| Time |
Nick |
Message |
| 00:00 |
shivajiva |
yup I think we perfected imperfection many moons ago, I know I did :D |
| 00:01 |
tumeninodes |
^ |
| 00:02 |
tumeninodes |
funniest spam EVER! https://forum.minetest.net/viewtopic.php?f=44&t=21535 |
| 00:05 |
GreenDimond |
can confirm |
| 00:05 |
tumeninodes |
ees funny cat videosm |
| 00:13 |
shivajiva |
ouch |
| 00:13 |
|
longerstaff13_ joined #minetest-hub |
| 00:13 |
|
xerox1234 joined #minetest-hub |
| 00:13 |
shivajiva |
hi longer |
| 00:14 |
|
GreenDimond left #minetest-hub |
| 00:18 |
|
bwarden joined #minetest-hub |
| 00:18 |
|
Fuchs joined #minetest-hub |
| 00:25 |
benrob0329 |
https://i.imgur.com/I0GNxID.png |
| 00:25 |
benrob0329 |
Doing some 4-color pixel art |
| 00:26 |
tumeninodes |
well so far, you have 2 shades and 1 colour :P |
| 00:26 |
tumeninodes |
looks cool |
| 00:26 |
tumeninodes |
looks like a crystal forest |
| 00:28 |
tumeninodes |
you gonna do a full TP with it? |
| 00:29 |
benrob0329 |
going to try, its a good exercise to work on my Pixel Art |
| 00:29 |
tumeninodes |
ya it is |
| 00:29 |
tumeninodes |
you're gonna have to get quite creative as you go along ; ) |
| 00:32 |
tumeninodes |
I've been contemplating what to work on next on my project, all day... |
| 00:32 |
benrob0329 |
tumeninodes, especially with 5-6 very similar metals and only 4 colors to choose from |
| 00:33 |
tumeninodes |
meh, you'll do fine, I can't wait to see the results. Some spirits may help XD |
| 00:43 |
tumeninodes |
will be nice when we can set the colour of the sky from a quick script within the TP eventually |
| 02:03 |
|
sys4_ joined #minetest-hub |
| 02:23 |
|
ANAND joined #minetest-hub |
| 02:35 |
|
ssieb joined #minetest-hub |
| 02:58 |
|
garywhite joined #minetest-hub |
| 03:00 |
|
FrostRanger joined #minetest-hub |
| 03:11 |
|
AndroBuilder_ joined #minetest-hub |
| 03:44 |
rubenwardy |
lol, so in basic_materials you make plastic from paraffin |
| 03:44 |
rubenwardy |
paraffin is a waxy flammable compound |
| 03:45 |
rud0lf |
can you make hooch out of potatoes? |
| 03:45 |
rubenwardy |
IRL, plastic is made from naphtha |
| 03:45 |
rubenwardy |
Naphtha is liquid and closer to petrol than paraffin |
| 03:45 |
rubenwardy |
ridic |
| 03:46 |
rud0lf |
paraffin is result of processing naphta i think |
| 03:46 |
rud0lf |
one of results |
| 03:46 |
rud0lf |
i almost remember the name of process |
| 03:46 |
VanessaE |
rubenwardy: it was sort of based on cooking oil :) |
| 03:47 |
VanessaE |
cook it enough, it turns kinda waxy, cook it more it behaves similar to plastic |
| 03:47 |
VanessaE |
so I figured, what the hell |
| 03:49 |
VanessaE |
besides, I couldn't think of a better crafting chain |
| 03:51 |
rubenwardy |
ohh |
| 03:51 |
rubenwardy |
right |
| 03:51 |
rubenwardy |
paraffin, confusingly, also means kerosine |
| 03:51 |
rubenwardy |
which is very close to naphta |
| 03:52 |
VanessaE |
or to be more exact, it was based on behavior I"ve seen from frying stuff on my stove and not cleaning up the mess in a timely manner :P |
| 03:52 |
rud0lf |
plastic is made by Polymer Fairy |
| 03:52 |
rubenwardy |
I was taught that Paraffin was a waxy solid, aka: Paraffin wax |
| 03:53 |
|
