
	yay! ;) | 
        
	| 11:11 | 
	Tenplus1 | 
	??? the author has 2 different .lua's for default farming and farming redo... ?!?!  farming redo already handles default farming crop functions | 
        
	| 11:15 | 
	 | 
	Gael-de-Sailly joined #minetest-hub | 
        
	| 11:15 | 
	Tenplus1 | 
	wb Gael-de-Sailly | 
        
	| 11:19 | 
	shivajiva | 
	and then I read Support for Fishing (Sushi)...didn't realise fish were on a vegans menu lol | 
        
	| 11:19 | 
	Tenplus1 | 
	yeah was wondering about that myself | 
        
	| 11:20 | 
	Tenplus1 | 
	the mod is very handy, but it makes my spidey senses tingle reading it | 
        
	| 11:20 | 
	Tenplus1 | 
	they have registered aliases like: minetest.register_alias("lettuce:lettuce_2", "cucina_vegana:lettuce_2")  and I'm wondering why | 
        
	| 11:24 | 
	Tenplus1 | 
	cucina_vegana:imitation_fish <-- | 
        
	| 11:24 | 
	Tenplus1 | 
	they have fake meat, fish, butter, cheese :) so vegan all the way | 
        
	| 11:41 | 
	 | 
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	| 11:43 | 
	Tenplus1 | 
	o/ sniper | 
        
	| 11:50 | 
	shivajiva | 
	so vegan fake fish are swimming and you catch them? | 
        
	| 11:51 | 
	Tenplus1 | 
	ehehe, they are all tofu mixed with herbs to make fake meat or fish | 
        
	| 11:51 | 
	shivajiva | 
	cool | 
        
	| 11:53 | 
	shivajiva | 
	tofu is nice on toast if it's fried in spices and chilli | 
        
	| 11:53 | 
	Tenplus1 | 
	mmm, nice... | 
        
	| 11:55 | 
	shivajiva | 
	coriander, cumin, turmeric, asafoeteda and chillies ;) | 
        
	| 11:55 | 
	Tenplus1 | 
	if done properly a Farming Additions mod could be made with all these new foods and recipes | 
        
	| 11:56 | 
	Tenplus1 | 
	many servers would add that | 
        
	| 12:07 | 
	shivajiva | 
	lol | 
        
	| 12:07 | 
	Tenplus1 | 
	:P | 
        
	| 12:21 | 
	 | 
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	| 12:21 | 
	Tenplus1 | 
	hi evergreen | 
        
	| 12:24 | 
	 | 
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	| 12:25 | 
	 | 
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	| 12:25 | 
	Tenplus1 | 
	o/ aerozoic | 
        
	| 12:26 | 
	 | 
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	| 12:26 | 
	 | 
	Ruslan1 joined #minetest-hub | 
        
	| 12:28 | 
	aerozoic | 
	waup Tenplus1! | 
        
	| 12:28 | 
	Tenplus1 | 
	:) making noms for lunch | 
        
	| 12:32 | 
	 | 
	Mr_Pardison joined #minetest-hub | 
        
	| 12:32 | 
	Mr_Pardison | 
	\o Tenplus1 | 
        
	| 12:32 | 
	Mr_Pardison | 
	sup? | 
        
	| 12:33 | 
	Tenplus1 | 
	hi mister...   pre-heating oven :D | 
        
	| 12:33 | 
	Mr_Pardison | 
	baking? | 
        
	| 12:33 | 
	Tenplus1 | 
	making lunch...  chicken and mushroom in white sauce and roast potatoes | 
        
	| 12:33 | 
	Mr_Pardison | 
	sounds amazing. | 
        
	| 12:34 | 
	Tenplus1 | 
	so long as I dont burn anything :DDDDD | 
        
	| 12:34 | 
	Mr_Pardison | 
	yup. | 
        
	| 13:08 | 
	 | 
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	| 13:08 | 
	 | 
	IhrFussel joined #minetest-hub | 
        
	| 13:09 | 
	IhrFussel | 
	If a player falls from a high cliff is the velocity still present in on_hpchange()? I guess not but maybe there's a chance | 
        
	| 13:13 | 
	Tenplus1 | 
	hi fussel | 
        
	| 13:40 | 
	IhrFussel | 
	Hi Tenplus1^^ | 
        
	| 13:41 | 
	Tenplus1 | 
	easy thing is to register an on_hpchange and print player velocity when you fall | 
        
