| Time |
Nick |
Message |
| 00:04 |
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| 00:21 |
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| 01:15 |
benrob0329 |
I've seen some lopsided arguments in my time but.. https://i.imgur.com/onw7DTC.png |
| 02:38 |
ANAND |
Wut... is that LMD or KGM, by chance? lol |
| 02:38 |
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| 09:25 |
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| 10:28 |
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| 10:35 |
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| 10:35 |
TenPlus1 |
hi folks :) |
| 10:41 |
ANAND |
Heya TenPlus1 :) |
| 10:42 |
ANAND |
Docs on minetest.explode_* are not the most explanatory... e.g. what should actually be passed to those functions? |
| 10:42 |
TenPlus1 |
hay ANAND :) |
| 10:43 |
TenPlus1 |
wait, doesn't the api.txt show you how that works ? |
| 10:43 |
ANAND |
The raw value of fields.whatever_you_wanna_explode? |
| 10:44 |
ANAND |
What's api.txt? o_O |
| 10:44 |
TenPlus1 |
it's mobs:boom(self, pos, radus) that's to be used... mobs:explosion is deprecated |
| 10:45 |
TenPlus1 |
https://notabug.org/TenPlus1/mobs_redo/src/master/api.txt#L425 |
| 10:45 |
ANAND |
lol |
| 10:45 |
ANAND |
I was referring to the minetest.explode_textlist helper functions :P |
| 10:46 |
TenPlus1 |
oh crap, sorry dude... my bad |
| 10:46 |
ANAND |
:P |
| 10:46 |
ANAND |
I'll try passing fields.textlist to that function and see if it spits out the right stuff... no harm in trying :) |
| 10:49 |
TenPlus1 |
ahh, those https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4293 |
| 10:49 |
TenPlus1 |
:) dont think I've ever used them yet |
| 10:51 |
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| 10:52 |
TenPlus1 |
hi twoelk |
| 10:53 |
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| 10:56 |
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| 10:56 |
twoelk |
o/ |
| 10:56 |
TenPlus1 |
:P |
| 10:56 |
twoelk |
yay, reconnected |
| 10:57 |
twoelk |
whateverthatwas |
| 10:57 |
TenPlus1 |
haunted irc client :D |
| 10:58 |
twoelk |
irc wouldn't let me in or reclaim my nick - for some time |
| 10:58 |
TenPlus1 |
it's facebook trying to gather information on you :DDDD |
| 10:58 |
* twoelk |
carefully looks around |
| 10:59 |
* TenPlus1 |
hides behind firewall |
| 10:59 |
twoelk |
that wierdo behind the tree on the other side of the road? |
| 11:00 |
TenPlus1 |
:P heh |
| 11:02 |
twoelk |
was having some problems earlier today with avast attacking firefox with no aparant reason |
| 11:03 |
TenPlus1 |
strange... did firefox update itself to the new version ? |
| 11:04 |
twoelk |
66.0.3 |
| 11:06 |
TenPlus1 |
false positive prolly... |
| 11:07 |
twoelk |
yup |
| 11:08 |
TenPlus1 |
I use chromium (optimized), is pretty good :D |
| 11:08 |
twoelk |
thats the hat they often wear |
| 11:09 |
twoelk |
still looking for a nice detached general bookmarks database so I can switch easily between all my browser versions I use for certain jobs |
| 11:10 |
TenPlus1 |
prolly easier to export as html every now and then :D |
| 11:10 |
twoelk |
preferably not an online solution |
| 11:10 |
twoelk |
yeah, needs manual work though |
| 11:10 |
TenPlus1 |
1 file to rule them all :) |
| 11:10 |
TenPlus1 |
true but it's offline, doesnt rely on syncing, just a quick import here and tehre |
| 11:12 |
* TenPlus1 |
makes coffee |
| 11:13 |
twoelk |
have been playing with StorURL3 but that doesn't work in all directions, although it is pretty close to what I imagine |
| 11:14 |
TenPlus1 |
I try to avoid the cloud where possible... lot of distrust |
| 11:15 |
twoelk |
btw, is there a reason why mobs-redo cows love to spawn on trees so much? |
| 11:16 |
TenPlus1 |
they only spawn on dirt, could be they fall onto a tree from a height but dont actually spawn on leaves :P |
| 11:17 |
TenPlus1 |
unless a player is doing it on purpose :P |
| 11:17 |
twoelk |
so in a heavily forested area they become canopy dwellers |
| 11:17 |
TenPlus1 |
hehehe |
| 11:18 |
twoelk |