GreenDimond joined #minetest-hub |
| 03:53 |
rubenwardy |
so yeah, same thing has multiple names |
| 03:53 |
VanessaE |
yes, that's what it usually means heree |
| 03:53 |
VanessaE |
-e |
| 03:53 |
rud0lf |
isn't it what candles are made of? |
| 03:53 |
VanessaE |
some kind of wax yeah, but not always paraffin |
| 03:53 |
VanessaE |
sometimes, beeswax |
| 03:54 |
rud0lf |
earwax? |
| 03:54 |
VanessaE |
maybe if you're Shrek :P |
| 03:54 |
rud0lf |
hehe |
| 03:54 |
rud0lf |
some... body once told me the world is gonna roll me |
| 03:55 |
rud0lf |
:p |
| 03:55 |
VanessaE |
hwh |
| 03:55 |
VanessaE |
heh |
| 03:55 |
rud0lf |
i'm out of nescafe creme :[ |
| 03:55 |
rud0lf |
back to poor coffee, no milk |
| 03:55 |
VanessaE |
yeachhh |
| 04:30 |
|
garywhite1 joined #minetest-hub |
| 04:35 |
|
bwarden joined #minetest-hub |
| 04:46 |
|
garywhite_ joined #minetest-hub |
| 04:50 |
|
GreenDimond joined #minetest-hub |
| 05:06 |
|
GreenDimond left #minetest-hub |
| 05:58 |
|
cautiouspotato joined #minetest-hub |
| 08:10 |
|
CWz joined #minetest-hub |
| 08:26 |
luk3yx |
Does item.on_use() obey protection or do I need to add my own protection check? |
| 08:40 |
|
red-001 joined #minetest-hub |
| 08:58 |
|
Gael-de-Sailly joined #minetest-hub |
| 09:54 |
|
jluc joined #minetest-hub |
| 10:18 |
|
Krock joined #minetest-hub |
| 10:18 |
Krock |
hi tenplus1 who isn'tz here |
| 11:53 |
|
IhrFussel joined #minetest-hub |
| 12:06 |
|
Fixer joined #minetest-hub |
| 12:06 |
MinetestSam |
lol |
| 12:10 |
Krock |
hi IhrFussel, Fixer |
| 12:10 |
Krock |
hi MinetestSam, SatanClaus |
| 12:15 |
MinetestSam |
Hello Krock |
| 12:43 |
|
aerozoic joined #minetest-hub |
| 13:02 |
|
ANAND joined #minetest-hub |
| 13:04 |
|
calcul0n joined #minetest-hub |
| 13:52 |
rubenwardy |
IhrFussel: no protection check |
| 13:53 |
rubenwardy |
Test |
| 13:56 |
IhrFussel |
Huh? |
| 14:39 |
shivajiva |
luk3yx: see rubens answer above ^ |
| 14:48 |
IhrFussel |
So that wasn't @ me? |
| 14:49 |
shivajiva |
the answer fits luk3yxs question |
| 14:50 |
|
Gael-de-Sailly joined #minetest-hub |
| 14:57 |
|
DI3HARD139 joined #minetest-hub |
| 15:21 |
|
sys4 joined #minetest-hub |
| 15:57 |
rubenwardy |
Oh, I meant luk3yx |
| 15:58 |
rubenwardy |
On use doesn't have a check because you should still be able to eat food on other people's property |
| 16:10 |
rdococ |
ooj |
| 16:10 |
rdococ |
what if you had signs that could modify how the area works |
| 16:10 |
rdococ |
"no eating" sign would mean that only the people that can modify nodes in the area can eat there |
| 16:34 |
Fixer |
hi Krock |
| 18:28 |
|
IhrFussel joined #minetest-hub |
| 19:15 |
|
Krock joined #minetest-hub |
| 19:25 |
* rubenwardy |
evaluates pipeworks and elefluids |
| 19:27 |
VanessaE |
nore: ^ |
| 19:27 |
VanessaE |
(blame him if you need to ;) ) |
| 19:27 |
rubenwardy |
lol |
| 19:27 |
nore |
what's elefluids? |
| 19:27 |
rubenwardy |
the fluid mod by IcyDiamond |
| 19:27 |
nore |
link? |
| 19:27 |
VanessaE |
rubenwardy: and blame deltasquared for not getting his water pipe rework done ;) |
| 19:27 |
Krock |
!mod ele |
| 19:27 |
MinetestBot |
Krock: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 |
| 19:28 |
Krock |
not that |
