| Time |
Nick |
Message |
| 00:10 |
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Fixer joined #minetest-hub |
| 01:23 |
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ssieb joined #minetest-hub |
| 04:46 |
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| 08:07 |
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| 09:12 |
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| 09:23 |
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| 09:46 |
nerzhul |
i will look at play store if there is not many problems and push the 5.0.0 as 5.0.1 is quite long to happen |
| 09:48 |
nerzhul |
pushed in production. It will be published when google wants |
| 09:48 |
nerzhul |
no new bugs reported by android since 0.4.17 builds |
| 09:52 |
nerzhul |
i like this russian translation for a play store comment: "too wet" |
| 09:54 |
nerzhul |
do we have 3rd person camera fix in 5.0.1 ? in beta a user report it |
| 09:54 |
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Megaf joined #minetest-hub |
| 09:54 |
Megaf |
Greetings |
| 09:54 |
nerzhul |
some users on the play store are complaining about missing help to assist new players |
| 11:16 |
|
Fixer joined #minetest-hub |
| 12:23 |
benrob0329 |
nerzhul: Welp, time to wait 6 months for Fdroid to update |
| 12:54 |
nerzhul |
benrob0329 not my food :D |
| 13:56 |
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scr267 joined #minetest-hub |
| 14:24 |
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Fuchs joined #minetest-hub |
| 14:53 |
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IhrFussel joined #minetest-hub |
| 16:12 |
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FrostRanger joined #minetest-hub |
| 16:41 |
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lisac_ joined #minetest-hub |
| 16:59 |
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benrob0329 joined #minetest-hub |
| 17:17 |
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ssieb joined #minetest-hub |
| 17:58 |
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kaeza joined #minetest-hub |
| 18:45 |
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| 18:50 |
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kaeza joined #minetest-hub |
| 18:55 |
rubenwardy |
https://i.rubenwardy.com/XmxMi.png |
| 18:56 |
sofar |
that's very red |
| 18:56 |
rubenwardy |
the blendings not quite right |
| 18:56 |
rubenwardy |
the blue looks better |
| 18:57 |
rubenwardy |
the formspec code for that is: |
| 18:57 |
VanessaE |
what's the game on the far right? |
| 18:57 |
rubenwardy |
style[world_delete;bgcolor;#ff0000] |
| 18:57 |
rubenwardy |
button[4,3.95;2.6,1;world_delete;Delete] |
| 18:58 |
rubenwardy |
VanessaE: NodeCore |
| 19:00 |
rubenwardy |
https://i.rubenwardy.com/6sC4c.png |
| 19:00 |
rubenwardy |
style_type[button;bgcolor;#006699] |
| 19:00 |
rubenwardy |
style[world_delete;bgcolor;#ff0000] |
| 19:00 |
rubenwardy |
button[4,3.95;2.6,1;world_delete;Delete] |
| 19:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/006699 -- Server setting for complete disable of client-provided CSM |
| 19:04 |
kaeza |
Stfu ShadowBot |
| 19:04 |
kaeza |
Greetings. |
| 19:06 |
kaeza |
rubenwardy: one can style buttons now? |
| 19:06 |
rubenwardy |
kaeza: style all the things! |
| 19:06 |
kaeza |
:o |
| 19:07 |
kaeza |
Your image looks much better than default. |
| 19:11 |
|
aerozoic joined #minetest-hub |
| 19:18 |
VanessaE |
rubenwardy: nonono, it's -=> STYLE ALL THE THINGS! "\:D/ <=- |
| 19:19 |
VanessaE |
you have to write it like that to properly invoke the memory of image ;) |
| 19:22 |
