Luanti logo

IRC log for #minetest-hub, 2018-08-17

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Enable nick filtering
Time Nick Message
2 more elements. Show/hide.
00:07 rubenwardy https://i.rubenwardy.com/XagHA.png
00:08 rubenwardy Shara ^
00:10 Mr_Pardison "It's very important to understand entities, as you will need to use them a lot as hacks for missing engine features." LOL!
00:13 ANAND joined #minetest-hub
00:16 paramat eheh
00:16 * rubenwardy is writing about network latency and reliability
00:18 * paramat paralels
00:18 Jordach test
00:19 rubenwardy huh?
00:19 rubenwardy ahh
00:19 rubenwardy lel
10 more elements. Show/hide.
04:07 VanessaE is it possible to change the amount of light a node emits *after* it's placed?  I guess by altering the lower 4 bits of param1 ?
24 more elements. Show/hide.
10:41 rubenwardy "insecure environment" makes me cringe everytime
10:54 IcyDiamond lol
4 more elements. Show/hide.
11:44 rubenwardy Wooaahhh
11:44 rubenwardy This spam bot is clever
11:45 rubenwardy It understands context
11:47 Fixer_ joined #minetest-hub
11:47 rubenwardy https://cdn.pbrd.co/images/HzAf7SD.jpg
11:51 IhrFussel "2) BUT! In order to get your stuff to the new Content DB, it must be 100% FOSS." if you implement this you are restricting the freedom of modders just as much as you restrict the freedom of FOSS-elitists right now
11:53 IhrFussel I GREATLY understand why some people don't want their code to be sold by others and you shouldn't force modders to allow it regardless
11:54 IhrFussel Being able to use something for profit is on almost every site a PRIVILEGE
11:54 IhrFussel And not a basic right
11:55 IhrFussel If I'm so nice and share my code with the community then you should respect when I say "but I don't want other people to profit off of it"
11:56 IhrFussel And you discriminate modders who use NC licenses if you implement that rule in the Content DB
11:57 bambams10 joined #minetest-hub
11:59 IhrFussel If I would sell the stuff I share myself then it would be kind of rude to disallow it for others...but if I just share my code for free and without the idea to ever sell it then why should I allow others to sell it by default? (by the way I didn't use NC licenses in the mods I shared so far but I wanna express my understanding of the ones who do)
11:59 Fixer joined #minetest-hub
12:03 rubenwardy Heh
25 more elements. Show/hide.
14:50 Megaf !server Megaf
14:50 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 13ms
14:57 ANAND Shouldn't contributors in https://dev.minetest.net/Changelog be consistently listed by their Github usernames? Right now, it's a mix of usernames and "real names" (also taken from their Github profile, likely)
15:09 rubenwardy The names are from the commit author
15:09 rubenwardy Feel free to correct them though :p
15:14 ManElevation joined #minetest-hub
15:17 ANAND Gimme at least a month for that ;)
15:19 ANAND I'll try to list them by their Github usernames, keeping privacy concerns in mind...
15:21 Fixer joined #minetest-hub
15:21 Fixer interesting, dxvk... https://www.youtube.com/user/Xpander666/videos
2 more elements. Show/hide.
15:59 IhrFussel local ownerll = minetest.get_auth_handler().get_auth(checkn).last_login is nil?? How?
15:59 IhrFussel Is it lastlogin?
4 more elements. Show/hide.
16:26 IhrFussel Looks like I have protections by accounts that don't exist anymore... (must've cleaned up the auth file once in the past)
2 more elements. Show/hide.
16:58 IhrFussel BTW what's the sorting algorithm for the player list?
16:59 IhrFussel It doesn't seem to be ordered by "time of new table entry creation"
17:00 IhrFussel I mean new players aren't displayed at the end of the list
17:07 paramat joined #minetest-hub
17:09 IhrFussel Why do we even return a new table instead of simply returning player_list in get_connected_players()??
17:10 IhrFussel Ohh to be able to index them by numbers...I see...but still weird that the order makes no sense
17:11 IhrFussel I mean if I add something to my existing table then I would expect it to be the last entry and if I add another value the former should be the 2nd to last entry
17:11 IhrFussel Player list doesn't return the player names that way I think
4 more elements. Show/hide.