| 19:28 |
Krock |
!mod elepower |
| 19:28 |
MinetestBot |
Krock: Elepower - A new powerful modpack [elepower] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20320 |
| 19:28 |
rubenwardy |
oh lol |
| 19:28 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=20320 |
| 19:28 |
rubenwardy |
oh right |
| 19:28 |
Krock |
oh what |
| 19:28 |
nore |
ooooh, nice |
| 19:28 |
VanessaE |
elepower looks like a variant of techpack (https://forum.minetest.net/viewtopic.php?t=19784) |
| 19:29 |
Krock |
yes, but they don't develop together |
| 19:29 |
rubenwardy |
I want something lightweight to transfer finite liquids between tanks |
| 19:29 |
rubenwardy |
pipeworks looks like the lighter version of these |
| 19:29 |
VanessaE |
I don't think pipeworks works with finite water |
| 19:29 |
VanessaE |
unless node breakers can pick up water nodes. |
| 19:30 |
VanessaE |
(and deployers place them) |
| 19:30 |
nore |
although I think fluids_lib might not be very cpu-efficient from a quick look at the code |
| 19:30 |
nore |
VanessaE: they can, with buckets |
| 19:30 |
VanessaE |
ok |
| 19:30 |
rubenwardy |
it'll be from tank -- machine -- tank |
| 19:30 |
rubenwardy |
where tanks are filled and emptied with buckets |
| 19:31 |
Krock |
Jordach also had a tank node for his game |
| 19:31 |
VanessaE |
nore: so... about that. maybe it's time to put your original water pipe idea into use? |
| 19:31 |
Krock |
glasslike with param2 to have a water level |
| 19:31 |
VanessaE |
(where you make them act like tubes, but without the visibility, and using only fluid stacks)\ |
| 19:31 |
VanessaE |
-\\ |
| 19:32 |
* nore |
runs away and disappears |
| 19:32 |
nore |
*poof* |
| 19:32 |
nore |
:) |
| 19:32 |
rubenwardy |
aw no, pipeworks depends on mesecons |
| 19:32 |
nore |
rubenwardy: I thought it was a soft-depend? |
| 19:32 |
VanessaE |
rubenwardy: yeah, but that's fixable |
| 19:33 |
VanessaE |
deployers, nodebreakers, filters, etc use mesecons for command/control |
| 19:33 |
VanessaE |
and you really only need the wires part ("mesecons") and something to generate signals (such as blinky plants) |
| 19:43 |
rubenwardy |
#Enable pipe devices. /// pipeworks_enable_pipe_devices (Enable Pipe Devices) bool true |
| 19:43 |
rubenwardy |
oh great |
| 19:43 |
rubenwardy |
helpfu |
| 19:43 |
VanessaE |
haha |
| 19:43 |
VanessaE |
it refers to things like pumps, valves, and so on |
| 19:43 |
rubenwardy |
ah, I want those |
| 19:44 |
VanessaE |
fwiw, it's a reference to the file that contains those things: devices.lua :) |
| 19:44 |
VanessaE |
(contained? ) |
| 19:44 |
VanessaE |
(been a while since I last looked at the overall layout) |
| 19:47 |
rubenwardy |
wooo, removed loads of stuff |
| 19:47 |
rubenwardy |
my game's minetest.conf is entirely pipeworks settings |
| 19:47 |
rubenwardy |
19 of them |
| 19:50 |
rubenwardy |
just realised - |
| 19:51 |
rubenwardy |
to make tubes, you'll need to distill crude oil and then make plastic |
| 19:51 |
rubenwardy |
to distill crude oil, you need tubes |
| 19:51 |
rubenwardy |
s/tubes/pipes |
| 19:51 |
VanessaE |
heh |
| 19:51 |
VanessaE |
maybe buckets of oil, then? |
| 19:51 |
VanessaE |
or, |
| 19:52 |
VanessaE |