* Sokomine |
sees a button and can't resist to press it (hopefully rubenwardy created a backup) |
| 19:29 |
|
scr267a joined #minetest-hub |
| 19:44 |
nerzhul |
rubenwardy i prefer gray, and red with a little bit gray :) |
| 19:48 |
rubenwardy |
nerzhul: well, that's obviously not going to become default |
| 19:58 |
* sofar |
squeeees piiiiink |
| 19:58 |
rubenwardy |
#8383 |
| 19:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/8383 -- Add style[] formspec tag by rubenwardy |
| 20:00 |
|
_Xenon joined #minetest-hub |
| 20:00 |
VanessaE |
sofar: http://spatula-city.org/~im14u2c/images/omgponies.jpg |
| 20:00 |
VanessaE |
:) |
| 20:04 |
sofar |
I remember it well |
| 20:11 |
Rafi59 |
!server Axinite Capture the Flag |
| 20:11 |
MinetestBot |
Rafi59: Axinite Capture the Flag | axinite.rafi59.codelib.re:30002 | Clients: 0/20, 0/2 | Version: 5.0.0 / capturetheflag | Ping: 41ms |
| 20:12 |
* Rafi59 |
is testing MinetestBot commands :) |
| 20:13 |
rubenwardy |
any changes? |
| 20:15 |
rubenwardy |
https://user-images.githubusercontent.com/2122943/54459061-79a68e80-475d-11e9-8744-b86e98407db8.png |
| 20:15 |
rubenwardy |
slightly better blending, |
| 20:17 |
scr267a |
!server Aurelium |
| 20:17 |
MinetestBot |
scr267a: Aurelium | m.impactcore.com:30001 | Clients: 0/15, 0/2 | Version: 5.1.0-Aurelium / minetest | Ping: 149ms |
| 20:18 |
scr267a |
haha |
| 20:18 |
scr267a |
nice |
| 20:18 |
scr267a |
terrible ping :( |
| 20:18 |
VanessaE |
!server dreambuilder |
| 20:18 |
MinetestBot |
VanessaE: VanessaE's Dreambuilder survival Server | daconcepts.com:30001 | Clients: 2/50, 1/5 | Version: 5.0.0-dev / minetest | Ping: 89ms |
| 20:18 |
scr267 |
:) Yay! Vanessa's server has a better ping! |
| 20:18 |
VanessaE |
heh |
| 20:19 |
scr267 |
That is a useful bot tool, that is |
| 20:19 |
VanessaE |
of course the ping depends on where MinetestBot is relative to the host :) |
| 20:19 |
VanessaE |
(where IS MinetestBot run from?) |
| 20:20 |
VanessaE |
or is it reading that data from the public list? |
| 20:20 |
scr267 |
!whereisminetestbot |
| 20:20 |
scr267 |
nope he doesn't want to tell us :) |
| 20:20 |
rubenwardy |
Amsterdamn |
| 20:20 |
rubenwardy |
and it's from the public server list |
| 20:20 |
scr267 |
ah, well that makes a lot more sense |
| 20:20 |
rubenwardy |
!ping daconcepts.com 3000 |
| 20:20 |
VanessaE |
Amsterdamnitall huh |
| 20:21 |
rubenwardy |
!up daconcepts.com 3000 |
| 20:21 |
MinetestBot |
daconcepts.com:3000 seems to be down |
| 20:21 |
rubenwardy |
!up daconcepts.com 30001 |
| 20:21 |
MinetestBot |
daconcepts.com:30001 is up (88ms) |
| 20:21 |
rubenwardy |
there's the ping from MinetestBot |
| 20:21 |
rubenwardy |
pretty sure they're on the same serber though |
| 20:21 |
VanessaE |
if ShadowBot were to reply, it would be, like, 0.1 ms (since it's on the same machine as the server) :) |
| 20:22 |
scr267 |
Yeah but wouldn't that depend if it uses domain vs ip though? |
| 20:22 |
VanessaE |
dunno. |
| 20:22 |
scr267 |
and public ip vs local ip |
| 20:22 |
scr267 |
cause that will make a few more round trips if its going out and back in. |
| 20:22 |
scr267 |
er, not round trips, but hops |
| 20:22 |
VanessaE |
root daconcepts:~# ping daconcepts.com |
| 20:22 |
VanessaE |
PING daconcepts.com(daconcepts.com (2607:5300:60:e9f::1)) 56 data bytes |
| 20:22 |
VanessaE |
64 bytes from daconcepts.com (2607:5300:60:e9f::1): icmp_seq=1 ttl=64 time=0.051 ms |
| 20:23 |
VanessaE |
I suppose not. :) |
| 20:24 |
scr267 |
er, well if you try mtr you will see what I mean, or traceroute. |
| 20:24 |
scr267 |
