| Time |
Nick |
Message |
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| 04:21 |
rdococ |
well... my keyboard is completely crapping out now |
| 04:21 |
rdococ |
asdf keys only seem to work half the time |
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tenplus1 joined #minetest-hub |
| 12:25 |
tenplus1 |
hifolks |
| 12:27 |
ANAND_ |
Heya 11 :) |
| 12:28 |
tenplus1 |
o/ ANAND_ |
| 12:31 |
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timdorohin joined #minetest-hub |
| 12:31 |
ChimneySwift |
hi tenplus1 |
| 12:33 |
tenplus1 |
hi chimney |
| 12:51 |
tenplus1 |
lost your tail ANAND :P |
| 12:51 |
ANAND |
:D |
| 12:52 |
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lumberJ joined #minetest-hub |
| 12:52 |
tenplus1 |
hi lumber |
| 12:53 |
lumberJ |
hey tenplus1. hows it going? |
| 12:53 |
* VanessaE |
peeks in |
| 12:53 |
tenplus1 |
good ta, having a lazy day |
| 12:53 |
tenplus1 |
hey Vanessa |
| 12:53 |
lumberJ |
hey VanessaE |
| 12:53 |
VanessaE |
hi |
| 12:53 |
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Jordach joined #minetest-hub |
| 12:54 |
tenplus1 |
hey Jordach |
| 12:55 |
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IhrFussel joined #minetest-hub |
| 12:55 |
tenplus1 |
o/ fussel |
| 12:55 |
* Jordach |
rubs hands |
| 12:55 |
IhrFussel |
Hoppers still trigger a chest log event EACH time they take something from a chest...and there seems to be no solution other than disabling chest logging |
| 12:56 |
Jordach |
i'm getting too smart with the engine :^) |
| 12:56 |
tenplus1 |
what's new Jordach ? |
| 12:56 |
IhrFussel |
Hi tenplus1 |
| 12:56 |
tenplus1 |
fussel: that's why I didnt use inventory calls on my own hopper version |
| 12:56 |
Jordach |
i've ported my blender models complete with cubic bends to MT perfectly |
| 12:57 |
Jordach |
bonus plot twist: it still supports both x64 and x32 layouts |
| 12:57 |
VanessaE |
and here I've put my most complex model work into 3d printing :P |
| 12:57 |
tenplus1 |
ooh |
| 12:57 |
Jordach |
at somepoint soon TM |
| 12:57 |
Jordach |
i'm working on completely scrapping bone based animations and going full dynamic |
| 12:57 |
tenplus1 |
what's the diff ? |
| 12:58 |
Jordach |
the server side handles all positions dynamically |
| 12:58 |
Jordach |
blender no longer exports any keyframes |
| 12:58 |
Jordach |
but here's the kicker |
| 12:58 |
Jordach |
i can keyframe instead inside Minetest |
| 12:59 |
tenplus1 |
doesnt that slow things down ? |
| 12:59 |
Jordach |
not at all |
| 12:59 |
Jordach |
you've already seen my keyframing system |
| 12:59 |
IhrFussel |
tenplus1, you think the hoppers will still work when I comment "target_def.on_metadata_inventory_take(....." ? |
| 13:01 |
tenplus1 |
link me to code plz |
| 13:01 |
tenplus1 |
havent seen facedeer's version in a while |
| 13:02 |
IhrFussel |
https://github.com/minetest-mods/hopper/blob/master/utility.lua#L105 |
| 13:04 |
tenplus1 |
so long as it only handles log entries then yes, commenting out should be fine... test and try, make sure hoppers transfer and nothing is printed to console |
| 13:05 |
IhrFussel |
But that could potentially skip the owner check of the chest right? |
| 13:05 |
tenplus1 |
the whole reason I never used those calls :) |
| 13:05 |
Jordach |
locked items should accept insertion but not extraction |
| 13:05 |
tenplus1 |
yup, that's how they work on my own hoppers rendition :DDD |
| 13:06 |
Jordach |
i mean, i'd allow extraction if there was a locked mover or something |
| 13:07 |
Jordach |
i've also looked into drawing a full 3D hat instead of a simple cube |
| 13:07 |
