| Time |
Nick |
Message |
| 00:23 |
|
ANAND joined #minetest-hub |
| 00:48 |
|
ssieb joined #minetest-hub |
| 01:11 |
tumeninodes |
Wow, it's been so quiet in here today, you can hear a cat peeing. Maybe everyone got kicked.... (except for me) I win!!! YAY |
| 01:19 |
VanessaE |
get busy making models for those two mods Andrey01 wanted ;) |
| 01:20 |
tumeninodes |
mmmmmmm,no |
| 01:20 |
tumeninodes |
:P |
| 01:21 |
tumeninodes |
there is no way I could finish models for those in a year |
| 01:21 |
tumeninodes |
I think he wants you to just add "EVERY" mod |
| 01:21 |
VanessaE |
yeah. |
| 01:22 |
tumeninodes |
I struggle with Blender |
| 01:22 |
VanessaE |
I still do sometimes |
| 01:23 |
tumeninodes |
the Facade models... forgeddaboudit haha |
| 01:23 |
VanessaE |
lazy :) |
| 01:23 |
tumeninodes |
though I do want to make a "light" version |
| 01:23 |
tumeninodes |
hahaha yes I am |
| 01:25 |
tumeninodes |
actually, I'm not lazy..., I just procrastinate |
| 01:25 |
tumeninodes |
on a continual basis |
| 01:39 |
|
Tmanyo joined #minetest-hub |
| 02:22 |
ANAND |
I'm trying to open my local clone of MT in GitKraken |
| 02:22 |
ANAND |
The progress bar keeps saying "opening repo" |
| 02:22 |
ANAND |
forever |
| 02:23 |
ANAND |
Am I doing something wrong? |
| 02:25 |
ANAND |
It happens only for MT |
| 02:33 |
|
AndroBuilder joined #minetest-hub |
| 02:43 |
VanessaE |
heh. appropriate name. |
| 02:48 |
tumeninodes |
GitKraken? yeah... it's "ok" |
| 02:49 |
tumeninodes |
never had it bog like that though..., ANAND, probably better to ask on their site |
| 02:49 |
ANAND |
Will do, thanks :) |
| 02:50 |
tumeninodes |
Now GitKrakenTest... that would have been an awesome name |
| 02:50 |
ANAND |
heh |
| 02:54 |
tumeninodes |
old but still funny https://rpgcharacters.wordpress.com/2016/01/29/the-dungeon-of-fu-full-level-set/ |
| 03:45 |
|
Ruslan1 joined #minetest-hub |
| 04:18 |
|
tumeninodes left #minetest-hub |
| 04:42 |
longerstaff13-m |
; |
| 04:42 |
longerstaff13-m |
Oops, mistake ^ (i'm tired) |
| 08:19 |
|
ssieb joined #minetest-hub |
| 09:07 |
|
Ruslan1 joined #minetest-hub |
| 09:39 |
rubenwardy |
GitKraken is nice |
| 09:39 |
rubenwardy |
I use it to see the tree and to easily explore diffs |
| 09:40 |
rubenwardy |
it doesn't work with Minetest though :( |
| 09:54 |
shivajiva |
I like Gitkraken too |
| 10:02 |
Calinou |
Git CLI is still my go-to client :P |
| 10:02 |
Calinou |
but I do use VS Code/JetBrains' conflict solving functionality |
| 10:04 |
rubenwardy |
I use the CLI more than gitkraken |
| 10:05 |
rubenwardy |
just sometimes it's good to display things more visually |
| 10:05 |
rubenwardy |
Atom has a nice conflict resolver |
| 10:26 |
|
Fixer joined #minetest-hub |
| 10:30 |
Fixer |
i815 motherboard iirc |
| 10:41 |
rubenwardy |
:'( |
| 10:42 |
|
tenplus1 joined #minetest-hub |
| 10:42 |
tenplus1 |
hi folks |
| 10:44 |
Fixer |
hi tidyman |
| 10:44 |
tenplus1 |
hi fuixer |
| 10:44 |
tenplus1 |
er...*Fixer |
| 10:44 |
tenplus1 |
Fareming Redo updated, stairs is no longer a dependency :P |
| 10:45 |
rubenwardy |
tenplus1: updated awards, now supports groups |