but ipv6 might be rerouting that directly within your network... oh, geez i don't know |
| 20:25 |
VanessaE |
networking is confusing :) |
| 20:25 |
scr267 |
ipv6 is a bit confusing for me at the moment. |
| 20:26 |
scr267 |
I ran into some really annoying issues on my linux systems with IPv6 due to running bridged vms on the same hosts |
| 20:27 |
VanessaE |
to me, IPv6 is as if the people who invented it said "hey, let's have a MAC address get married to and have a child with an IPv4 address, then mangle the fuck out of the result." |
| 20:28 |
VanessaE |
they could have just added a couple of octets to the left end of the address, but noooooooooooo |
| 20:29 |
scr267 |
Yeah indeed. My initial understanding was that it was just a simple hexadecimal address and then I started reading about it. |
| 20:29 |
scr267 |
And then I quickly wanted to run away and hide. |
| 20:30 |
VanessaE |
oh, and then add to that, "let's give everyone a /56 or /64, too!" as if the average home user needs more than a small handful of addresses (nevermind that it's not smart to put one's LAN directly onto the 'net, that's why we have NAT) |
| 20:31 |
luk3yx |
<@VanessaE> they could have just added a couple of octets to the left end of the address, but noooooooooooo |
| 20:31 |
scr267 |
Yes, that is a horrible thing. |
| 20:31 |
luk3yx |
West |
| 20:31 |
luk3yx |
*Why did they not do that? |
| 20:31 |
sfan5 |
NAT is not meant as a security boundary |
| 20:32 |
scr267 |
sfan5, agreed its not. |
| 20:32 |
scr267 |
but they really increased the complexity of the addressing scheme :) |
| 20:33 |
scr267 |
mah, im not well versed in ipv6 yet... hard for me to comment. |
| 20:33 |
VanessaE |
sfan5: no, not using it as that. simply as a more convenient way to group machines on the LAN. security is the edge firewall's job |
| 20:35 |
luk3yx |
Also, is it a bad thing if I make a 0.4 server that 5.0 clients can connect to? |
| 20:35 |
VanessaE |
yes. |
| 20:36 |
luk3yx |
benrob0329 said the protocol changes were to weed out bad forks. |
| 20:36 |
VanessaE |
not really. |
| 20:36 |
VanessaE |
but it does have that effec |
| 20:36 |
VanessaE |
t |
| 20:36 |
VanessaE |
just, don't. |
| 20:36 |
luk3yx |
(As well as everything else) |
| 20:36 |
luk3yx |
Why not? |
| 20:36 |
VanessaE |
just upgrade to 5.0.0 (or .0.1) |
| 20:36 |
VanessaE |
don't split things further. |
| 20:37 |
rubenwardy |
it would be better to have a 5.0.0 server which 0.4 clients can connect to |
| 20:37 |
VanessaE |
THAT might be a better idea, yeah |
| 20:37 |
VanessaE |
but still impossible I guess |
| 20:38 |
luk3yx |
I want it to be used as a transitional server until everyone upgrades to MT 5. |
| 20:38 |
luk3yx |
(And I'm already halfway through creating it) |
| 20:38 |
VanessaE |
careful, we don't want to end up with breakage like that weird thing we had between early and mid 0.4.x :) |
| 20:38 |
sfan5 |
why can't "everyone" just upgrade right now? |
| 20:38 |
VanessaE |
(I think it was 0.4.6 versus everything later?) |
| 20:38 |
scr267 |
Has the default ore generation depths changed between 0.4.17 and 5.0.0? |
| 20:39 |
luk3yx |
Because people don't know how to upgrade from the low-quality forks to the official game |
| 20:39 |
rubenwardy |
sfan5: a lot of people are on mobile forks which haven't updated and likely never will |
| 20:39 |
luk3yx |
And they don't get much of a chance to be told how. |
| 20:44 |
VanessaE |
of course, |
| 20:44 |
VanessaE |
like ben said, that DOES help filter out junk clients |
| 20:45 |
VanessaE |
in the sense that if a client is perfectly good, but the maintainer is unresponsive, that fork will die off. |
