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IRC log for #minetest-hub, 2019-06-24

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Time Nick Message
00:01 Fixer joined #minetest-hub
00:33 VanessaE can someone confirm this?  my comment, "Surely switching between existing, ready-to-use model files can be done with the existing Lua API. Something along the lines of m=player:get_meta() m:mesh="whatever.obj" right?" (https://github.com/minetest/minetest_game/issues/1235#issuecomment-504799323)
00:34 VanessaE I could swear I've seen admins do that to users in-game on-demand (to make the player look like an animal or something)
00:34 VanessaE but I can't recall how it was done
00:45 rubenwardy yes
00:46 rubenwardy using object properties
00:51 VanessaE ok.  mind adding to the issue just so I don't look stupid? ;)
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10:41 kilbith https://github.com/minetest/minetest/pull/8621
10:46 * CWz_ watched video about govement spying. Disconnected his microphone and webcam
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13:33 jas_ https://www.youtube.com/watch?v=Q6TEZPe4oII
14:59 kilbith joined #minetest-hub
15:00 kilbith https://github.com/minetest/minetest/pull/8623
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18:03 BuckarooBanzai i have some weird lag-spikes with the minetest.find_path() function :/ does anyone else experience this too? i peaks around 4 seconds in the worst case :( https://monitoring.minetest.land/d/kfUYax7Zk/builtin?orgId=1&from=1561396255865&to=1561398920800
18:03 BuckarooBanzai *it
18:05 Krock yes, the pathfinder is slow and buggy
18:06 Krock https://forum.minetest.net/viewtopic.php?t=17406
18:06 Krock !title
18:06 MinetestBot Krock: [mod] New Pathfinder [wip][pathfinder] - Minetest Forums
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20:12 VanessaE !tell tenplus1 mobs are accumulating in areas managed by Technic, particularly near switching stations.  Best guess, Technic's force-loading of mapblocks is throwing-off mobs-redo's spawning/de-spawning algorithm.
20:12 MinetestBot VanessaE: yeah, sure, whatever
20:12 VanessaE yeah fuck you, MinetestBot  :P
20:17 Krock just wait. she'll get her job done well
20:17 VanessaE heh
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