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Nick |
Message |
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| 14:27 |
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| 15:12 |
ircSparky |
Is there any way to get the light value of an object? I'm guessing there isn't, but though I'd ask |
| 15:12 |
ircSparky |
object or player |
| 15:25 |
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| 15:30 |
calcul0n |
ircSparky, you can get a node def with the minetest.registered_nodes[itemstring] |
| 15:30 |
calcul0n |
then check its light_source attribute |
| 15:30 |
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| 15:31 |
calcul0n |
ho wait, if you're talking about an entity i don't know |
| 15:34 |
ircSparky |
since its calculatedby the client, and not the server, I'm guessing it's there isnt a function for it |
| 15:35 |
ircSparky |
could use node light to get an idea of what it would be though |
| 16:42 |
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| 17:09 |
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| 17:14 |
IhrFussel |
Does 'anti aliasing' in GIMP text mode require lots of resources in MT? |
| 17:20 |
Calinou |
at the end of the day, it's just an image |
| 17:21 |
Calinou |
even if your texture was very high-resolution, it'll take the same amount of video RAM, as Minetest does not use VRAM-compressed textures |
| 17:21 |
Calinou |
(these look pretty bad for pixel art) |
| 17:21 |
Calinou |
so… go ahead and use it, if it suits your needs :) |
| 17:22 |
IhrFussel |
Well right now I use 80 96x64 anti aliased transparent images and some players complain about horrible 'lag' |
| 17:22 |
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| 17:23 |
IhrFussel |
Maybe 'size' in add_particle() causes the performance hit? Notz sure how exactly Irrlicht 'scales' |
| 17:25 |
IhrFussel |
But even if it was that it should only affect the client when many particles are sent |
| 18:25 |
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| 23:09 |
Fixer |
discovery of the decade: minecraft has freezes, sometimes as large as minetest ones |
| 23:14 |
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