Jordach |
where it pixelizes the entire hat layer |
| 13:08 |
tenplus1 |
head overlay with additional layers on top, plantlike for horns and mohawks etc ? |
| 13:09 |
Jordach |
i mean, my SP character model does come with not only a mode that allows for backwards compat, but also armour :D |
| 13:10 |
tenplus1 |
:) |
| 13:10 |
Jordach |
and at some point wardrobe will recieve a re-write |
| 13:10 |
Jordach |
with a more blurred focus on customization |
| 13:10 |
tenplus1 |
yay |
| 13:11 |
Jordach |
by blurred i mean anything that is personally equipped to the player |
| 13:11 |
Jordach |
anything entity related will be recolourable |
| 13:12 |
tenplus1 |
tools? |
| 13:13 |
tenplus1 |
hi fixer, lol |
| 13:14 |
Jordach |
tools aren't on the fly |
| 13:14 |
tenplus1 |
how about player hand in first person view, could we skin that to use the player skin ? |
| 13:16 |
Jordach |
i already am doing that |
| 13:16 |
tenplus1 |
yay _100 |
| 13:16 |
tenplus1 |
+100 |
| 13:19 |
tenplus1 |
wow, just noticed that Xanadu thread on forum has had 233,587 views :) nice |
| 13:19 |
ANAND |
Jordach: I hope I'm not asking too much, but would you also be able to add support for 3D wielditems? :D |
| 13:20 |
Jordach |
you can technically |
| 13:20 |
Jordach |
node with drawtype "mesh" |
| 13:20 |
tenplus1 |
Jordach: just now, in 0.4.17? |
| 13:23 |
IhrFussel |
Idea: Could I make the placer's name of the callback something that you normally cannot use as name? For example adding a # and in inventory_allow_take/put I check if the name contains a # and if so don't log |
| 13:34 |
|
Mr_Pardison joined #minetest-hub |
| 13:34 |
Mr_Pardison |
hiya ten. |
| 13:35 |
tenplus1 |
hi himister :D |
| 13:36 |
tenplus1 |
new mob api on Xanadu, if you have a good enough weapon then you can deflect dungeon master fireballs :) so destructive |
| 13:36 |
Mr_Pardison |
oh goodie. |
| 13:37 |
tenplus1 |
also made dm's more aggressive as well :) even it all out |
| 13:38 |
Mr_Pardison |
have to have a balance. can't make the players too strong against mobs. |
| 13:39 |
tenplus1 |
exactly, and the changes to farming melon and pumpkin also to stop them being too Op |
| 13:40 |
Mr_Pardison |
that's good since they were really a very productive food when harvested since you could start with just a single melon and plant it and get 9 times the amount from each harvest. |
| 13:40 |
tenplus1 |
only 4 now, gotta rethink levels and try not to make it too close to minecraft |
| 13:44 |
tenplus1 |
might need some more recipes and food items for farming redo to take advantage of the utensils more |
| 13:45 |
* Jordach |
spies an interesting bug |
| 13:45 |
tenplus1 |
bug o.O what bug ? |
| 13:45 |
Jordach |
my model is actually sized wrong |
| 13:45 |
tenplus1 |
ooh, thought you meant engine bug |
| 13:45 |
Jordach |
eh, i can build another in like 20 minutes |
| 13:46 |
tenplus1 |
wish I was proficient in blender, it confuses the life outta ma |
| 13:51 |
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timdorohin joined #minetest-hub |
| 13:58 |
IhrFussel |
The map stall clients are back on my server HOORAY |
| 13:58 |
tenplus1 |
map stall clients ??? |
| 13:58 |
IhrFussel |
They slow down map loading fr everyone else until map completely stops loading but everything else continues working |
| 13:58 |
tenplus1 |
ahh gotcha |
| 13:58 |
Jordach |
you mean MT's database backend sucks dicks? |
| 13:59 |
tenplus1 |
lolol |
| 13:59 |
Jordach |
even MC struggles with this btw |
| 13:59 |
IhrFussel |
It's not the DB when the stall is 30-60 seconds |
| 13:59 |
IhrFussel |
