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| 11:50 |
IhrFussel |
Can this crash the server? 2018-08-10 13:40:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: allow_put should return a number. name=Dodier523_bags |
| 11:58 |
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| 13:00 |
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| 13:30 |
IhrFussel |
My server now crashed TWICE cause of this error: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: allow_put should return a number. name=Dodier523_bags |
| 13:32 |
IhrFussel |
Relevant code, maybe someone can help here https://github.com/minetest-mods/unified_inventory/blob/master/bags.lua#L172 |
| 13:35 |
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| 13:53 |
Bobr |
not sure but its to do with it cant read the bags i think |
| 13:55 |
rubenwardy |
IhrFussel: allow put should return a number |
| 13:56 |
IhrFussel |
It's not my code, I updated bags.lua in June after Krock fixed an exploit in it |
| 13:57 |
IhrFussel |
https://github.com/minetest-mods/unified_inventory/pull/115 |
| 13:57 |
rubenwardy |
It looks like the size of a bag decreased to a point where nothing more can fit in |
| 13:58 |
rubenwardy |
If you look at all possible routes through that function, there's one which returns nil |
| 13:58 |
rubenwardy |
The one where it exits out the end |
| 13:58 |
rubenwardy |
NB: no return statement is basically the same as return nil |
| 13:59 |
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| 13:59 |
IhrFussel |
So a "return 0" is missing before "end," ? |
| 13:59 |
rubenwardy |
(the only way to distinguish between return nil and no return is using #table.pack(func()) > |
| 13:59 |
rubenwardy |
Mahbe |
| 13:59 |
rubenwardy |
I'm not sure what the code is supposed to do |
| 14:00 |
IhrFussel |
Krock, please read the recent log if you haven't already...my server crashes cause of bags.lua sometimes ... could it be related to your exploit fix? |
| 14:01 |
Krock |
already looking at git blame |
| 14:02 |
Krock |
I see. there was a return 0 at the end |
| 14:02 |
Krock |
apparently forgot that one when I refactored |
| 14:03 |
Krock |
I'm however not sure how you would reproduce this bug |
| 14:03 |
IhrFussel |
It only happens with one user |
| 14:03 |
Krock |
there used to be a bag which was larger than the new one |
| 14:04 |
Krock |
i.e. too many slots occupied |
| 14:05 |
Krock |
pushing a fix in a minute |
| 14:07 |
IhrFussel |
Anything suspicious here? https://pastebin.com/XTMuRdQ1 |
| 14:08 |
Krock |
IhrFussel: the detached inventory contents would be more relevant |
| 14:08 |
Krock |
the player file only provides half of the necessary information |
| 14:08 |
IhrFussel |
You mean the player attributes? |
| 14:09 |
Krock |
either that or the detached inventory contents in-game |
| 14:09 |
IhrFussel |
Huh? I thought those are only stored in the player file/DB |
| 14:10 |
Krock |
I don't see any player meta in that file |
| 14:10 |
IhrFussel |
"unified_inventory:bags":"return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_medium\", \"unified_inventory:bag_large\"}"} |
| 14:11 |
Krock |
oh I see |
| 14:11 |
Krock |
they tried to swap the bags |
| 14:11 |
Krock |
like instant-upgrade |
| 14:12 |
IhrFussel |
You mean they wanted to replace one bag directly with the one they had on their "mouse"? |
| 14:13 |
IhrFussel |
And will the return 0 fix it too? |
| 14:13 |
Krock |
aaaagh |
| 14:13 |
* Krock |
slaps VanessaE for using merge commits |
| 14:16 |
Krock |
IhrFussel: yes yes |
| 14:17 |
* Krock |
pokes VanessaE to update gitlab/u-i |
| 14:40 |
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| 14:48 |
ANAND |
How are PRs merged into MT? |
| 14:48 |
ANAND |
They're squashed, I think |
| 14:50 |
ANAND |
How does it show up as X authored and Y committed? |
| 14:53 |
xerox123 |
that's how I see it |
| 14:54 |
Krock |
ANAND: squash, rebase and push |
| 14:55 |
Krock |
the squash process causes the "committed" addition |
| 14:55 |
ANAND |
Ah |
| 14:55 |
Krock |
since it's someone else who actually wrote or modified the commit |
| 14:55 |
ANAND |
Is this done from the Github UI itself? |
| 14:55 |
Krock |
yes, but everything can be done manually aswell |
| 14:56 |
ANAND |
oh nice :) |