	| 13:45 | 
	Tenplus1 | 
	:) that's why I have a test mod | 
        
	| 13:46 | 
	 | 
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	| 13:46 | 
	Tenplus1 | 
	wb evergreen | 
        
	| 14:00 | 
	Tenplus1 | 
	IhrFussel: minetest.register_on_player_hpchange(function(player, hp_change) local name = player:get_player_name() ; local vel = player:get_player_velocity() ; print (name .. "'s velocity is " .. vel.y) end) | 
        
	| 14:01 | 
	 | 
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	| 14:08 | 
	 | 
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	| 14:11 | 
	IhrFussel | 
	Tenplus1, it seems to still work in the callback! | 
        
	| 14:11 | 
	Tenplus1 | 
	:P | 
        
	| 14:12 | 
	IhrFussel | 
	That's great, now I can increase fall damage at a certain speed | 
        
	| 14:13 | 
	Tenplus1 | 
	once the hp_change reasons are more widely used on 0.5 release it'll bring about many mod changes :D | 
        
	| 14:18 | 
	VanessaE | 
	Fixer: there.  happy now? ;)   https://github.com/VanessaE/dreambuilder_modpack/commit/af2fedcf9998bb4a854c2cfd63e4cdad91a6dd5d | 
        
	| 14:18 | 
	Tenplus1 | 
	hi Vanessa | 
        
	| 14:18 | 
	VanessaE | 
	hi | 
        
	| 14:24 | 
	 | 
	CWz joined #minetest-hub | 
        
	| 14:24 | 
	Tenplus1 | 
	hi CWz | 
        
	| 14:25 | 
	CWz | 
	ello | 
        
	| 14:25 | 
	Tenplus1 | 
	:P | 
        
	| 14:26 | 
	IhrFussel | 
	"if vel.y < -29 and hp_change < 0 then hp_change = math.floor(hp_change * 2) end" << should work (-29 seems to be ~ 10 nodes falling) | 
        
	| 14:30 | 
	Tenplus1 | 
	http://dev.minetest.net/minetest.register_on_hpchange | 
        
	| 14:33 | 
	Tenplus1 | 
	brb | 
        
	| 14:36 | 
	 | 
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	| 14:37 | 
	 | 
	Mr_Pardison joined #minetest-hub | 
        
	| 14:38 | 
	Mr_Pardison | 
	hopping around like a rabbit isn't conducive to being happy all the time. | 
        
	| 14:38 | 
	longerstaff13-m | 
	hi | 
        
	| 14:38 | 
	Mr-Pardison | 
	cello longerstaff13-m | 
        
	| 14:39 | 
	longerstaff13-m | 
	I am on my tablet using my phone's IRCCloud account XD | 
        
	| 14:51 | 
	Mr-Pardison | 
	sounds like a challenge to type. | 
        
	| 15:02 | 
	 | 
	Tenplus1 left #minetest-hub | 
        
	| 15:24 | 
	IhrFussel | 
	Is it possible to simply colorize water by adding a texture modifier? | 
        
	| 15:25 | 
	IhrFussel | 
	I'm guessing it doesn't work for animated nodes which water is | 
        
	| 15:38 | 
	Raven262 | 
	Why not? | 
        
	| 15:39 | 
	Raven262 | 
	It is also one texture as the others are. | 
        
	| 15:39 | 
	Raven262 | 
	It does work IIRC, I experimented with making differently coloured water sources. | 
        
	| 15:39 | 
	 | 
	Gael-de-Sailly joined #minetest-hub | 
        
	| 15:47 | 
	rdococ | 
	> RecentJuvenileAtom | 
        
	| 15:47 | 
	ANAND | 
	Hello, what exactly is the second param of minetest.set_node(pos, node)? | 
        
	| 15:47 | 
	rdococ | 
	oh repl.it, how you make me laugh | 
        
	| 15:50 | 
	IhrFussel | 
	ANAND, do you mean "node"? A table with the node definition | 
        
	| 15:50 | 
	Mr-Pardison | 
	rdococ: the horror of using it. | 
        
	| 15:50 | 
	IhrFussel | 
	Or wait... | 
        
	| 15:50 | 
	ANAND | 
	IhrFussel, I get an error saying "Node name not set or is not a string" when I use minetest.set_node(pos, "default:dirt") | 
        
