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IRC log for #minetest-hub, 2018-10-19

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00:00 jas__ joined #minetest-hub
00:05 BillyS Is media stored in RAM? Forgive me, but I'm woefully ignorant of minetest's black magi-er, ways
00:07 rubenwardy yes and no
00:07 rubenwardy actually, not entirely sure
00:07 rubenwardy textures are stored on the GPU, but they may be duplicated on RAM
00:07 rubenwardy sounds are in ram
00:08 rubenwardy not sure about models
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00:09 rubenwardy I'm mostly guessing actually, from my experience of graphics
00:09 rubenwardy best to ask numberZero or someone else
00:10 BillyS I see ... thanks
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06:34 sofar rubenwardy: pretty sure MT keeps textures in RAM in order for them to be composed and modified later on
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16:50 ircSparky i forget if ive asked before, but is there documentation for making clientside mods?
16:51 ircSparky couldnt find much after a wuick 5 minute google
16:52 rubenwardy client_lua_api.txt
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17:13 ircSparky thanks
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17:59 ircSparky minetest.after(2, function() camera = minetest.camera end) is returning nil on 0.4.17, am i not doing it right?
17:59 ircSparky i cant find any times people have done something similar in a mod
18:01 benrob0329 minetest.camera?
18:01 benrob0329 I dont think thats a thing :)
18:05 ircSparky https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L901
18:05 ircSparky thats what im trying to get
18:05 ssieb joined #minetest-hub
18:09 benrob0329 Ohhh, my bad
18:10 garywhite joined #minetest-hub
18:13 ircSparky forgot to mention it was for client-side modding
18:20 ircSparky hm, well i just let it check if minetest.camera on global stop and it works
18:20 ircSparky so nvm :P
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18:53 Krock o/
18:54 GreenDimond \o
18:55 Krock well designed advanced settings are coming...
18:55 GreenDimond :o
18:55 GreenDimond Oh, meant to ask earlier - think the entity *_boxes can be fixed based off of the info paramat gave you, Krock?
18:55 Krock context?
18:56 GreenDimond Attached entity *_boxes were broken outside of 200m
18:56 GreenDimond paramat said that the camera position or something updates every 200m
18:56 Krock ah, the camera reset thing
18:57 Krock probably, yes. didn't look into it
18:57 GreenDimond Hopefully it can be fixed :P
18:59 GreenDimond So what's this "designed advanced settings" thing? >.>
19:04 Krock https://i.imgur.com/IOh1dki.png
19:04 Krock without the blue thing
19:04 Krock adjusts its height a little bit better than before
19:04 Krock the code was a mess
19:07 GreenDimond oh cool
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23:38 ircSparky so, is it possible to have the protection radio be shown by an entity anymore? in the mod i have its either invisible or opaque
23:38 GreenDimond if you are referring to protector redo, it should still work
23:49 ircSparky ah, its a grid insetad

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