| Time |
Nick |
Message |
| 00:08 |
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Coder12 joined #minetest-hub |
| 01:27 |
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| 01:34 |
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behalebabo joined #minetest-hub |
| 01:42 |
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Jordach joined #minetest-hub |
| 01:52 |
rdococ |
is there a way to play an arbitrary waveform? |
| 01:55 |
rdococ |
looks like I can play sounds at any pitch, but is there a way to control the volume? |
| 01:56 |
VanessaE |
"gain". |
| 01:57 |
VanessaE |
as for arbitrary waveforms, sure... if you use an audio editor with function generator to make one. :P |
| 01:57 |
rdococ |
lol |
| 01:58 |
rdococ |
I guess I could try to autogenerate files for the waveforms I want to play, but I feel like that would be slow :P |
| 01:58 |
VanessaE |
I don't think you can create and play new files on-demand.. |
| 01:59 |
rdococ |
alternatively, I could play a sine wave with different pitches and volumes according to a spectrograph |
| 01:59 |
rdococ |
err, spectrogram |
| 01:59 |
VanessaE |
(and good luck trying to encode audio into Ogg/Vorbis, from Lua) |
| 02:00 |
rdococ |
(in that case, I'd use a library and just accept that the mod might need an insecure environment) |
| 02:55 |
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| 04:01 |
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Coder12 joined #minetest-hub |
| 04:45 |
rdococ |
is there a server that's just plain pvp? |
| 06:38 |
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| 16:09 |
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| 18:40 |
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| 20:13 |
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| 20:23 |
rdococ |
can client side mods get and set the player's velocity? |
| 20:23 |
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| 20:25 |
rdococ |
since the player's velocity is determined by the client, it would make sense if we could set and get player velocity in CSMs |
| 20:27 |
Krock |
they call me mister fahrenheit I'm travelling at the speed of light :set_velocity({x=9999, y=0, z=99999}) |
| 20:36 |
rdococ |
thinking of creating a simple mod that allows you to set and get the player's velocity, using an invisible entity to do it |
| 20:41 |
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| 20:55 |
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Coder12 joined #minetest-hub |
| 20:55 |
rdococ |
how would I get the player's velocity? |
| 21:03 |
rdococ |
looks like there is a get_player_velocity method |
| 21:03 |
rdococ |
not a set_player_velocity method, though |
| 21:18 |
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| 21:19 |
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| 22:15 |
rdococ |
I'd like to see a modification to meshnodes that allows registered nodes to do things when they're part of a meshnode |
| 22:16 |
rdococ |
e.g. a propellor that has the ability to move the meshnode |
| 22:30 |
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| 22:50 |
sofar |
setting player velocity CSM would be a no-no, which is why it isn't implemented |
| 22:50 |
sofar |
nodes can't move |
| 23:14 |
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| 23:28 |
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| 23:35 |
rdococ |
can a client side mod access custom fields of node definitions? |
| 23:57 |
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