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IRC log for #minetest-hub, 2018-09-21

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18 more elements. Show/hide.
07:39 ANAND Hello, is it possible to make an entity physically bigger without modifying the model?
07:39 ANAND And would modifying the model actually result in a difference?
07:47 VanessaE visual_size
07:47 VanessaE you can either increase that ^^ (where x=10, y=10 would give you 100% size relative to the model), or make the model bigger
07:48 VanessaE (and I have no clue why it's 10 for full size instead of 1)
08:33 ANAND Alright, will try that, thanks!
3 more elements. Show/hide.
08:53 VanessaE annnnnd another new mod by me:  https://gitlab.com/VanessaE/street_signs
08:53 VanessaE well about one third by me, the rest originally by kaeza :)
5 more elements. Show/hide.
10:03 ANAND Can the angle between two vectors be calculated using our spatial vectors helper functions?
10:12 IcyDiamond use trigonometry lol
10:17 ANAND That's the hard way :P
10:18 ANAND It'd be great to have a vector.angle(v1, v2) function :D
6 more elements. Show/hide.
12:46 ircSparky !seen Krock
12:46 MinetestBot ircSparky: krock was last seen at 2018-09-20 17:41:59 UTC on #minetest-hub
12:52 voidlily24 joined #minetest-hub
12:56 timdorohin Well, looks like 100k table is fine even with plain 5.1 lua, and totally fine with luajit
12:56 ircSparky do detached inventories ever get deleted? or are they saved for eternity?
12:57 ChimneySwift they aren't saved at all
12:57 ChimneySwift well, except in memory
12:57 ircSparky ah ok
12:57 timdorohin i don't think that technics networks on a server can be larger then 100k so it is ok.
12:57 ChimneySwift not saved to disk, restart removes them
9 more elements. Show/hide.
17:10 MinetestBot Krock: Sep-21 13:33 UTC <ircSparky> http://irc.minetest.net/minetest-hub/2018-09-14#i_5406206 sorry for late reply, but thanks for the help, I figured it out :D
17:10 Krock late indeed lol
17:20 ircSparky only a week lol
12 more elements. Show/hide.
19:44 tumeninodes a special, new tool in the stairs mod, which you use to place rotated stair nodes, which kills world align textures. And placing stair nodes without it, just uses world aligned textures
19:44 tumeninodes There..., I fixed it :D
19:52 garywhite Does anyone know what would be causing this error? "CurlFetch error: could not announce to serverlist.minetest.net"
19:56 longerstaff13 servers.minetest.net I think
19:59 Krock garywhite: maybe try increasing the timeout?
2 more elements. Show/hide.
20:25 VanessaE timeout is in milliseconds btw
20:25 VanessaE curl_timeout = 30000
10 more elements. Show/hide.

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