| 10:45 |
rubenwardy |
also has waaayyy better docs |
| 10:45 |
tenplus1 |
w00t, hi ruben |
| 10:45 |
rubenwardy |
https://github.com/rubenwardy/awards/blob/master/README.md |
| 10:48 |
tenplus1 |
looks good :) cant wait for a game to include it and make use of all features :D |
| 10:50 |
rubenwardy |
:D |
| 10:51 |
tenplus1 |
mt really needed the beginnings of a good quest setup |
| 11:03 |
Fixer |
motherboard from 2001 has diagnostic LED |
| 11:04 |
tenplus1 |
no more beeps... hell, some of the newer boards dont even have speakers |
| 11:08 |
xerox123 |
hello all |
| 11:09 |
tenplus1 |
hi xerox |
| 11:12 |
xerox123 |
server I host has reached 4th on the list again :D http://i.imgur.com/gpe0BWq.png |
| 11:12 |
tenplus1 |
sweet :P |
| 11:19 |
tenplus1 |
I added a lucky block that shrinks the player to half size which is kinda cute, but need to wait for 0.5 release so player collisionbox doesnt float them in the air |
| 11:20 |
|
Krock joined #minetest-hub |
| 11:20 |
tenplus1 |
hi Krock |
| 11:20 |
Krock |
hi tenplus1 |
| 11:21 |
tenplus1 |
what's new ? |
| 11:23 |
|
Ruslan1 joined #minetest-hub |
| 11:24 |
Krock |
nothing, and that's the problem :/ |
| 11:24 |
tenplus1 |
aww, give it time |
| 11:35 |
xerox123 |
is there a third party client that assigns numbers as usernames? |
| 11:39 |
xerox123 |
random-seeming strings of digits |
| 11:39 |
tenplus1 |
am sure there will be... we've had clones that do guestxxxx saraxxxx etc. |
| 11:41 |
longerstaff13-m |
I still remember Griefer119, though I think that username was entered by the player ans not just app-assigned |
| 11:41 |
tenplus1 |
hi longer... |
| 11:42 |
longerstaff13-m |
Hi |
| 11:42 |
tenplus1 |
that's why we run no_guest so we can block those accounts with specific names and random numbers |
| 11:43 |
longerstaff13-m |
This was a good 2 years ago |
| 11:43 |
longerstaff13-m |
At least |
| 11:43 |
Krock |
xerox123, yes, and they follow the pattern [A-Z][a-z]+[0-9]{2,3} |
| 11:43 |
tenplus1 |
heh |
| 11:44 |
xerox123 |
Krock: I mean like 1293883 1919190 |
| 11:44 |
Krock |
no, haven't seen such players yet |
| 11:44 |
tenplus1 |
same, but we block nicks with many numbers in them |
| 11:44 |
longerstaff13-m |
A few of those names appeared on wonderland |
| 11:45 |
Krock |
no_guests and some other mods restrict such names alread |
| 11:45 |
Krock |
y |
| 11:46 |
|
CBugDCoder joined #minetest-hub |
| 11:46 |
tenplus1 |
hi CBugDCoder |
| 11:46 |
CBugDCoder |
hi ten |
| 11:48 |
|
DI3HARD139 joined #minetest-hub |
| 11:48 |
tenplus1 |
hi DI3HARD139 |
| 11:49 |
DI3HARD139 |
Hello tenplus1 |
| 11:49 |
CBugDCoder |
hi DI3 |
| 11:51 |
DI3HARD139 |
Hello |
| 11:53 |
tenplus1 |
mob api now has immune to "all" feature so mobs can only be killed with specified weapons/items :P |
| 11:54 |
CBugDCoder |
:) |
| 12:00 |
|
entuland joined #minetest-hub |
| 12:01 |
tenplus1 |
hi entuland |
| 12:01 |
entuland |
hey there tenplus1 |
| 12:01 |
tenplus1 |
:P |
| 12:03 |
tenplus1 |
bummer |
| 12:03 |
Fixer |
yes |
| 13:30 |
tenplus1 |
drop all items in inventory and replace it with dry shrubs (code in lucky blocks, it's an actual thing) |