think of the intro to Beverly Hillbillies |
| 19:52 |
VanessaE |
"up from the ground came a bubblin' crude" |
| 19:53 |
VanessaE |
(I still think that's about as improbable as it gets :P ) |
| 19:53 |
rubenwardy |
actually, I could allow very inefficient distilling without a complex machine |
| 19:53 |
rubenwardy |
which is the plan really, economies of scale through refinement of processes |
| 19:54 |
rubenwardy |
although actually: plastic pipes to contain 300'c liquids is probably a bad idea :) |
| 19:56 |
VanessaE |
heh |
| 19:56 |
VanessaE |
fyi: |
| 19:57 |
VanessaE |
the oil flask is supposed to 100-200 mL :) |
| 19:57 |
VanessaE |
but that's old |
| 19:57 |
rubenwardy |
wait wait, pipes are metal |
| 19:57 |
rubenwardy |
tubes are plastic |
| 19:57 |
VanessaE |
aye |
| 19:57 |
luk3yx |
rubenwardy: Thanks |
| 19:58 |
luk3yx |
I will need to add a check, you don't want others applying blueprints on your land |
| 19:58 |
rubenwardy |
now, how to override |
| 20:00 |
rubenwardy |
now, how to override dependencies |
| 20:00 |
rubenwardy |
fork time I guess |
| 20:00 |
rubenwardy |
pipeworks depends on basic_materials, which is only uses for tubes, even when tubes are disabled |
| 20:02 |
rubenwardy |
https://gitlab.com/VanessaE/pipeworks/merge_requests/7 |
| 20:02 |
Krock |
time to ⋔?⋔? |
| 20:06 |
VanessaE |
damn, rubenwardy...you don't waste time do ya |
| 20:07 |
VanessaE |
rubenwardy: it works as-is? |
| 20:07 |
rubenwardy |
errr |
| 20:07 |
rubenwardy |
it doesn't crash on boot |
| 20:07 |
rubenwardy |
lua_tubes.lua isn't needed when mesecons isn't present? |
| 20:07 |
VanessaE |
I mean in-practice, I'm not well-versed on ripping mesecons out ;) |
| 20:07 |
rubenwardy |
rephrase: |
| 20:07 |
rubenwardy |
does lua_tubes work without mesecons? |
| 20:08 |
VanessaE |
it should. |
| 20:08 |
rubenwardy |
right, then the PR isn't correct |
| 20:08 |
VanessaE |
it's effectively a fork of mesecons LuaC |
| 20:08 |
rubenwardy |
because it disables lua tubes when mesecons isn't present |
| 20:08 |
VanessaE |
if anything, lua tubes ought to be disabled if there's no digilines installed. |
| 20:08 |
VanessaE |
hm, well no...if neither mesecons nor digilines |
| 20:08 |
rubenwardy |
oh, that's good |
| 20:10 |
VanessaE |
let me know when you've got it the way you want it |
| 20:11 |
rubenwardy |
updated |
| 20:11 |
rubenwardy |
it does two things: |
| 20:11 |
rubenwardy |
1. Changes mesecons from hard to soft dep |
| 20:11 |
rubenwardy |
2. Doesn't load lua_tubes if there's no mesecons or digilines |
| 20:12 |
rubenwardy |
which I think is the correct behaviour |
| 20:21 |
VanessaE |
ok. |
| 20:21 |
VanessaE |
merged. I trust ya :) |
| 20:21 |
VanessaE |
fwiw, filters will also work by punching |
| 20:22 |
Krock |
inb4 "<randomuser> VanessaE: pipeworks does not work pls help" |
| 20:22 |
VanessaE |
(in case you find that useful) |
| 20:22 |
VanessaE |
Krock: heh. *clicks "Blame"* ;) |
| 20:28 |
* rubenwardy |
removes all tubes from pipeworks |
| 20:29 |
Krock |
also remove pipes and it'll be "works" |
| 20:30 |
rubenwardy |
at least then you could say the mod works |
| 20:32 |
IcyDiamond |
Lol |
| 20:34 |
rubenwardy |
https://i.rubenwardy.com/cbptD.png :) |
| 20:34 |