It goes away as soon as certain app users logoff |
| 13:59 |
Jordach |
i've seen mapgen in MC on a extremely modded server take 2-3 minutes to stop lagging even after a few 16x16x256 areas |
| 14:00 |
IhrFussel |
I have about 10 videos for proof that I posted here a while back |
| 14:00 |
Jordach |
just kickem |
| 14:00 |
tenplus1 |
damn, is it normal mapgen or voxelmanip ? |
| 14:00 |
Jordach |
or kickban |
| 14:00 |
IhrFussel |
The problem is that you don't know who caused it |
| 14:01 |
IhrFussel |
It is not server lag, max lag is 0.3 |
| 14:01 |
tenplus1 |
so a bogus client is joining and causing map updates that stall everyone else ? |
| 14:01 |
Jordach |
you need mapsend rate limiting |
| 14:02 |
tenplus1 |
ahh |
| 14:02 |
tenplus1 |
to THEY have to wait, not everyone else ? |
| 14:03 |
Jordach |
it applies globally |
| 14:03 |
IhrFussel |
max block sends per client is 15 ... looks more like the bad clients let the server wait for them too long or something |
| 14:03 |
Jordach |
i have some ideas in preventing that |
| 14:03 |
Jordach |
enable num_emerge_threads |
| 14:04 |
Jordach |
can't stall the world data if there's more than one thread |
| 14:04 |
Jordach |
especially if you've got a ton of cores |
| 14:04 |
IhrFussel |
It's set to 3 |
| 14:04 |
Jordach |
hm |
| 14:05 |
IhrFussel |
minetestserver also doesn't suck up CPU when it happens |
| 14:06 |
Jordach |
uh IhrFussel |
| 14:06 |
Jordach |
what if they're faking their view range |
| 14:06 |
Jordach |
ie setting it to like 5k or something |
| 14:06 |
Jordach |
Minetest *does* load from that |
| 14:07 |
IhrFussel |
max send distance is 5 |
| 14:10 |
Jordach |
i can't find that under 5.0-dev anymore |
| 14:10 |
IhrFussel |
It looks like the server tries hard to still push new mapblocks to other clients cause sometimes they load very slowly |
| 14:10 |
IhrFussel |
1 at a time |
| 14:10 |
Jordach |
by chance can any client use zoom at any time? |
| 14:12 |
IhrFussel |
zoom is no default priv and AFAIK in 0.4.17.1 it doesn't load distant mapblocks |
| 14:23 |
Jordach |
i doubt its an app user ala android |
| 14:25 |
tenplus1 |
will be nice when 5.0 is released and stable then we can remove all the older versions from a server and hopefully make it smoother during play |
| 14:40 |
tenplus1 |
bbl |
| 14:40 |
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tenplus1 left #minetest-hub |
| 14:43 |
* longerstaff13 |
had a powercut about 12 minutes ago |
| 14:52 |
VanessaE |
did you keep both pieces? |
| 14:52 |
VanessaE |
maybe you can put it back together with some proton glue ;) |
| 15:19 |
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Tenplus1 joined #minetest-hub |
| 15:19 |
Tenplus1 |
back |
| 15:26 |
Tenplus1 |
lol |
| 15:26 |
Tenplus1 |
let him build a wall |
| 15:28 |
Tenplus1 |
cant remember if he ever came on server, although if he caused any trouble am sure he would have been limited and admin informed |
| 16:19 |
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Jordach_ joined #minetest-hub |
| 16:27 |
Tenplus1 |
? whyyy |
| 16:37 |
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Gael-de-Sailly joined #minetest-hub |
| 16:37 |
Tenplus1 |
hi gael |
| 16:38 |
Gael-de-Sailly |
hi 10+1 |
| 16:38 |
Tenplus1 |
o/ |
| 16:54 |
IhrFussel |
"Yellow bar appears across the screen when joining after being kicked cause of server shutdown" << anyone recognizes this bug? |
| 16:54 |
Tenplus1 |
never seen that one before |
| 17:06 |
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sys4 joined #minetest-hub |
| 17:11 |
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Krock joined #minetest-hub |