| 13:30 |
BillyS |
oooh |
| 13:31 |
tenplus1 |
teleport to a random position around player every 5 seconds to annoy them |
| 13:31 |
BillyS |
That's good idea .. a "butter fingers" punishment |
| 13:31 |
BillyS |
Every x seconds, they randomly drop an item |
| 13:31 |
tenplus1 |
eheh yeah... |
| 13:36 |
tenplus1 |
if we had player:set_velocity() then we could do many evil things |
| 13:42 |
BillyS |
tenplus1: Yep |
| 13:42 |
BillyS |
Altho, you can do some hacky stuff with entities |
| 13:42 |
tenplus1 |
would love to add effects to WINE mod so that players who drink too many items would stagger around and blur vision etc |
| 13:43 |
BillyS |
xD |
| 13:43 |
BillyS |
Yeah, I always wished that MT would have more effects |
| 13:44 |
BillyS |
blurred vision, diziness, blindness, etc |
| 13:44 |
tenplus1 |
I think 0.5 lets you adjust fog distance, so we can have blindness and diff colours |
| 13:44 |
BillyS |
True, but the player can just disable fog |
| 13:44 |
BillyS |
Can't they? |
| 13:44 |
ANAND |
Hello everyone! |
| 13:44 |
BillyS |
o/ ANAND |
| 13:45 |
tenplus1 |
hi ANAND |
| 13:47 |
BillyS |
tenplus1, the punishments I have come up with so far are "hotfoot", when fire is constantly spawned under the player unless they are in water, and "TNT rain", which placed tnt:tnt_burning over the player if they are in a protected area that they own. |
| 13:49 |
xerox123 |
I can't figure out why these objects are here: http://i.imgur.com/HHcFL83.png |
| 13:49 |
xerox123 |
https://github.com/xerox123official/display_modpack |
| 13:51 |
tenplus1 |
sounds good... if you find any new ideas lemmie know cause I'd love to add more traps to lucky blocks mod |
| 13:52 |
ANAND |
xerox123: anything suspicious in debug.txt? |
| 13:53 |
xerox123 |
nothing in the console |
| 13:53 |
ANAND |
hmm |
| 13:54 |
xerox123 |
nothing in debug.txt either |
| 13:54 |
xerox123 |
it lingers even after I remove the sign |
| 13:55 |
ANAND |
Is that the sign you added? |
| 13:55 |
ANAND |
to the repo, I mean |
| 13:55 |
xerox123 |
yeah |
| 13:58 |
ANAND |
xerox123, color[<num>] points to a table, not a string |
| 13:59 |
ANAND |
so "baked_clay_" .. color[1] .. ".png" would result in unexpected behaviour |
| 13:59 |
ANAND |
Not sure tho, take it with a grain of salt |
| 13:59 |
xerox123 |
it's only happening on one server as far as I've seen, let me try other colors |
| 14:00 |
tenplus1 |
that line should be pointing to the for loop goign through available colours and fill texture in as "baked_clay_red.png" |
| 14:01 |
ANAND |
oh right, sorry |
| 14:02 |
xerox123 |
nevermind it happens to other colours too |
| 14:02 |
tenplus1 |
are you using bakedclay as a soft dependency |
| 14:03 |
xerox123 |
no, it's required |
| 14:03 |
tenplus1 |
ah, so textures are there |
| 14:05 |
tenplus1 |
show me sign registration code |
| 14:06 |
xerox123 |
https://github.com/xerox123official/display_modpack/blob/master/signs_road/nodes.lua#L374 |
| 14:08 |
tenplus1 |
change to for name, model in pairs(color) do |
| 14:09 |
tenplus1 |
oh wait |
| 14:09 |
xerox123 |
no |
| 14:09 |
xerox123 |
sorry is it's really messy :P |
| 14:09 |
