| Time |
Nick |
Message |
| 00:00 |
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sofar |
shivajiva: https://forum.minetest.net/viewtopic.php?f=3&t=156&start=7875#p328120 |
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| 01:26 |
IhrFussel |
plantlike drawtype cannot be rotated with the screwdriver correct? I think I remember that |
| 01:26 |
IhrFussel |
Or maybe it works when I add paramtype2 = "facedir" |
| 01:27 |
Shara |
It won't |
| 01:28 |
Shara |
It's something I'd love. |
| 01:57 |
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| 02:10 |
IhrFussel |
Shara, it rotates the selection box xP |
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| 06:31 |
Megaf |
o/ |
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| 10:54 |
Megaf |
minetest Calcium:~$ du -hs MegafServer |
| 10:54 |
Megaf |
5.1GMegafServer |
| 10:54 |
Megaf |
minetest Calcium:~$ du -hs MegafServer.tar.xz |
| 10:54 |
Megaf |
2.4GMegafServer.tar.xz |
| 10:54 |
Megaf |
That's a heck of compression |
| 10:54 |
Megaf |
that shows how much more we can optimize in size our storages |
| 10:59 |
Megaf |
transgering my minetestserver to other server using rsync with maximum compression |
| 10:59 |
Megaf |
152,141,824 6% 3.52MB/s 0:10:59 |
| 11:00 |
Megaf |
transfering my minetestserver to other server using rsync with no compression |
| 11:00 |
Megaf |
508,755,968 20% 11.25MB/s 0:02:55 |
| 11:01 |
Megaf |
Because the thing is already compressed, as above. Which shows you should not compress already compressed stuff. |
| 11:01 |
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| 13:50 |
CWz |
Land of Silence |
| 13:58 |
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| 14:13 |
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| 14:19 |
benrob0329 |
CWz: The Sound Of The Land Of Silence |
| 14:28 |
Megaf |
!server Megaf |
| 14:28 |
MinetestBot |
Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 13ms |
| 14:46 |
Megaf |
Actually I still have a couple of players playing there |
| 14:46 |
Megaf |
they have been playing there for over 5 years |
| 14:47 |
Megaf |
I have the same playerbase since the start, I'm just never online to give interact to newcomers... |
| 14:47 |
Fixer |
hehe |
| 14:48 |
Megaf |
Kinda like that way, had busy servers in the past, Megaf Server (the first one) was very sucefful and so was the second, Till It Ends |
| 14:53 |
Megaf |
still have the files of the first one |
| 14:53 |
Megaf |
Till It Ends I have everything, but map.sqlite =/ |
| 14:53 |
Megaf |
backup software failed |
| 15:01 |
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| 15:23 |
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| 15:28 |
Fixer |
lol |
| 15:33 |
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| 15:34 |
IhrFussel |
Can i easily tell sticky mesecons pistons to push and pull 2 nodes instead of just 1? |
| 15:37 |
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| 15:42 |
rubenwardy |
You can make machines to do that |
| 15:42 |
rubenwardy |
With two pistons |
| 15:42 |
rubenwardy |
Hmmm |
| 15:42 |
rubenwardy |
With two pistons you could pull multiple in |
| 15:42 |
rubenwardy |
Pushing it out again is an issue |
| 15:43 |
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| 15:44 |
IhrFussel |
Could this work inside piston_off function? local stack = mesecon.mvps_pull_all(pullpos, vector.multiply(dir, -1), 2) |
| 15:44 |
IhrFussel |
mesecon.mvps_process_stack(pos, dir, stack) |
| 15:50 |
Krock |
rubenwardy: seen your forum post about the formspec prepends. However, I feel that the current coloring needs tweaking since black items are barely visible |
| 15:50 |
Krock |
the previous grayish |
| 15:50 |
Krock |
... tone was less of a problem |
| 15:51 |
Krock |
I'll open a PR for that somewhen |
| 15:52 |
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| 15:53 |
rubenwardy |
Sure |
| 16:05 |