we schould have squirrels for that niche |
| 11:18 |
TenPlus1 |
just need a model and some textures :P |
| 11:19 |
TenPlus1 |
would be nice to have a mobs_animal2 pack available with some of the new additions on forum |
| 11:20 |
twoelk |
could individual mobs have different abbilities to traverse nodes? |
| 11:20 |
TenPlus1 |
how'd you mean ? |
| 11:20 |
twoelk |
like cows could move or sink through leaves |
| 11:21 |
TenPlus1 |
if leaves are solid then they will walk on them... mob entities cannot move through solid nodes at present, unless you use ethereal and set leaves to plantlike |
| 11:21 |
twoelk |
imagine deer hiding in bushes or squirrels climbing |
| 11:22 |
TenPlus1 |
spiders DO have a wall climbing feature :) |
| 11:22 |
TenPlus1 |
but the engine entity issue stops it on server, they seem to glitch into walls l |
| 11:22 |
twoelk |
I noticed - not amusing |
| 11:23 |
TenPlus1 |
that's why I had to add mob fences and fence tops to stop them glitching and escaping... |
| 11:23 |
twoelk |
I need some spider repellant for Xanadu mining :D |
| 11:23 |
TenPlus1 |
all to do with entity stepheight values... the collision detection doesnt work in engine 100% |
| 11:24 |
twoelk |
I don't much mind spiders in real life but on Xanadu, they somehow make me jump each time they pounce on me |
| 11:25 |
TenPlus1 |
ehehe, I like the new spider model... |
| 11:25 |
TenPlus1 |
always looking for new ways to improve things and creep out players :D |
| 11:25 |
twoelk |
well it does it's job and frightens me :P |
| 11:26 |
TenPlus1 |
thx dude :) |
| 11:28 |
TenPlus1 |
I gotta figure out the jump attack though... still fiddling with that one |
| 11:28 |
TenPlus1 |
am sure that'll really creep you out at times :D |
| 11:31 |
twoelk |
so much for playing to relax :-) |
| 11:31 |
TenPlus1 |
heh... |
| 11:32 |
TenPlus1 |
when I first played on CLips server it was intense and scarey, and that's what made me play more |
| 11:32 |
TenPlus1 |
now I'm a server owner and mod maker it's not as scarey and I try to add as many features to make things scarey for others |
| 11:32 |
twoelk |
heh |
| 11:34 |
twoelk |
while I don't mind the random fright now and then, I don't much like servers where that is the only attraction |
| 11:34 |
TenPlus1 |
true, we do need a lot more interesting items to wow and surprise people with :D |
| 11:35 |
twoelk |
I think the mesemonsters are good for example because they sort of defend a territory and don't chase you blindly |
| 11:35 |
TenPlus1 |
many api's out there to play with... on_walk_over ... water pushing effects ... dropped item on_step custom functions... just need to play with them all now :D |
| 11:38 |
twoelk |
with all that talk about sexual content in mods I couldn't help but muse on a more realistic in an educational way breeding option with mobs and maybe plants |
| 11:38 |
TenPlus1 |
adding crop stats like growth speed and seed/fruit numbers and breeding wbetween them would be awesome |
| 11:38 |
TenPlus1 |
takes some thinking though... |
| 11:39 |
TenPlus1 |
as for mobs breeding, we have custom functions for all that so it's up to modders |
| 11:40 |
twoelk |
was thinking stuff like having mendels laws make it possible to breed color variants and such |
| 11:40 |
TenPlus1 |
the yogscast series has a mod that uses crop sticks set beside 2 different plants and it breeds into those sticks... shares the plant stats with a random variance |
| 11:41 |
TenPlus1 |
white tulip + wild rose = red tulip... that kinda thing |
| 11:41 |
twoelk |
don't knoe if teachers would approve ;-P |
| 11:41 |
TenPlus1 |
hehe, ideas are more than welcome... |
| 11:44 |
twoelk |
the seed and straw from wheat is a legacy from mc that we could or should change imho though |
| 11:45 |
TenPlus1 |
straw is mostly used for wheat storage or roofs/building... |
| 11:45 |
twoelk |
in mt straw makes flour |
| 11:46 |
twoelk |
flour should be made from seeds |
| 11:46 |
TenPlus1 |
in farming redo I use the mortar & pestle to grind wheat into flour |
| 11:46 |