xerox123 |
if* |
| 14:10 |
tenplus1 |
line 351 is using color for loop and color to loop through |
| 14:10 |
tenplus1 |
am sure you cant use same variable for both |
| 14:12 |
|
sniper338 joined #minetest-hub |
| 14:12 |
tenplus1 |
hi sniper |
| 14:13 |
tenplus1 |
xerox, maybe change line 351 to: for _, color2 in pairs(color) do and all references or color in loop to color2 |
| 14:13 |
xerox123 |
just tried some other nodes, it not just my banners |
| 14:13 |
|
sniper338 joined #minetest-hub |
| 14:13 |
xerox123 |
it'sthe on_time clocks too |
| 14:14 |
* xerox123 |
sighs |
| 14:15 |
sniper338 |
tenplus1: Ohayo! ಠ‿↼ |
| 14:15 |
tenplus1 |
o/// |
| 14:15 |
tenplus1 |
dont worry xerox, am sure you'll sort it out :) |
| 14:16 |
xerox123 |
but I have no clue where to start |
| 14:16 |
xerox123 |
gonna try it in a 0.4.15 world |
| 14:16 |
tenplus1 |
try my suggestion to replace the color variable in loop |
| 14:50 |
BillyS |
Ack, doing some serious lua string parsing |
| 14:51 |
|
Ruslan1 joined #minetest-hub |
| 14:51 |
ANAND |
BillyS: complex chat commands? |
| 14:52 |
BillyS |
ANAND: Yes, 3 parameters with the last one being optional |
| 14:52 |
ANAND |
Right |
| 14:52 |
ANAND |
!mod ChatCmdBuilder |
| 14:52 |
MinetestBot |
ANAND: ChatCmdBuilder [chatcmdbuilder] - No regex! by rubenwardy - https://forum.minetest.net/viewtopic.php?t=14899 |
| 14:52 |
ANAND |
^ BillyS |
| 14:52 |
* BillyS |
facepalms |
| 14:52 |
ANAND |
What? :D |
| 14:52 |
BillyS |
I just spent 2 HOURS on that! xD |
| 14:52 |
ANAND |
XD |
| 14:53 |
rubenwardy |
there's a modding book chapter on it |
| 14:54 |
ANAND |
I'd like to see a chapter on entities |
| 14:54 |
* rubenwardy |
too |
| 14:54 |
ANAND |
lol |
| 14:55 |
Krock |
BillyS, keep calm and regex |
| 14:55 |
BillyS |
xD |
| 14:57 |
BillyS |
Uhh |
| 14:57 |
BillyS |
2018-06-14 10:55:34: ERROR[Main]: ...t.app/Contents/Resources/builtin/common/chatcommands.lua:10: attempt to call field 'get_current_modname' (a nil value |
| 14:57 |
BillyS |
) |
| 14:58 |
Krock |
that would be "builtin" I guess. lol. |
| 15:00 |
rubenwardy |
wtf |
| 15:01 |
Krock |
BillyS, local arg1, arg2, arg3 = param:match("^(%S+)%s+(%S+)%s+(.*)") |
| 15:01 |
BillyS |
Hmm, I wonder if minetest doesn't like mods named "core" |
| 15:02 |
Krock |
* match("^(%S+)%s+(%S+)%s*(.*)") |
| 15:02 |
rubenwardy |
yeah, don't set reserved variables |
| 15:02 |
BillyS |
Krock: Now you tell me. I was doing a bunch of gsub nastiness |
| 15:02 |
Krock |
"core" is the same table as "minetest". builtin goes hell if you change that |
| 15:02 |
Krock |
BillyS, ask earlier 8) |
| 15:02 |
BillyS |
xD |
| 15:03 |
* BillyS |
will rename his mod then |
| 15:04 |
Krock |
CSM taught me how to use Lua's patterns which are similar to regex. thanks CSM :) |
| 15:04 |
ANAND |
https://github.com/minetest/minetest/blob/master/builtin/mainmenu/tab_online.lua#L310 |
| 15:04 |
ANAND |
Which line in this if block actually sets the selected entry as favourite? |
| 15:05 |
ANAND |
I'm assuming that favourites are set when the connect button is pressed |
| 15:05 |
Krock |
none. it's C++ which does that IIRC |
| 15:05 |
