| Time | 
            Nick | 
            Message | 
        
        
	| 00:08 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 01:27 | 
	 | 
	Jordach joined #minetest-hub | 
        
	| 01:34 | 
	 | 
	behalebabo joined #minetest-hub | 
        
	| 01:42 | 
	 | 
	Jordach joined #minetest-hub | 
        
	| 01:52 | 
	rdococ | 
	is there a way to play an arbitrary waveform? | 
        
	| 01:55 | 
	rdococ | 
	looks like I can play sounds at any pitch, but is there a way to control the volume? | 
        
	| 01:56 | 
	VanessaE | 
	"gain". | 
        
	| 01:57 | 
	VanessaE | 
	as for arbitrary waveforms, sure...  if you use an audio editor with function generator to make one.  :P | 
        
	| 01:57 | 
	rdococ | 
	lol | 
        
	| 01:58 | 
	rdococ | 
	I guess I could try to autogenerate files for the waveforms I want to play, but I feel like that would be slow :P | 
        
	| 01:58 | 
	VanessaE | 
	I don't think you can create and play new files on-demand.. | 
        
	| 01:59 | 
	rdococ | 
	alternatively, I could play a sine wave with different pitches and volumes according to a spectrograph | 
        
	| 01:59 | 
	rdococ | 
	err, spectrogram | 
        
	| 01:59 | 
	VanessaE | 
	(and good luck trying to encode audio into Ogg/Vorbis, from Lua) | 
        
	| 02:00 | 
	rdococ | 
	(in that case, I'd use a library and just accept that the mod might need an insecure environment) | 
        
	| 02:55 | 
	 | 
	scr267_ joined #minetest-hub | 
        
	| 04:01 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 04:45 | 
	rdococ | 
	is there a server that's just plain pvp? | 
        
	| 06:38 | 
	 | 
	CWz joined #minetest-hub | 
        
	| 11:37 | 
	 | 
	Fixer joined #minetest-hub | 
        
	| 12:29 | 
	 | 
	CWz joined #minetest-hub | 
        
	| 12:48 | 
	 | 
	pauloue joined #minetest-hub | 
        
	| 13:20 | 
	 | 
	_scr267 joined #minetest-hub | 
        
	| 13:24 | 
	 | 
	Jordach joined #minetest-hub | 
        
	| 13:29 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 13:46 | 
	 | 
	Niwla23 joined #minetest-hub | 
        
	| 13:52 | 
	 | 
	Ganome317 joined #minetest-hub | 
        
	| 13:58 | 
	 | 
	pyrollo joined #minetest-hub | 
        
	| 14:11 | 
	 | 
	aerozoic joined #minetest-hub | 
        
	| 14:34 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 15:29 | 
	 | 
	Ruslan1 joined #minetest-hub | 
        
	| 15:32 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 16:09 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 16:15 | 
	 | 
	_Xenon joined #minetest-hub | 
        
	| 16:43 | 
	 | 
	T4im joined #minetest-hub | 
        
	| 16:47 | 
	 | 
	twoelk joined #minetest-hub | 
        
	| 17:01 | 
	 | 
	Krock joined #minetest-hub | 
        
	| 17:34 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 18:18 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 18:36 | 
	 | 
	lisac joined #minetest-hub | 
        
	| 18:40 | 
	 | 
	Niwla23 joined #minetest-hub | 
        
	| 20:13 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 20:23 | 
	rdococ | 
	can client side mods get and set the player's velocity? | 
        
	| 20:23 | 
	 | 
	DS-minetest joined #minetest-hub | 
        
	| 20:25 | 
	rdococ | 
	since the player's velocity is determined by the client, it would make sense if we could set and get player velocity in CSMs | 
        
	| 20:27 | 
	Krock | 
	they call me mister fahrenheit I'm travelling at the speed of light :set_velocity({x=9999, y=0, z=99999}) | 
        
	| 20:36 | 
	rdococ | 
	thinking of creating a simple mod that allows you to set and get the player's velocity, using an invisible entity to do it | 
        
	| 20:41 | 
	 | 
	FrostRanger joined #minetest-hub | 
        
	| 20:55 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 20:55 | 
	rdococ | 
	how would I get the player's velocity? | 
        
	| 21:03 | 
	rdococ | 
	looks like there is a get_player_velocity method | 
        
	| 21:03 | 
	rdococ | 
	not a set_player_velocity method, though | 
        
	| 21:18 | 
	 | 
	Fixer_ joined #minetest-hub | 
        
	| 21:19 | 
	 | 
	Ganome317 joined #minetest-hub | 
        
	| 22:15 | 
	rdococ | 
	I'd like to see a modification to meshnodes that allows registered nodes to do things when they're part of a meshnode | 
        
	| 22:16 | 
	rdococ | 
	e.g. a propellor that has the ability to move the meshnode | 
        
	| 22:30 | 
	 | 
	Ruslan1 joined #minetest-hub | 
        
	| 22:50 | 
	sofar | 
	setting player velocity CSM would be a no-no, which is why it isn't implemented | 
        
	| 22:50 | 
	sofar | 
	nodes can't move | 
        
	| 23:14 | 
	 | 
	Ganome317 joined #minetest-hub | 
        
	| 23:28 | 
	 | 
	Coder12 joined #minetest-hub | 
        
	| 23:35 | 
	rdococ | 
	can a client side mod access custom fields of node definitions? | 
        
	| 23:57 | 
	 | 
	Coder12 joined #minetest-hub |