| 20:46 |
luk3yx |
Unless server owners change the port and create a 0.4 server telling players to upgrade... |
| 20:46 |
sfan5 |
you can remind people |
| 20:46 |
sfan5 |
then switch to 5.0 and do the above |
| 20:46 |
rubenwardy |
luk3yx: that's what I've done |
| 20:47 |
VanessaE |
my channel has 5.x builds listed in the /topic, for linux, windows, android |
| 20:47 |
IhrFussel |
iOS users have no official app to upgrade to and at least 40% of my mobile userbase uses iOS to play ... that alone is a big argument to stay on 0.4.X for now |
| 20:47 |
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kaeza joined #minetest-hub |
| 20:47 |
VanessaE |
so no worries ther |
| 20:47 |
VanessaE |
e |
| 20:49 |
IhrFussel |
iPhone marketshare is gigantic compared to Android which runs on thousands of devices |
| 20:49 |
VanessaE |
um |
| 20:49 |
VanessaE |
n o |
| 20:49 |
VanessaE |
iOS has WAY less than android |
| 20:49 |
rubenwardy |
Android has a much bigger marketshare |
| 20:49 |
VanessaE |
something like 5% of the mobile market |
| 20:49 |
rubenwardy |
iOS users are much more likely to buy apps |
| 20:49 |
IhrFussel |
When you compare that a few devices have a larger audience compared to a few Android devices then what I say is true |
| 20:50 |
VanessaE |
IhrFussel: it doesn't work like that. |
| 20:50 |
VanessaE |
you compare the entire line to the entire line. |
| 20:50 |
VanessaE |
all of iOS versus all of android. |
| 20:50 |
VanessaE |
all versions, all devices on which they run, new or old. |
| 20:50 |
VanessaE |
sfan5: don't you have stats for this/" |
| 20:50 |
VanessaE |
? |
| 20:51 |
sfan5 |
yes |
| 20:51 |
sfan5 |
i should probably make new stats at some point |
| 20:51 |
rubenwardy |
https://kitsunemimi.pw/tmp/serverlist_stats_2018-03-06.txt |
| 20:51 |
rubenwardy |
Android -> 956067 (83.42%) |
| 20:51 |
rubenwardy |
iOS -> 190039 (16.58%) |
| 20:51 |
VanessaE |
ok, 17%. still a huge difference |
| 20:52 |
VanessaE |
(I think the 5% figure is overall, not limited to any specific program/app) |
| 20:52 |
rubenwardy |
iOS users are probably more likely to download apps |
| 20:53 |
rubenwardy |
that being said, my dad uses iOS |
| 20:53 |
VanessaE |
hard to imagine that ANYONE is still using 0.4.8/9/10 :) |
| 20:53 |
rubenwardy |
and he only downloads apps if I downloaded them for him |
| 20:53 |
IhrFussel |
I think it is gigantic to be able to have a market share of 10+% with only ~ 5 active devices on the market |
| 20:53 |
VanessaE |
5? |
| 20:53 |
VanessaE |
you're forgetting all previous versions of the hardware |
| 20:54 |
VanessaE |
iPhone isn't just one device, it's like, 6 or 7. |
| 20:54 |
luk3yx |
Active devices |
| 20:54 |
IhrFussel |
I'm talking about the ones that are still supported by Apple... I doubt that 4/5 still get support...maybe limited |
| 20:54 |
VanessaE |
then iPads, 4 or 5 of those now isn't it? |
| 20:54 |
luk3yx |
Oh, I read that as ones they're still selling. |
| 20:54 |
VanessaE |
"still supported by the manufacturer" is irrelevantr. |
| 20:54 |
VanessaE |
my Samsung Galaxy S4 is massively obsolete but still works, f.ex. |
| 20:55 |
VanessaE |
people who buy new stuff don't always throw away the old, they sell or give away |
| 20:55 |
IhrFussel |
Yes but nobody would buy a S4 nowadays anymore so the device is kinda irrelavant |
| 20:55 |
VanessaE |
wanna bet? |
| 20:55 |
IhrFussel |
irrelevant* |
| 20:55 |
VanessaE |
if my phone breaks, I'll be looking for another S4, because it works just fine, and it's cheap |
| 20:56 |
IhrFussel |