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| 16:12 |
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| 16:42 |
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| 16:50 |
rud0lf |
gary the white |
| 16:55 |
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| 16:58 |
garywhite |
hello |
| 17:00 |
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| 17:56 |
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| 18:11 |
IhrFussel |
Is there a way to make a plantlike node appear about the same but with rotation enabled? |
| 18:11 |
IhrFussel |
Drawtype normal and nodebox seem to be wrong |
| 18:12 |
twoelk |
param2? |
| 18:12 |
IhrFussel |
plantlike doesn't support paramtype2 I think |
| 18:13 |
Krock |
all nodes support param2 my dear.. |
| 18:13 |
Krock |
it's just that it's not used for some node types |
| 18:13 |
Krock |
*draw types |
| 18:14 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L970 |
| 18:14 |
IhrFussel |
Well that's about the same result |
| 18:14 |
Krock |
RTFM |
| 18:14 |
Krock |
and yes, it's also available in 0.4.17 |
| 18:15 |
IhrFussel |
And it makes plantlike nodes usable with the screwdriver? |
| 18:15 |
Krock |
no, the screwdriver manipulates param1 |
| 18:15 |
twoelk |
oops |
| 18:15 |
Krock |
err |
| 18:16 |
Krock |
no, also param2 but I doubt that's currently implemented in the screwdriver mod |
| 18:16 |
IhrFussel |
Huh? I thought param2 |
| 18:16 |
Krock |
I mean, you'd have to click 127 times for an entire lap without special modes |
| 18:17 |
Krock |
param1 is needed for light exclusively |
| 18:18 |
twoelk |
just cutnpaste some stairs or slab code? |
| 18:18 |
twoelk |
the local function rotate_and_place part? |
| 18:20 |
IhrFussel |
But the screwdriver in 0.4.17 should support degrotate? Even if I have to click it 127 times? |
| 18:20 |
Krock |
> but I doubt that's currently implemented |
| 18:20 |
Krock |
how about if you try? |
| 18:38 |
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| 18:46 |
* VanessaE |
waits for tenplus1... |
| 18:50 |
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| 19:04 |
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| 19:08 |
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| 19:08 |
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| 19:10 |
VanessaE |
hm.. |
| 19:11 |
H4mlet |
thanks :) |
| 19:21 |
Krock |
[HMM INTENSIFIES] |
| 19:21 |
Krock |
VanessaE: yet no 11 in sight |
| 19:21 |
VanessaE |
stop that damn humming, it's loud enough in here as it is :P |
| 19:22 |
* Krock |
gives VanessaE some insulation and earplugs |
| 19:22 |
VanessaE |
heh |
| 19:22 |
* Krock |
marks the issue as Solved and Workaround Added |
| 19:22 |
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| 19:23 |
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| 19:23 |
Krock |
hi tenplus1 |
| 19:23 |
* Krock |
triggers VanessaE |
| 19:23 |
tenplus1 |
hi folks :P hey krock |
| 19:24 |
VanessaE |
it's about fucking time you got here, tenplus1 :) |
| 19:24 |
tenplus1 |
lol, whassup ? |
| 19:24 |
VanessaE |
heh nothing much. |
| 19:24 |
tenplus1 |
long shift today, just got home (ordered indian for noms) |
| 19:24 |
VanessaE |
go reload my post on farming_redo. found some more issues |
| 19:24 |
tenplus1 |
ooh, checking |
| 19:25 |
Krock |
"Radians should go positive clockwise, not counterclockwise. It breaks how math works." ~ https://github.com/minetest/minetest/issues/7644#issuecomment-412985519 |
| 19:25 |
Krock |
Counter clockwise is correct - or am I the only one who learnt it that way? |
| 19:26 |
Krock |
counter-clockwise: negative angles, clockwise: positive angles |
| 19:26 |
Krock |
err. the other way around. successfully confused myself already |
| 19:26 |
* tenplus1 |
is radian ignorant apart from what was learned in mobs api |
| 19:28 |
Mr_Pardison |
