| Time |
Nick |
Message |
| 01:05 |
|
sofar joined #minetest-hub |
| 02:48 |
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garywhite joined #minetest-hub |
| 04:40 |
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jas_ joined #minetest-hub |
| 05:00 |
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FrostRanger joined #minetest-hub |
| 05:00 |
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cautiouspotato joined #minetest-hub |
| 11:05 |
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CWz joined #minetest-hub |
| 11:13 |
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T4im joined #minetest-hub |
| 11:18 |
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Fixer joined #minetest-hub |
| 11:21 |
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Fixer_ joined #minetest-hub |
| 11:26 |
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calcul0n joined #minetest-hub |
| 11:55 |
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Gael-de-Sailly joined #minetest-hub |
| 14:58 |
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atorian37 joined #minetest-hub |
| 15:14 |
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Jordach joined #minetest-hub |
| 15:15 |
Jordach |
sfan5: could you build the current master of MT 5.0 with GC64 |
| 15:16 |
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atorian37 joined #minetest-hub |
| 15:24 |
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Ruslan1 joined #minetest-hub |
| 16:13 |
sfan5 |
Jordach: sure |
| 16:14 |
Jordach |
i dont care when you get it done - i'll be back ina few due to i'm going to work shortly |
| 16:22 |
sfan5 |
done |
| 16:25 |
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T4im_ joined #minetest-hub |
| 16:47 |
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FrostRanger joined #minetest-hub |
| 16:51 |
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T4im joined #minetest-hub |
| 17:18 |
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benrob0329 joined #minetest-hub |
| 17:30 |
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Gael-de-Sailly joined #minetest-hub |
| 17:31 |
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garywhite joined #minetest-hub |
| 18:09 |
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garywhite joined #minetest-hub |
| 18:26 |
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Krock joined #minetest-hub |
| 19:00 |
Krock |
Ping Sokomine_ https://github.com/Sokomine/travelnet/pull/35 |
| 19:05 |
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IhrFussel joined #minetest-hub |
| 19:08 |
IhrFussel |
Is it intentional that monsters don't switch the attacked object when they get hit by something else? This makes them pretty dumb cause a good player could just hit them once and another weaker player can then kill them |
| 19:08 |
IhrFussel |
Talking about Mobs Redo |
| 19:09 |
IhrFussel |
I changed that behvior (I think) on my server with 1 single line after taking damage "self.attack = hitter" |
| 19:10 |
|
jluc joined #minetest-hub |
| 19:14 |
IhrFussel |
Wait maybe I misunderstood the issue...it seems to work on players...but not on mobs that try to help the player I think...will have to test some more |
| 19:16 |
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_Xenon joined #minetest-hub |
| 19:22 |
Krock |
I just hope that "hitter" is a string, rather than ObjectRef |
| 19:23 |
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FrostRanger joined #minetest-hub |
| 19:28 |
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jluc joined #minetest-hub |
| 19:29 |
BillyS |
rubenwardy: Sometime when you get a chance, could you please reset the password for my "BillyS" account on your CTF server? Please just set it to something random and PM it to me. |
| 19:29 |
BillyS |
I've had to use my BillyS_ account, and it's getting annoying |
| 19:29 |
BillyS |
(I forgot the old password) |
| 19:30 |
BillyS |
... I probably should have [off]'d that. Oh well. |
| 19:30 |
rubenwardy |
Done |
| 19:41 |
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MinetestBot joined #minetest-hub |
| 20:10 |
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jluc joined #minetest-hub |
| 20:31 |
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aerozoic joined #minetest-hub |
| 21:17 |
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jluc joined #minetest-hub |
| 21:37 |
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Jordach joined #minetest-hub |
| 21:43 |
IhrFussel |
What's the most efficient way to check if an object still exists? It can be player or entity |
| 21:44 |
IhrFussel |
And I need to check it a lot (depending on how many monsters are loaded and attack) |
| 21:52 |
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garywhite joined #minetest-hub |
| 23:23 |
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Ruslan1 joined #minetest-hub |
| 23:25 |
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