Regardless...iOS has a huge fanbase and these people will only buy iDevices for the rest of their lives probably |
| 20:57 |
VanessaE |
rubenwardy: oh, just realized the date on that txt. guess those stats are juuuuuust slightly outdated :) |
| 20:57 |
rubenwardy |
only a year |
| 20:57 |
sfan5 |
<VanessaE> hard to imagine that ANYONE is still using 0.4.8/9/10 :) |
| 20:57 |
sfan5 |
two words: debian stable |
| 20:57 |
IhrFussel |
Not knowing that the tech in those devices is not worth the money they pay for... they pay for the brand |
| 20:57 |
rubenwardy |
however, 18% is a large percentage |
| 20:57 |
VanessaE |
sfan5: Did you mean: Debian Stale? |
| 20:57 |
VanessaE |
:) |
| 20:57 |
sfan5 |
same thing |
| 20:57 |
|
Fixer_ joined #minetest-hub |
| 20:58 |
benrob0329 |
sfan5, not even Debian Stable is that old, they're only on 0.4.16 iirc |
| 20:58 |
IhrFussel |
I think I read that the newest iPhone has parts worth ~ $700 ... where are the other 300-400? |
| 20:59 |
VanessaE |
IhrFussel: a quick google says that iOS sales are slowing down, while android is still speeding up. customer retention is still up for both though (moreso for iOS) |
| 20:59 |
VanessaE |
which in turn means than iOS market share is shrinking. |
| 21:00 |
IhrFussel |
Manufacturers of smartphones only really have Android as option when choosing a OS... even Blackberry admits that Android is the only relevant OPEN OS these days |
| 21:00 |
VanessaE |
nah, there are others, like windows (shudder) |
| 21:00 |
VanessaE |
and whatever it is that Huawai claims they have as a "backup" |
| 21:01 |
IhrFussel |
Not sure if Android counts as 'open source' but it's definitely more open than iOS and Windows |
| 21:01 |
VanessaE |
vanessa rainbird:~$ apt-cache show minetest |
| 21:01 |
VanessaE |
Package: minetest |
| 21:01 |
VanessaE |
Version: 0.4.17.1+repack-1~bpo9+1 |
| 21:01 |
VanessaE |
[...][ |
| 21:01 |
VanessaE |
benrob0329: ^ |
| 21:01 |
rubenwardy |
although, maybe iOS does allow LGPL software: https://lwn.net/Articles/526355/ |
| 21:02 |
rubenwardy |
https://news.ycombinator.com/item?id=10894522 |
| 21:02 |
sfan5 |
x.x.x.x - - [15/Mar/2019:20:42:59 +0000] "GET /list HTTP/1.1" 200 354900 "-" "Minetest/0.4.10 (Linux/4.13.0-32-generic x86_64)" "-" |
| 21:02 |
sfan5 |
well actually it seems to be ubuntu stable, mostly |
| 21:02 |
VanessaE |
rubenwardy: I thought the real pitfall was apps that can themselves run arbitrary, user-provided code? |
| 21:02 |
rubenwardy |
no lol |
| 21:02 |
sfan5 |
there appears to be an iOS app with Minetest/0.4.10 too |
| 21:02 |
VanessaE |
it used to be the case a few years ago |
| 21:03 |
rubenwardy |
GPL isn't allowed because the GPL conflicts with the app store EULA |
| 21:03 |
rubenwardy |
ie: GPL says you're not allow to apply further restrictions |
| 21:03 |
rubenwardy |
but the app store does |
| 21:03 |
VanessaE |
(it prevented the creation of a good C64 emulator app for a while) |
| 21:20 |
IhrFussel |
Even if we could publish the real MT on the app store... it costs $100 per year right? |
| 21:21 |
rubenwardy |
We'd probably be able to fund that somehow |
| 21:21 |
IhrFussel |
Versus Android one-time $25 fee |
| 21:29 |
VanessaE |
is it $100 a year for any year a new release is uploaded? or every year regardless? |
| 21:44 |
IhrFussel |
I think it's simply the fee to be able to publish apps to the app store |
| 21:49 |
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| 22:06 |
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| 23:18 |
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| 23:35 |
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