| 14:56 |
Krock |
on fact, if the other branch is even with the minetest branch, then a simple pull & push suffice. in this case, the commit is not modified and thus, the original author kept |
| 14:56 |
Krock |
(without any "committed" addition) |
| 14:57 |
ANAND |
Which is not the case with PRs, right? |
| 15:00 |
Krock |
usually not |
| 15:02 |
ANAND |
ok thanks for clarifying :) |
| 15:22 |
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| 15:29 |
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| 15:42 |
Krock |
rubenwardy: Am I right with the assumption that the forum "Just 25.4 mm off from a topic. Maximum." allows any topic as long it's kept on-topic? |
| 15:42 |
Krock |
surely, without religious/racism content |
| 15:42 |
rubenwardy |
Probablh |
| 15:43 |
benrob0329 |
Honestly offtopic is a mess |
| 15:43 |
benrob0329 |
The categories make less sense than most posts |
| 15:43 |
Krock |
Well, it was a bit worse before |
| 15:43 |
rubenwardy |
It's annoying how the categories sre |
| 15:43 |
rubenwardy |
C55 trying to be funny |
| 15:44 |
Krock |
not sure if he changed it |
| 15:44 |
benrob0329 |
Krock: is it though? |
| 15:44 |
Krock |
> 1 inch |
| 15:44 |
benrob0329 |
Is it better? |
| 15:44 |
benrob0329 |
Problem: Offtopic is a shitposting mesa |
| 15:44 |
Krock |
benrob0329: well yeah, now it's at least clear what belongs a bit to Minetest and what not |
| 15:45 |
benrob0329 |
Solution?: Nuke it and make categories that leave people more unsure of what goes in offtopic |
| 15:45 |
Krock |
and "On-topic" looks like a Meta Forum about Minetest and projects around |
| 15:45 |
benrob0329 |
I mean hey, the shitposting stopped for a little while, but only because people were complaining about the new offtopic section |
| 15:49 |
Krock |
Proposal for better named categories: 'Related to "mine" and/or "test"' and |
| 15:50 |
Krock |
"Something way different lol pls dont shitpost ok" |
| 15:52 |
benrob0329 |
Other offtopic sections: Encourage Users to make good posts in a more relaxed environment. |
| 15:53 |
benrob0329 |
Our Offtopic: Encourage Users to not post offtopic. |
| 15:53 |
Krock |
well, it's not wrong. people should post on-topic on an off-topic topic |
| 15:54 |
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| 15:55 |
benrob0329 |
But, on-topic posts are what the rest of the forums are for.. |
| 15:55 |
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| 15:55 |
benrob0329 |
Things relating to mine or test can be offtopic, but they often aren't entirely. |
| 15:56 |
benrob0329 |
Its probably the category I have the least problems with |
| 15:57 |
benrob0329 |
"Just 1 inch off from a topic. Maximum." Sounds like youre yelling at your child |
| 16:01 |
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| 17:15 |
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| 17:17 |
paramat |
yes i asked c55 if he could clean up the offtopic section mess, he said the subforum titles were meant to be a joke |
| 17:19 |
paramat |
i still think it's best to nuke it from orbit as it is not a worthwhile use of the limited resources. people can talk offtopic elsewhere. the quality of offtopic is very low too |
| 17:20 |
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| 17:24 |
benrob0329 |
The offtopic section of the forum is one of the most important IMO, a place where people in a fanbase can talk about other or related things while still interacting with said fanbase |
| 17:24 |
benrob0329 |
But having a good offtopic section that encourages good topic is even more import an than having one at all |
| 17:24 |
benrob0329 |
Otherwise its just shitposting |
| 17:25 |
benrob0329 |
s/import an/important |
| 17:27 |
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| 17:58 |
paramat |
yeah, it's potentially important, but ours is so low quality, consistently |
| 17:59 |
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| 18:00 |
roben1430 |
ours has low-quality categories, consistently |
| 18:07 |
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| 18:11 |
BillyS |
Hmmmm |
| 18:13 |
BillyS |
How would one prevent users from placing a block if they don't have certain privleges? |
| 18:13 |
BillyS |
I suppose it would have to be removed as soon as they place it or something .. |