ANAND |
hmm |
| 15:05 |
ANAND |
so there must be a line here which calls the C++ code right? |
| 15:06 |
Krock |
core.start() |
| 15:06 |
ANAND |
ah... thanks :) |
| 15:07 |
* BillyS |
remembers mucking around with that to build his relay |
| 15:10 |
Krock |
BillyS, the mix of C++ and Lua makes the mainmenu to a pain |
| 15:10 |
BillyS |
I'll say |
| 15:10 |
BillyS |
I had to make it auto-connect to a server on restart |
| 15:10 |
BillyS |
Wasn't exactly easy (although it probably would have been easier if I knew what I was doing) |
| 15:10 |
Krock |
heh |
| 15:11 |
ANAND |
Um... how do I trace a lua function to the C++ function it calls behind-the-scenes? |
| 15:11 |
ANAND |
e.g. I'm trying to trace core.start() to the C++ function it invokes |
| 15:12 |
Krock |
cd ./src/script/ && grep -r l_start |
| 15:12 |
ANAND |
the function name is prefixed by 'l_'? |
| 15:13 |
Krock |
all exposed C++ functions for Lua are prefixed that way |
| 15:13 |
ANAND |
Sweet, thanks :D |
| 15:14 |
Krock |
and somewhen you'll end up near serverlist.cpp where you find the favourite and online servers list |
| 15:14 |
BillyS |
I'm still getting that wierd error |
| 15:14 |
BillyS |
2018-06-14 11:12:33: ERROR[Main]: ...t.app/Contents/Resources/builtin/common/chatcommands.lua:10: attempt to call field 'get_current_modname' (a nil value) |
| 15:14 |
BillyS |
My mod is named "main" now |
| 15:14 |
Krock |
BillyS, finally remove that "core = {}" line from your mod |
| 15:14 |
BillyS |
oh. der. thx. |
| 15:14 |
Krock |
!next |
| 15:14 |
MinetestBot |
Another satisfied customer. Next! |
| 15:15 |
ANAND |
You're rushing everyone, Krock :P |
| 15:15 |
Krock |
You're rushing me and I'm counter-attacking. Perspectives. |
| 15:16 |
ANAND |
._. |
| 15:16 |
tenplus1 |
back laters |
| 15:16 |
|
tenplus1 left #minetest-hub |
| 15:17 |
xerox123 |
how do you use the contentdb to install things? :D |
| 15:17 |
ANAND |
Go to the content tab in 0.5.0 main menu |
| 15:17 |
ANAND |
Click "Browse online content" |
| 15:18 |
ANAND |
You'll then be able to view/install all packages on ContentDB right from within the game itself :) |
| 15:18 |
xerox123 |
yay |
| 15:18 |
xerox123 |
I forgot to set RUN_IN_PLACE to true |
| 15:19 |
ANAND |
heh |
| 15:20 |
rubenwardy |
:O |
| 15:20 |
rubenwardy |
* :D |
| 15:20 |
rubenwardy |
also, add your stuff to CDB ;) |
| 15:20 |
BillyS |
Oooh, that sounds interesting |
| 15:21 |
rubenwardy |
also |
| 15:21 |
BillyS |
xerox123: Btw, DI3 gave me sudo privs (yay) so I won't need you to install things for me anymore |
| 15:21 |
rubenwardy |
nvm |
| 15:21 |
* BillyS |
looks online for random scripts and runs them with sudo (jk jk) |
| 15:21 |
* xerox123 |
removes everything from server |
| 15:21 |
xerox123 |
jk |
| 15:21 |
BillyS |
xD |
| 15:22 |
ANAND |
server admins should have the 'sudo' priv. sounds cooler that 'server' :P |
| 15:22 |
ANAND |
than* |
| 15:22 |
xerox123 |
hopefully this layout gets in improvement |
| 15:22 |
xerox123 |
buttons ontop of text, etc |
| 15:22 |
BillyS |
ANAND, xD |
| 15:22 |
* BillyS |
gives up and uses ChatCmdBuilder |
| 15:22 |
ANAND |
lol |
| 15:23 |
BillyS |