17:43 Krock hi imaginary tenplus1
3 more elements. Show/hide.
17:53 IhrFussel Would I break mods if I used numbers as index instead of player names in player_list?
17:54 IhrFussel I just learned that lua tables without number index are sorted however lua likes
17:54 IhrFussel Making it impossible to sort by joining time
18:02 Krock in what player_list?
18:02 Krock Other topic: Does anyone know how these frames in technic work?
18:04 IhrFussel Krock, player_list table in builtin misc.lua adds players without any order / lua orders them in its own way
18:05 IhrFussel And I try to order the online list by join time
18:06 Krock https://github.com/minetest/minetest/blob/master/builtin/game/misc.lua#L43
18:06 Krock how would it break mods if it's limited to builtin only?
18:07 Krock just ensure that get_connected_players() returns the same value
18:08 IhrFussel Because it is used in minetest.get_connected_players() and therefore returns the values in a random order
18:09 Krock the order doesn't matter as long all players are contained in the final table
18:09 IhrFussel One solution might be to create my own online list table with indexed values by number
18:09 IhrFussel The order should matter on my server...I want it to be ordered by join time so that the player who joined first is basically 1st and stays 1st
18:10 IhrFussel No random jumping around
18:10 Krock I thought it's already that way
18:11 Krock unless the player list is a unordered_set
18:11 IhrFussel From #lua <zy]x[yz> tables are hashmaps, there is no defined order
18:12 IhrFussel Unless you index by numbers
18:18 IhrFussel I could probably add my own minetest.get_ordered_connected_players()
6 more elements. Show/hide.
19:18 tenplus1 hi folks :)
19:18 tenplus1 hi Krock
19:19 Krock hi tenplus1
19:19 tenplus1 o/
19:23 red-001 joined #minetest-hub
19:23 tenplus1 hi red
19:23 tenplus1 Krock: is the inventory cube hack faster than the current one ? apart from looking better
19:25 rubenwardy doubt it
19:25 rubenwardy it's in software
19:25 rubenwardy well, depends on your hardware
19:25 tenplus1 ahh, thx... also hi :P
19:25 Krock software is never faster unless it's a very crappy hardware implementation
2 more elements. Show/hide.
19:25 rubenwardy yeah, that
19:25 tenplus1 lol
19:25 tenplus1 wb gary
19:25 rubenwardy which wouldn't be surprising
19:31 Jordach hai ruben
19:31 rubenwardy oh hair
19:31 Jordach almost there with the framework
19:32 tenplus1 what framework ?
19:32 Jordach combined skyboxes
19:32 tenplus1 overlapping textures ?
19:32 Jordach https://i.imgur.com/SYzaMpk.png https://i.imgur.com/4BqDhWc.png
19:32 Jordach the textured skybox combined with the dynamic one
19:33 tenplus1 looks like normal sunrise and moonrise, I dont see any tesxture overlay
19:33 Jordach the colours are provided from atmos2
19:33 Jordach https://i.imgur.com/AyLu21F.png
19:33 garywhite1 joined #minetest-hub
19:33 Jordach old skybox is visible under the moon
19:34 tenplus1 will wait until you release something and testit out :)
19:34 Jordach i've already forked MT with a branch readied
19:34 tenplus1 one thing I never really included in Xanadu is a skybox, not unless you cound the black when mining
19:35 Jordach currently by design, atmos2's dynamic skybox lacked a sun and mono
19:35 Jordach i didn't want to do it with textures since it'd destroy VRAM
19:36 Jordach i'd rather rework the skybox mechanisms to do so
19:36 tenplus1 more gradient curves n patterns ?
19:36 Jordach atmos2 already does that
19:36 Jordach as a textured skybox
19:36 rubenwardy Jordach: this framework? https://i.pinimg.com/736x/ec/db/be/ecdbbe53fd1912c8961ea75ab63b0f6c--life-hacks-doodles.jpg
19:37 Jordach kek
19:37 tenplus1 lol
19:37 Jordach minetests skybox is a hack on top of an already existing hack
19:37 garywhite1 joined #minetest-hub
19:38 Jordach i'm basically upgrading it even further
19:39 Jordach with a controllable star count
19:39 Jordach rebindable sun and moon textures, axial tilt of the sun, moon, yaw of sun and moon, etc
19:39 Jordach (todo: do the tonemap)
19:45 tenplus1 do we have configurable fog yet ? fog distance and colour ?
