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IRC log for #minetest-hub, 2019-06-20

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06:21 BuckarooBanzai Sokomine: i know some sql :D
06:23 BuckarooBanzai Mapserver release v3.0.0: https://github.com/thomasrudin-mt/mapserver/releases/tag/3.0.0 (param2 support, street/city labels, improved item-search)
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16:33 * rubenwardy wonders what other stickers to get   https://i.rubenwardy.com/Afsuf.png
16:33 Krock xfce masterrace
16:33 Krock get an Edge sticker to troll
16:34 Krock btw, what's the second sticker?
16:34 Krock merging https://github.com/minetest-mods/technic/pull/501
16:36 rubenwardy SFML
16:37 Krock oh. a nice graphics framework, even though I've "looked at it" once to see whether it fits my project
16:39 rubenwardy it's really nice
16:39 rubenwardy see blog.rubenwardy.com
16:40 rubenwardy I use it for my 2dc game
17:00 benrob0329 rubenwardy: Tux?
17:01 benrob0329 Or maybe the OSI?
17:05 Krock Arch Linux btw
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23:21 benrob0329 So on_construct is not called for "bulk placement", which I'm assuming includes and kind of decoration
23:21 benrob0329 so then how am I supposed to start a node timer for a decoration-placed node?
23:22 rubenwardy for decorations, I think you get a notify callback
23:22 rubenwardy see fireflies in MTG
23:24 DS-minetest why fireflies, do they need a on_construct?
23:24 rubenwardy the disappear in the day time
23:24 DS-minetest ah
23:26 DS-minetest ah, mtg uses register_on_generate
23:26 DS-minetest +d*
23:36 Fuchs joined #minetest-hub
23:40 benrob0329 are ABMs actually always slower than node timers?
23:42 rubenwardy !book timer
23:42 MinetestBot rubenwardy: Node Timers and ABMs - https://rubenwardy.com/minetest_modding_book//en/map/timers.html
23:42 rubenwardy it depends
23:43 benrob0329 rubenwardy: I need to switch between two nodes at a certain time of day, and there are a lot of nodes to be switched
23:43 rubenwardy how common?
23:44 rubenwardy if it's almost grass-level or tree level, then an ABM may be better
23:44 rubenwardy especially if they're in specific biomes
23:44 benrob0329 Less dense than trees, but more dense than bushes
23:44 rubenwardy as whether an ABM ran last time in a MapBlock is cache
23:45 rubenwardy only if you have less than 64 ABMs though
23:46 benrob0329 I'd also like to toggle these in order to there distance around the player, but that seems to be more complicated than might be worth right now
23:55 rubenwardy maybe we should close all PRs, and reopen ones if someone complains
23:55 rubenwardy same with all issues
23:55 rubenwardy that would be fun

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