I have a bad habit of never read liscenses. Hopefully I won't get sued. |
| 15:23 |
BillyS |
*reading |
| 15:25 |
BillyS |
My favorite creative punishment yet: setting jump to 100 and gravity to 0.01 |
| 15:26 |
ANAND |
lolol |
| 15:27 |
ANAND |
Krock, how do I add a custom function to the minetest lua table? |
| 15:27 |
Krock |
1) You don't. |
| 15:27 |
ANAND |
:( |
| 15:28 |
Krock |
except it's in C++, then that's fine. find the correct location where you would like to add it |
| 15:28 |
ANAND |
It's in serverlist.cpp |
| 15:28 |
Krock |
* C++ or builtin |
| 15:28 |
Krock |
serverlist has no access to Lua, so that stuff goes to l_mainmenu.cpp |
| 15:29 |
Krock |
where you then call functions from serverlist.cpp |
| 15:29 |
ANAND |
Do I have to do some black magic to actually make the lua function call the C++ counter-part? |
| 15:30 |
BillyS |
rubenwardy: With ChatCommandBuilder, is the only way to have opitional parameters to define 2 slightly different subcommands? |
| 15:31 |
ANAND |
I don't think that's required |
| 15:31 |
ANAND |
Just have a sub-command that includes the opt. param |
| 15:32 |
ANAND |
check if opt param is empty |
| 15:32 |
BillyS |
ah |
| 15:32 |
BillyS |
empty or nil? |
| 15:32 |
ANAND |
Not sure :/ |
| 15:32 |
ANAND |
Try both :D |
| 15:32 |
BillyS |
xD, k |
| 15:35 |
rubenwardy |
yeah, use multiple endpoints |
| 15:40 |
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benrob0329 joined #minetest-hub |
| 15:41 |
ANAND |
Where is core table defined? o.O |
| 15:41 |
ANAND |
is the* |
| 15:41 |
ANAND |
grepped the whole MT dir |
| 15:43 |
Krock |
script/cpp_api/s_base.cpp:lua_setglobal(m_luastack, "core"); |
| 15:43 |
ANAND |
ohhhh! I was searching for "core = " |
| 15:44 |
|
tumeninodes joined #minetest-hub |
| 15:47 |
BillyS |
Ok, I ust set the record for the wierdest error |
| 15:48 |
BillyS |
2018-06-14 11:47:17: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: OOM error from mod '' in callback on_joinplayer(): not enough memory |
| 15:51 |
BillyS |
Any ideas? |
| 15:52 |
Krock |
get a GC_64 binary or reduce the table allocations in that on_join callback |
| 15:55 |
BillyS |
My minetest was cursed. I restarted it, and everything worked |
| 16:16 |
rdococ |
https://en.wikipedia.org/wiki/WinSCP - the anomalous file managerâ„¢ |
| 16:28 |
ANAND |
Finally! Found the way to register lua functions: API_FCT(name) :D |
| 16:36 |
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Tmanyo joined #minetest-hub |
| 16:39 |
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Amaz joined #minetest-hub |
| 16:43 |
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garywhite joined #minetest-hub |
| 16:44 |
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ANAND joined #minetest-hub |
| 16:52 |
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twoelk joined #minetest-hub |
| 16:53 |
rdococ |
Aw, pidgin doesn't seem to support discord |
| 16:54 |
benrob0329 |
rdococ: Pidgin sucks tbh |
| 16:54 |
benrob0329 |
it does everything poorly, rather than one thing well |
| 16:54 |
rdococ |
will uninstall it then |
| 16:54 |
rdococ |