| 18:14 |
sofar |
the server blocks the placement, the client thinks it has placed it but then the client receives the placement-denied message |
| 18:14 |
sofar |
and then the block is put back in the inventory |
| 18:14 |
sofar |
the blocking is done in lua, e.g. protector mods do this |
| 18:14 |
BillyS |
But how does the server block it? |
| 18:15 |
sofar |
server receives placement event, and doesn't process it |
| 18:15 |
sofar |
it runs lua code for the placement event, the lua code discards the event and tells the server to send a packet back to the client that placement didn't happen |
| 18:15 |
BillyS |
Hmm ... looking in simple_protection, it looks like the lua overrides minetest.item_place |
| 18:15 |
sofar |
look at the protector_redo mod, for code |
| 18:16 |
BillyS |
Kay thx |
| 18:16 |
sofar |
or any other mod like areas |
| 18:18 |
Krock |
> not considering simple_protection as acceptable example |
| 18:18 |
* Krock |
feels sad man |
| 18:19 |
Krock |
however, I think this placement overwrite was for compat reasons.. not entirely sure :D |
| 18:19 |
paramat |
RDR2 'in game footage' yes but 90% of the trailer is the fixed story sequences :) game trailers are so full of deception, even stellar overload does it |
| 18:20 |
paramat |
MT's game trailer understates MT :) |
| 18:20 |
IcyDiamond |
hi, how do you make a mesh made in blender have multiple textures on different objects |
| 18:20 |
IcyDiamond |
like, how do i assign a texture to a material or whatever |
| 18:21 |
IcyDiamond |
hmm, or do i have to make just a single texture and map UVs to it |
| 18:21 |
* Krock |
points at some Blender tutorials |
| 18:21 |
IcyDiamond |
im talking about using the mesh in minetest |
| 18:21 |
Krock |
Jordach would have some knowledge there if they were online rn.... |
| 18:22 |
Krock |
I've never seen more than one texture for the object |
| 18:22 |
benrob0329 |
IcyDiamond: multiple materials in blender |
| 18:22 |
Krock |
but that doesn't mean that it's the limit |
| 18:22 |
IcyDiamond |
benrob0329: yeah, but how do i assign textures to them in minetest |
| 18:23 |
Krock |
obj:set_properties({textures= {"foobar.png"} }) |
| 18:23 |
benrob0329 |
Textures is a list |
| 18:24 |
benrob0329 |
Or, whatever lua calls that thing |
| 18:24 |
Krock |
ipair-table-thingy? |
| 18:24 |
benrob0329 |
Tables |
| 18:38 |
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| 18:43 |
BillyS |
If a block has a formspec defined as well as an on_rightclick function, which will be called when a player right-clicks it? |
| 18:43 |
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| 18:44 |
Krock |
BillyS: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5824-L5830 |
| 18:45 |
BillyS |
Hmmm ... okay |
| 18:45 |
Krock |
so on 5.0-dev you can rely on that it's triggered |
| 18:45 |
BillyS |
thx |
| 18:54 |
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| 18:57 |
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| 19:02 |
* VanessaE |
pokes Krock with an updated u-i and because merge commits aren't bad :P |
| 19:05 |
* Krock |
pokes VanessaE with a sticky note saying: "Merge commits are bad because they mess up the history" |
| 19:08 |
VanessaE |
:P |
| 19:09 |
nerzhul |
hi Krock |
| 19:09 |
VanessaE |
well since it's obvious that my copy isn't going to be considered "upstream", I'll just delete it and point people back to the github one. |
| 19:10 |
Krock |
hello nerzhul :) |
| 19:10 |
nerzhul |
i hope i can take time to develop the postgresql playerbackend this weekend |
| 19:11 |
nerzhul |
to ensure we have it for 5.0.0 |
| 19:11 |
nerzhul |
did we define a target for 5.0 feature freeze ? |
| 19:11 |
Krock |
https://github.com/orgs/minetest/teams/engine/discussions/13 nothing happened |
| 19:11 |
VanessaE |
or rather, I'll turn my copy into a fork. |
| 19:12 |
Krock |
VanessaE: or.. a mirror? |
| 19:12 |
nerzhul |
holidays, holidays :) |
| 19:12 |
Krock |
a month holidays. would be nice. |
| 19:14 |
* Sokomine |
notices quite a lot of poking and hides as a precaution |
| 19:15 |
Sokomine |
VanessaE: er. whichever. just hope it will be clear which one will be the one that gets updates? |
| 19:17 |
VanessaE |
it's a mirror now. and I updated the forum post to point to the github one. |