19:46 Jordach lmao no
19:46 Jordach i'll look into it
19:46 tenplus1 that would be awesome for client effects, potions of blindness, swamp gases etc
19:52 Jordach you can already do that with hud images ;)
19:52 tenplus1 not properly, and very laggy
19:52 Jordach i don't mean like that either
19:53 tenplus1 heh
19:56 rubenwardy https://www.google.com/maps/vt/icon/name=assets/icons/road/rounded_rectangle-1-small.9.png&amp;highlight=3878c7&amp;color=ffffffff&amp;psize=24&amp;font_weight=bold?scale=1&amp;text=Minetest%20is%the%best
19:56 rubenwardy google knows
19:56 rubenwardy https://www.google.com/maps/vt/icon/name=assets/icons/road/rounded_rectangle-1-small.9.png&amp;highlight=3878c7&amp;color=ffffffff&amp;psize=24&amp;font_weight=bold?scale=1&amp;text=Minetest%20is%20the%20best
19:56 tenplus1 o.O
19:56 Jordach doesn't quite render right in chrome
19:57 rubenwardy yeah
19:57 rubenwardy cba
20:04 tenplus1 Jordach: wanna check out my new builtin_item mod with custom features
20:04 tenplus1 for Solar Plains
20:18 tenplus1 hi longer
20:18 longerstaff13 hi
20:18 tenplus1 nice speeds :)  *tests*
20:18 longerstaff13 :P
20:20 tenplus1 I know!!!!!  soo sucks
20:20 longerstaff13 hehe, looks like Sky is better than someone's internet :P
20:20 longerstaff13 kidding :P
20:20 tenplus1 ehehe
20:24 longerstaff13 tenplus1: don't feel bad tho, my grandma's router barely even gets 0.70Mbps up :P
20:25 IhrFussel I just implemented a "move all protections by one player to another" in my areas mod
20:25 tenplus1 virgin tend to boast about download speeds all over, but the down is really bad unless you have a business acount
20:25 tenplus1 hi fussel
20:25 longerstaff13 heh
20:25 longerstaff13 I can't get Virgin Media where I live
20:25 longerstaff13 so we settled for Sky Broadband
20:25 paramat joined #minetest-hub
20:26 tenplus1 o/ paramat
20:26 Gael-de-Sailly joined #minetest-hub
20:27 tenplus1 hi Gael-de-Sailly
20:27 longerstaff13 meow
20:27 Gael-de-Sailly Hi
20:27 Calinou http://www.speedtest.net/result/7560610328.png
20:27 Calinou adsl_irl
20:28 tenplus1 ouch!
20:28 Krock nice stats.
20:28 Calinou ping is quite nice these days
20:28 Krock getting similar stats here
20:29 Gael-de-Sailly a bit less for me
20:29 tenplus1 nite folks o///
20:29 Krock nite
3 more elements. Show/hide.
21:17 paramat nit
21:21 rubenwardy ?
21:23 pilottage joined #minetest-hub
21:34 IhrFussel Can someone tell me the actual reason why movestones in mesecons always remove the node behind them when they start moving?
21:34 IhrFussel Or is it a bug and nobody cared?
21:39 sofar seems the most likely answer
5 more elements. Show/hide.
22:32 Fixer Calinou: faster than 59% of FR *_*
22:38 Jordach https://www.speedtest.net/result/6698220911.png
22:39 Jordach :clap_emoji:
22:39 Jordach Fixer: ^
22:39 nerzhul upload shit :D
22:39 Jordach welcome to virgin media
22:39 Jordach i'm waiting for chad thundermedia to come along
22:40 Jordach nerzhul: i've spent my entire evening reworking set_sky to be behave more like set_clouds
22:41 nerzhul Jordach i have less download (but not needed for my usecase) but far more upload and less ping :p
22:41 nerzhul http://www.speedtest.net/result/7560840907.png
22:41 Jordach i don't need the down, i need a stable connection
22:41 Jordach which it does flawlessly
22:43 Jordach nerzhul: more interestingly, i've made set_sky be almost entirely configurable with skybox type custom
6 more elements. Show/hide.

| Channels | #minetest-hub index | Today | | Google Search | Plaintext