VanessaE: for the stackwise filters in pieworks, I'm having trouble putting stuff in the "Prefer item types" slots. Another player placed them down and put items in there and I want to switch out what is in there but I am unable to do so. As a potential workaround, a share with (playername) option would be useful. |
| 19:28 |
tenplus1 |
hi mister |
| 19:29 |
Mr_Pardison |
\o |
| 19:30 |
tenplus1 |
VanessaE: the items from farming plus all have aliases set ?!?! I dunno why they are showing unknowns |
| 19:31 |
VanessaE |
tenplus1: maybe there's some conditional preventing them being applied in-world? |
| 19:32 |
VanessaE |
Mr_Pardison: raise an issue on the gitlab repo, that's mostly nore's domain now. : |
| 19:32 |
VanessaE |
:) |
| 19:32 |
tenplus1 |
thing is, when I tested farming_plus and laid out all of the nodes/items,then disabled mod and applied farming redo, they all appeared/worked |
| 19:32 |
Mr_Pardison |
got it. Thanks! |
| 19:32 |
tenplus1 |
will prolly rewrite compat code |
| 19:33 |
VanessaE |
tenplus1: it's possible that it worked at one time and merely broke recently. |
| 19:34 |
tenplus1 |
lemming install farming plus and retest everythin |
| 19:34 |
VanessaE |
maybe install dreambuilder :) |
| 19:34 |
tenplus1 |
too big |
| 19:34 |
VanessaE |
just in case it's something else. |
| 19:35 |
VanessaE |
too big? :( |
| 19:35 |
tenplus1 |
do you include farming plus inside dreambuilder |
| 19:35 |
VanessaE |
yep, though the version in the current DB release, is not up-to-date. |
| 19:35 |
VanessaE |
(it's a few commits behind) |
| 19:36 |
tenplus1 |
ohh, will install pilzadam's version first to test, then see what changes are in dreambuilder version |
| 19:36 |
VanessaE |
ok. |
| 19:36 |
VanessaE |
oh wait |
| 19:36 |
VanessaE |
nonono |
| 19:36 |
tenplus1 |
? |
| 19:36 |
VanessaE |
dreambuilder does NOT have farming_plus |
| 19:36 |
tenplus1 |
lol |
| 19:36 |
VanessaE |
sorry, misread. it has farming_redo. |
| 19:37 |
Bobr |
hiya tenplus1 |
| 19:37 |
tenplus1 |
hi bob |
| 19:37 |
VanessaE |
(like I said, it's a few commits behind, so you'll want to overwrite it with your current code) |
| 19:37 |
Bobr |
that pc still hasnt come tenplus1 |
| 19:39 |
tenplus1 |
bummer, sorry to hear dude, maybe they're going by the 3-5 working days thing now |
| 19:39 |
tenplus1 |
next day was a tad overkill :P |
| 19:39 |
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| 19:39 |
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| 19:40 |
tenplus1 |
hi gary |
| 19:40 |
garywhite |
hi |
| 19:40 |
Bobr |
yeah friday |
| 19:41 |
tenplus1 |
VanessaE: damn, you weren't kidding... why do aliases work on items in inventory but not same items placed in world ?!?!?!?!?! all I'm seeing is unkonwns |
| 19:41 |
VanessaE |
idk |
| 19:41 |
tenplus1 |
da hell... has something changes in 0.4.17 |
| 19:41 |
tenplus1 |
this worked before |
| 19:41 |
VanessaE |
same in 0.4.17.1 |
| 19:42 |
tenplus1 |
this is bullshit... I had this working ok before *sigh* |
| 19:42 |
VanessaE |
I don't see an issue filed against the engine for this yet |
| 19:43 |
rubenwardy |
Odd |
| 19:44 |
VanessaE |
tenplus1: see? I knew I wasn't seeing things ;) |
| 19:45 |
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| 19:46 |
tenplus1 |
if I add an alias for a node and the item works, the placed node sure as hell should work also.. |
| 19:46 |
tenplus1 |
hi Gael-de-Sailly |
| 19:46 |
Gael-de-Sailly |
hi tenplus1 |
| 19:46 |
VanessaE |
you would think so, tenplus1 :) |
| 19:46 |
tenplus1 |
will work on it tomorrow... |
| 19:51 |
Krock |
it results in weird situations when you register an item which exists as node in-game |
| 19:51 |
Krock |
the node definition is kinda known, thus no log message appears when you punch the node |
| 19:52 |
Krock |
source: found the bug by myself in a world of mine with different default:paper definitions - one where it's a regular item, and then as signlike node |
| 19:53 |
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| 19:53 |
tenplus1 |
hi raven |