	| 15:51 | 
	rdococ | 
	Mr-Pardison: the horror of using IE and Windows is infinite compared to that of using repl.itâ„¢ | 
        
	| 15:51 | 
	IhrFussel | 
	ANAND, one sec | 
        
	| 15:51 | 
	Mr-Pardison | 
	very tru | 
        
	| 15:51 | 
	ANAND | 
	ok | 
        
	| 15:52 | 
	Raven262 | 
	ANAND, Its a table, so you use name = default:dirt | 
        
	| 15:52 | 
	IhrFussel | 
	ANAND, try {name="default:dirt"} | 
        
	| 15:52 | 
	Raven262 | 
	Its a nice feature, you can set param2 for the new node too. | 
        
	| 15:53 | 
	ANAND | 
	Cool, I'll try it out right away | 
        
	| 15:54 | 
	IhrFussel | 
	ANAND, if you don't need to run any callbacks on the node use minetest.swap_node() instead, it's faster (but it doesn't matter if you only set 1 node at a time) | 
        
	| 15:54 | 
	ANAND | 
	IhrFussel, just one node at a time | 
        
	| 15:54 | 
	ANAND | 
	but I'll look into swap_node() too | 
        
	| 15:55 | 
	IhrFussel | 
	swap_node() also doesn't clear the meta | 
        
	| 15:55 | 
	ANAND | 
	oh | 
        
	| 15:56 | 
	IhrFussel | 
	So if you swap a chest with an air node you'll get an air node with meta | 
        
	| 15:57 | 
	ANAND | 
	Doesn't matter to me since the original node will be restored after the mod finishes its work | 
        
	| 15:58 | 
	ANAND | 
	So shall I proceed with swap_node()? | 
        
	| 15:59 | 
	ANAND | 
	afk for a bit | 
        
	| 15:59 | 
	IhrFussel | 
	Does the node you want to replace and the replacement node have callbacks? Or meta? If neither then swap_node | 
        
	| 16:00 | 
	ANAND | 
	no none | 
        
	| 16:00 | 
	ANAND | 
	So swap_node() it is, thanks! | 
        
	| 16:00 | 
	ANAND | 
	I'll let you know if {name = "<node_name>"} works | 
        
	| 16:01 | 
	IhrFussel | 
	It does work, I use it in some of my code too | 
        
	| 16:06 | 
	 | 
	Krock joined #minetest-hub | 
        
	| 16:06 | 
	Krock | 
	o/ | 
        
	| 16:07 | 
	Mr-Pardison | 
	\o Krock | 
        
	| 16:10 | 
	 | 
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	| 16:31 | 
	Megaf | 
	wb Mr_Pardison | 
        
	| 16:31 | 
	Mr_Pardison | 
	gracias, Megaf | 
        
	| 17:00 | 
	rdococ | 
	The Krock is yay | 
        
	| 17:09 | 
	xerox123 | 
	what's a good way of lighting up a large room? http://0x0.st/sjEN.png | 
        
	| 17:10 | 
	Krock | 
	invisible light sources instead of air | 
        
	| 17:10 | 
	xerox123 | 
	ruben's CTF doesn't allow meta data in nodes afaik | 
        
	| 17:11 | 
	 | 
	Mr_Pardison joined #minetest-hub | 
        
	| 17:11 | 
	Krock | 
	light sources don't depend on meta directly | 
        
	| 17:11 | 
	Krock | 
	it's a special type of node | 
        
	| 17:11 | 
	rdococ | 
	xerox123: interesting map | 
        
	| 17:11 | 
	xerox123 | 
	rdococ: can'tsee it in the image but there's a floor above | 
        
	| 17:11 | 
	rdococ | 
	another map that could be fun would be a hedge maze | 
        
	| 17:11 | 
	Krock | 
	well, it could be possible to cheat sunlight using Lua/FFI | 
        
	| 17:11 | 
	rdococ | 
	xerox123: ooh, very interesting map | 
        
	| 17:12 | 
	rdococ | 
	Krock: or special nodes that propagate sunlight | 
        
	| 17:12 | 
	rdococ | 
	unless that's what you meant | 
        
	| 17:12 | 
	xerox123 | 
	the middle will have escalators instead of that mese lamp thingy | 
        
