| Time |
Nick |
Message |
| 00:05 |
|
benrob0329 joined #minetest-hub |
| 00:15 |
rdococ |
hmm |
| 00:17 |
rdococ |
"Items" are rigid entities that may only vary in properties like type and tool wear, which makes it difficult for innovation to occur in an economy-based server. |
| 00:18 |
rdococ |
I want to find ways around this, either by adding more variables (in the form of item metadata) and a complex system for creating tools where these properties vary, or with something else entirely. |
| 00:19 |
rubenwardy |
That would be cool |
| 00:19 |
rubenwardy |
I was planning on having quality tiers, and then research used to unlock things |
| 00:19 |
rubenwardy |
For example, researching new clothes |
| 00:20 |
rubenwardy |
It's hard to do true innovation though |
| 00:20 |
rubenwardy |
But a research system helps |
| 00:55 |
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tumeninodes joined #minetest-hub |
| 00:55 |
tumeninodes |
sofar: is there a way to stop mcimport via terminal? |
| 01:33 |
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ANAND joined #minetest-hub |
| 02:55 |
luk3yx |
How can I get minetest.localplayer from a CSM on MT 0.5? "minetest.register_on_connect()" doesn't work. |
| 03:00 |
luk3yx |
minetest.send_chat_message doesn't error but silently ignores messages. |
| 03:01 |
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ssieb joined #minetest-hub |
| 05:18 |
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GreenDimond joined #minetest-hub |
| 05:47 |
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tumeninodes joined #minetest-hub |
| 05:48 |
tumeninodes |
any forum mods who might be awake, want to remove the images, etc from this members post? https://forum.minetest.net/viewtopic.php?p=339376#p339376 |
| 05:48 |
tumeninodes |
bad enough kids prob find this stuff on their own without being pointed to it from here |
| 05:49 |
tumeninodes |
the point could have been made without the direct references |
| 05:53 |
tumeninodes |
disregard, it was promptly taken care of :) |
| 06:06 |
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FrostRanger joined #minetest-hub |
| 07:09 |
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Ruslan1 joined #minetest-hub |
| 07:20 |
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FrostRanger left #minetest-hub |
| 07:33 |
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CWz joined #minetest-hub |
| 08:35 |
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Krock joined #minetest-hub |
| 11:20 |
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ANAND joined #minetest-hub |
| 11:24 |
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aerozoic joined #minetest-hub |
| 11:49 |
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Fixer joined #minetest-hub |
| 12:18 |
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CWz joined #minetest-hub |
| 12:56 |
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ANAND joined #minetest-hub |
| 13:11 |
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Krock joined #minetest-hub |
| 13:26 |
ANAND |
Is it possible to make a function passed to minetest.after return something? |
| 13:30 |
ANAND |
I'm running minetest.after in a loop, and I want to pass the value returned by minetest.after in one iteration to the next. |
| 13:30 |
Krock |
if it were C/C++ I'd suggest to use local static variables |
| 13:30 |
Krock |
global variable then. |
| 13:31 |
Krock |
return global_var = my_returnvalue / magic; |
| 13:31 |
Krock |
not sure if that works as expected |
| 13:31 |
ANAND |
I'll try it out, thanks |
| 13:32 |
rubenwardy |
pipelines! |
| 13:33 |
Krock |
pipelines in Lua? |
| 13:33 |
rubenwardy |
huh, I can't find my code snippet |
| 13:33 |
rubenwardy |
I wrote a lua library where you gave it a list of functions, and it would pass the results of one into the next |
| 13:34 |
rubenwardy |
https://gist.github.com/rubenwardy/ca8b39276dd53aad5a7a1996fe0e84c9 |
| 13:34 |
rubenwardy |
ANAND ^ |
| 13:34 |
ANAND |
Oh cool |
| 13:35 |
rubenwardy |
pipeline(INTERVAL, LIST_OF_FUNCS) |
| 13:35 |
ANAND |
Neat |
| 13:36 |
Krock |
you could use that pipeline function to write a RPN interpreter in Lua |
| 13:37 |
Krock |
eh, not an interpreter but calculator would work |
| 13:41 |