| 19:17 |
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| 19:22 |
Krock |
roughly 695 days until we hit issue number 10000 |
| 19:22 |
Krock |
(or PR number) |
| 19:24 |
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| 19:27 |
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| 19:35 |
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| 19:36 |
paramat |
don't set a date for freeze/release, we know that ends badly. however i think we should try to release before year end, hopefully it will be sooner |
| 19:38 |
Krock |
"before year end" can't be sooner due to time travel limits |
| 19:39 |
Krock |
it's just a rough date so that we can see how much is going to fit int 5.0 |
| 19:39 |
Krock |
*fit into |
| 19:39 |
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| 19:39 |
Krock |
hi tenplus1 |
| 19:39 |
tenplus1 |
hi folks :) |
| 19:39 |
Krock |
BLAZING FAST |
| 19:39 |
tenplus1 |
ehehe, hey Krock *whoosh!" |
| 19:40 |
tenplus1 |
nssm updated to fix swords with missing functions |
| 19:41 |
tenplus1 |
o/ pie billy |
| 19:42 |
Krock |
pielly |
| 19:43 |
tenplus1 |
pielly cirrus |
| 19:43 |
tenplus1 |
:P |
| 19:44 |
tenplus1 |
o.O |
| 19:45 |
tenplus1 |
what's new with you Krock ? |
| 19:46 |
Krock |
RL stuff here and then.. nothing special |
| 19:47 |
tenplus1 |
same... got a player miffed that he has to craft a mortar&pestle to make flour when using farming redo ;D |
| 19:47 |
tenplus1 |
lol, i really dont get that challenge at all... nice take on the vid tho :D |
| 19:49 |
paramat |
also i think we should avoid adding unnecessary stuff into 5.0.0 for no good reason, therefore delaying it |
| 19:50 |
tenplus1 |
hi paramat, how do you mean ? |
| 19:50 |
tenplus1 |
what kinda stuff ?# |
| 19:50 |
paramat |
that was in response to "it's just a rough date so that we can see how much is going to fit int 5.0" |
| 19:50 |
tenplus1 |
ahh gotcha |
| 19:51 |
paramat |
we only have a very few blockers left, once done, freeze |
| 19:51 |
tenplus1 |
I do agree, adding fluff to the game doesnt help |
| 19:51 |
* tenplus1 |
would still remove the different bush stems and only have 1 |
| 19:52 |
paramat |
heh |
| 19:52 |
Krock |
paramat: not sure about the float network format. It could be worth a Blocker tag too, since it would be annoying to make it backwards compatible |
| 19:52 |
paramat |
i meant engine primarily |
| 19:52 |
paramat |
already added blocker to that |
| 19:53 |
tenplus1 |
any major breakages ? |
| 19:54 |
paramat |
thought you knew the 5.0.0 breakage? :) |
| 19:54 |
tenplus1 |
not them all, isnt there a few |
| 19:54 |
tenplus1 |
map version and player model |
| 19:55 |
paramat |
server-client compat, player pos, erm .. |
| 19:55 |
paramat |
player models, also attachment positions to vehicles needs updating |
| 19:56 |
tenplus1 |
how has the player pos been changed, this one's important to me |
| 19:56 |
paramat |
(player attachment pos) |
| 19:56 |
tenplus1 |
isnt it still at foot level ? |
| 19:57 |
Krock |
oh, we have a new map version? |
| 19:58 |
paramat |
no new map version eheh |
| 19:59 |
tenplus1 |
0.4.17 getpos is at player foot level, what is it in 5.0 ? |
| 20:01 |
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| 20:01 |
Krock |
uhm.. same? |
| 20:02 |
tenplus1 |
am paranoid about that part changing cause many mods rely on player pos |
| 20:03 |
paramat |
same, the change is elsewhere afaik |
| 20:03 |
tenplus1 |
pah! |
| 20:03 |
paramat |
see the PR thread for details |
| 20:04 |
tenplus1 |
falling.lua still has the replace issue |
| 20:04 |
tenplus1 |
was considering including pull for my new version |
| 20:04 |
tenplus1 |
https://notabug.org/TenPlus1/falling_item |
| 20:29 |
tenplus1 |
nite all o/ |
| 20:29 |
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IcyDiamond |
added links to my minetest forum and contentdb profiles on my personal website :) |
| 21:53 |
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| 21:58 |
Fixer |
nice, ty |
| 22:01 |
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| 22:09 |
paramat |
hopefully 5 months |
| 22:26 |
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| 22:26 |
Fixer |
no need to rush it |
| 22:36 |
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