	| 17:12 | 
	rdococ | 
	eskallators | 
        
	| 17:12 | 
	Krock | 
	rdococ, nodes can't propagate sunlight anymore. it's limited | 
        
	| 17:13 | 
	Mr_Pardison | 
	xerox123: do you have ghost crystal there? | 
        
	| 17:13 | 
	xerox123 | 
	no | 
        
	| 17:14 | 
	Mr_Pardison | 
	well, that can be used as a lighting source below floors and keep the lights hidden from view. | 
        
	| 17:14 | 
	rdococ | 
	Krock: why is that? | 
        
	| 17:14 | 
	xerox123 | 
	let me try meselamp under some node | 
        
	| 17:15 | 
	xerox123 | 
	does nothing | 
        
	| 17:15 | 
	Fixer | 
	VanessaE: nice, thank you! | 
        
	| 17:15 | 
	Mr_Pardison | 
	hmmm..... | 
        
	| 17:16 | 
	VanessaE | 
	:) | 
        
	| 17:16 | 
	Krock | 
	rdococ, it caused some lightning issues AFAIK | 
        
	| 17:16 | 
	Krock | 
	i.e. the sunlight spreading finder bugged out | 
        
	| 17:18 | 
	xerox123 | 
	obv the lighting isn't an issue for the top floor | 
        
	| 17:20 | 
	Mr_Pardison | 
	xerox123: are you trying to hide the light sources or are they going to be out in the open? | 
        
	| 17:20 | 
	xerox123 | 
	either is OK I guess, as logn as it doesn't look bad | 
        
	| 17:21 | 
	Fixer | 
	rdococ: that is the worst screenshot I ever seen | 
        
	| 17:22 | 
	Fixer | 
	rdococ: google minecraft lighting a room, there are toons of creative ways how to light a room | 
        
	| 17:23 | 
	Fixer | 
	especially after minetest switched from Minecraft Beta (tm)(r) light intensity to modern Minecraft (tm)(r) system | 
        
	| 17:24 | 
	Fixer | 
	minecraft beta is notoriously dark (same as minetest prior to change), but its nice are awesome and dangerous, in new MC nights are not really that dark | 
        
	| 17:24 | 
	Fixer | 
	i'm fine with current minetest nights | 
        
	| 17:24 | 
	Fixer | 
	MTG just needs more slave labour to fix and develop the thing | 
        
	| 17:25 | 
	VanessaE | 
	Fixer: oh, inb4 "btw 30008 isn't announcing" :P | 
        
	| 17:25 | 
	Fixer | 
	VanessaE: yes | 
        
	| 17:26 | 
	Fixer | 
	VanessaE: here is my list of announced servers https://i.imgur.com/Vbeta4E.png | 
        
	| 17:27 | 
	Fixer | 
	rdococ: give me world edit copy of that building and I will try playing with lighting | 
        
	| 17:27 | 
	Fixer | 
	nice, apples finally grow on trees | 
        
	| 17:27 | 
	Fixer | 
	was waiting for this for 7 years or so | 
        
	| 17:29 | 
	Fixer | 
	"but its nice" = "but its nights" | 
        
	| 17:31 | 
	Fixer | 
	that english is horrible, I know | 
        
	| 17:35 | 
	 | 
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	| 17:44 | 
	IhrFussel | 
	xerox123, use hidden_light from Shara's mod "abriglass" | 
        
	| 17:44 | 
	xerox123 | 
	it's a map I'm making for ruben's server, I'm not sure if he'll install that | 
        
	| 17:45 | 
	rubenwardy | 
	I've delegated map reviewing to Gael-de-Sailly and ANAND | 
        
	| 17:45 | 
	rubenwardy | 
	:D | 
        
	| 17:45 | 
	IhrFussel | 
	It's literally an invisible light node | 
        
	| 17:46 | 
	Shara | 
	which may not be a great thing to have on a CTF map | 
        
	| 17:46 | 
	rubenwardy | 
	I'd rather light sources be visible | 
        
	| 17:46 | 
	Shara | 
	hidden light was really created for creative builds | 
        
	| 17:46 | 
	Shara | 
	also no reason not to have dark areas on CTF | 
        
	| 17:47 | 
	Shara | 
	Let players sneak around or light it themselves | 
        
	| 17:47 | 
	xerox123 | 
	uless I have the two 'sections' adjacent side-by-side | 
        
	| 17:54 | 
	IhrFussel | 
	I used hidden light for this https://i.imgur.com/DQGF0re.png | 
        