also, firefox just crashed |
| 16:54 |
rdococ |
which is surprising as it's a rarity |
| 16:55 |
tumeninodes |
One does not simply crash firefox :D |
| 16:56 |
rdococ |
one just did, but it is very rare |
| 16:58 |
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| 17:00 |
rubenwardy |
Quassel > HexChat > Pidgin ;) |
| 17:04 |
rubenwardy |
https://en.wikipedia.org/wiki/Natron :/ |
| 17:04 |
rubenwardy |
https://natron.fr/ |
| 17:05 |
benrob0329 |
rubenwardy: yes |
| 17:05 |
rubenwardy |
what is it for? |
| 17:07 |
benrob0329 |
compositing, mostion graphics, that kind of stuff |
| 17:08 |
benrob0329 |
like, say you needed to animate a title card, or composite some VFX, motion track, rotoscope, color grade, stabalize, etc |
| 17:09 |
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| 17:10 |
benrob0329 |
rubenwardy: think after effects |
| 17:10 |
rubenwardy |
ah. right |
| 17:12 |
benrob0329 |
rubenwardy: it also suppports using G'mic and shadertoy effects |
| 18:20 |
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| 19:00 |
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| 19:09 |
Krock |
hi Gael-de-Sailly |
| 19:09 |
Gael-de-Sailly |
hi |
| 19:14 |
Fixer |
Chatzilla - HexChat - Quassel |
| 19:14 |
Fixer |
hi |
| 19:33 |
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| 20:13 |
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| 20:28 |
BillyS |
Are PMs logged? |
| 20:29 |
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| 20:30 |
longerstaff13 |
BillyS: do you mean on freenode itself? |
| 20:31 |
longerstaff13 |
or minetest server? |
| 20:32 |
BillyS |
MT server |
| 20:32 |
longerstaff13 |
in the status.txt file (IIRC) |
| 20:33 |
BillyS |
status.txt? |
| 20:33 |
BillyS |
You mean debug.txt? |
| 21:12 |
lisac |
hey did anyone see https://www.buildaworld.net/ |
| 21:12 |
lisac |
I'm pretty sure it's minetest |
| 21:17 |
lisac |
hmm has a lot of features we don't have |
| 21:17 |
lisac |
could be completely new game, too |
| 21:17 |
lisac |
I just mean it's pretty similar |
| 21:23 |
rubenwardy |
lisac: no |
| 21:23 |
rubenwardy |
it's completely different |
| 21:23 |
rubenwardy |
still Irrlicht based |
| 21:23 |
lisac |
okay rubenwardy |
| 21:23 |
rubenwardy |
but completely different code |
| 21:23 |
lisac |
I just noticed their dev followed me on github |
| 21:23 |
rubenwardy |
also, the creator lives in Bristol and used to go to my uni |
| 21:23 |
rubenwardy |
yeah, they're trying to get Minetest devs interested in contributing to their Irrlicht fork |
| 21:23 |
lisac |
the game looks great, too |
| 21:24 |
rubenwardy |
yeah |
| 21:24 |
lisac |
the server segfaults on my system |
| 21:24 |
rubenwardy |
they're very good graphics engineers |
| 21:26 |
aerozoic |
Does ShadowNinja code for the MT community anymore? |
| 21:26 |
rubenwardy |
not really, pretty absent now |
| 21:26 |
rubenwardy |
although still reachable |
| 21:27 |
aerozoic |
hmm too bad, i wish he would put his "areas" mod into the minetest mods group |
| 21:27 |
rubenwardy |
heh |
| 21:28 |
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| 21:28 |
aerozoic |
it needs updates XD |