twoelk |
so like in real life you have to decide - eat or plant and wait |
| 11:47 |
TenPlus1 |
would rather get rid of the seeds and just keep the actual crop... like I did with most (tomato, carrot etc) no seeds |
| 11:47 |
twoelk |
hm |
| 11:49 |
TenPlus1 |
like you said, a lot easier to plant the actual food item or eat it... player's choice :D |
| 11:53 |
twoelk |
well cereals should differ from fruit or vegetables as they normally do need more processing |
| 11:54 |
TenPlus1 |
we have wheat, barley, rye and rice so far, each with certain bread types and foods to be made :) again, need more recipes and food items added |
| 11:55 |
twoelk |
havn't tried cultivating rice on xanadu yet |
| 11:57 |
TenPlus1 |
gotta add sushi :D |
| 12:00 |
twoelk |
wasn't there a sushi mod? |
| 12:00 |
TenPlus1 |
havent seen one as yet... I did add sashimi to ethereal :) |
| 12:01 |
TenPlus1 |
ooh, you're right: https://forum.minetest.net/viewtopic.php?f=9&t=20114 |
| 12:01 |
TenPlus1 |
why havent I seen this |
| 12:02 |
TenPlus1 |
omg, turns out I have... I even commented in the forum page... I'm having a brain fart moment |
| 12:19 |
TenPlus1 |
laters all o/ |
| 12:19 |
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| 13:00 |
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| 13:15 |
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| 13:50 |
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| 13:58 |
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| 14:09 |
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| 14:25 |
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| 15:15 |
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| 15:17 |
tumeninodes |
anyone around who is a mesecons user? |
| 15:50 |
calcul0n_ |
i am, not an expert though |
| 15:50 |
calcul0n_ |
tumeninodes ^ |
| 15:55 |
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| 16:01 |
tumeninodes |
I am looking for people able to test a PR submitted to one of my mods. I dont use mesecons so I am unfamiliar with how they operate |
| 16:01 |
tumeninodes |
https://github.com/TumeniNodes/c_doors/pull/13 |
| 16:02 |
tumeninodes |
as long as they work with the system with no issues, I will merge the code |
| 16:05 |
calcul0n_ |
ho, for some reason i can't use singleplayer mode for now, sorry :) |
| 16:05 |
calcul0n_ |
to test the point 1 you just have to place a pressure plate on ground in front of your door and walk on it |
| 16:06 |
calcul0n_ |
it should open the door |
| 16:06 |
tumeninodes |
thats ok thanks. |
| 16:06 |
tumeninodes |
really? I thought connections needed to be made etc. Maybe I'll check out mesecons myself |
| 16:13 |
tumeninodes |
Heh... cool. To think I never even tried this mod. Now I'm in trouble |
| 16:14 |
calcul0n_ |
this mod is awesome and not so complicated, there's a good wiki about it |
| 16:42 |
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| 17:02 |
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| 18:44 |
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| 18:52 |
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| 19:58 |
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| 20:34 |
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| 20:49 |
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| 20:57 |
BillyS |
Does object:set_bone_position only work on players? |
| 21:00 |
BillyS |
Because it doesn't seem to be working on my entities ... |
| 21:00 |
BillyS |
I defined the bones in blender and named them |
| 21:00 |
BillyS |
Then exported to .x |
| 21:25 |
BillyS |
Ugh, this is so annoying |
| 21:28 |
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| 21:36 |
BillyS |
Hmm, it was an export issue |
| 21:36 |
BillyS |
Now however, whenever I set any bone position the model just flips by 360 degrees |
| 21:36 |
BillyS |
*180 |
| 21:45 |
BillyS |
Yep, armature bones don't work for non-players |
| 22:44 |
sofar |
check if there's nto a bug open for that already |
| 23:19 |
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