Krock |
compact pipeworks |
| 20:35 |
rubenwardy |
what's grating for? |
| 20:36 |
VanessaE |
nothing |
| 20:36 |
VanessaE |
like tanks, it's decorative |
| 20:36 |
VanessaE |
it was supposed to be an alternate outflow like a spigot |
| 20:36 |
rubenwardy |
wait, tanks are decorative? |
| 20:36 |
VanessaE |
yeah |
| 20:36 |
rubenwardy |
RIP |
| 20:36 |
rubenwardy |
looks like I can't use pipeworks then :D |
| 20:36 |
VanessaE |
can't make them work until deltasquared's water flow rewrite gets done |
| 20:37 |
VanessaE |
oh well :( |
| 20:38 |
rubenwardy |
I need a mod where I can have an input tank that stores, say, 100 nodes worth of crude oil, and then puts it through pipes without gaining or losing mass |
| 20:38 |
VanessaE |
I had hoped to make pipeworks' tanks hold 10 |
| 20:38 |
rubenwardy |
then after the machine, it goes into multiple different tanks |
| 20:38 |
rubenwardy |
10 is also fine |
| 20:38 |
rubenwardy |
can just have multiple input tanks :) |
| 20:38 |
VanessaE |
but, then only water. just never found the time/interest to make them work with the current code |
| 20:39 |
VanessaE |
and the current code is infinite. delta's code would be finite-compat |
| 20:39 |
rubenwardy |
awwww |
| 20:39 |
VanessaE |
so you'll need to use tubes to move the oil around as itemstacks |
| 20:39 |
rubenwardy |
hey IcyDiamond |
| 20:39 |
VanessaE |
and chests to store 'em |
| 20:39 |
IcyDiamond |
Hi |
| 20:41 |
VanessaE |
rubenwardy: sorry, didn't mean to get your hopes up :-/ |
| 20:48 |
luk3yx |
Is there a way to get all sorting pipeworks tubes with a group? |
| 20:48 |
VanessaE |
? |
| 20:49 |
luk3yx |
Do all sorting tubes get a sorting_tube group applied to them? |
| 20:49 |
VanessaE |
idk :) |
| 20:49 |
* VanessaE |
pokes nore |
| 20:49 |
luk3yx |
Maybe I should just check if they start with 'pipeworks:mese_tube'. |
| 20:50 |
nore |
^ yes that would work |
| 20:50 |
nore |
there is no group ifaik |
| 20:50 |
VanessaE |
luk3yx: and you'd need to check for lua tubes, also. |
| 20:50 |
VanessaE |
as they're effectly a smart sorting tube iirc. |
| 20:51 |
VanessaE |
nore: so.. true, packetized, finite water when? ;) |
| 20:51 |
luk3yx |
Can you dynamically change an ItemStack's inventory_image using metadata? |
| 20:51 |
nore |
soon (tm)(r)(c) |
| 20:55 |
VanessaE |
luk3yx: only param2 colored items |
| 20:55 |
luk3yx |
And only the colour/color? |
| 20:55 |
VanessaE |
yes. and then, it doesn't work well if the item is not already all one color |
| 20:56 |
luk3yx |
Ah |
| 21:00 |
|
FrostRanger joined #minetest-hub |
| 21:08 |
luk3yx |
Ugh |
| 21:09 |
* luk3yx |
does aliases instead |
| 21:24 |
|
paramat joined #minetest-hub |
| 21:43 |
IcyDiamond |
luk3yx: I wish.. |
| 21:43 |
IcyDiamond |
That would just be the best |
| 21:44 |
* luk3yx |
wonders why they still have their unreleased rickroll mod enabled in their testing map |
| 21:46 |
luk3yx |
Nice, it works, I can now blueprint sorting tubes (and lua tubes Just Work™) |
| 22:16 |
|
luizrpgluiz joined #minetest-hub |
| 22:16 |
|
luizrpgluiz left #minetest-hub |
| 22:34 |
|
rubenwardy joined #minetest-hub |
| 22:41 |
|
aerozoic joined #minetest-hub |
| 23:11 |
|
Fixer joined #minetest-hub |