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Message |
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BuckarooBanzai |
Sokomine: i know some sql :D |
| 06:23 |
BuckarooBanzai |
Mapserver release v3.0.0: https://github.com/thomasrudin-mt/mapserver/releases/tag/3.0.0 (param2 support, street/city labels, improved item-search) |
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* rubenwardy |
wonders what other stickers to get https://i.rubenwardy.com/Afsuf.png |
| 16:33 |
Krock |
xfce masterrace |
| 16:33 |
Krock |
get an Edge sticker to troll |
| 16:34 |
Krock |
btw, what's the second sticker? |
| 16:34 |
Krock |
merging https://github.com/minetest-mods/technic/pull/501 |
| 16:36 |
rubenwardy |
SFML |
| 16:37 |
Krock |
oh. a nice graphics framework, even though I've "looked at it" once to see whether it fits my project |
| 16:39 |
rubenwardy |
it's really nice |
| 16:39 |
rubenwardy |
see blog.rubenwardy.com |
| 16:40 |
rubenwardy |
I use it for my 2dc game |
| 17:00 |
benrob0329 |
rubenwardy: Tux? |
| 17:01 |
benrob0329 |
Or maybe the OSI? |
| 17:05 |
Krock |
Arch Linux btw |
| 18:39 |
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| 22:17 |
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| 23:21 |
benrob0329 |
So on_construct is not called for "bulk placement", which I'm assuming includes and kind of decoration |
| 23:21 |
benrob0329 |
so then how am I supposed to start a node timer for a decoration-placed node? |
| 23:22 |
rubenwardy |
for decorations, I think you get a notify callback |
| 23:22 |
rubenwardy |
see fireflies in MTG |
| 23:24 |
DS-minetest |
why fireflies, do they need a on_construct? |
| 23:24 |
rubenwardy |
the disappear in the day time |
| 23:24 |
DS-minetest |
ah |
| 23:26 |
DS-minetest |
ah, mtg uses register_on_generate |
| 23:26 |
DS-minetest |
+d* |
| 23:36 |
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| 23:40 |
benrob0329 |
are ABMs actually always slower than node timers? |
| 23:42 |
rubenwardy |
!book timer |
| 23:42 |
MinetestBot |
rubenwardy: Node Timers and ABMs - https://rubenwardy.com/minetest_modding_book//en/map/timers.html |
| 23:42 |
rubenwardy |
it depends |
| 23:43 |
benrob0329 |
rubenwardy: I need to switch between two nodes at a certain time of day, and there are a lot of nodes to be switched |
| 23:43 |
rubenwardy |
how common? |
| 23:44 |
rubenwardy |
if it's almost grass-level or tree level, then an ABM may be better |
| 23:44 |
rubenwardy |
especially if they're in specific biomes |
| 23:44 |
benrob0329 |
Less dense than trees, but more dense than bushes |
| 23:44 |
rubenwardy |
as whether an ABM ran last time in a MapBlock is cache |
| 23:45 |
rubenwardy |
only if you have less than 64 ABMs though |
| 23:46 |
benrob0329 |
I'd also like to toggle these in order to there distance around the player, but that seems to be more complicated than might be worth right now |
| 23:55 |
rubenwardy |
maybe we should close all PRs, and reopen ones if someone complains |
| 23:55 |
rubenwardy |
same with all issues |
| 23:55 |
rubenwardy |
that would be fun |