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IRC log for #minetest-hub, 2018-11-18

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15:29 BillyS o/ Krock
15:29 Krock o/ BillyS
15:29 BillyS Finally figured out why the MT server wasn't accepting my SRP packet
15:29 BillyS I had to use minetest --trace
15:29 BillyS Not pleasant. :P
15:31 BillyS ...hmm, my SRP request is malformed somehow
15:31 BillyS That's what happens when one uses python modules I suppose
15:51 * BillyS explodes
15:51 rubenwardy lol
15:51 rubenwardy what are you trying to do, btw?
16:14 BillyS rubenwardy: I'm trying to connect a python client to a MT server
16:16 BillyS I keep getting this wierd error on the server side though: 2018-11-18 11:16:23: ACTION[Server]: Server::ProcessData(): PacketError: what=Reading outside packet (offset: 2, packet size: 257)
16:17 rubenwardy thought so aha
16:17 rubenwardy are you making a bot?
16:17 BillyS Not really
16:17 BillyS I suppose I could
16:17 BillyS Might be rather cool
16:19 BillyS rn I'm just trying to get an idea of how videogames communicate over the network
16:19 rubenwardy I see
16:19 BillyS And MT is a good one to use because I can talk to the devs and I know a bit about it
16:19 BillyS Although writing a bot might be an interesting application ...
16:20 BillyS Although idk how MT server owners would feel if I did that. :P
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18:01 IhrFussel Hello there^^ Someone said the server CAN override the death formspec of clients already? I thought that it's not possible
18:01 IhrFussel Is it a simple minetest.show_formspec() in the on_dieplayer() callback?
18:02 IhrFussel I mean this PR doesn't affect server sent stuff right? https://github.com/minetest/minetest/pull/7874
18:17 Krock yes. it cannot override it. just try sending another formspec
18:17 Krock that PR is obviously client-side only stuff. does not matter in terms of functionality
18:31 lisac you can just disable damage and track it yourself
18:31 lisac then teleport player to spawn when his health goes to 0
18:31 lisac display your own formspec, etc.
18:32 Krock rip damage flash
18:32 Krock and punch sounds
18:39 IhrFussel That is exactly what I do with my custom HP system
18:40 IhrFussel damage sound is still played inside my hpchange() callback if hp_change is < 0
18:41 IhrFussel Only the flash is not really doable via lua
18:42 IhrFussel Maybe it is... if you add a fullscreen HUD image for a step and remove again...but that would look BAD
18:46 IhrFussel Also sometimes my players complain about certain text HUDs not disappearing again even though minetest.after() is definitely called ... if that happens with a HUD that could be displayed LOTS of times then my players would have to relog lots of times
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