| Time |
Nick |
Message |
| 00:27 |
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| 04:36 |
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| 06:03 |
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| 06:03 |
ANAND |
Is stujones generally available on IRC? |
| 06:04 |
ANAND |
He isn't, at the moment, but is he around in general? |
| 06:28 |
ANAND |
It took me so many months to understand that player eye offset isn't the same as player eye height. -_- |
| 07:27 |
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| 18:08 |
rubenwardy |
OMG! |
| 18:08 |
rubenwardy |
You can copy and paste from LibreOffice to Github and it just works |
| 18:08 |
rubenwardy |
like, it formats correctlt |
| 18:08 |
rubenwardy |
this is amazing |
| 18:18 |
ANAND |
Oh cool |
| 18:35 |
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| 20:07 |
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| 20:14 |
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| 20:19 |
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| 20:25 |
Calinou |
heh, just noticed Minetest's built-in mod translation interface doesn't use gettext |
| 20:25 |
Calinou |
…as I started rebasing a PR that adds gettext to moreblocks |
| 20:26 |
Calinou |
I will still try to get it working, as I'll release a last version compatible with 0.4.17 |
| 20:27 |
Jordach |
>using gettext over a more useful thing |
| 20:27 |
Calinou |
I prefer gettext over custom formats |
| 20:38 |
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| 20:39 |
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| 20:43 |
Calinou |
https://github.com/minetest/minetest/blob/38ea0890ec76814188aea032ef527c7a2911e392/doc/lua_api.txt#L2515 |
| 20:43 |
Calinou |
is it possible to adopt the new translation interface while keeping compatibility with 0.4.17? (The documentation seems to hint at it being possible, but it doesn't really say how) |
| 20:43 |
Calinou |
I can drop 0.4.17 compatibility but if I can keep it, it's better |
| 20:47 |
rubenwardy |
what mods add smooth slopes? |
| 20:49 |
VanessaE |
moreblocks, technic CNC, slopetest, homedecor.... depends on which one you want :) |
| 20:50 |
rubenwardy |
I'd like an ice slope |
| 20:50 |
Calinou |
I should refine the collision boxes of my slopes by the way |
| 20:50 |
rubenwardy |
I'm hoping that slippery works with slopes |
| 20:50 |
Calinou |
it might not, if the game considers you in the air while you're on one |
| 20:51 |
VanessaE |
rubenwardy: does downward movement add to lateral speed when slipping? |
| 20:51 |
rubenwardy |
idk |
| 20:51 |
rubenwardy |
I'm hopinh |
| 20:51 |
Calinou |
I doubt it does |
| 20:51 |
VanessaE |
if it doesn't, it won't work on slopes |
| 20:51 |
Calinou |
collision boxes can only be axis-aligned too |
| 20:52 |
VanessaE |
since we lack collision "meshes" |
| 20:56 |
kaeza |
Calinou: yes, it's a shame minetest didn't use gettext .po format :( |
| 20:57 |
kaeza |
There's an issue about that, but lost the link. |
| 21:06 |
kaeza |
Calinou: https://github.com/minetest/minetest/issues/7290 |
| 22:52 |
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| 22:58 |
rubenwardy |
light level in 5.0.0 fades out very quickly |
| 23:01 |
sfan5 |
it does |
| 23:01 |
sfan5 |
in addition to the game being dark in general |
| 23:13 |
Fixer |
you sure? was not that fixed in pre 5.0 long ago? |
| 23:14 |
sfan5 |
didn't the light curve adjustment make the game darker overall? |
| 23:35 |
rubenwardy |
any examples of setting maximum HP with increased number of hearts? |
| 23:39 |
Jordach |
at least for anything that isn't drowing or fall damage |
| 23:39 |
Jordach |
it's quite straightforwards |
| 23:39 |
Jordach |
set a player attribute to whatever value and change that |
| 23:39 |
Jordach |
but for drowing and fall damage, it'd need to be modified using the on hp_change callback |
| 23:40 |
rubenwardy |
I'm using 5.0.0, so I have the hp_max object property |
| 23:40 |
Jordach |
don't think that applies to players |
| 23:40 |
rubenwardy |
however, the hp_max object property doesn't increase the number of hearts shown on the stat bar |
| 23:40 |
rubenwardy |
it does |
| 23:40 |
Jordach |
weird |
| 23:45 |
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| 23:45 |
Jordach |
rubenwardy, player:set_hp() |
| 23:45 |
rubenwardy |
no |
| 23:45 |
rubenwardy |
visible hears |
| 23:45 |
Jordach |
oh you mean *normal* statbars |
| 23:45 |
rubenwardy |
by default, 1 heart = 2 HP |
| 23:45 |
Jordach |
feg |
| 23:45 |
Jordach |
only thing comes to mind is this |
| 23:45 |
rubenwardy |
if you do max_hp=40, then 1 heart = 4 HP |
| 23:45 |
Jordach |
https://repo.or.cz/w/minetest_hudbars.git |
| 23:49 |
Jordach |
oh i see, it tries to map value X to number Y hearts as a stat bar |
| 23:49 |
Jordach |
yeah nah, you're not getting away with it like that |