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jluc joined #minetest-hub |
| 14:04 |
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Gael-de-Sailly joined #minetest-hub |
| 14:15 |
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jluc joined #minetest-hub |
| 15:13 |
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IhrFussel joined #minetest-hub |
| 15:14 |
IhrFussel |
Hi guys... I need some kind of math formular that ensures that for example a L.1 player who kills another L.1 gets more EXP than a L.5 when they kill a L.1 ... so basically the higher player1 is the less they should get for killing lower levels |
| 15:28 |
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_Xenon joined #minetest-hub |
| 15:29 |
Krock |
IhrFussel: https://en.wikipedia.org/wiki/Elo_rating_system |
| 15:31 |
T4im |
https://en.wikipedia.org/wiki/Glicko_rating_system |
| 15:37 |
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CWz joined #minetest-hub |
| 16:13 |
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jluc joined #minetest-hub |
| 17:17 |
BillyS |
How do I spawn a dropped item? |
| 17:18 |
BillyS |
Ive gotten to the minetest.add_entity(<pos>, "__builtin:item") part, but I don't know how to make it a specific item |
| 17:18 |
BillyS |
I'm guessing I have to pass it some staticdata ... |
| 17:25 |
BillyS |
oh, staticdata is a string, not a table |
| 17:25 |
BillyS |
derp |
| 17:42 |
Krock |
add_item(pos, itemstack) |
| 17:43 |
Krock |
builtin entities have API functions |
| 17:43 |
Krock |
falling node has spawn_falling or something similar |
| 18:23 |
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Ruslan1 joined #minetest-hub |
| 18:42 |
luk3yx |
Don't think anyone saw my last message, but in (my build of) MT 5.0, CSMs are broken and can't register_on_connect and sent chat messages are ignored. |
| 18:44 |
Krock |
disable the CSM restrictions or edit your client to play on multiplayer |
| 18:44 |
Krock |
broken by design (TM) |
| 18:44 |
* luk3yx |
did disable the CSM restrictions unless 5.0 has more in place |
| 18:46 |
Krock |
set the setting to 0 |
| 18:46 |
Krock |
csm_restriction_flags = 0 |
| 18:47 |
luk3yx |
Oh, I see |
| 18:48 |
Krock |
did it fix your issue? |
| 18:48 |
luk3yx |
Going to try it |
| 18:51 |
luk3yx |
It works. |
| 18:51 |
* luk3yx |
set it to 60 after reading the description |
| 18:52 |
Krock |
!next |
| 18:52 |
MinetestBot |
Another satisfied customer. Next! |
| 18:52 |
luk3yx |
Actually™, |
| 18:52 |
luk3yx |
Why aren't CSMs restricted by signature (maybe sha256sum the whole mod) as well? |
| 18:53 |
Krock |
who would check the signature? |
| 18:53 |
Krock |
in open-source projects the server has no control about what the client does |
| 18:53 |
Krock |
it can only restrict it so that the actions are similar to a regular player |
| 18:56 |
Krock |
so you would be kinda developing anticheat and realistic NPCs at the same time |
| 19:17 |
Calinou |
Krock: I don't, I was just linked the comment on Discord |
| 19:19 |
Krock |
oh okay. So someone on Discord is reading Reddit |
| 19:21 |
Calinou |
pretty much |
| 19:21 |
Calinou |
I browse subreddits by proxy, I guess :P |
| 19:22 |
Krock |
human proxy |
| 19:36 |
|
CWz joined #minetest-hub |
| 19:41 |
IhrFussel |
There is no way for a particle to ignore certain nodes for collision detection correct? |
| 19:41 |
IhrFussel |
I find no callback for something like that |
| 19:42 |
Krock |
no, neither can you change it for any objects or players |
| 19:42 |
Krock |
collision applies the same for all nodes |
| 19:45 |
IhrFussel |
Just what I thought...one of my players asked me if I could let the "smoke" go through nodes with holes in them |
| 19:45 |
IhrFussel |
For their chimney |
| 20:18 |
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lumberJ joined #minetest-hub |
| 20:29 |
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scr267 joined #minetest-hub |
| 21:21 |
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T4im joined #minetest-hub |
| 22:02 |
rdococ |
I'm working on a "base 12" currency mod with denominations of 1, 2, 6, 12, 24, 72, etc. |
| 22:51 |
Fixer |
https://twitter.com/catovitch/status/1079489087680086016 |
| 23:01 |
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Gael-de-Sailly joined #minetest-hub |