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Nick |
Message |
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| 15:08 |
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| 15:29 |
BillyS |
o/ Krock |
| 15:29 |
Krock |
o/ BillyS |
| 15:29 |
BillyS |
Finally figured out why the MT server wasn't accepting my SRP packet |
| 15:29 |
BillyS |
I had to use minetest --trace |
| 15:29 |
BillyS |
Not pleasant. :P |
| 15:31 |
BillyS |
...hmm, my SRP request is malformed somehow |
| 15:31 |
BillyS |
That's what happens when one uses python modules I suppose |
| 15:51 |
* BillyS |
explodes |
| 15:51 |
rubenwardy |
lol |
| 15:51 |
rubenwardy |
what are you trying to do, btw? |
| 16:14 |
BillyS |
rubenwardy: I'm trying to connect a python client to a MT server |
| 16:16 |
BillyS |
I keep getting this wierd error on the server side though: 2018-11-18 11:16:23: ACTION[Server]: Server::ProcessData(): PacketError: what=Reading outside packet (offset: 2, packet size: 257) |
| 16:17 |
rubenwardy |
thought so aha |
| 16:17 |
rubenwardy |
are you making a bot? |
| 16:17 |
BillyS |
Not really |
| 16:17 |
BillyS |
I suppose I could |
| 16:17 |
BillyS |
Might be rather cool |
| 16:19 |
BillyS |
rn I'm just trying to get an idea of how videogames communicate over the network |
| 16:19 |
rubenwardy |
I see |
| 16:19 |
BillyS |
And MT is a good one to use because I can talk to the devs and I know a bit about it |
| 16:19 |
BillyS |
Although writing a bot might be an interesting application ... |
| 16:20 |
BillyS |
Although idk how MT server owners would feel if I did that. :P |
| 16:23 |
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| 17:57 |
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| 18:01 |
IhrFussel |
Hello there^^ Someone said the server CAN override the death formspec of clients already? I thought that it's not possible |
| 18:01 |
IhrFussel |
Is it a simple minetest.show_formspec() in the on_dieplayer() callback? |
| 18:02 |
IhrFussel |
I mean this PR doesn't affect server sent stuff right? https://github.com/minetest/minetest/pull/7874 |
| 18:17 |
Krock |
yes. it cannot override it. just try sending another formspec |
| 18:17 |
Krock |
that PR is obviously client-side only stuff. does not matter in terms of functionality |
| 18:31 |
lisac |
you can just disable damage and track it yourself |
| 18:31 |
lisac |
then teleport player to spawn when his health goes to 0 |
| 18:31 |
lisac |
display your own formspec, etc. |
| 18:32 |
Krock |
rip damage flash |
| 18:32 |
Krock |
and punch sounds |
| 18:39 |
IhrFussel |
That is exactly what I do with my custom HP system |
| 18:40 |
IhrFussel |
damage sound is still played inside my hpchange() callback if hp_change is < 0 |
| 18:41 |
IhrFussel |
Only the flash is not really doable via lua |
| 18:42 |
IhrFussel |
Maybe it is... if you add a fullscreen HUD image for a step and remove again...but that would look BAD |
| 18:46 |
IhrFussel |
Also sometimes my players complain about certain text HUDs not disappearing again even though minetest.after() is definitely called ... if that happens with a HUD that could be displayed LOTS of times then my players would have to relog lots of times |
| 19:06 |
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| 21:00 |
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