	| 17:55 | 
	IhrFussel | 
	It's perfect to make projects "glow" at night | 
        
	| 17:56 | 
	Shara | 
	It was originally made to make church windows glow | 
        
	| 17:57 | 
	Shara | 
	The stained glass they used wasn't a light source and they couldn't find a good way to light them up | 
        
	| 17:57 | 
	rubenwardy | 
	package DB roadmap: https://i.rubenwardy.com/GA3vT.png | 
        
	| 17:58 | 
	rubenwardy | 
	Today I added the ability to import metadata from Github | 
        
	| 17:58 | 
	rubenwardy | 
	and also make releases from Github | 
        
	| 18:01 | 
	rubenwardy | 
	in a few weeks I'll put it into beta | 
        
	| 18:01 | 
	rubenwardy | 
	I'll need volunteers to try and break it | 
        
	| 18:01 | 
	rubenwardy | 
	and add mods | 
        
	| 18:03 | 
	Mr_Pardison | 
	IhrFussel: globe of the earth I presume and it looks amazing. | 
        
	| 18:04 | 
	IhrFussel | 
	Mr_Pardison, yup but not built by me "beldin" | 
        
	| 18:04 | 
	xerox123 | 
	but I thought earth was flat /s | 
        
	| 18:04 | 
	IhrFussel | 
	He's also working on an Eiffel Tower next to it | 
        
	| 18:04 | 
	Mr_Pardison | 
	wow. | 
        
	| 18:08 | 
	IhrFussel | 
	The globe took him ~ 2 weeks (no WE involved) | 
        
	| 18:20 | 
	IhrFussel | 
	Mr_Pardison, here is the tower (maybe a little small xP) https://i.imgur.com/jy2tfY0.png | 
        
	| 18:20 | 
	Mr_Pardison | 
	still amazing. | 
        
	| 18:20 | 
	Mr_Pardison | 
	could make a whole park out of that. | 
        
	| 18:22 | 
	Mr_Pardison | 
	just from different architectural things from around the globe. | 
        
	| 18:24 | 
	 | 
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	| 18:26 | 
	Fixer | 
	IhrFussel: nice globe | 
        
	| 18:32 | 
	longerstaff13 | 
	o/ rubenwardy | 
        
	| 18:43 | 
	ANAND | 
	IhrFussel, I'll stick to set_node(), since swap_node() doesn't offer any significant performance boosts anyway | 
        
	| 18:46 | 
	IhrFussel | 
	ANAND, it does if you set lots of nodes (> 50) | 
        
	| 18:47 | 
	IhrFussel | 
	With just 1 node the difference will be less than 1 µs probably | 
        
	| 18:47 | 
	ANAND | 
	IhrFussel, I just need to set 2-3 nodes at a time :) | 
        
	| 18:47 | 
	IhrFussel | 
	It also depends on the amount of callbacks/meta | 
        
	| 18:53 | 
	IhrFussel | 
	ANAND, will benchmark the two now | 
        
	| 18:56 | 
	IhrFussel | 
	ANAND, set_node() with 50 nodes: 9ms, swap_node(): 3ms | 
        
	| 19:00 | 
	IhrFussel | 
	I replaced air with dirt, so I expect swap_node() to be even faster when the affected nodes have callbacks/meta | 
        
	| 19:24 | 
	IhrFussel | 
	I can only upload an image as attachment that is then downloaded? No way to directly display it in my post? | 
        
	| 19:26 | 
	IhrFussel | 
	The only way seems to be uploading to some image hoster and link via [img] | 
        
	| 19:26 | 
	Krock | 
	right click on the attachment link and paste it into the img tags. works for me. | 
        
	| 19:29 | 
	IhrFussel | 
	Didn't think of right-clicking the attachment link | 
        
	| 19:31 | 
	Krock | 
	another step closer to understanding the meaning of life, universe and everything | 
        
	| 19:32 | 
	IhrFussel | 
	Is it safe to leave the sid in the URL? | 
        
	| 19:34 | 
	Krock | 
	I tend to remove it. Nobody keeps important user data in the URL | 
        
