| Time |
Nick |
Message |
| 00:00 |
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jas__ joined #minetest-hub |
| 00:05 |
BillyS |
Is media stored in RAM? Forgive me, but I'm woefully ignorant of minetest's black magi-er, ways |
| 00:07 |
rubenwardy |
yes and no |
| 00:07 |
rubenwardy |
actually, not entirely sure |
| 00:07 |
rubenwardy |
textures are stored on the GPU, but they may be duplicated on RAM |
| 00:07 |
rubenwardy |
sounds are in ram |
| 00:08 |
rubenwardy |
not sure about models |
| 00:08 |
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garywhite joined #minetest-hub |
| 00:08 |
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garywhite joined #minetest-hub |
| 00:09 |
rubenwardy |
I'm mostly guessing actually, from my experience of graphics |
| 00:09 |
rubenwardy |
best to ask numberZero or someone else |
| 00:10 |
BillyS |
I see ... thanks |
| 00:55 |
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| 01:33 |
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ANAND joined #minetest-hub |
| 01:37 |
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| 01:44 |
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| 01:44 |
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garywhite joined #minetest-hub |
| 02:38 |
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| 04:48 |
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| 06:34 |
sofar |
rubenwardy: pretty sure MT keeps textures in RAM in order for them to be composed and modified later on |
| 06:37 |
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| 06:43 |
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| 07:31 |
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| 07:45 |
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ChimneySwift joined #minetest-hub |
| 08:26 |
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ANAND joined #minetest-hub |
| 09:51 |
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| 09:53 |
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| 09:59 |
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| 10:39 |
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| 11:34 |
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| 11:54 |
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| 12:16 |
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| 12:17 |
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| 12:19 |
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jas_ joined #minetest-hub |
| 14:54 |
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| 15:39 |
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| 16:09 |
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| 16:50 |
ircSparky |
i forget if ive asked before, but is there documentation for making clientside mods? |
| 16:51 |
ircSparky |
couldnt find much after a wuick 5 minute google |
| 16:52 |
rubenwardy |
client_lua_api.txt |
| 16:53 |
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| 17:03 |
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garywhite joined #minetest-hub |
| 17:03 |
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| 17:11 |
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| 17:13 |
ircSparky |
thanks |
| 17:20 |
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| 17:26 |
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| 17:34 |
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| 17:39 |
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| 17:41 |
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FrostRanger joined #minetest-hub |
| 17:59 |
ircSparky |
minetest.after(2, function() camera = minetest.camera end) is returning nil on 0.4.17, am i not doing it right? |
| 17:59 |
ircSparky |
i cant find any times people have done something similar in a mod |
| 18:01 |
benrob0329 |
minetest.camera? |
| 18:01 |
benrob0329 |
I dont think thats a thing :) |
| 18:05 |
ircSparky |
https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L901 |
| 18:05 |
ircSparky |
thats what im trying to get |
| 18:05 |
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| 18:09 |
benrob0329 |
Ohhh, my bad |
| 18:10 |
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garywhite joined #minetest-hub |
| 18:13 |
ircSparky |
forgot to mention it was for client-side modding |
| 18:20 |
ircSparky |
hm, well i just let it check if minetest.camera on global stop and it works |
| 18:20 |
ircSparky |
so nvm :P |
| 18:37 |
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GreenDimond joined #minetest-hub |
| 18:45 |
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garywhite joined #minetest-hub |
| 18:45 |
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garywhite joined #minetest-hub |
| 18:53 |
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Krock joined #minetest-hub |
| 18:53 |
Krock |
o/ |
| 18:54 |
GreenDimond |
\o |
| 18:55 |
Krock |
well designed advanced settings are coming... |
| 18:55 |
GreenDimond |
:o |
| 18:55 |
GreenDimond |
Oh, meant to ask earlier - think the entity *_boxes can be fixed based off of the info paramat gave you, Krock? |
| 18:55 |
Krock |
context? |
| 18:56 |
GreenDimond |
Attached entity *_boxes were broken outside of 200m |
| 18:56 |
GreenDimond |
paramat said that the camera position or something updates every 200m |
| 18:56 |
Krock |
ah, the camera reset thing |
| 18:57 |
Krock |
probably, yes. didn't look into it |
| 18:57 |
GreenDimond |
Hopefully it can be fixed :P |
| 18:59 |
GreenDimond |
So what's this "designed advanced settings" thing? >.> |
| 19:04 |
Krock |
https://i.imgur.com/IOh1dki.png |
| 19:04 |
Krock |
without the blue thing |
| 19:04 |
Krock |
adjusts its height a little bit better than before |
| 19:04 |
Krock |
the code was a mess |
| 19:07 |
GreenDimond |
oh cool |
| 22:30 |
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| 22:30 |
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garywhite joined #minetest-hub |
| 23:23 |
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| 23:38 |
ircSparky |
so, is it possible to have the protection radio be shown by an entity anymore? in the mod i have its either invisible or opaque |
| 23:38 |
GreenDimond |
if you are referring to protector redo, it should still work |
| 23:49 |
ircSparky |
ah, its a grid insetad |