| Time |
Nick |
Message |
| 00:24 |
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| 02:48 |
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| 06:25 |
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| 08:05 |
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| 08:12 |
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| 08:45 |
ANAND |
MT has 1000 unique forks! Yay! |
| 08:45 |
ANAND |
Used to be 998 even until yesterday |
| 09:30 |
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Fixer joined #minetest-hub |
| 09:44 |
Krock |
nice |
| 09:44 |
Krock |
o/ |
| 09:44 |
* Krock |
gives sofar a non-white avatar |
| 09:57 |
ANAND |
Heya Krock :) |
| 10:17 |
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Megaf joined #minetest-hub |
| 10:58 |
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| 13:03 |
ANAND |
Does the image[] formspec element display only those images sent to the client when connecting? |
| 13:03 |
ANAND |
i.e. images in the textures/ sub-dir? |
| 13:04 |
sfan5 |
where else would the images come from? |
| 13:04 |
ANAND |
Elsewhere within the mod's folder? |
| 13:06 |
Krock |
or the player's texture pack |
| 13:06 |
ANAND |
These are images that could potentially be added/modified/removed when MT is running, so it isn't feasible to place them in the static textures/ dir |
| 13:10 |
ANAND |
I'm making an in-game catalog of maps for CTF, and I'd like to optionally display screenshots for each map. |
| 13:10 |
ANAND |
Thing is that maps can be added/removed during runtime, and the maps dir would be parsed again upon entering a chat-command. |
| 13:11 |
ANAND |
Maps are not bundled with the (sub-)game, and are linked to the repo via a sub-module. |
| 13:11 |
ANAND |
This allows servers to add their own maps, or accept map submissions from users, and load the map into the game without having to restart |
| 13:12 |
ANAND |
It's also an unnecessary extra step to manually copy all the screenshots to the mod's textures/ sub-dir |
| 13:13 |
ANAND |
So I was wondering if there's any way to send media to clients during runtime |
| 13:13 |
ANAND |
CDB does send stuff while "connecting to the server", for example ;) |
| 13:13 |
ANAND |
does not* |
| 13:14 |
ANAND |
AFAIK, the content repo uses the same media cache too |
| 13:50 |
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| 14:07 |
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| 14:08 |
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| 15:07 |
rubenwardy |
ANAND: CDB works because the images are downloaded in the client |
| 15:07 |
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| 15:07 |
rubenwardy |
ie: the images are created in the filesystem *on the client* |
| 15:07 |
rubenwardy |
whereas a mod would be making them on the server |
| 15:18 |
ANAND |
rubenwardy: The images are sent over to the client from CDB, only after which they're created in the client's FS |
| 15:19 |
ANAND |
Similar to how mods work, in a way. |
| 15:19 |
rubenwardy |
the mainmenu downloads the images and places them in the file systel |
| 15:19 |
ANAND |
But AFAIK, only the media (i.e. screenshots) of the visible page is sent |
| 15:19 |
ANAND |
Or not |
| 15:20 |
rubenwardy |
it is not possible for the client to download more textures after the game has loaded |
| 15:20 |
ANAND |
What am I thinking... lol |
| 15:20 |
ANAND |
afk for a bit |
| 15:21 |
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| 15:51 |
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| 16:11 |
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| 18:23 |
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| 19:44 |
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| 20:08 |
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| 20:13 |
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| 20:37 |
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| 22:07 |
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| 22:34 |
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| 22:57 |
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| 23:13 |
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| 23:47 |
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| 23:58 |
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| 23:59 |
Sokomine |
my system froze during mt running. this hasn't happened for a while. wonder if mt is the cause |