	| 19:35 | 
	Krock | 
	still some websites do it.. like a remote garage opener/closing website, which will open and close the garage for you in the night due to Cloud syncs | 
        
	| 19:36 | 
	Krock | 
	too bad .. I didn't bookmark that twitter screenshot | 
        
	| 19:36 | 
	IhrFussel | 
	Krock, I watched a video recently about "hacking" a website by manipulating URL parameters...for example some stupid web shops leave the price in the address and one can easily edit it to be 0,00 and submit | 
        
	| 19:59 | 
	lisac_ | 
	for a moment I was wondering what ANAND means | 
        
	| 19:59 | 
	lisac_ | 
	then I figured it's a person | 
        
	| 20:00 | 
	Krock | 
	lisac, it's obviously A NAND gate | 
        
	| 20:01 | 
	Krock | 
	or is it AN AND gate? uhm | 
        
	| 20:03 | 
	lisac | 
	Another New A-person N-making D-mods? | 
        
	| 20:03 | 
	lisac | 
	sorry, got out of ideas half way through | 
        
	| 20:03 | 
	Krock | 
	yes | 
        
	| 20:04 | 
	Mr-Pardison | 
	g2g I will c y'all on or b4 Monday. | 
        
	| 20:04 | 
	lisac | 
	I'm happy the community is still getting new members | 
        
	| 20:14 | 
	Fixer | 
	missed by 10 seconds | 
        
	| 20:16 | 
	xerox123 | 
	https://youtu.be/rQEqKZ7CJlk | 
        
	| 20:16 | 
	sofar | 
	*golfclap* | 
        
	| 20:16 | 
	xerox123 | 
	ok everyone started clapping | 
        
	| 20:18 | 
	sofar | 
	that's a launch party for you | 
        
	| 20:18 | 
	sofar | 
	I've been to one | 
        
	| 20:19 | 
	sofar | 
	was sitting right next to 2 people who flew on the space shuttle as well | 
        
	| 20:19 | 
	xerox123 | 
	ooooh, interesting | 
        
	| 20:21 | 
	xerox123 | 
	to compare, Ive been on one of these :D http://0x0.st/sj6v.png | 
        
	| 20:38 | 
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	| 20:51 | 
	IhrFussel | 
	There are chests in MT where each user has their own inventory? | 
        
	| 20:51 | 
	IhrFussel | 
	Isn't that lots of metadata to store then? And how would the admin check the contents? | 
        
	| 21:11 | 
	aerozoic | 
	IhrFussel, sounds like you're talking about ender chests. | 
        
	| 21:13 | 
	IhrFussel | 
	aerozoic, I guess... but there is no (easy) way to check all contents as admin correct? | 
        
	| 21:14 | 
	aerozoic | 
	the way the ender chest works from xdecor is that it simply extends the player's current inventory file. | 
        
	| 21:14 | 
	aerozoic | 
	So the player's inventory file has it's normal inventory slots plus the slots that the chest creates. | 
        
	| 21:16 | 
	aerozoic | 
	Checking the inventory file just depends on the player backend that is used. | 
        
	| 21:16 | 
	IhrFussel | 
	Wait...each ender chest extends the player inventory??? Or is there only 1 extra inventory list that all chests share? | 
        
	| 21:16 | 
	aerozoic | 
	It extends each player's inventory. | 
        
	| 21:17 | 
	IhrFussel | 
	Yes but only once per player? Like what if a player has 10 ender chests | 
        
	| 21:17 | 
	sofar | 
	which is saved in the player data, not the map | 
        
	| 21:17 | 
	sofar | 
	so it's only ever 1 chest | 
        
	| 21:17 | 
	sofar | 
	all the ender chests share the same content | 
        
	| 21:17 | 
	aerozoic | 
	No matter how many ender chests they have, it will always access the same extended inventory. | 
        
	| 21:20 | 
	IhrFussel | 
	So...it's essentially another alternative to bags...just with the added bonus that other players can put stuff into it | 
        
	| 21:21 | 
	aerozoic | 
	yep | 
        
	| 21:21 | 
	aerozoic | 
	each player can only see what they themselves put in it. | 
        
	| 22:26 | 
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	| 22:32 | 
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