| 17:11 |
Krock |
hi Tenplus1 |
| 17:11 |
Tenplus1 |
hey Krock, how's things :P |
| 17:18 |
Krock |
fixing MSVC bugs again |
| 17:18 |
Krock |
kinda responsible for the failing code |
| 17:18 |
Krock |
#7722 |
| 17:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/7722 -- Syntax error in l_base.cpp (ModApiBase::markAliasDeprecated) |
| 17:19 |
Tenplus1 |
seen that earlier |
| 17:19 |
Krock |
though it's weird that MSVC does not support C-style in C++ |
| 17:19 |
Krock |
maybe it's more strict than gcc?! Not an expert either but I expected this to work everywhere |
| 17:20 |
Tenplus1 |
needs some tweaking :D |
| 17:28 |
Jordach_ |
>GCC >strict |
| 17:28 |
Jordach_ |
LMAO |
| 17:28 |
Jordach_ |
clang whines if i do something even the slighest bit wrong |
| 17:28 |
Tenplus1 |
shouldnt that make you a better programmer :D |
| 17:31 |
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Mr_Pardison joined #minetest-hub |
| 17:31 |
Tenplus1 |
hi mister :) |
| 17:31 |
Jordach_ |
compilers should only warn about bloody errors, not the style |
| 17:31 |
Jordach_ |
it should care about the method and result |
| 17:31 |
Tenplus1 |
wait, it complains about code style ??? whyyy |
| 17:31 |
Jordach_ |
not how it's goddamn glued together |
| 17:31 |
Mr_Pardison |
\o (again) |
| 17:31 |
Shara |
Hi :) |
| 17:31 |
Tenplus1 |
hey shara |
| 17:48 |
Krock |
heh Tenplus1. protector has no chance at protecting large areas without that your eyes bleed afterwards |
| 17:48 |
Tenplus1 |
depends how you hide them :D |
| 17:48 |
Krock |
inside air is hard |
| 17:50 |
Tenplus1 |
I do have an idea that would make protectors invisible and have a way to easily show them to the player for removal |
| 17:50 |
Shara |
Tenplus1: would be good |
| 17:51 |
Shara |
I sadly hit the point where I won't even try to build on servers that make me use them anymore |
| 17:51 |
Tenplus1 |
my next holiday from work I'll work on it |
| 18:29 |
Fixer |
one more hype bites the dust |
| 18:30 |
* Tenplus1 |
doesn't like tablets, much prefer laptop or desktop |
| 18:34 |
|
ssieb joined #minetest-hub |
| 18:34 |
Tenplus1 |
o/ ssieb |
| 18:36 |
ssieb |
\o |
| 18:38 |
Tenplus1 |
chromium 69 is pretty good, running smoother than before :D |
| 18:53 |
Tenplus1 |
nite folks |
| 18:53 |
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Tenplus1 left #minetest-hub |
| 19:00 |
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| 19:14 |
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| 20:03 |
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| 20:03 |
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| 20:40 |
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| 20:41 |
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| 20:55 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=20790 well there it is, folks. enjoy :) |
| 21:25 |
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aerozoic joined #minetest-hub |
| 21:47 |
Fixer |
VanessaE: was not expecting slot machines from you ._. |
| 21:47 |
VanessaE |
:) |
| 21:47 |
VanessaE |
surprise! |
| 21:48 |
VanessaE |
what'd you expect, another piece of living room furniture or colorization tool? :P |
| 21:50 |
Fixer |
i hope it does not depend on unified dyes... |
| 21:50 |
VanessaE |
no :P |
| 22:20 |
VanessaE |
Fixer: so, do you like it? :) |
| 22:30 |
Fixer |
VanessaE: yes! |
| 22:41 |
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Mr_Pardison joined #minetest-hub |
| 22:58 |
VanessaE |
Fixer: any feedback to offer? |
| 22:58 |
Fixer |
VanessaE: not atm |
| 22:58 |
VanessaE |
ok. |