| 19:53 |
Raven262 |
Hi ten |
| 19:56 |
VanessaE |
Krock: any chance of a fix? :) |
| 19:56 |
VanessaE |
actually, come to think of it.. |
| 19:56 |
VanessaE |
isn't that exactly the case with the farming items I listed? |
| 19:57 |
Krock |
*shrug* |
| 19:57 |
VanessaE |
(tenplus1) |
| 19:57 |
tenplus1 |
yeah, items in inventory work fine with alias set... the blocks dont... it's weird |
| 19:57 |
Krock |
not sure what the best fix there might be |
| 19:58 |
VanessaE |
register them as farming:foo_item and make the in-world ones just ordinary nodes, with foo_item as drop |
| 19:58 |
VanessaE |
(similar to minerals/ores vs. lumps) |
| 20:00 |
VanessaE |
use aliases only on the nodes, don't set any aliases on the foo_item ones? |
| 20:02 |
tenplus1 |
that limits how aliases will work though |
| 20:02 |
VanessaE |
I Know |
| 20:02 |
tenplus1 |
items for items, nodes for nodes |
| 20:02 |
tenplus1 |
this has to be fixed |
| 20:02 |
VanessaE |
but it could get around this bug in the meantime |
| 20:06 |
tenplus1 |
k, some of the acutal nodes to node aliases still give unkonwns |
| 20:06 |
tenplus1 |
pumpkin heads for instance |
| 20:07 |
tenplus1 |
but... punching them to turn pumpkin light on/off fixes the unknown |
| 20:08 |
tenplus1 |
so whyyyyyyy is it unknown ?!?!?! |
| 20:12 |
Shara |
tenplus1: to mess with you :) |
| 20:12 |
tenplus1 |
hi shara... prolly :) |
| 20:18 |
Shara |
RC is super busy at the moment... has been as high as 30 players at once today |
| 20:18 |
Shara |
Been a while since it was this busy |
| 20:18 |
tenplus1 |
kewl |
| 20:18 |
Shara |
Nooo.. not cool. It includes troublemakers :P |
| 20:19 |
tenplus1 |
ahh ok :P |
| 20:20 |
Shara |
Though the biggest headache was a long term player who suddenly out of nowhere decided I'm "harsh" because I refused to upload a giant schematic he made in singleplayer. |
| 20:22 |
tenplus1 |
hahaha, sometimes they expect a little too much |
| 20:22 |
Shara |
Apparently because I didn't give him an answer in two whole days (he never contacted me, just one of my team members), he automatically had the right to it or something. |
| 20:22 |
Shara |
They seem to not understand this isn't a thing we get paid for doing... |
| 20:26 |
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| 20:28 |
tenplus1 |
hi robbie |
| 20:30 |
tenplus1 |
Xanadu updated with new farming changes and builtin_item tweaks |
| 20:33 |
tenplus1 |
nite folks o/// |
| 20:33 |
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| 21:34 |
aerozoic |
So which distro is best for hosting a server? |
| 21:36 |
VanessaE |
I run debian. |
| 21:47 |
rubenwardy |
Ubuntu, probably |
| 21:47 |
rubenwardy |
most well supported |
| 21:48 |
rubenwardy |
-most |
| 21:48 |
rubenwardy |
*-well |
| 21:48 |
rubenwardy |
digital ocean has a lot of good guides for it |
| 21:49 |
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| 21:58 |
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| 21:59 |
IhrFussel |
When I said I want to to be able to rotate platnlike nodes I meant rotate their axis not the face...I want to turn a vertical plantlike into a horizontal plantlike |
| 21:59 |
IhrFussel |
Is there any way to accomplish this? |
| 22:01 |
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| 22:02 |
paramat |
no |
| 22:02 |
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| 22:12 |
aerozoic |
thx rubenwardy, i was leaning towards that. Glad to have it confirmed :) |
| 22:37 |
aerozoic |
minetest is #5 on ubuntu's blog! XD https://blog.ubuntu.com/2018/08/14/retro-style-games-on-linux |
| 22:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/5 -- Fixed key names so the key set menu now works. by adamnew123456 |
| 22:37 |
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| 22:53 |
paramat |
heh |
| 22:54 |
paramat |
retro! |
| 22:56 |
paramat |
'infinite world' =s |
| 22:57 |
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